06/23/2006

Sonic: FINALLY Back On Track?!

by Matthew Edward Hawkins

- On Wednesday I was able to check out the Licensing Fair courtesy of the fine folks at Warner Bros (actually, primarily one really nice guy who works there…. once again Thomas, thanks!). I try to attend them whenever they roll around town, and it’s usually fun since you get to see and hear about assorted movies, tv shows, and other stuff before most folks know about them (the place is for companies to court manufacturers of toys, beach towels, and other assorted crap to make even more money off their properties).

Beforehand, I made a small list of stuff that I had to check out on, and on that end, I went away slightly disappointed. There was absolutely nothing on the new Transformers live action flick, the re-release of the animated film later this Christmas, or the re-release of the original toys (I’m so glad I never forked over a fortune for the Japanese reissue of Soundwave a few years back). But the Hasbro rep in charge of the Transformers license turned out to be a fellow ex-ZiffDavis person, so we got to chat about those days for a bit, which was neat. Also neat was the huge Optimus Prime statue on-hand (to bad I have a feeling the movie Optimus ain’t gonna look anything like him)…

Also stopped by New Line Cinema to find out anything related to Golden Compass, and again no info, but also again, a pretty cool display…

Aside from film and television studios, you also have a few game companies, including Sega. Their booth was run by a whole army of Japanese folks, all of whom were wearing shiny, blue tinsel wigs; I know just a little bit about the corporate culture of Japan, but I think its safe to say, especially from the look on their faces, that they were all the folks that had somehow fucked up at the main office. I really wish I took a picture, especially when they opened up a big card board box and took out a Sonic the Hedgehog full body suit, and they looked at each other with a “Ummm…. well, I’m not wearing that” expression.

There were also a few games, primarily pint-sized arcade games that are aimed at little kids in Japan, and from what I hear are pretty popular as well. One involved real life bugs duking it out amongst each other, with vague Pokemon-ish elements, which apparently is a monster hit for Sega in its homeland, another seemed to be the same exact thing but with except dinosaurs, and a third was purely for girls and involve dressing up virtual dolls. Each had slide card functionality (to customize and carry your character around I guess) and they all had identical control interfaces: every game uses just three buttons for paper-rock-scissors gameplay.

Plus they had a Xbox 360 running the next-gen Sonic game, being played by the only American with the booth (since he was also wearing the blue tinsel wig). I wanted to get my hands on it, but for some reason, the guy wouldn’t let anyone else give it a shot. After about fifteen minutes of watching some pretty impressive visuals, along with some not-so hot spastic cameras and cheap deaths (maybe thats why no one else was getting a chance to play?) I moved on, since I knew I’d probably get a chance to try it out the next day…

Nintendo also had a booth, with the Wii on display (though it wasn’t operational, but it sure looked purdy). They had some Nintendogs cell phone trinket which I grabbed for MK. Speaking of which, the real disappointing thing about this year’s show is that there wasn’t nearly as much freebies as in years past. There used to be a point where at least the big companies tried drowning you with all sorts of shit, back when the economy was much stronger for everyone; back in 2000, Warner Bros gave away free chocolate frogs, as part of their big Harry Potter push, and I sold each (which was no bigger than the size of a fifty cent slab) for $30, each. Those where the dot com days…

But if there was one definite highlight, it was the group that was representing a whole slew of Japanese properties, the more avant guard, not exactly mainstream stuff. One of their clients was STUDIO4C, the folks behind one of the best films I saw last year at the previous NYC Asian Film Fest (and which I know Robin loves it to death as well), Mindgame. Here’s a look at some of the stuff they had on display…

Aside from getting the chance to take a look at their future projects, I even got to speak with the studio’s director Yujiro Funato. He was really nice, and he told me all about the upcoming Genius Party and TEKKONKINKREET, both of which looks absolutely amazing. I asked about the possibility of Mindgame getting a domestic release, but there’s doesn’t seem to be anything in the works at the moment, though they’re working hard towards it (I guess that’s part of the reason why he and everyone else were so friendly… they were just happy to talk to someone who’s seen and enjoyed the movie). Plus there’s always something sublimely awesome about exchanging business cards with Japanese people (its so proper and formal, plus they always have wonderful cards), and like with Miyamoto, I once again didn’t have enough to go around (which I believe is sometimes viewed as something rude), which I was so pissed about.

Also worth nothing is one of the other things their PR firm was pimping: Namennayo. It’s just pictures of cats dressed up in people clothing, looking all cute, which I guess is nothing new, but their threads are pretty stylin’ (and they smoke alot, and we all know that smoking is cool).

Speaking of clothing (and again I really wish I took a picture), I found out that there’s going to be SNK related clothing hitting stores later this year, including a totally hot Metal Slug shirt that was on-hand, and get this, its going to be sold at Hot Topic. Truly weird…

- Later in the evening was movie night. I didn’t go to the previous week’s, since Farel was in town, and of course, that was when Jeff decided to start playing Ernie Kovacs clips. But at least I’m getting the chance to see his classic, and legitimately ground-breaking, work once again; for those who don’t know who Ernie Kovacs is (which is a real shame… the guy was a legitimate genius, and anyone who’s the least bit interested in television and cinema needs to see his work), here’s a good place to start I guess.

The main feature was the Andromeda Strain, which is about an alien virus that kills humans by clotting their blood instantly, and a group of scientists’ efforts to identify a cure. The film is super science heavy, yet it never gets boring or hard to follow, and its overall pretty damn suspenseful, even scary at times. Its also a reminder that filmmakers and film audiences in the United States used to be be more intelligent and patient.

- Yesterday two game publishers came to town to show off their winter catalogue. First up was Buena Vista games, and I was really looking forward to checking out Lumines for the PS2, plus its sequel for the PSP, and Every Extend Extra. But since I was on-hand representing Nickelodeon Magazine, it was only Disney games for me. They were what you might expect for games based on cartoons, aimed at the 5-10 age group….

Next was Sega, which I was obviously looking forward to. Mainly to see Jennie Sue, which I hadn’t spoken to in a while. But there was Sonic the Hedgehog; first was the next-gen Sonic, this time running on the PS3 and I finally got the chance to give it a shot (I asked the guy demoing it if I had seen him the day prior wearing a blue tinsel wig, and it was indeed the same guy).

Basically, this new Sonic game, which they’re just calling Sonic the Hedgehog, felt just like Sonic Adventure 1. In the sense that it really blew me away, visually, just like the first time I played Adventure 1, I was so amazed by the graphics of the Dreamcast. The graphics were simply drop-dead beautiful. As for how it played, it felt most like Adventure 2, primarily the controls and camera… which may be not such hot news for some. And like what I had seen the previous day, the camera at times were all over the place, plus along with at times very loose controls, meant that both the demo person and myself died many times when we accidentally fell down a pit (though that is apparently being addressed). I was happy to hear that most of Sonic’s menagerie of mascots were axed for this game (though I will admit that I didn’t mind Tails at all), but Shadow does make a return (even certain Sega folks don’t want to talk about it), along with a third hedgehog, Silver, who is from the future and has a “mysterious” connection to Sonic. One which my editor Carmen guessed in about 5 seconds, much to the chagrin of the demo guy, which we all thought was pretty funny (though anyone who’s remotely familiar with Terminator can see it a mile away).

I also really liked it when the guy asked as I first took the controller “So, are you familiar with Sonic?”, with Dave’s response of a chuckle and “That’s like asking if he knows how to breathe.” Anyway, Silver has the ability to move stuff via telekinesis to fight enemies and to navigate the terrain. Its nowhere as deep as in Half Life 2, but its still rather neat nonetheless.

But the next game, Sonic Rivals for the PSP, was what truly blew me away. And I for one cannot believe why people haven’t been talking about it since E3, which is when it made its debut, but was basically ignored for the PS3/Xbox 360 game, along with the Wii title (which sadly, was not present yesterday). Rivals is basically what every single Sonic diehard has been screaming for the past ten years or so: the basic gameplay and looks of the Genesis Sonics, but in 2.5D. More or less. I didn’t play this one, but just watched Dave, and I think my jaw was on the floor for the most part, simply because it was just so nice to finally see the Sonic 1 Green Hills translated into three dimensions, but with the same gameplay (the actions moves all over the place, but the camera moves along with it, so you’re always seen from the side, just like the original games). There is one additional element: now there’s a racing component (Sega’s always trying to make Sonic into a pure racing game), where you have to reach the end before another character, but all the normal platform elements, meaning defeating bad robots and bosses, are still there. Previously, I had quietly written off the PSP entirely, and made up my mind that I would probably never get one, and sell off the games that I already have. That has now changed.

Plus they also announced Sonic 1 for the GBA to celebrate Sonic’s 15th anniversary. It supposed to have both the original Genesis game plus a special mode with the spindash (just like in Sonic Jam and Mega Collection). Hopefully it’ll be a better translation than the one in the Genesis three pack for the GBA that came out a few years ago (which also included crappy translations of Ecco and Golden Axe). Speaking of, I really hope the Genesis emulator in the Wii will be up to snuff, since thus far, the ones on the Saturn, Dreamcast, PS2, GameCube, and Xbox have not been perfect, despite all the horsepower they have compared to the original hardware (at the very least, sound is always off). Plus it’ll be $19.91. Get it?

EDIT: Today is also the official 15th birthday of Sonic. No matter how stale the series has become (and things certainly do look ripe for a comeback), at least there will always be Sonic 3 & Knuckles.

- Later in the evening, I was supposed to go to some alternative reality gaming meet-together sponsored by the IGDA (that reminds me, my membership fee is well overdue), but decided to hook up with the Sega crew again for a Yakuza preview party at a swanky Japanese restaurant in Tribeca. By that point, due to the insanely high humidity in NYC (yesterday was by far the worst heat-wise in the city thus far this year), I was sweating like a pig, and I had hoped to swing home afterwork real quick to freshen up, plus grab a copy of the second Unlucky mini for Jennie, but there wasn’t enough time, so I felt rather uncomfortable (and again, sweaty). Though I didn’t feel so bad when Steve Totilo (the MTV game news guy, whom I first met during the 24 hours Parson game event) showed up, since he was practically dripping with perspiration, but that was because he had just come from Willamsburg where he was jumping up and down on a trampoline, dressed in a huge, and apparently very warm, Mario suit. So the guy had an excuse. Thankfully there was an abundance of Japanese beer to cool everyone down. Once the place was filled with game journalists (these guys were primarily from big-time publications, like Time Magazine, Maxim, and the Post), the presentation began; during the general explanation of what the Yakuza was, and how they have their hands in countless businesses in Japan, N’Gai Croal, Newsweek’s video game writer (he’s actually the general editor of technology) yelled out “Like Sammy?” which I thought was fucking hilarious, but the joke was lost on most folks in the room.

Then some clips of the various Hollywood talent recording dialogue for the game was shown, including Michael Madsen who was wearing a shirt that I own and is a real favorite of mine (I almost wore it yesterday). Next was a detailed rundown of the actual game as Jennie played. Along with the combat, they showed the main character going to a porn shop where he’s supposed to get guns, along with the witty banter that comes when you decide to show interest in renting a porn DVD instead (especially one for specifically for “cosplay freaks”). Then there was a demo of the love motel minigame, in which you get a “massage” from a Japanese girl, i.e. have sex. But since there’s no nudity, instead of acting showing the act of lovemaking, you instead get a shot of a field of sunflowers under a bright, blue sky. Always Sega with their blue, blue skies.

Didn’t stick around too long since I really wanted to get some food in me; they served really authentic Japanese cuisine, meaning that I had no idea what the hell was what, and of course, I was the only person there who didn’t know how to use chopsticks. After chatting with Steve and N’Gai for a while (here’s a fun fact: Steve is the actual creator for the Hulk Hogan reality show on VH1, Hogan Knows Best), I made my exit. I had plenty of work waiting for me at home… much of which I didn’t make a dent in, for assorted reasons.

- Which means that I’m still don’t done with my piece for GameSetWatch (sorry about that Simon). Like I said, I still need to check up on a few things. I also found out that the east coast EVO tournament, which everyone thought was supposed to happen in New York, is now going to happen in Connecticut for some stupid reason (well, I know the real reason: cost), which I was also going to cover for GSW. Bummer.

- Tonight I’m seeing two selection from the Asian Film Fest, Oh! My Zombie Mermaid (which is gonna be fucking AWESOME, I just know it) and Ski Jumping Pars: Road to Torino. Tomorrow morning is my Mac Basic workshop, which I’ve been spending all day prepping for. Unfortunately I’ll be missing the Mermaid Parade, but the weather has been such shit, I guess it’s not too big of a loss. Then its back to the Anthology Archives for Funky Forest later in the evening; Mike wants me to go to the Big Apple Con with him after I teach, to see his idol Steven Segal with him, and I’m somewhat interested just to see that interaction. Though if there’s time, I might try and go to Willamsburg to catch a bit of the BillyBurg Film Festival, if only to catch Chad Nau‘s film in its original dual screen format (it was the only film from this past year’s graduating class at SVA that I really, REALLY enjoyed, along with a live soundtrack thanks to Japanther (which Chad promises is going to be “fucking rad”). Man, there’s just too much shit going on. Sunday’s two more movies, and…. I’m sorta blanking. In fact, there was a bunch of other stuff I was going to mention, but it’s getting late, plus I got a movie to catch, so I’ll leave it at that.

2 comments

06/20/2006

“Is that… Hard Gay?”

by Matthew Edward Hawkins

So the New York Asian Film Festival 2006 is well underway and this past weekend I got to check out the first two of the nine films I’m slated to see.

THE GREAT YOKAI WAR

As a Takashi Miike diehard, I was pretty eager to see his first kids film, which has been trumped up as a Lord of The Rings-eque epic. Miike’s made a legacy for himself for his genuinely bizarre, inventive, and all around f’n crazy films, as well as his insane output (he made like nine movies in just one year if I’m not mistaken). And while I knew it was a kids film, so I wasn’t expecting to see any women lactating this time around (though i secretly was hoping for it), I had high hopes, and…

The film centers around Tadashi, a scardy-cat kid who’s folks have just divorced, so he moves out into a small rural town to live with his mom and his senile grandfather. One evening, while at a local festival, he’s chosen as the “Kirin Rider”, which is the grand guardian of peace and justice, plus it also means he has to climb up a mountain to claim his sword from the Great Goblin. Naturally, Tadashi is scared shitless about the task at hand, but he decides to prove the other kids that pick on him wrong by going on the trek anyhow, and ends up running away screaming, then gives it another shot. Along the way he meets a variety of demons, known as Yokia, that come in all shapes and sizes, and while some are creepy and scary, all are nice and friendly (including a half human-half turtle demon with a tiny dish on its head, a one eyed-long tongued umbrella, some dude in a grass skirt and blue face that can grow super huge, a talking wall, and a girl who’s the princess of the water, and the film’s token cute chick, plus an old guy who’s main shtick is that he cleans beans, among many others). Once Tadashi finally gets his hands on the sword, he’s confronted by Yomotsumono, an evil once-was-a-human-but-I-guess-he’s-now-a-demon-too that seeks to rub out humanity. Plus he goes around kidnaping nice and friendly Yokia, then drops them into some ooze, along with some form of machinery, like a motorbike, which transforms them into a mindless killing machine, to terrorize humans and act as a henchman. At the first moment of truth, the kid wimps out, the sword gets broken, most of the remaining Yokia are too chicken-shit to do anything against the treat, but troops must be rallied, the sword must be reforged, and the evil MUST BE STOPPED!!! You can imagine where it goes from there.

It must be pointed out that the Great Yokia War does a great job highlighting why virtually every American kids film today flat-out sucks, because they more or less insult children’s intelligence by playing it far too safe. This film has plenty of action and graphic violence, even some scary, creepy stuff, plus you have people (and demons) smoking and drinking beer. Basically, crap most parents these days are afraid will destroy and corrupt their frail children’s minds. As a move as a whole, its pretty good: you have a decent plot, interesting characters, even touches of humor, but its never forced. But as a Miike film, it’s a bit of a disappointment. On a scale of one to ten, its easily a eight or nine, but Miike movies are always an eleven or twelve.

Another problem, which MK especially had, was with the kid. He’s just like the pint-sizd wimp from Tetsujin-28, in the sense that its understandable when he’s a wiener in the beginning, before he gets his hands on the ability to kick-ass, but to continue acting all sheepish after he’s shredded some bad guy robot/demom hybrids was just plain annoying. Though another big reason to see the movie is for the awesome special effects. For something that was 1/10 or maybe even 1/20 the budget of just one of the LOTR films, the film easily holds its own; some of the effects are quite comparable, while others are not so, but I’d gladly take H.R. Pufnstuf-grade foamy creatures over CGI any-day.

CROMARTIE HIGH SCHOOL

Next on Sunday was the live action adaptation of the manga and anime of the same name, which I hear is a big hit (must be only in Japan, because I have yet to know anyone in America even hearing about it… actually, I do know this one Japanophile who’s a regular Mr. Naruto and he absolutely cannot stand Cromarite… on the flip-side, its pretty much one of the very few manga and anime to come out in recent months that I can even stomach).

The movie is an extremely faithful translation of the source material, which is… really difficult to describe. Long story short, it stars Kamiyama, who’s a not so bright teenager who attends a high school that’s overrun by tough-guys and juvenile delinquent, and they’re all even stupider than him. Instead of detailing the film’s “plot”, I’ll just describe the film’s end, in which Kamiyama, who has managed to form a strike-force that consists of some buddies, an old movie actor, a masked wrestler, a robot, a huge monkey, and Freddie Mercury (who is identified as Freddie Mercury-Hard Gay), must face off against a pair of super space apes and the entire student body which said space apes have transformed into Shaolin monks. Seriously, if that doesn’t sound like the greatest thing ever, then whoever you are, have no sense of humor whatsoever. Just see the damn movie for yourself.

OTHER STUFF ABOUT THE FILM FEST

So again, I know blowing $170 on move tickets, and for a single film fest, is pretty nuts, but the bottom-line is that I absolutely live for the Subway Cinema Asian Film Fest. They’ve seriously been the highlight of every summer for the past few years, and its already shaping up to be potentially the finest one yet. Though there have already been annoyances…

Basically, the people. When you go and see any major film in any random theater, you deal with knuckleheads, the kinds you come to expect, and when you go to a film festival, you have to endure with its own unique brand of idiots. In the case oif the Subway Cinema film fest, its crazy old white ladies who all seem excessively well to do and very board. They just love to talk and talk and talk, whether it be boring a staff-member to tears, or going on rambling diatribes at Q & A’s (which I haven’t had to bear witness to thus far).

Then you have dopey Asian teenage girls. These are the ones that went and saw Titanic fourteen times, and cried every single time. One sat right next to MK and there was this one Yokai in the Miike flick that was small, fuzzy, and cute (imagine a hamster wearing a karate outfit). And of course, the girl instantly feel in love with the thing, and let the whole theater know, over and over and over again, with a declaration of “Awwww!!!!! That’s SO cute!!!” It was okay the first time, but after the thirtieth time, I just wanted to scream (I’m surprised that MK didn’t punch her the mouth… that would have been sweet).

But on the brighter side, it sure is nice to see Grady Hendrix, the brains and emcee behind Subway Cinema, working his magic once again. He has this magical ability to make everything sound mind-blowingly awesome, and if there’s giving out prizes to the audience, even if they’re totally lame, Grady makes it an event that cannot be missed (though I too am excited about the possibility of winning one of the mega-prizes, a framed poster to the flick Black Hooker). He was even able to lessen the blow of the Ski Jumping Pairs short not showing before Cromarite as advertised, and hyping in its place a racist McDonald’s commercial.
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Otherwise, not much else to speak of from the weekend. MK & I wanted to just chill and relax, after the busy, hustle-bustle that was the previous weekend, and we did. Finally watched some of the Venture Brothers DVD, and I also showed her the final two episodes of the second season of Millennium. Originally to be funny, I wanted her to see it before we BBQed some chicken, since the bird flu is a major component of the show (once again, it was WAY ahead of its time), but we didn’t, and that was probably a good thing (especially going by her reaction to the dinner scene where every exsanguinated to death, meaning they couldn’t stop sweating blood).

Also on Friday I did some “field investigation” after work, which meant double-checking various things for my video gaming in NYC piece for GSW, and that meant checking out assorted game stores and arcades in Manhattan. I know I promised Simon I would have the piece done last night, but I accidentally forgot to bring all the work I did yesterday home, and since I’m going to be busy getting ready to teach tonight, it will have to wait a bit longer. Anyway, based on a lead from someone at Insert Credit, I finally got the check out the super secret arcade in Chinatown, the existence of which I was somewhat doubtful of since the same person claimed that Senko No Rondo was at Chinatown Fair a whiles back, and that turned out to be bullshit.

But not this time, and I finally got to check King of Fighter XI in action, and it is indeed nice. The real funny thing is when I first got there, I noticed the two player Initial D set-up and there was Chinese kid sitting in the player one seat, reading a manga. After checking out KOF XI, I decided to give Initial D a try before leaving, and the kid was still there, still reading comics. I had assumed that all he does all day is just sit and there and wait for challengers, for him to waste, but he simply sat and read while I had my playthrough.

And on Sunday night, MK & I got to check out Robin’s new pad, which is quite nice. It’s sorta like my place, in the sense that there’s plenty of space, except there’s no fucking cat fur all over (and no stench of cat shit in the air either… sorry, but its hot out, and that’s when the pets really get to me). He mentioned how he caught the new ECW show on the Sci Fi network (of all fucking things) and how the hardcore wrestling icon, the Sandman, had to fight a zombie. According to the wrasslin’ dirt sheets that Robin still reads up on (I used to, but I just don’t have the time), the original opponent was supposed to be from outer space (they’re on the Sci Fi after-all), but the network executives weren’t too keen on the idea of an alien getting beaten up.

Since I’m on the topic of YouTube, here’s a some recent favorites, including a program in Japan that booth teaches how to stay fit and speak Enlgish and further proof why MTV back in 80′s was so much cooler than it is today.

12 comments

06/15/2006

Crackheads On My Train -OR- Dear Mein Fraulein…

by Matthew Edward Hawkins

- This morning on the train, I was standing right next to three crackheads who got into an argument with some thuggish black guy, and it was positively awesome. Whenever crackheads get together, they’re usually loud and obnoxious, either arguing amongts themselves or loudly complaining about someone who owes them money (and the monetary value is usually something insanely low, like 50 cents… after-all, a whole dollar can get them a whole cup of chili at Wendy’s). Anyway, once they got on the train they started yammering away instantly, wand eventually the black guy snapped, and a shouting match ensued. At one point, one of the crackheads actually accused the black guy of doing crack, which got a very vocal: “ME?! You’re the ones doing crack fool, I just sell it!” in response. Yet another fine train ride to work.

- As I mentioned previously, I finally got the chance to test a game for the Wii, sorta. I say sorta because the game was an upcoming Spongebob Squarepants title that is intended for the Wii, and utilizes the controller, but was actually running of a GameCube, which I understand was the case for a number of titles shown at E3. Also, the Wii-mote was attached to the console, and the graphics were obviously Cube-quality, though its supposed to be bumped up (though to what degree has yet to be seen), but still…

So I tried out two game modes. First was racing, which meant holding the controller side ways and turning it to steer the kart, just like a steering wheel. I consider myself fairly decent when it comes to racing games, but I didn’t do so hot due to my tendency to over-steer. Next was a flight game, in which the Wii-mote was used like a flight stick. Both Chris Duffy and I gave it a spin, and we both pretty much did the same, which is not all that well. I guess the biggest problem, which again is rather obvious, is that we both were not used to such a control mechanism. I myself had a tendency to hold the controller with my arms very rigid-like. If I was naturally more relaxed, plus sitting down (most folks, myself included, after watching all the demo videos from before, initially believe that you have to stand while playing Wii games), I’d probably far better. But unfortunately, as playing with the DS for the past couple of months, I’m afraid that as easy to adapt to change in my control methodology as I might have once been able to. I chalk it up to age or just playing too many of the same kinds of games.

Before we gave it a spin, I noticed a large group of kids playing the game. When I asked the demo person if the kids had a harder time adapting to the new controller, or faster when compared to adults, the response was “No question, the kids picked it up in a heartbeat. We didn’t even have to say anything, they just picked up the controller and just learned how to play. Makes total sense of course; who hasn’t seen a kid play a video game yet also move his body around to the action?

We saw a few other THQ games, but truth be told, I was only really interested in the Wii game. Also saw the Cars game for Xbox 360, which is basically (surprise!) a racing game, albeit one that’s simplified for kids. Though thing I was genuinely surprised by was the lack of a rear view button. Since in a racing game, you’re simply looking at the back of your car 99.9% of the time, you’d think there would be a way to look at the front of the car, so see their eyes.

Also, while all the cars on the tracks were polygonal, all the cars in the audience were sprites, which got chunky as they approached the screen. I can imagine the folks at NeoGAF having a field day with that one (haven’t been there in a while. been too busy, so maybe its already happening).

- Yesterday I finally bought tickets to all the movies I’ll be seeing at the New York Asian Film Festival. The grand total? $170.

Yup, I know that’s pretty crazy. But totally worth it; this is one of the few things I do each year to really treat myself. Also, mind you, that’s the cost for tickets for both myself and MK, with the exception of one film, Funky Forest, since she’s hanging out with her dad the night that’s best for me, and I’m teaching on the one night that’s best for her. So intead, she’ll be seeing it with one of the nineteen other Matt’s that she knows.

But yeah, that’s nine films in total over the course of two weeks. And I still have those Korean horror flicks that Ric gave me to watch so he knows if it’ll be good enough to order for the film fest he’s organizing this fall…

- Speaking of Ric, along with the rest of the movie night crew, I had to skip out last night since Farel was still in town, so Steph and myself (along with Steph’s friend Meagan) met up with him at some bar in Willamsburg. It was simply nice to just sit down and chit chat with the guy, without a noisy comic convention getting in way. We talked about the usual stuff: finger-banging, peeing in each other’s asses, and SCTV.

Farel also showed me his piece for Unlucky; since he’s such a busy guy, Farel’s been one of the friends who’ve unfortunately had to pass on doing art for the book. But then he decided to do one while he was in town, so I passed along a short story at MoCCA and was able to whip up an absolutely beautiful one-pager in just about a day. I can’t wait to print that fucker up, which I’ll probably just save for the final collection.

Here’s Steph, myself, and Farel after just a few, but VERY strong drinks. Just shows that it pays to be friends with the bartender…

I was also able to explain Meagan my reasons why television is in such a sad, pathetic state and how I’ll be so so glad when cable providers will be forced to let consumers pick and choose what channels they want, so 95% of all the crap will just wash away. It’s only the fault of virtually every single other channel out there, for not having the guts to be different and stick to the specialize target audiences which many were originally conceived to do in the first place, but have instead have all become desperate for that 18 to 25 demographic by putting on the air nothing but reality shows. In my opinion, the only specialized channel that will exist after the shakedown, since its actually true to its M.O., will be the Food Network. Seriously, who the hell doesn’t like the Food Network? I also went into why sitcoms have been forever ruined by Friends, but for anyone that’s interested in hearing about that, just do a search… I’m positive that I’ve written about it elsewhere.

- I also mentioned to Steph during the ride home about my current internet obsession. I first heard about mysterious messages being posted in Craiglist from Insert Credit a few days ago; basically the messages addresses someone named “Mein Fraulein” and asks the person to call them. The number given plays a pre-recorded message that starts with some, and scratchy, generic music and then goes to a really creepy voice that reads of numbers for about five minutes. It somewhat harkens back to a time when spies would communicate with each other via encrypted numbers that were passed along in the classified ads of papers, and this might be the natural evolution for such covert communication. Or it could be some folks just fucking around. Some feel that it’s just some viral marketing scheme that’s too cryptic for its own good.

Thus far, there’s been three messages, and lots of people, mostly crazy hacker types and conspiracy theorists, are all having a field day trying to crack the code. You can find information, as well as mp3 for the first message here, the second message here, and the third right here. Oh, and I guess it helped to inspire this particular Dinosaur comic.

Trust me when I say that the messages are worth listening to, and I mean carefully. They’re super creepy… maybe not at first, but upon closer examination, especially really late at night.

- Oh, and as God as my witness, I WILL get that piece for GameSetWatch which I keep talking about, done by this weekend.

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