04/27/2007

The Internet Goin Nutz

by Matthew Edward Hawkins

First, stuff going on over at my end:

It’s About Time

- Yesterday was the east coast premier of King of Kong, at the Tribeca Film Festival. For those who may have missed it, I reviewed the movie late last week, and the response has been overwhelmingly positive! Since Sunday I’ve been exchanging emails with the film’s producer, Ed Cunningham, and was also invited to dinner with the director, Seth Gordon, and his cohorts, which took place last night. So I had the opportunity to ask a bunch of behind-the-scenes questions, such as how it was dealing with Billy Mitchell; apparently, he flat out refuses to see the movie!

But yeah, it’s always nice hearing from the people behind whatever you’re writing about, especially when they enjoy and appreciate what you have to say; the one question that everyone asked was how many times I had seen the movie. They simply couldn’t believe that I was able to cull together so much detail after just a single viewing! So for once, being overly verbose did not bore but actually impressed. Also, when I stated that it was by far the best documentary on the subject of video games I have seen, at least thus far, many in the party were surprised to hear that there’s actually quite a few out there. On that note, naturally Chasing Ghosts came up, the other video game documentary to premier at Sundance earlier this year, along with King of Kong, and I asked Gordon if he had seen it, which he hasn’t. Though he did mention how it has upset quite a few folks in the competitive gaming community by painting a mean picture, which makes my desire to see it even stronger…

I was also able to tell Gordon first hand how certain things in his film made me recall my encounter with Mitchell a few years back, and Donkey Kong role in that, which led to me trying to connect the dots and create a timeframe of events. Steve was also at the dinner, and his interview with former senior referee for Twin Galaxies Robert Mruczek, who plays a prominent role in the movie, and it connection to Donkey Kong also came up. I won’t get into the mystery of what, when, and where, since that would spoil bits of the movie… all I will say is that, once again, King of Kong is a fine piece of filmmaking that everyone should go out to see, regardless if they’re a gamer or not. Though I can certainly understand any hesitation towards checking it out at the Tribeca Film Festival since, A) its $18 a ticket, which is fucking ridiculous, no matter how in the hell you slice it, and B) the folks that attend it are just a bunch of well-to-do douchebags. But hey, it does go national later this summer, and I’ll be spreading the word when that time comes.

- Thursday night was an IGDA New York chapter meet. It was mostly a brainstorming session, to figure out what events and directions the chapter could and should explore, to generate awareness and activity in regards to game development in the Big Apple. One suggestion was to hold public debates on various topics, such as the Governor of New York’s proposed bill that would regulate violent video games. In addition to Eliot Spitzer, or in case we can’t get him or his people, I suggested that we should maybe approach everyone’s favorite, Jack Thompson to talk, since he’s always up for any chance to spew his anti-video game dogma. Though this was before I found out that IGDA’s Executive Director, Jason Della Rocca, recently challenged Thompson to a debate, which led to a series of ridiculous emails. So yeah, maybe having him come and talk is a pretty stupid idea after-all. Which, I know, I should have known already.

And not that the asshole needs anymore attention, but he’s been all over the news as of late (naturally, like all ambulance chasers, he’s been cashing in on the Virginia Tech massacre), such as his proposed lawsuit against Kotaku over reader comments. BTW, Chris Kohler shed further light on what an idiot he is by pointing out some of the colorful language he uses when filing court documents.

- Anyhow, got a bit of bad news from the event, one that I hesitate on reporting, but when I mentioned that I could keep it on the down-low, I was told to tell all necessary parties, in hopes of a possible solution (but if I’m asked to remove the following, I will more than oblige to do so)… Manifesto Games‘ days might be numbered. Its hard to run a company at all these days, especially when one has as lofty goals as theirs, and they are currently looking for investors. If Manifesto goes down for the count, it’ll be a real shame, since we really do need the video game equivalent to an indie music label. And I’m not just saying that because they’re going to publish my next game! Some say that, given how big a business games are these days, that something like Manifesto’s concept will eventually come, but why not now? At any rate, if any venture capitalists are reading this… drop them a line. And also, I have a really good idea for a history of Sega book that you might also be interested in.

- So I still don’t have my passport yet. But, I have found an outfit that might be able to help me out, and in a not so ridiculous manner; one passport expeditor promised to get me one in two weeks, but I have to wait two weeks before the trip… they flat out refuse to handle it any time beforehand… the only explanation I can think of is that it gives them some justification for the outrageous price they charge for such a service. Granted, this place I like is also going to cost me $500, but at this point, I just don’t give a damn. I just want to go to Japan, period.

Maybe that’s why I’ve become more and more interested in the animu as of late. First off, I’ve been downloading episodes of Gainax’s new show, Gurren Lagann, though I haven’t had a chance watch any of them yet. Maybe this weekend? I’ve also been reading the manga, My Balls. Long story short, it?s about some demon that gets sealed in the testicles of some 19 year old loser, and another demon’s attempts at getting said loser to ejaculate…

But both have taken a back seat to my latest obsession. So last weekend, while at the Elizabeth Street underground mall with Dave, I came across a bunch of figures that hail from the wacky world of Mecha Musume, which basically combines girls and… military machinery. Does that sound fucking awesome, or what? Most of what I’ve seen mixes young animu chicks with stuff from World War II, like Sherman tanks and old fighter jets…

Though some are a bit more futuristic, such as Konami’s Sky Girls

There was this one figure that crossed a girl with a ship that looked like something from a shmup (Dave noted “If you get that, Jeremiah is sure to be jealous!”), but it was $45, and if MK saw it, she would fucking kill me. So instead, I got a pair of gashapon figures, with definite plans to get more when in Japan!

Oh, and of course, when I told Jeremiah about it earlier today, he told me that he nabbed an entire set from his recent trip there. Anyway, since its been a while…

Headlines!

- Been meaning to touch upon this from before: so everyone knows that Katamari Damacy is coming to the Xbox 360 and PS3, as Beautiful Katamari. Its been stated that a Wii version could come along, but only once they figure out what to do with the Wii-mote.

Anyhow, little is known thus far, but not surprisingly, many folks are already bitching about it, though primarily over the aesthetics. It actually looks quite similar to the games that we have now, which doesn’t sit well with certain folks, who I guess wanted some huge, “next-gen” makeover. Personally, I’ve always been a big fan of the art direction and wouldn’t have it any other way. Plus, sticking to super simple models always for insane degrees of scaling. I would hope this…

… will seamlessly transition to this….

Though like some, I am worried about that fact that Katamari’s creator, Keita Takahashi, is not involved with the game, and that its entirely being produced in-house at Namco. In fact, I hear the guy in charge of the rather bland PSP game is in charge here as well. Oh well.

Katamari is also coming to cell phones! But unfortunately, I can’t really talk about it… at least not now, not here. I will explain later!

- Oh, and Simon pointed this out earlier in the week over at GameSetWatch, which I’ve known about for a while, but I guess its perhaps still not common knowledge to most; when the official Katamari homepage went down, so did all its groovy wallpapers. Well, someone put together a Flickr page that has all of them. Nice and convenient!

- Simon also showed this to me the other night, which he then passed along over at GSW earlier in the day: an insane amount of pics from this year’s i am 8-bit show. Hey, I got beat to the punch… kinda/sorta/maybe. Oh well. Anyhow, it all looks quite nice… though nothing earth shattering. And I know I might come off as sounding like sour grapes, but, as nice as everything is, its all just more of the same. Almost quite literally; the same artists from before, doing the same exact thing, or at least that’s how it feels. Granted, its all high quality stuff, don’t get me wrong, but still… its starting to feel a bit by the numbers.

Though oddly enough, by far the coolest thing to come from this year’s event is a game! Mega Man for 2600. Looks fucking hawt.

- I guess the big headline is that the father of the PlayStation, Ken Kutaragi has been fired from his post as head of Sony Computer Entertainment. Well, the official word is that he stepped down to accept the role of Honorary Chairman, but anyone who has any familiarity with Japanese business practices knows that he was forced out of his head-hancho position. I mention this because, A) its a pretty massive blow for Sony, maybe the biggest yet, and B) it led to this rather amusing thread over at SelectButton which started off talking about Sony, but turned into one about Sega. Basically, everyone ponders if now is the time for Sega to re-enter the hardware market.

And once again, Dreamcast 2 in 2009. Believe.

- Oh, and the only reason why I am mentioning this is because I’m (part) Korean: according to Wired, StarCraft 2 will finally be unveiled later this month.

My only familiarity with the game was watching this one guy during my Ubi Soft days whose job was to watch StarCraft replays from Korean, 8 hours a day, 5 days a week. And that was it. Man, the salad days of the dot com boom…

- I also hear that in a recent IGN podcast, it was somewhat hinted that Guitar Hero for the Wii might employ the Wii-mote in some fashion. Maybe as drumbsticks? Maybe as a lighter?

- Plus, even more proof that I am seriously out of the loop: I had no idea that one could hack Guitar Hero to add your own songs to the game.

- So the Red Star finally came out! And I was so confident that it was never going to come out…. Oh well. Do I have my copy yet? Um…. nope. I had about ten times more enthusiasm for Chulip, and everyone knows how I almost didn’t give a shit by the end. I might try to pick it up sooner or late… I hear its great and all. And I also hear that Raiden 3 is finally coming out next week, I believe?

- And I too think the upcoming Art of Fighter collection is pretty much the stupidest thing ever. At the very least, if they wanted to really avoid KOF XI, they could have gone with a Samurai Showdown collection!

- Gamepro recently ran their list of the 52 most important video games of all time, and it might be one of the worst best/worst lists ever. Guess what’s number one?

Speaking of, at the IGDA meeting last night, someone brought up Ralph Baer’s appearance at the Museum of the Moving Image from last year (which was when I interview him for Gamasutra). Not only was Baer and his work being honored, but video games as a whole was being celebrated, which included an appearance by Rockstar, to show off their new game, Table Tennis. Get this, they refused to let Baer, the father of the home video game, to play the game! They were apparently quite rude to him as well, like some crazy old guy that was just going to break everything. Yeah, Rockstar’s attempt to act cool and hip goes horribly wrong… news at eleven.

- According to some folks over at Gaming Age who pay attention to…. stuff, Simple Series vol. 99 might be coming to America, as The Adventure of Darwin And why is this particular game noteworthy? Because it apparently combines Pikmin and monkeys. Nuff said?

- And a Kenta Cho game is headed to the Wii?!

- Also via the GAF, something that Steve mentioned during dinner, which he thought was cool, since it feels like that game C3PO and Chewbacca plays in Star Wars: The Eye of Judgement, a card game that incorporates a camera and monsters seemingly in the palm of your hands. I’d be more excited for this… if I actually liked card games. As one GAFfers says, the potential for cool is definitely there… but its all rests on the quality of the cards.

- So in Japan, where by my best guess, every single man, woman, and child has at least two DSs, they’re getting a game in which the player acts the part of orchestra conductor. The linked article mentions that it seems like Ouendan, but to me I’m reminded of Mad Maestro for the PS2.

Which reminds me: last I checked, the Virgin Megastore here in NYC still had twenty copes in the bargain bin. Last I checked, it was down to $5. Once its down to $2, it’ll finally be mine…

But yeah, there’s like a billion different games coming out for the DS, some games, some “non-games”. Such as EA’s line of wine tasting titles.

- Insert Credit not too long ago pointed out how you can finally play as Sonic in Knuckles Chaotix, thank God, as well as the head’s up on a pretty awesome arcade blog. But best of all has to be this music video for the song “Viagra Junkie”, which features a naked guy in a video game-y environment world, fucking folks from various nations.

- Time to swing by GSW once more, which recently mentioned how folks in the Star Wars MMO can help go around and tear down abandoned real estate from players who are no longer active. Rather intriguing, and I guess much cooler than just hitting a button to erase stuff.

- And at SelectButton, perhaps the coolest thing they’ve got, in a while now actually, are these random game screens with random film clips in the background. They’re simply works of pure genius…

YouTube Theater (Of The Soul)

First, game related clips:

- I had no idea that people were hacking and cheating in Tetris DS, but indeed they are. For bonus fun, be sure to check out the comments page.

- Via, the IC, here’s a clip for game that combines Street Fighter, World Heroes, Fighter’s History Dynamite, and Fatal Fury Special… and also turns it into an all women’s affair. Okay….

- Also as pointed out by Insert Credit, something I’ve been looking for ages: footage from Resident Evil 1 for the Game Boy Color!

- How entertaining can a game featuring boxes sumo wrestling each other, drunk, be? Pretty God damn entertaining actually.

- Check out this trailer for Dewy’s Adventure for the Wii, from Konami. Its super cute, and more than reminds me of the GameCube Kirby tilting game that was demoed but never fully realized.

- I must say, I can’t get too excited over Typing of the Dead 2 if the characters aren’t going to carry around goofy looking keyboard when blasting zombies.

And time for the rest:

- Again, courtesy of SelectButton, a cgi giant eating a cgi bikini girl.

- Stevie Wonder doing Superstition live on Sesame Street. Again, I’m kind of a sucker for Stevie Wonder.

- I used to actually play this video board game back in high school with this girl I desperately wanted to have sex with. It got me no where.

- A creepy dude explaining why he loves his Real Dolls. I believe he’s well known around the web for his preference over rubber women over the real thing. I can’t find it, but I do recall his top ten reasons why he loves his Real Dolls, and at least six of them was basically “They won’t cheat on me, like my bitch ex-wife Darla!!!”

- On a similar note, Joe passed this along in the forums, and I just had to bring it out here…. creepy doesn’t even begin to describe it.

- Sorry, but, you’re momma’s on crack rock.

- A “ninja” doing gravity defying card tricks. And the only reason why I’m linking it is that I keep seeing this guy’s vids, and I just love his idea of how a ninja dresses. That and the cheesy music.

- What’s a better match? Rap and the internet?

- Or, Rap and kung fu midgets?

- Warning: if you are on acid, do not watch this cartoon (also, kinda NSFW).

By The Way, You Truly Are The Man The Now Dog

- Finally, this has to be by far the greatest YTMND ever. Be sure to have your audio on and hang in there for at least a minute.

- Though this one comes in a close second.

- And this one is also pretty up there.

- As well as this one, at least for those who have heard the new Nine Inch Nails album.

2 comments

Not a whole lot to report from the past weekend. With MK out of town, I just kinda bummed around the house, plus I’m also taking it easy till the new gig goes into full swing next Monday.

First off, yeah, no i am 8-bit pics. What else can I say, other than, they are supplied by a this very nice photographer friend of mine who’s quite busy, and they’re more of a friendly courtesy than anything else. I’m hoping she’ll be able to swing by before it closes, maybe on the final night, but if she doesn’t, she doesn’t. Beggars can’t be choosers.

Then on Saturday afternoon, I went to the Chelsea Art Museum to check out The Sims: In The Hands of Artist show (I had to miss the reception Thursday night due to King of Kong… I also missed some party at the museum of sex sponsored by the Onion… or was that the Thursday prior?), and get this, it wasn’t open because no one from Parsons came to set the exhibit up. Lame. I guess I’m gonna try and swing by tomorrow if I have the time. Though while I was there, I did check out some wacky show that was closing down on body image, with my fave piece just being this looping vid where someone basically analyzed all the movements of various runway models as they walked down the catwalk, as demonstrated by naked computer generated models that looked very… realistic, right down to the very subtle boob giggling. So the trip wasn’t a total loss.

Anyway, Dave also came along to check out the art, which made the no show twice as annoying. So with nothing much to do, and it being such a wonderful day weather-wise, I asked if he wanted to check out Cake-O with me, and he did. For those who don’t remember, while walking around the lower east side a few weeks back one evening, I saw what looked like an arcade/bakery. Since it was closed and dark inside, I could really make anything out. So it was finally time to investigate, and… it was a total bust. It’s on Allen Street, near Chinatown, and is simply a ratty, rundown space that has three busted looking arcade set-ups. There were actually no cakes to be found, just a few candy bars for sale. The place is simply an internet cafe, but instead of a bunch of PCs, there was just two kids on a crappy folding table on laptops, so something tells me its just some front for illegal activities. As for what games they had, two of the machines were Neo Geo MVSs; one had King of Fighter 99, and the other 2001 I believe. The third machine was just MAME in an arcade housing. Oh well… I’m still on the prowl for any bit of NYC game culture.

Afterwards we went down to Chinatown to show Dave the Elizabeth Street underground mall which he had only heard about. I almost bought some figures of cute animu chicks dressed up as shump fighters. Then he took me to an excellent dumpling place where they served pork dumplings that had soup in them! And then we stopped by the arcade, of course. Dave really wanted to play Soul Calibur, but there was some seven year old kid playing himself, which was a total no win scenario: either Dave challenges the kid and beats him, which would make him look like a major asshole in the process, or get beat by the kid and look the total fool. He wisely passed.

After checking out the resident geniuses at Marvel vs. Capcom 2 (that game still gets plenty of plays down there), we watched some folks play something neither of us had seen before. They have down there a test unit of Arcana Heart, a very lovely looking fighter that features gorgeous high-res graphics, a la Guilty Gear. The backgrounds were kinda bland, but the characters looked cool, and animation was pretty tight, at least what we saw. Basically its just a bunch of school girls duking it out, though there appear to be some religious overtones with some characters and moves. At certain points, one character would trigger something, causing the background to change and all of a sudden a huge demonic octopus would be seen (I guess its supposed to be Cthulhu or something). The action looked very MvC2-like, with lots of air combos and the such. If anyone is interested, I might go back and give it a shot myself.

Then we back to my place and I let Dave check out my Saturn and PSone collection; he finally got see what the fuss is about regarding NiGHTS, and also noted that there is PRACTICALLY ZERO FUCKING DIFFERENCE BETWEEN THE CHARACTER DESIGN OF NIGHTS IN THE SATURN GAME AND WHAT HAS BEEN SHOWN THUS FAR IN THE UPCOMING WII VERSION. I also recently noticed people at Select Button bitching and moaning about how different Sonic Rush Adventure looks from its predecessor, and again, those people are fucking idiots, I’m sorry. We also gave Geppy X, Vib Ribbon, Ch? Aniki (you know, that shmup that stars two gay musclemen), Virtua Fighter Kids, Panzer Dragoon Saga, Vampire Savior (a.k.a Darkstalker 3, if only to show the Dave its cool demon fetus in the background level) and Guardian Heroes a run. By the end, Dave really wanted to get his hands on a modded Saturn!

The next day I was going to head to the Bronx to check out Fordam Game World, and then hang out with Jason, but my allergies kicked in, so I decided to stay indoors. Gotta say, while I’m really digging the freelance life, to the point that I was seriously about doing it full-time, if there’s one thing I will be happy to get back when returning to 9-5 land is health care. Anyway, I mostly just played games and watched DVDs. It was hard fighting the temptation to pop in Venture Brothers season 2, but the piles of pro-wrestling discs that’s been collecting dust helped. As for games, I gotta say, I know it?s supposed to be lame, but I’m really enjoying Hotel Dusk, the noir adventure game for the DS. I just like the mechanics and the main character thus far (especially the graphics). And many, many months after the fact, I finally gave Spartan Total Warrior a shot (I promised Sega a review many moons ago and totally dropped the ball… sorry!), and, holy shit its great! Lots of running around, chopping people’s heads off. It?s like Dynasty Warriors, just… better. Oh, and I’m finally had my fill of the Mega Man Anniversary Collection. I’ve had my fill of the two Mega Man arcade games, enough to finally relinquish that piece of shit collection, which is nothing more than the NES games emulated on the PSone, that is then emulated by the PS2, with the worst, laziest wrap-arounds imaginable. For example, you can barely see any of the b&w sketches in the gallery section and the tribute music sounds like rejected cuts over at VGMix.com. The music is where the collection totally dropped the ball; Mega Man 4-6 had their music remixed with Capcom released them for the PSone, since they figured that no one would buy them, given how 1-3 are the popular ones. So in the collection, to compensate, for 1-3, some levels feature the remixed version from the arcade game. Some don’t. Some do, but its the wrong music! I know the only people who give a shit about this are Mega Man fans, and the shittiness of this collection is seriously years old news, so I’m stop now.

Also watched volume two of the Best of Midnight Blue, which included…

- a tap dancing porn actress
- nude ballet, as well as nude disco dancing
- factoids regarding flaccid penises
- even more vintage swingers club commercials
- emergency masturbation tips for women
- the disgruntled inventor of the lap dance
- factoids regarding animal porn stars from Europe
- a woman who called herself Veri Knotty… just use your imagination
- a commercial for a machine that turned shitty pot into ultra powerful hash oil

… But yeah, the commercials are easily the best part. New York back then was just full of spa places and orgy huts. As for the strip clubs, all of them had no cover and free food! FREE FOOD!!!

As for today, my damn birth certificate finally arrived. Now I’m just one step closer to getting my passport for Japan, which I know, I’m retarded for not having already. Again, I’ll save the whole story about how absolutely and fucking over-complicated the whole process has been for a later date. I’ll just mention that it will also be nice to be in a regular office environment so I won’t have to figure out how to get copies and faxes done on the cheap. I ended up hanging out at Joe‘s, to both pick up my birth certificate and to make copies. Plus we watched some reality show starring midgets and I surfed around MySpace, to show Joe various profiles of folks I went to high school with, including Crutch’s. In turn, I got to check out the official MySpace page of the MAGMA tour, which is what Joe & I are going to Japan for. The commercial that I guess is playing on Japanese television that is on there is worth a few laughs, if you like hearing American punks bands spoken in Engrish. Again, its kind of a bummer that I won’t be there dressed as a huge mutant cereal box, but again, beggars can’t be choosers.

2 comments

04/20/2007

Ch-Ch-Ch-Ch-Ch-Changes

by Matthew Edward Hawkins

First things first: sorry for the lack of i am 8-bit pics, as previously promised. Unfortunately my photographer was not able to attend the opening, but she promises me that she’ll be able to attend tomorrow and I should (hopefully) have something later that evening or the next day!

Anyway, so how did I spend my 30th birthday this Wednesday? Well…

- Woke up and had this sudden urge to play Sonic CD, and so I did. Mind you, I also knew I was going to be on-hold all morning with folks to get my gift certificate, for my passport, so that helped to alleviate that aggravation.

… BTW, I don’t even want to get started as to why I still don’t have my passport just yet even though my trip to Japan is officially a month away, because once started, I don’t think I’ll be able to stop bitching about all the rude as fuck postal workers and needless bullshit bureaucracy I’ve had to deal with over the past couple of weeks. But anyway…

- Went to Jersey, to have lunch with MK, before she had to get ready for APE (which is where she’s at right now, along with Robin, as well as copies of my mini-comics, for those in the San Francisco area and who don’t have their copies just yet!). Went to Target where she got for me Venture Brothers Vol 2, which I haven’t watched, and can’t, because I promised I wouldn’t till she returned.

Also stopped by Toys R Us, and want to know my big 30th birthday video game purchase for myself was? Taito Legends. Kinda… anti-climactic, hugh? Hey, it was $5. Besides, I’m going to get volume two when it comes out (it is coming out in the US, isn’t it?) since that has Elevator Action Returns, since I missed out on the Saturn edition when I had the chance.

Plus I picked up Harvest Moon: Magical Melody for the GameCube since MK’s been wanting to play a Harvest Moon game for a little while now.

- Had hot dogs at Callahan’s, courtesy of MK’s dad. At one point, he inadvertedly came up with a great new possible name for my comics anthology: When a Bird Shits In Your Cup (based upon an anecdote found here which still cracks him up).

- Then stopped by the Korean food mart where I stocked up on kimchee, curry, various Japanese candies, and a particular yogurt drink that I used to love so much as a kid in Korea.

… And that’s about it? Pretty low-key, I know. I just spent the rest of my night playing Taito Legends. And it was five dollars well spent.

Like most classic game compilations, you have your obvious hits (Bubble Bobble, of course, is plenty of fun, but I’m sorry, I can appreciate Space Invaders for what it did historically, but I still say it sucks), various clunkers, and a few hidden gems. In this particular collection’s case its a pretty obscure arcade puzzle game called Tube-It. Basically, blocks fall down a well, with each containing a part of tube. You rotate each block to get them to connect. On each side of the well are the ends of tubes, so you just have to get stuff to connect, simple as that. Though if blocks pile up and touch the top, game over. Mighty simple, yet effective. Oh, and Raindow Islands, which I know isn’t exactly obscure since it has it fans, is pretty neat too.

I guess I should maybe mention the email that I got earlier that day while I was out, which ties into one of my big announcements…. remember that game design text book I announced that I was writing a whiles back? Yeah, well, its been cancelled!

Long story short, I missed my original deadline, and due to basically being too damn busy, I kept on missing every subsequent extension. Finally, the publisher just lost interest. Though to be totally honest, I had lost interest in the project myself far earlier.

The biggest blow I suppose was when I lost the book, which was 90% complete at that point; the flash drive I had been using to carry it around and work on whenever I found the time here and there died on me. I’m pretty sure I only told friends personally and didn’t say anything about it here simply because it was so damn embarrassing. Never-mind that I broke my number one rule and didn’t have a duplicate back-up on my home computer (which is something I always preach to friends, especially when they ask for help in recovering a lost/damaged/accidentally deleted file… anyhow, I just got lazy about making back-ups, simple as that), but seriously, saying that your flash drive died is the equivalent of saying your dog ate your homework. It just sounds like bullshit, even for a guy who’s a shit magnet.

The theory was that I would simply remember and re-assemble everything, and in no time flat. Didn’t happen. Partly because I am a perfectionist; it was a chore enough to begin with, so then I found myself quadruple guessing everything that I had previously thought was okay. So almost from the very beginning I had problems with the project. How so? I obviously knew the subject well enough… I’ve been designing games for years, and was a decent enough teacher, even by that point. At least that’s what everyone kept telling me. I on the other-hand never felt totally convinced that I was truly qualified for the job. The bottom line is that, despite being in the business of making games for a number of years beforehand, I still didn’t have that many completed games underneath my belt. And that’s always been a problem of mine… for years I’ve struggled to create games due to my limited resources (mostly because I can’t program), and while I guess I have enough valid excuses, in the end, they’re excuses. So being a designer with, what I tend to think, is a very limited body of work, seemed to lessen my creditability. I tried to fix this by refocusing my efforts towards getting a game done, but for a variety of reasons, that didn’t pan out, so that bit of frustration was intensified since the book was secretly attached.

But still, I taught the subject, so at least I must know something, right? After-all, there’s plenty of film teachers out there that have never actually directed a feature length film, right? See where I’m getting at? Though at the very least, my classroom would provide a platform to put my theories to test. Again, things didn’t quite pan out. I’ve never been too public about this, but I suppose there’s enough time and reason on my side to be open about it: teaching at SVA was always an uphill battle. Do to a variety of reasons, most of them being political, my efforts as a teacher were not supported by the administration. At one point I was actually removed as a teacher due to personal differences between myself and administration, and only re-instated out of reluctance, simply because they couldn’t find anyone else qualified to do the job. I guess that alone is evidence towards my credentials, but all the behind the scenes bullshit simply chipped away at my enthusiasm towards higher education, including the book. Also not helping was my increasingly negative view towards the business of enlightening potential game makers in the first place, and this is where I’m REALLY going to piss some people off. Mine was not the only game design class at the school, there was another, and it was far more popular, which therefore received more support from all accounts. And that’s because instead of dealing with theory, like in my class, the instructor simply had students mess around with the Unreal engine, by modding and augmenting it. And no offense to my fellow educators who teach in such a manner, but THIS IS NOT GAME DESIGN. It?s game modification, not design, there’s a very big difference. There are elements of design involved, that’s for sure, but not enough. Though I’m not stupid; at the end of a semester, what’s going to impress the parent that forks over the money for a college education more, a “crudely” constructed, totally functioning, and perhaps a totally original concept-wise board game, or footage of a FPS with lights and sounds and oh my!? Never-mind they have no idea what they’re seeing, at least THAT’S a video game! Not to go on a rant, but again, my increasing difficulties in relation teaching, as well as my inability to field test my theories, just left me even more frustrated.

At a certain point, I had lost all enthusiasm towards the book. Again, I had my doubts early on, but tried casting them aside and instead relished the joys from nabbing a book deal. Ultimately, that was all that really excited me, the idea of having a published book. But things were quite different at the time; I was at a different place, and as things went on, I began making strides elsewhere. Eventually, the doors that would open by having a published book under my belt began to loose their significance, mostly by other doors that were being open thanks to other efforts. Yet another reason to stop caring was the realization that the book was for the educational market, not a mass market one, which was already beginning to get flooded by similar titles. Again early on, when I told a number of my peers that I was working on a video game design text book, I was greeted with a “Oh, that’s nice… you know there’s like a million of those out there, right?” At first I tried brushing them off, but eventually realized that they had a point. Maybe being deterred by such negativity might seem extremely foolish, but again, given the market and audience, they would be the only ones to really read it, and given how over analytic and critical their tendencies are, there was almost a 100% chance it would be ripped to shreds, which would make the whole effort seem even more meaningless. So then I tried figuring a way to make those people happy… and then the book changed again, into something that addressed my aforementioned educational world. The book was becoming less a textbook and more an angry opinion piece. It was all over the place. I was all over the place. Eventually, the project began to hinder me, by diverting attention on things that were more enjoyable, stuff that simply meant more. The need to establish myself was becoming less important since I was already doing that. It became pure torture.

One might say, why didn’t I just throw all the information I had in my head out there and let the editor figure it out? Well, the truth is, and without getting into too many details, it was rather clear from near the beginning that the publisher had very little knowledge about the subject matter, so to avoid a lengthy and painful editorial process, I had to make sure everything was absolutely dead-on exact, with zero room for interpretation. Near the end, when close friends found out about my troubles, they all insisted that I just shit it out and collect the rest of advance, and even I thought about doing that for a little while, but in the end, I just couldn’t go through with such a notion. Simply because I didn’t want a piece of shit on the bookshelf with my name on it, period, despite what anyone else had to say.

So I know many people will be disappointed in me, or think I’m just plain retarded for throwing away the chance to be a published author. I can’t blame them, but once more, I have my reasons, as ridiculous as they sound. The bottom line is that I’m doing pretty well as is (more on in just a second), and that at this point in my career, I would much rather concentrate on other things, stuff that means more in the end. I still have books in me, plenty of them. There’s that history of Sega tome I want to see become reality, plus that nerd’s guide to organization that has serious potential. When the time’s ready, maybe they will happen. As for my text book on video game design, if there ever will be a time, now is not certainly it.

But once again, things are going quite well at the moment. While to some it might be bad news, the book cancellation was something good to hear. Almost a birthday present, since a heavy burden had been lifted off my shoulders. With it off my plate, so are all the anxieties that had began to form as a result! Though that wasn’t the only big news that coincided with my birthday: I also have a brand new, steady job. And its a writing gig too! I’ll wait a while before passing along details, but rest assured, you will all be hearing about it here first! I guess its also worth noting that I had two different things to choose from: one was a regular writing gig, which I obviously chose, and the other was a regular game design gig. And unlike my previous employer, where I had to lobby for my points of views when it came to design, which felt totally frustrating and futile since, most of them seemed so obvious to anyone remotely familiar with video games, this other place was quite receptive towards my idea. In fact, I did a spec design doc for them, as a test, so they could gauge my abilities, and that game is already in production at this very moment! Though in the end, I think what I chose will be a better fit, and hope some of you at least will stop by and check it out.

That doesn’t mean that I’ve stopped writing elsewhere, nor plan to. Again, with no book in the way, I actually have more time to dedicate towards all the other things that I’ve been promising for so many folks (and less stress getting in the way as well). Expect even more stuff from me over at GameSetWatch for example. Speaking off, my latest Cinema Pixeldiso piece just went live a few hours ago; its on the King of Kong which I caught last night and its by far the best video game documentary I’ve ever seen. It heavily centers around “video game player of the century” Billy Mitchell, who I actually met a few years ago at a game related event that took place in the Big Apple, in which he even had with him the key point of controversy in the movie. All I can say is the movie blows the doors wide open on the bizarre world that Mitchell is the figurehead of, and is sure to upset him and many others. As for those who always thought he was weird to begin with, the film cements him as a flat out asshole. And as for his sauce, the one that his company produces, which he passed along a bottle of, all I can is that its actually pretty terrible!

Tomorrow I’m heading to an art gallery in Chelsea to check out a gallery featuring work by Parson students that used the Sims in some fashion. I’ll be passing along a report for GSW on that as wells, so keep an eye out for that. And next time around here, I should hopefully be able to touch upon the world at largem like… Namco?s finally doing a Katamari Damacy part 4?!

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