03/09/2005

Sonic With a Gun

by Matthew Edward Hawkins

- The GCD is in full gear. It’s been relatively quiet thus far, with most people looking towards Thursday’s keynote speech from Iwata for the possibility of new Zelda footage, or as Job pointed out pointed out, perhaps some insight into Nintendo’s online strategy for the DS. And I’ll do my best to report on the more notable things as I hear of them.

- But first up, someone at the GAF pointed out an interview with Mark Rein from Epic Games, the producers of Unreal. I really don’t follow the PC gaming scene much, and folks like Rein and the products he produce is precisely the reason why. Here’s a curious excerpt…

GI: As someone who’s been working closely with next-gen development, what do you think the biggest difference consumers are going to see in next-gen games is?

MR: There’s no question that the graphics are going to be a huge upgrade. You know, people are such snobs, with this “oh, it’s not about graphics” thing. That’s such nonsense. It’s totally about graphics, What’s the difference between the first Metal Gear Solid and the latest Metal Gear Solid? Right, it’s “wow, the graphics!” There’s no question, that’s going to be the first thing that people see – they’re going to see that the visuals are just spectacular.

Okay, first off, allow me to make a generalization that I know is probably extremely false and will piss many folks off, but I still feel it to be true at times: most PC games are nothing more than just marketing tools for graphics cards.

I find most PC games extremely uncreative and boring. I won’t go into a debate pitting East vs West design philosophies, but I think one of the main reasons why PC game creators are so hung up on creating realistic worlds and characters is because those are the most obvious things to do, given that they have to exploit the resources of whatever new card is on the horizon.

I love console games, especially ones near the end of any given system’s cycles, cuz that’s when you see the very best game designers draw all that they can from the hardware, since there’s been sufficient time to do so (and often, the end result if more than what was originally intended by the hardware’s designers). They’re past the point of using the simple, obvious tricks, and have the “Okay, now what? Guess I’ll make a good game now” attitude. Since PC game designers don’t have that point of “getting comfortable” with hardware for more than four or five years, hence the constant recycling of same old crap with better shine. Well, that’s not the only reason, but I think it’s a major contributor.

Yes, you have your Half-Life 2′s and your…. well that’s about it really. Okay, throw Sims 2 in the mix. Yes, there’s a lot of shit console games out there, but if you compare the two areas, there’s no comparison really. Most of the inovation is happeningon the console end of things. Even the games that aren’t necessary groundbreaking are still more fun… since there’s no need to download tons of patches and the such, but the inherent laziness of PC game makers is a totally different topic, and for a later time.

But the second thing is, okay graphics are getter better, but how much better? Enough to really matter? I know I sound like some old skeptic with a lack of vision, but I really do feel (and others as well, since I just had a conversation with both Robin and Jason regarding this general area earlier tonight) that we’re almost at the point where better graphics, and better technology, won’t mean much. Hell the three systems we have now are pretty close as it is, and it’s only going to become even more homogenized in the next generation. It’s not that I’m opposed to realistic graphics (well, I am, but that’s purely a matter of taste), but what’s the point of awesome capabilities if no one has the ability to truly grasp it?

Actually, this has less to do with general advances in technology, and more with game design. Games have hit a wall to a certain degree. There’s a certain amount of expectation regarding what video games should or could be, or at least we’ve already been told countless times. But once again, take a look at the DS; I already asked yesterday if things can be taken further in terms of realizing its potential, and answer might be no. Not even by Nintendo, the folks behind the machine and the ones who you could normally always depend on for making the best games possible on any given platform, is up to the task it seems. And that speaks volumes.

As someone pointed out already (I forget exactly who) that it’s a bit ironic that Nintendo, which has been the champion of fun, simple experiences, is responsible for the most complicated hardware conceptually speaking out there today. I give them credit for trying, but its perhaps a bit ahead of its time. As for the promised Nintendo Revolution, like it’s been hinted by folks within Nintendo, it’s just a name folks…

- As a part of the GDC celebrations, the first ever Walk of Game ceremonies took place. Think of it as the Walk of Fame but with video games. One of the very first wave of inductees was Sonic the Hedgehog, and Sega took the opportunity to unveil the very next game in the Sonic series, starring his evil twin, from Sonic Adventure 2.

It’s called Shadow the Hedgehog and it’s basically a Sonic game, but with guns. No, this is not a joke. And yeah, it makes absolutely no sense whatsoever.

With this comes conclusive proof that Sonic Team has no fucking clue what its doing. And speaking as a long time, diehard fan of Sonic, I’m officially done with the series.

- One last thing, back to the issue of “New Games Journalism” (which is a term that’s quickly becoming a dirty word), UK Resistance has their own list regarding how they feel about it.

Hey, as I said before, I believe in change, but that list was totally, 100%, spot on. Truth is, maybe I shouldn’t even criticize the “hallmarks” of NGJ since I have yet to read any of them in their entirely, but that’s purely because they are all really bad and boring reads. And the thing is, the argument between this new heralded form vs. the “old guard” is only going to get louder and uglier.

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Spring break at SVA starts today, which means there’s no students around, plus the big boss is out of town, so there’s not much to do. I do have a mountain of work to keep me busy, but all that stuff is at home. It’s been quite boring really, with the only highlight thus far being my boss’s birthday cake party where she mentioned some MFA’s thesis project which was a pinball game that you played by inserting your dick in the machine. I have a feeling that might be the highlight of the whole week.

So all I’ve really been doing all day is surfing the web for game related news…

- Here’s an interesting piece with some eye-opening quotes from the aforementioned president of Nintendo. I guess it’s refreshing to hear someone be so blunt about Nintendo’s possibly bleak forecast, after years of his predecessor, Hiroshi Yamauchi, going on and on about how Nintendo will rule the world and other would be crying. it was funny when they were on top, but it sorta got sad near the end.

But I think the most interesting tidbit has to be, regarding the next console, Revolution, that is “a machine Nintendo insiders tell Kikizo that fans are “thinking too hard about” when guessing what its unique feature (or features) might be”. This is hardly surprising considering the ridiculous amount of crazy speculation that’s been going on, and as folks within Nintendo are already aware of, all the anticipation may backfire if what is reveled is something that’s less than mind-blowing.

Then again, even if the Revolution does indeed offer something earth shatteringly different, Nintendo’s main problem is going to be properly exploiting it. They already have something totally new and different on the streets today, the DS, and in my opinion, they’re doing a rather piss poor job of supporting the system. Wario Ware Twisted and Nintendogs is a step in the right direction, but it isn’t nearly enough. Things can be taken further. Or can they? As it stands, stuff like Super Princess Peach is more of an insult than anything else.

- Have you heard of “New Games Journalism”? Well check out “ten unmissable examples”, or at least according to the author.

I always feel weird commenting on such things since I run, for all intents and purposes, a gaming blog, so maybe my opinions don’t mean much. As for New Games Journalism (first off, why is it plural?), I’m a big fan of the idea of change, and feel that it’s absolutely needed for the long term health of the game journalism field. Hence why I’m so bothered by the strong opposition that it usually receives; you’d think that most would know first hand that the old way of reporting news and presenting game reviews (in traditional print magazines) just doesn’t work anymore. No one is denying that the internet has changed things, but very few seem willing to truly change with the times, hence why all the hate. Well its time to seriously reconsider such stances and make the connection as to why they is such less work these days.

But I will give the critics this… the truth is, most of the New Games Journalism actually does suck. Big time. Yes, even some of the examples listed. But hey, its new, and it needs time to evolve, to grow.

The one thing that critics constantly harp about is the use of the first person voice. I do feel that a first person view when writing about games has its place, since game playing is largely a person experience, but most don’t know when to stop and usually forget that they’re the star of the game and not the article, if that makes any sense.

Anyway, NGJ still has a long way to go. Oh, and for the record, I can safely say that all blogs are fucking up journalism, period. I’ll be glad when the passing fad of blogs is long dead, and people start realizing that having a blog doesn’t making you any smarter or cooler than you think, cuz only the real good ones will be sticking around after the fact.

- Check out this vid from one of the mo-cap sessions for Devil May Cry 3.

At this point, everyone knows how hard the game is, so I’m thinking of just importing it (they made the hard difficulty the default normal setting for the US version for those who don’t know). Yeah I’m weaksauce (and yes, I do know that once the first level is defeated, the easy mode, which is the equivalent to the Japanese normal setting is unlocked, but I’m afraid of sucking so bad that I won’t even reach that far).

- A favorite game of mine for the GameCube is Super Monkey Ball. And unlike most games I enjoy these days, I’m also fairly good at it. But not this good. Good God.

- These people here have created a plug-in that gives N64 games high-resolution textures. Just take a look at Mario 64 with it…

Nice isn’t it?

- Take a good look at Sega’s new remake of Phantasy Star 2. Personally, I sort dig the new character designs, and the game looks pretty damn tight overall (unlike 99% of all the other Sega Ages revamps, with the sole exception being Virtua Racing).

But I hear that they fucked up the music, and that is just plain inexcusable.

- I mentioned recently a way for gamers who can’t get away from their computers to order pizza.

Well, now there’s an equally stupid way to avoid going to the bathroom.

- Here’s a new freeware shooter that only the folks at the IC forum could possibly dub up. It’s called Galshell, and as you can see, it’s bit different from the rest…

I love this little piece of description, translated from the original Japanese: “The nude of the woman, the bone of the living thing and the grotesque character expression which designates the internal organs as motif come out in this game. It does not do age restriction.”
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As for the world outside of games…

- Time for some creepy cosplay!

The one on the right is supposed to be “Astro Girl”. I think its a girl, but you never can be too sure with these kind of things…

- As one might recall, I’m on a really big robot tip right now (then again, when am I not?), due in part to MK’s paper on robots, so I’ve been busy checking out…

robots that will watch your kids (hello A.I.).

robots that eat flies (hello Little Shop of Horrors).

and robots that get horny (hello… what’s a good movie with robot sex?).

- Also, thanks to science, the idea of having your very own invisibility shield just got a little bit more plausible.

- You know that Star Trek show on UPN, Enterprise? Yeah I don’t watch it either. Neither does anyone else, hence why it was cancelled.

Well a few Trekkies didn’t like this, so one fansite asked for donations to get the show revived. And guess how much they raised? Three, fucking, million dollars. All from just three uber-geeks. Holy shit! And, of course, Jesus Christ…

Why couldn’t Farscape have any rich fans?

- Most people (white folks) are unaware of the hatred between Japanese and Koreans. Well on that side of the Pacific, the war still wages, and now it’s online. Yeah, Koreans hate being reminded about dog eating.

May as well pull this out: an awesome piece of Anti-American propaganda from North Korea called Fucking USA. Man, that song is catchy as well.

- Freaks and weirdoes are dime a dozen online, but very few have genuine taste. Like this German guy who has a midi version of the Huey Lewis/Back To The Future classic, the Power of Love.

- From the same secret source where I got that guy, comes this pic that I just love…

- This week, Top Shelf, one of the best comic publishers in the biz today, is having a massive sale online till the 15th. Tons of books are going for $5, and even $3! Sorry, Blankets is not one of them, but it, plus tons of others, are also on sale.

- And finally, forget about what I said about that poodle video, because THIS is the most fucking insane thing ever to grace the internet. It’s “Not Safe For Work” and Not Safe For Anyone, Ever.

Edit: the site’s down, so you can’t see for yourself, but maybe that’s a good thing. It’s that bad/amazing.

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- Thursday night was another meet up for ex-FGer’s at Katz’s. Even though I didn’t work there, I am friends with them via my association with Jason who used to be a Flash animator at the place. And I always relish any opportunity to talk shop with a bunch of old school, perpetually pissed grumpy, out of work cartoonists while eating greasy food.

These meet-ups usually happen when Dave Savage is in town, but this one was just an informal get together brought together by Shawn Taggert, and it was just nice to have a chance to chat with the guy since it felt like ages. Of the various topics that were talked about, perhaps the most interesting was the lack of furry rape porn on the internet. Yeah, it is weird how there’s hardly any.

- On Friday, Katie Salen came by SVA to talk to students who were interested in participating in the upcoming 24-hour game jam. Plus I was able to learn more bout what my exact role will be in scheme of things.

As it stands right now, there should be about two groups from SVA, maybe more; during his weekly senior class lecture, John Mac mentioned the event and asked for interested parties. Now, McIntosh isn’t the kind to ask his students to enter competitions unless he’s certain that they will win… I guess that’s why I was enlisted to help. Plus he’s offering a cash prize, out of pocket (which I mistook from before as something Atari was providing), as a motivational tool. It’s not $3,000 like I last thought, just three grand, but that’s still good money. He went to the west coast earlier this week since the GDC’s coming up, so he doesn’t know yet that I can’t participate due to a sudden change in the rules (Katie confirmed that it’s due to various legal reasons). I’m certain that he will not be happy to hear the news, but at least I can still be an advisor to the teams, and even during the event.

Two weeks before the event, all the participants will receive spec-sheets to learn how to program for the 2600, which is in assembly. To make things easier (assembly is a bitch to learn), Atari is also providing simplified tool-sets. My plan is to organize the teams so each will have the right amount of key people, then give them exercises, which will be bare-bones, simple games to practice making. And on the day of, I will be present to provide on the spot design help.

- Katie asked me the one question that everyone has been asking: am I going to the GDC, or Game Developers Conference, this year? And it sucks to be asked cuz the answer is no. I won’t be attending due to various reasons; usually, one came blame one’s schedule, but this time around since next week is also spring break at SVA, meaning no class to teach, and perfect opportunity to go. But no… I have some stuff that has to get done this week, plus I might be moving out that week as well. Plus, I’m… for lack of a better term… dirt poor at the moment (as is usually the case, those freelance checks never come in when they’re needed the most).

And this year’s line up of panels and participants looks particularly enticing, especially with Satoru Iwata and the Tetsuya Mizuguchi returning (I’m still really pissed that I wasn’t there for his panel last year… plus I think that awesome PSone Ico presentation also took place at that time). This isn’t the time or place to discuss why I’m not going along with John Mac, but there’s always next year I suppose…

- As for yesterday, I passed on the Tekken 5 Tournament and instead took MK to see Respecto Montalban at the UCB, which I’ve been wanting to do for weeks now (every single attempt has been derailed for some reason or another). And it was well worth the wait; even with just Paul Scheer, Owen Burke, and Jackie Clarke, the show was totally amazing. Yes, even without the Silver Fox.

Each show they ask the audience for a life altering experience, and the response given, a bar mitzvah that takes place where a midget convention is also going on, was more than enough to work from. What did I learn from the show? That Jews and midgets really hate each other. The definite highlight was Clarke, as some Jewish woman, trying to fuck Scheer, who was R2 D2. His R2 sounds were totally spot on.

- Earlier this week I bought tickets to see The Cat Returns, which is playing as a part of the New York International Children’s Film Festival (you might recall me really wanting to catch Steamboy, but since it was sold out, I figured seeing Ghibli film was an okay alternative). I thought it was this morning, but before it was too late, I realized the showing is in two weeks. And I got MK out of bed before 2 in the afternoon for nothing. Hey, she likes to sleep, and there’s nothing wrong with that. Sleeping rocks.

So I took MK to the Little Bee, a really cute French brunch spot (and whose shirt I gave as a birthday present). They have awesome waffles and the worst service imaginable.

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