09/02/2005

Let The Action Begin

by Matthew Edward Hawkins

This is it; its officially September, the month I’ve been long gearing up for. As crazy busy the summer months were, it likely won’t compare to the next 30 or so days. And already there’s a major dilemma…

The original plan was to have Spready Bear playable by October, before Nelson leaves for Europe. Having the whole game done by then seemed a tad bit too hopeful, so we’ve been aiming for just one fully-functioning level, which would also be shown off at the upcoming IGDA Demo Night 3. As mentioned before, I ran into Wade from Large Animal a few weeks back and he mentioned that it would take place in mid-September, but since there’s been zero chatter about it via the IGDA channels, we figured that it would be at the end of this month/early next month, as to give people enough head’s up time.

Wrong. The formal announcement was made last night, and will indeed be this mid-month, and in less than two weeks! Things are going well… the art assets are being assembled as I type, but still, less than two weeks isn’t nearly enough time to play-test and bug-test. Plus I already have way too much stuff on my plate; aside from the usual freelance writing gigs and the anthology, school starts next week which means I’ll actually be busy all day long, plus my class starts soon, plus I’m going to be advising two students on their thesis projects these year.

Back to the anthology, both Joe’s and Katie’s pieces are shaping up very well (I pick up Joe’s later tonight actually) but there’s still the third one, from myself, to do. And the thing is, I doodle and all, but its been a while since I’ve done anything major in a while so I’m pretty rusty. Plus, I can’t fucking draw, so maybe its best that the mini is left at just two stories? I’ll be working on mine alongside MK while she works on her new book all this weekend in Jersey, but if I can’t get mine done in time, at least there’s two solid stories for SPX (mine would drag theirs down anyway).

Also this weekend, which will be the last chance for either MK & I to relax until the end of the month, we’re gonna try to get some hiking in upstate. As for tonight, I’ll be hanging with Joe for a bit (it’ll be the last time to do so in a while… I unfortunately will be out of town for a wedding during his birthday, plus he’s also going to be super busy for the next few weeks, primarily to work on his new book and for some comic book project which I won’t spill the beans about, but it pretty fucking unbelievable, I’m Toonces the Driving Cat or some other Jack Handy SNL sketch level of absurdity); Kenny the drummer’s throwing a party. It’ll be good to see the guy, it’s been a while since I heard a really good Grandpa Al Lewis impression.

BTW, here’s some quick game related news:

- I just found out that the new Ghouls n Ghosts PSP games will introduce many Metroid-esque elements to the series, such learning new abilities, different kinds of armor and weapons to find, and branching, nonlinear levels. The infusion certainly revamped Castlevania back in the day… hence the term Metroidvania. Now I’m seriously interested.

- Capcom is also asking fans what they want to see on the PSP, such as what franchises they want to see go portable. It’s a double-edged sword really; if Capcom didn’t do this, they be critizied for not listening to the fans. But since they are, all subsequent Resident Evil or Onimusha games for the PSP will be seen as further acts of milking from Capcom. Personally, I wouldn’t mind seeing Rival Schools or Powerstone, even if they are just straight ports.

- But there is a new Mega Man game coming its way. All that’s known is that it’s called Rockman Rockman (for those who don’t know, Rockman is the Japanese name for Mega Man). So Mega Man Mega Man, eh? I just hope its based on the original series and acts as a Mega Man 9 of sorts, bridging the original and the X series.

- Here’s some screenshots from Metal Slug 6:

Its the first game of the series to be done on Atomiswave hardware, and once again, SNK hasn’t really exploited it to any great degree. The backgrounds are all hi-res, but its the same old sprites from before, plus a few fancy tricks here and there. I guess its really Metal Slug: Neo Wave. But hey, it features Ralph and Clark, from Ikari Warriors!

BTW, SNK just sent me a copy of Metal Slug 4 & 5, and I have to say, it ain’t that bad. I mean, its not Metal Slug X or 3, but I don’t find it that offensive either. Diehard fans of the series act as if part 4 punched their moms in the face.

- Wanna give Feel the Magic 2, aka Where Do Babies Come From? Well here’s you chance with a demo level Sega’s created in Flash.

- The Okami website has been updated. Click on the last two buttons at the top for some quick vids. This games is very pretty.

- And I’m no big fan of Fist of the North Star, but I have to admit, this game looks pretty fucking nice.

… This reminds me: I’ve been so busy as of late, that I simply don’t have any time to surf the web for fun, which really sucks. I bet at least seven brand-new internet fads have passed me by completely. At this point, I have to rely on friends to point the way towards the good stuff, like a site that Dave sent a while back that features various artists depicting late night talk show host Conan O’Brien vs. a bear.

BTW, if this is “OMG OLD”, please, I’ve been out of the loop, okay?

Oh, and for those interested, a few things do work out for me in the end (like the friendly beer bag guy incident) and something I paid for actually got to me; here’s a pic of that Soundwave statue that I took while testing one of the school’s new cameras this morning.

For those curious as to what the rest of my living space is (I’m certainly interested in that sort of stuff, especially when it comes to nerds…. in fact, I might write a book about it in the future), just click here.

Alright, time to get to work…

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09/01/2005

These Are Puppy Times Indeed

by Matthew Edward Hawkins

- So Nintendogs is more or less a smash hit. It sold 250,000 copies in its first week, making it the best-selling new franchise ever for a portable system. And it seems to be doing well with both gamer-types and non gamers, which I think is absolutely swell.

If Nintendogs is a “gimmick” as many of the haters love to claim, well then, its a good gimmick that lots of people seem to genuinely enjoy playing. Though my favorite are people who love to call it a “non-game”. No one has been able to really explain what the fuck that’s suppose to mean, or make me care.

- Sega’s also generating a lot of buzz at the JAMMA trade show, the big yearly arcade event that’s going on right now. First up is Yu Suzuki’s new game (his first new one in quite a while actually) Psy-Phi. Everyone, including myself, has been wondering what the hell’s been going on with the guy since he totally fell off the radar a few years back; when his own company, funded by Sega, closed without producing a single title. Well his new game looks to inject some seriously needed innovation into the arcade scene (Lord knows they need it now more than ever) with a game in which players fight against each other in the air and via a touch-screen interface.

But the real big game is easily Suzuki’s best known creation in its fifth incarnation, Virtua Fighter 5, running off Sega’s new arcade hardware, Lindbergh (yeah, yeah, stupid name… Model 5 it is not). Anticipation over the game has been growing steadily for weeks now, and once scans from Famitsu started floating around yesterday, everyone has been going totally nuts. And I have to admit, I too was excited when I saw this:

… And here’s VF5 in action. Though I must admit, it was a tad bit disappointing at first. It doesn’t look that much different from Virtua Fighter 4 in my opinion. But the end of the vid is what got me to literally say out loud “Holy Shit!” Thank God this was in the morning and I was the first at work. All I can say is, about damn time they incorporated Luch Libre into the mix!

- Many are also very excited for the recently announced new Ghouls n Ghosts game for the PSP, called Extreme Ghouls n Ghosts, which will retain the original art style and still be in 2D. Looks pretty good thus far; even though I know already that won’t be able to get past the first level, but I’m still looking forward to it.

People have also been talking about the PSP port of Street Fighter Zero (Alpha) 3, though not as much as I would have expected. I can’t figure out if its because: 1) folks are already weary of long load times, as evidenced by the Darkstalkers port, 2) folks are already content with Street Fighter Zero 3 for the GBA, which I too can attest as being pretty f’n amazing, or 3) folks are just tired of Street Fighter. I say number three.

- Plus check this bit of PSP related-bullshit: Sony is going to start charging for downloads soon. God I fucking hate microtransactions. In the beginning, downloads were suppose to extend the life of a game, but now it means to get even more money from people who already paid for the game.

I hope this acts like a reality check who thought that the PS3 was magically going to be $50 in light of the asinine price tag the Xbox 360 carries with it.

- And speaking of asinine and 360, now comes word that it goes on sale on November 25, the day after Thanksgiving, more commonly known in the retail world as Black Friday, which is the busiest shopping day of the holiday season. This is such a stupid move for so many reasons, but it makes total sense. Consider what MS is putting on the table, which includes mostly empty promises and confusion, they need the major networks to create some empty holiday hype to help cover this fact.

BTW, want to know the real reason why I’m so against those stupid Xbox bundles, since I do bitch about them a lot? Because they’re just another reason for publishers to force games to stores before they’re ready. Either people get half-finished games or when they go to pick up their $2000 bundle and find out that 4 of the titles aren’t ready. In the end, everyone is pissed.

- Though here’s a piece about the 360 from Gamasutra that shows MS does have a few good ideas. Basically, it talks about how certain options and settings can be carried throughout all games, such as difficulty, control preferences, and the like. Why the hell didn’t anyone think of this before? For example, I don’t like Capcom’s default button layout for all of it’s fighters for the PS2; I don’t like using the shoulder buttons for strong attacks, so I change it for every single game. If I could do it just once and have it set for all my games… yeah it wouldn’t save me that much time, but still, it would be very nice.

- There’s another piece on Gama about a game design “mash-up” from the Game Developers Conference Europe, which just took place. Some designers were asked to come up with an idea for a game that would appeal to… get this… grandmothers. Read on if you want further proof that Keita Takahashi, the mad behind Katamari, is an absolute genius.

- The Escapist, a relatively new online publication focused on industry related issues just published a piece from everyone’s favorite local New York game guru, Greg Costikyan. Its called “Death to the Game Industry so perhaps that might give you a clue as to what its about. One of the best parts has to be:

“The problem is that once something becomes technically feasible, the market demands it. Gamers themselves are partly to blame: Indie rock fans may prefer somewhat muddy sound over some lushly-orchestrated, producer-massaged score; indie film fans may prefer quirky, low-budget titles over big-budget special FX extravaganzas; but in gaming, we have no indie aesthetic, no group of people (of any size at least) who prize independent vision and creativity over production values.”

- Well the first review of the new Final Fantasy CGI flick, Final Fantasy VII: Advent Children has come in, courtesy of Variety, and the word is… it sucks. Well, at least to those who aren’t familiar with the game. So I guess it’ll be 100% fan-service. Sorta of a shame really…

Co-worker Steve pointed out for me (since I never really played Final Fantasy VII that much… I got stuck on disc 1 cuz I couldn’t find the “hotspot” on one of the pre-rendered backgrounds) that the story is excellent the first 90%, but the last 10% is total trash (which he says is the case for pretty much all of Square’s games), so its funny to hear that the movie is basically the last 10% of the game but in an hour and half format.

- I’ve always been interested in Play-Yan, the GBA media player, but always assumed that it would be inaccessible for someone like me since I use a Mac and you need a PC to handle the media files. Well it seems that there’s a OS X utility. Neat.

- Oh and here’s something interesting from the GAF: if you’re a fan of the music from Doom, then you should probably check this out.

- Finally, here’s a screenshot from some budget title hailing from the UK called Ninjabread Man. Simply amazing:

- In other news, here’s a pic of what the box will be for those that bought the Simpsons season 6 box and requested a replacement case:

And it manages to incorporate the original packaging in a semi-intelligent manner. According to a DVD news site:

“On closer inspection of the alternate box, the cardboard frame will still contain a peephole which was usually occupied by the television screen. The shape of Homer’s eye through the magnifying glass matches the inside packaging of the plastic Homer’s head set.”

Though I still hate the set up of the folded up disc holder, its very cumbersome and makes getting the discs out a pain.

- Plus, I’m still trying to follow-up on Google’s supposed plans for the Internet part 2. And I for one welcome our new Google overlords.

- So remember the shitty morning I was having yesterday? Well by the evening I was nice and tipsy; after work was a faculty meeting, followed by food and booze. And being part Asian and all, it took just two beers to get me in “a very good mood”. Afterwards, as things were wrapping up, we still had plenty of beers left over, so I decided to take a bunch over to Joe’s, who lives just five blocks away from work. Problem was, I had no means to effectively carry them, so I had to use small garbage bags, ones that are super thing. So I quadruple-bagged about nine bottles.

As I was heading out, it began to rain and become windy (of course). So even though it was a relatively short distance, it was a real pain due to had my hands being full of beers in a flimsy bag, plus I had negotiate the chaotic weather with my shoddy $3 umbrella that kept whipping me around, plus my senses weren’t exactly sharp (yeah, I was sorta drunk). Before I could really do anything, the bag ripped and the beer hits the ground, with a few bottles shattering.

While salvaging through the mess, a guy who had just come out of a store (I was right in front of Whole Foods) went up to me and expressed great sadness: “Ah, man… that’s too bad!” The guy then put his groceries in his backpack and offered the shopping bag for me. As I placed the unbroken bottles in the bag (only four broke and I had six good ones) he gave me his condolences: “That’s rough man… I feel you’re pain.” I offered him a beer for his trouble, but he kindly declined.

So yeah, New York is not totally filled with assholes after-all.

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08/31/2005

Yes, The Subways Are Still Fucked

by Matthew Edward Hawkins

You know what I love? I love how no matter how hard I try, no matter how early I get up and am out the door, I’m ALWAYS late to work because of the subway. Today I had to be at SVA 9 sharp to help set up classrooms and install software (school starts next week as some of you already know), and my normally 30 minute commute took well over an hour. Why? Who the fuck knows.

I also love how not a single subway worker knows what the hell is going on, and how they’re always more than happy to let you know this with their oh-so cheery “I don’t know and I don’t care anyway, so get the fuck away from me” attitude.

Plus I love how as the entire subway system continues with their steady decline, we’ll all be force to deal with another asinine fear increase next year, despite the fact that its common knowledge that there’s a huge surplus in the MTA’s bank. And if I’m not mistaken, the MTA’s plan is to have regular fare hikes every two years or so. How the fuck can this happen? Oh wait, I forget… they have the entire city by the balls, and our mayor is some billionaire who’s hardly sympathetic to those that are most affected by the greedy, shoddily run subway system. I’m still trying to get over his “Just get a bike” response to the possible strike from a few years back.

The thing is, everyone knows that the additional money from any fare increase is not going back to the trains which really needs it but even more bullshit real-estate deals, things like the Olympic Stadium, which thank fucking God is not happening.

And like many others, I too want to know what the fuck the MTA is doing with all that money the federal government gave to help strengthen security in the wake of 9/11, such as the proposed video camera system, just like the one they have in the UK which was invaluable with their recent terrorist ordeal.

At least I can take solace in the fact that all my other coworkers are MIA due to the f’d up trains (hency why I’m writing and not working this minute). There’s nothing more annoying and embarrassing than being the only person affected, and almost everyone else lives in Brooklyn as well (like yesterday… oyvey).

And once again, the yellow line (which has the R, N, W, and Q trains) proves once again to be shittiest line of them all! Don’t even get me started on them shutting down the Cortland Street station, which makes going to and fro New Jersey about twenty times longer for MK & myself.

There are times were I absolutely cannot stand living in New York City, and today is one of them.

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