09/12/2007

Rez HD

by Matthew Edward Hawkins

Courtesy of John Riccard, a la the Gaming Age Forums:

Cult Classic Shooter Rez? Comes Back To Life
On the Xbox LIVE? Arcade

Tokyo, Japan (Sept. 12, 2007) ? Tokyo-based video game developer Q Entertainment, Inc. today announced that the critically acclaimed video game title ?Rez? is being developed for the Xbox LIVE Arcade with a target release date of Q1 2008. Originally released by SEGA in Japan in 2001 for the Dreamcast and PlayStation?2 computer entertainment system, followed by a North American release only for the PlayStation 2 and European release on both platforms in early 2002, Rez was developed by SEGA?s United Game Artists (?UGA?) division. Tetsuya Mizuguchi, former president of UGA and current chief creative officer of Q Entertainment, conceptualized and produced the fast-action shooter, which is known to be one of the most unique, offbeat and eccentric games ever released.

?We are excited to announce that Rez will be given a new life, this time in digital form,? said Mizuguchi. ?The game will be presented in hi-definition and will be accessible to those who did not have a chance to experience Rez the first time around. Personally, Rez has been and will always be a lifelong concept. I hope to take what I learned from the experience of creating the original game and look forward to taking it to a whole new level in the future.?

Carrying the slogan ?Rez will open your senses?let?s go to synaesthesia,? the dynamic, total integration of visual presentation, sound and player?s input provided a rich aesthetic experience that was difficult to describe in words. While the basic gameplay was simple, critics called Rez ?the ultimate audiovisual experience? and emphasized that ?it must be seen and heard to be fully understood.? The old-school vector style graphics, sensory response and beat synchronization presented by the game set aside the title apart from the rest of the games that were released during that time.

Rez consisted of five different levels, each with its own unique visual theme and style, musical track and a boss battle at the end. The game also featured several different modes and plenty of unlockable elements, giving it a higher replay value. To further enhance the Rez experience, artists including Coldcut, Adam Freeland, Joujouka, Ken Ishii and Keiichi Sugiyama (SEGA?s Wave Master) contributed tracks to the game.

Rez HD (title pending) for the Xbox LIVE Arcade will be a direct port of the original, delivered in hi-definition and 5.1 surround sound. Further details on Rez HD for the Xbox LIVE Arcade including pricing will be revealed at a later date.

Rez

Rez

Rez

Rez

Rez

Rez

It goes without saying that this is truly the greatest thing ever. Thank you Sega, thank you Microsoft, thank you Mizuguchi, THANK YOU.

Well… I guess I now finally have a reason to jump on the HD gaming bandwagon!

  • Jason

    HD anything. It’s really worth it!

  • PAINPAINPAIN

    This is amazing news – Rez in HD with achievements? I’m sold! Hopefully a larger audience can get a chance to play it now too. Plus Miz saying that Rez is “lifelong” is reassuring. I’d love to see a sequel which really pushes visual quality.

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