Today was not the most productive of days, but to be honest, it was the perfect cap to the kind of weekend which I desperately needed.

First off, I finally saw Spider Man 2. The character is a sentimental favorite of mine (Amazing Spider Man is the first comic I ever read) and so is the director (hey, who doesn’t love Evil Dead 2?). I enjoyed the first film, despite the worst theater going experience ever (was forced to sit in a shitty spot despite my best wishes, and then had to endure some loudmouthed jackass sitting right next to me who had to explain the entire film as it’s playing to his dipshit girlfriend, all while baby-sitting expensive wedding gifts for later that night, which further undercut my ability to say anything) but was able to enjoy the flick later on DVD. But it never stood out as something truely awesome. Solid, definitely, but it didn’t blow my mind as I had hoped (a Spidey movie was something I had been praying for since the age of five, and believed that God finally listened once I heard Raimi was attached to the project).

Some reviewers are boasting that part 2 is the best super hero film ever made, and after seeing it, I have to say its pretty damn close (though Batman’s always going to be #1 in mind, no matter what). Despite being predictable and cliched (hey, its a comic book flick, so I can forgive that), I still loved every minute of it: the story was good, the pacing was excellent, and the special affects was outstanding. But the best part was the acting; I didn’t have much of an opinion for Toby Maguire as Spider Man the first time around, but now I know why he was choosen (and the woman who played Aunt May practically stole every scene she was it). On one hand, the film didn’t feel like many other comic book movies, but on the other, it felt very close to the spirit of the character and the books, at least during it’s glory days. Also, I had heard beforehand that a certain scene was very reminiscent of the Raimi of old, which turned out very much true, and was quite fun to watch.

On a side note, I had originally wanted to see the film as soon as possible, like last Friday, since I knew I was going to parties where there would be people who had seen, and wanted to talk about, the flick (which is a constant problem of mine actually). At one point yesterday, I was shown a film that recreated a fight between Spidey and Doc Ock entirely in Lego. It was great and all, but I was afraid that it was giving away the ending of the film, which I didn’t. I was also afraid the Lego fight scene would be cooler than the real thing, which it also wasn’t…. for the most part (some Lego shots would definitely look cool is see in a real film). Also, it was funny hearing “Hey those spider webs are from the Harry Potter Lego set!”

Though perhaps the best part of seeing Spider Man 2 this afternoon was discovering OutRun 2 in the movie theater lobby! I never thought I’d ever get the chance to see or play the real thing. And I did, and it was a blast. Those screenshots I’ve been obsessing over for almost a year now did not lie; the game looked very pretty, with gorgeous cars and environments, and the craziest draw distance I have ever seen. And the handling is what you would expect from a Sega racer: godly. My only gripe was that I couldn’t hear the soundtrack that well (I was hoping for speakers behind the head rest, like in Daytona 2) but I had the soundtrack, whose mp3s I’ve listen to about a million times, running through my brain anyway.

If the Xbox port is indeed arcade perfect, as is promised, that alone will be the real reason for me to finally pick up the system (plus I can finally play Jet Set Radio Future and Panzer Dragoon Orta, both of which I bought a long time ago and have yet to play). Though with AM2 farming it out again, I’m not holding my breathe; Virtua Fighter 3 was handled by Genki, which is made of ex-AM2 members and that still could have been better.

Then later in the day, I saw Harry Potter and the Prisoner of Azkaban again, and I enjoyed it just as much the second time as I did the first. This time I saw it with someone who’s not a Harry Potter diehard, but a casual fan who’s only seen the prior films, and she too loved the film. I said it before, and I’ll say it again: the movie does a superb job of keeping true to the spirit of the book, despite any changes to the source material, which I’ve never been one to complain about in the first place. The movie’s almost perfect in my book, and nothing beats witnessing Alfonso Cuar?n’s vision of Hogwarts on the big screen. Nothing.

And lastly, on the train ride home, I finally got through every stage in Star World, including the Special Stages, in Super Mario World. Though after all that, my level completion count is still 92, which means 4 more to go before I can access the Alternate World. Problem is, I can’t seem to remember which levels I still need to crack the second way to access the last ones.

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07/05/2004

God Bless America (and boobies)

by Matthew Edward Hawkins

Another 4th of July has come and gone. This year, instead of just one, I went to two get togethers, one in Willamsburg and the other in Baldwin, Long Island. Both had an ample supply of food, folks, and… bugs. And the Jones Beach firework display, seen afar from the waterfront backyard of one of Baldwin’s former mayors, was particularly impressive this year. But the clear night’s skies weren’t the only things lighting up tonight; my cell phone was as well, with notifications of new PixelJump registrations and sales.

Whenever a new user registers or a wallpaper gets sold, everyone in PixelJump gets an SMS sent to their phones automatically. And the numbers have increased dramatically ever since the other day, in which we began selling wallpapers featuring the girls of DOMAI. Yup, nude girls are always a guaranteed money maker, even when they’re on cell phones it seems.

This sorta reminds me of the time I was in a cab with John in Long Island from a few years back. First off, Long Island cab drivers are a totally different breed from those in Manhattan. A vast majority of them are disgruntled ex Vietnam vets who can’t drive without yelling about something or at somebody, usually their dispatchers who all supposedly “have their heads up their asses”. Also, they all seem to work 72 hours shifts and I always get them at hour 71.

Anyway, I was talking to John about some frustrating situation at Ubi Soft at the time (I was the lead game designer of the New York studio, where I had constant battles with my producer over everything) and the cab driver decided to interject. He said…

“Hey. I don’t play video games, but I got an idea. An idea that’ll sell millions.”

Both of us listened with open ears.

“Just make a game called tits. It’ll sell millions. Hell, I’d buy that.”

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07/03/2004

It’s Officially Official…

by Matthew Edward Hawkins

By the way, as of yesterday (which was technically July 1rst, even though yesterday was the 2nd, but Japan’s one day behind us), by order of the new Sega/Sammy regime, all of Sega’s internal studios have been shut and consolidated into one whole group.

Back in early 2000, just as Dreamcast was making its presence known in America (and as it was already defending itself against PlayStation 2 in Japan), Sega made the move to give identities to all their internal studios by making them, more or less, separate companies. Some already did have name recognition, such as Sonic Team, thanks to titles like Sonic the Hedgehog (duh), NiGHTS, and Burning Rangers (and not Phantasy Star, which no one at the time was aware that they were also responsible for), but most other devisions were simply identified as AM’s, though AM2 was itself pretty already highly regarded, thanks to it’s helmsman Yu Suzuki and their arcade hits, like the Virtua Fighter series and Daytona USA.

So instead of cryptic names like AM1, AM3, AM9, or AM Annex (which was actually AM8, or was it?), we then had Amusement Vision, Hitmaker, SmileBit, Wavemaster, United Game Artists, WOW, and others. As a Sega fan, this was good because not only did it finally gave an identity to those who made awesome games, but the chance for some recognition for their efforts. Plus it just made things easier to keep track of; you could expect certain kinds of games from certain studios, and since the notion of creating an identity within their games was highly encouraged, some exceptional titles came about. My favorite team was easily UGA, which was headed by Tetsuya Mizuguchi, the young uber talent behind Sega Rally and Manx TT. Given his own team and a chance to do whatever he wanted, the results were Space Channel 5 and Rez, the latter being a game which synthesized art, music, and gameplay into a complete package like no other.

Though as everyone knows, things never seem to work out for Sega. After the Dreamcast was officially deemed dead, so was the notion of pursuing the hardware market, thus the decision to go third party. Many were optimistic that the individual dev groups would possibly flourish in an open market; they were all given the ability to make autonomous choices, such as what systems to support. But without the ability to stand out on a parent company’s platform, most of their games simply got lost in the shuffle and under performed horribly.

Then as Sega’s woes got worse, many of these groups were merged in rather nonsensical, and sometimes volatile, combinations, such as when UGA, which was all about artistic expression in games that catered to a mature audience, was merged with Sonic Team, which was all about created fun, simple games that was good for the whole family. On a side note, Sonic Team tried the whole artsy route with NiGHTS, and it bombed big time, so it’s no surprise that they don’t want to go there anymore. Hence why Mizuguchi left ASAP when the merger was done.

But today Sega is being controlled by Sammy after a hostile take over, and their main edict is to cut the fat, no matter what. And having separate teams seems to make little sense in their eyes, hence the decision.

If one goes to the official Sonic Team homepage you’ll find a message to the public explaining the situaion (in Japanese of course). Plus there’s a quiz, and if one does well enough, he or she will be eligible to win a special commemorative pin (see image from above)

Also, there’s an announcement regarding a special commemorative CD which contains music from their games recorded live. Here’s what’s going to be on that album…

  • “Chant this Charm” (Billy Hatcher and the Giant Egg theme music)
  • “I Just Smile” (Burning Rangers ending theme)
  • “Sonic Heroes” (Sonic Heroes theme music)
  • “This is My Happiness” (Space Channel 5 Part 2 ending theme)
  • “World with Me” Phantasy Star Online Episode II ending theme)
  • “Dreams Dreams” (NiGHTS theme music)

You can buy it directly from the site, and get this, its only 1000 yen ($9)! Word had it is that it was recoded during a Tokyo bay cruise for the Sonic Team/Sega staff from this past March. Man, I would have loved to be present for that. Hopefully the recording will include the snickering which one would expect the Space Channel 5 song to get.

Quick thanks to Raxel on the Gaming Age Forums for the boat cruise tidbit.

So what does this really mean? Well on one hand, it signifies the end of era of unbridled creativity, or at least the chance for it. While some groups did excel creatively, such as UGA of course, as well as SmileBit who created the Jet Set Radio series, which did much to reshape the video gaming landscape. But others didn’t do so well. Let’s take Sonic Team for example. Their best games came definitely before being their own separate entity: NiGHTS, Burning Rangers, Chu Chu Rocket, and Samba de Amigo (which was released just after they became autonomous, but was in development before that, so it doesn’t count in my book). After the big change we got Sonic Adventure 2, Billy Hatcher, and a card based Phantasy Star Online. Plus there’s Sonic Heroes, which I have yet to play, but once again, I’m not dying to either.

Maybe the reason Sonic Team and other has such a hard time (and lousy output) was because they were too busy dealing with the kind of business related headaches, like balancing budgets and the such, that Sega used to just take care of. So perhaps it is a good move, to go back to the “old ways of operating”. Hell, those ways helped to produced a ton of stellar titles for the Genesis and the Saturn.

But will we ever see a game like Rez again? Doubt it. But we did get a game like NiGHTS from the old way of things, so things may not be so bleak afterall.

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