attract mode archives

04/27/2019

Super Street Fire (From The Attract Mode Archives: #003)

by Matthew Edward Hawkins

The following post originally appeared on attractmo.de, on August 10, 2012.
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It’s Friday, fairly late in the afternoon on my end. And because the weekend is almost upon us, it’s time to make plans.

And cuz I’m in New York, I plan on checking out the NYC leg of the Street Fighter 25h Anniversary Tournament. Not to complete (I pretty much suck at all fighting games), but to watch.

Though I wish I was in Toronto, to witness Super Street Fire! Was given the heads up, courtesy of Attract Mode’s fine friends in the Great White North, The Hand Eye Society. They (somewhat) explain:

In the style of Street Fighter 2, Super Street Fire pits two opponents against each other for up to three rounds of fiery combat. Wearing specially designed motion sensing gloves, every punch you throw will send a wave of flame towards your opponent. Will your opponent retaliate or succumb to fiery damage? We invite you to come down to Amsterdam Brewery on Saturday, August 11, 2012 to find out.

Yes, it involves punching fire. And yes, YOU can throw the punches. Any questions?

After a decent amount of research, I have yet to understand how this all works. Which is part of the appeal!

UPDATE: Just stumbled across the following, which does shed some light:

What I like best about Super Street Fire is how it reminds me of Tekken Torture Tournament, which I caught way back in 2003.

Basically, two people, head to head via Tekken 3, on a modded PlayStation. One that had electrodes hooked up to both players; get punched in the game, get shocked in real life.

For years there was virtually no info online, other than this lone webpage. Though last year, Eddo Stern, who collaborated on the project, posted this:

I almost participated, but you had to sign a release form that said anyone with any type of heart condition was strongly advised not to walk away. Which I have. So I didn’t play.

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The following post originally appeared on attractmo.de, on August 8, 2012.

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I love Instagram. A lot. It makes cool stuff look even cooler. Like video games. And here are some examples.

The first batch is from Kris Piotrowski, creative director at Capybara Games. Who lives the kind of life that most of us can only dream of, like time spent in Japan, digging through obscure Famicom carts…

… Or being part of internal game jams, producing (or simply playing) awesome looking stuff that the rest of the world will never get to touch…

Kris is also the master of Instagraming screenshots. Here he brilliantly captures the overwhelming sense of hopelessness that DayZ is all about…

But Kris has company in this area. Like Nathan Vella, his big boss at Capy. Here’s Nathan’s take on Journey…

Though as others have demonstrated, thatgamecompany’s latest was almost made for Instagram. Yet another example, courtesy of Israel Sundseth

The same could be said about Shadow of the Colossus. After all these years, it’s still just as beautiful…

Meanwhile, back in Japan, we have Sakamoto Kyoju’s latest release, which James Mielke, a former editor of mine and currently a producer at Q Games, recently picked up…

Fellow Attract Mode collective cohort superbrothers is into iOS photography as well. And Sword & Sworcery is another infinitely Instagram-able game, but his pics are somehow better than everyone else’s…

I’m especially fond of this one; really brings out the Seventh Seal undertones that the game is dripping with…

Just so you know, modern titles aren’t the only things that look great via Instagram. When it comes to the classics, no one does it better than Lamar Abrams

Aside from various Mega Man screen captures, his feed is mostly a place to post his illustrations, which are sometimes game-related. Here I discovered Lamar’s love for the ultra obscure Genesis shump Arrow Flash, which I dig as well…

Lamar is also hella funny. Like take on Sonic with his one-off sidekicks, from his very first arcade, for example…

And here we have a behind the scenes look at what would become his totally awesome contribution to Comics Vs. Games…

What’s this? A sneak peak of an upcoming print for the Attract Mode shop? Maybe…

BTW, in addition to Instagram, I’m also a superfan of InstaCRT. Basically, it takes any iPhone image and sends it to Sweden, where it’s displayed on a very tiny CRT monitor; another camera then takes a picture of what’s displayed, which is sent it back to your iPhone. And the results speak for themselves…

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The following post originally appeared on attractmo.de, on August 6, 2012.

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Heading to Seattle, for Penny Arcade Expo? Good. Why? Because on Saturday night, September 1st, will be Attract Mode’s next live event! We’re teaming up with Fangamer to throw a party that will seriously have it all…

For starters, why wait in line for hours at the show, for just a taste of the hottest indie game on the horizon, when you can play Super Time Force all night long? And making its debut on US soil is Cumulo Nimblers, the breakout hit of our Toronto event, Comics vs. Games.

Plus we’ll have plenty of decks of the Game Developers Conference sensation, the Meta Game, on hand also. But what about music? Well, how does the 8bit rockstar known as Danimal Cannon and underground hip-hop sensation Mega Ran both sound?

Though what both Fangamer and Attract Mode are mostly known for is the celebration of the world of games via artwork. For VERSUS, we asked our friends to create their most eye-popping and soul-stirring creations yet. The line-up includes:

Alex Griendling, Andy Webb, Ann Kornuta, Ashley Davis, Asif Siddiky, Aurdey C.T, Camille Young, Campbell Whyte, Chris Furniss, Corey Lewis, Daniel Bressette, Daniel Dessault, Drew Wise, Farel Dalrymple, Georgina Chacon, Hilary Florido, Jacob Ferguson, Jay Roeder, Jon Kay, Jon Magram, Jonathan Griffiths, Jovo Ve, Jude Buffum, Kaigetsudo Kamishimo, Kari Fry, Kris Mukai, Kyle Fewell, Laura Wilson, Lindsay Collins, Maré Odomo, Matt Cummings, Marty Elmer, Mikey Mann, Mikko Walamies, Mitch Loidolt, OMOCAT, Sean Husbands, Stephanie Hans, Steve Courtney, Toby Jones, and Zac Gorman

Every piece from every artist, be it original or limited edition reproduction, will be available for purchase. You’ll fall in love with something you see, guaranteed. There will also be a selection of goods from both FG and AM to supplement your shopping.

The address? 1927 Events, located at 1927 3rd Ave, just a few blocks away from the convention center. And what time? 7:00pm-11:00pm.

Indie games! Chiptunes! Beautiful artwork! All for just FIVE DOLLARS. Cost of admission includes complimentary appetizers and non-alcoholic beverages. For those interested in something stiffer, there’s also a bar handy. You see, we have everything covered.

Get ready Seattle and PAX Prime, for Fangamer VERSUS Attract Mode

Oh, and for those who like them, we finally have a Facebook events page. Also, please note that you do not have to be a PAX attendee; the party is open to the public.

“Tickets” will be sold at the Fangamer booth, on the show floor, beforehand. Otherwise, one can be purchased at the door, the evening of.

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