06/05/2008

1999-2008

by Matthew Edward Hawkins

Man, what a week thus far. First off…

FUCK, FUCK, FUCK, FUCK, FUCK!!!

That was my initial reaction when I discovered yesterday that, once again, there would be no podcast, despite a rather successful recording session on Sunday. Oh yeah, I guess there’s been no real update since then: I went over to Mike’s that day, and with a semi-warm six pack by our side, and the smell of chili on the stove, we had our second session, which this time it was “for real.” And instead of just an hour’s worth of dialogue, we got two! Basically, staying on topic is just gonna happen with Mike & I. But believe it or not, quite a few of those two hours were actually quite good. At least usable… we did go off topic a lot, but for the most part it was somewhat relevant to the discussion on-hand.

Which is why stuff needed to be trimmed down, and that was my job, to figure out what got chucked and what stayed. And I should have gotten that done later in the evening. Or at least the next night. At the very least the night after, since I knew Mike was heading to Ireland for a few weeks. But a few days prior I got a freelance gig that was supposed to be super easy and just one day to bang out, tops, and I was working on yesterday. And when the end finally seemed in sigh, I asked Mike if it was too late to pass along notes, and when he said yeah, I basically erupted with the above in bold.

Needless to say, I’m pretty pissed. At this freelance assignment that too way too long to finish up, though the reasons as usual were way out of my hands, but I still blame myself for not managing my time effectively… I could have found time, in the really wee hours. I just wished the computer I was using (Katie’s) allowed both the rendering of digital video and the messing around of audio (yet I had relatively no problems surfing the web, so I could still goof off online). At least this ordeal has finally given me enough justification to go out and get a new computer…

… Speaking of, not sure if he wants to be mentioned by name, but thanks to my good buddy at Apple for hooking me up with his sweet employee discount!

Anyhow, Mike mentioned the idea of just passing it along, or at least parts of it (I guess the original plan was to split it up into halves… even trimming the fact would leave well over an hour of audio, and that’s a bit much, even for friends, I’m well aware) when he got back, but I’m afraid some (well, actually, most) of it will be “old news.” You know how time sensitive news is, video games or not, and at least the written word can be easily scanned for stuff. Not so much with audio, which requires so much more from an audience. Yet the two core debates, one about the supposedly conspiracy surrounding Nintendo’s supply and demand dilemma, which I know I touched upon last time around here, but I knew Mike, having quite a bit of common sense as well as some business acumen, would have plenty to say, and he did, as well the controversy surrounding the Resident Evil 5 trailers, whether the game is indeed racist or not, might still be worth a listen to in a few weeks time. I said I would do this before, but this time I really am going to pass along an audio file, the most recent one obviously, to trust colleagues, to see what they think.

Though the timing could not be any worse; a few of those whose opinions I would greatly appreciate are all super busy getting ready for MoCCA Art Fest 08 later this weekend. I already mentioned how I’m less than thrilled going in without a new UNLUCKY mini. Well, not only is the first installment of HARVEST not going to be there at this upcoming show, but it won’t be present at SPX later this year as originally anticipated; Katie has officially passed on working on the project. Reasons? There’s a couple… for one, she’s super busy on various other projects (like her space medical odyssey NURSE NURSE for one), but Katie also expressed a certain degree of uncomfortableness with the subject matter. Which, at the end of the day, is less than shocking. Hence why Mike, even during the podcast, when I mentioned HARVEST a few times went “Dude, you’re lucky she still talks to you!”

On a coincidental note, at that exact moment, Katie was at Hilary’s to go over the script, which is when it hit her “Man, this is NOT my thing!” She always knew it was gonna be out there, but I guess it finally sunk in right then and there.

Needless to say, I’m a bit heartbroken. And what does this mean in the end? Will the book ever happen? God willing, yes. Even though I’m hesitant about promises that I personally cannot keep, I have spoken with Hilary, who was going to handle part two, and she has expressed interested in the idea of doing the whole thing. Granted, her schedule is even crazier, but the project is not dead yet. It might just take longer… and while some might believe that I should just give up on it, I refuse to. THIS STORY NEEDS TO BE TOLD! Well, illustrated at least. And by a woman. Why? I dunno… I just think it would be cool, maybe even necessary, to have a woman’s touch. Hence why already one person, a dude, has volunteered to fill the missing shows, and I kindly passed.

But the thing that kills me about it not being there this weekend is how I just found out there’s ANOTHER comic called Harvest debuting at the show… instead of it being about naked girls being molested and covered in slime and molested, it’s about Star Wars. And it would have been so much fun to ride it’s coat-tails and steal its thunder. Oh well.

The Long Awaited Revealing Of The Goods On Soul Calibur 4

Hey speaking of Star Wars! Another portion of the podcast I’m disappointed to see vanish into the ether somewhat is how I finally spoke about some of the stuff I found out about Soul Calibur 4, but wasn’t able to discuss previously due to an NDA with Bandai Namco (which I somewhat mentioned already in the forums). Though as also noted during the podcast, the most frustrating thing about keeping my lips sealed is how it seems like everyone else wasn’t holding up their end of the bargain. But I didn’t want to dare break the agreement and be “that guy”, the one who got went after. Plus, I haven’t been paying that close attention, so maybe not everything has been disclosed?

Anyway, yeah, I played both the PS3 and Xbox 360 version of SC4 a few weeks back. Naturally, I tried out both Darth Vader (exclusive to the PS3, since both are black) and Yoda (since he’s green, and that’s the 360′s color)… now, another reason why I was thinking of getting a PS3 before a 360 was because of this. I simply find Vader cooler. I guess I should also mention that, yes, I’m still a fan of Soul Calibur. I loved part one, like everyone else, and while it’s still king, I also enjoyed part two, and actually had fun with the universally reviled part three. So yeah, I was willing to make a choice on purchasing a system based upon part four. Crazy, I know.

But the thing is, Vader while being cool and all, was not fun to control. I guess it’s no surprise that he was big and slow and controlled like a tank, in stark contrast to the much smaller and more nibble Yoda. Though as a result, Yoda was just a lot more fun to play as, with him being able to jump around and do all sorts of wacky maneuvers… So yes, this isn’t the Yoda of old, the one we grew up with from Empire Strikes Back, but the Crouching Tiger, Hidden Dragon-inspired flavor from Episode 2. Which sucked in the movie, but at least works great in a game!

And in addition to fighting with lightsabers, both can utilize the force to pick opponents up and push them around. Which is neat, though it was tricky to pull off, but I’m sure with practice, it won’t be any big deal.

The other big thing this time around is how each character’s armor can be damaged and done away with. Not with the Star Wars dudes. Granted, Yoda doesn’t have any, but Vader does. When I asked why this was the case, aside from how Yoda doesn’t have any, so that would make things uneven, it was explained that Lucasfilm is very protective of their characters and how they are portrayed, and would feel comfortable with the idea of them being all banged up, let alone trust Bandai Namco with the responsibility of figuring how it would look like. But the thing is, we already know what Vader looks like all fucked up! Duh, Return of the Jedi! Christ…

Also, there’s finishing moves in the game, which can be pulled off at any time if I’m not mistaken. Yeah… I know. MORTAL KOMBAT!!! Anyhow, I’m hoping to get a review copy in the near future, so I’ll be able to talk in greater detail in the near future.

THQ’s Pleasant Surprise

Yesterday THQ came to town, to show off their upcoming holiday releases. They had a bunch of games on-hand, lots of kids stuff, based on licensed properties, mostly Nickelodeon shows, which as a Nick Mag writer, I had to check out. Though one that is based on an original IP deserves special mention, since it is getting buzz from a few other places…

de Blob has you as, you guess it, a blob, one that paints the town red… literally… as well as yellow, green, blue, and purple. The story goes something like this: some evil corporation has sucked the color from the land, by leaving everything a drab shade of gray, so it’s your job to make things right, and bright.

You mostly move around via the stick on the nunchuck, plus you can jump by flicking the Wii-mote. By jumping you can get to higher ground; the level I played around in, pictured above, was a city, which meant hopping onto various rooftops, and it became trickier as things goes on because you growing bigger as you collect color, making you heavier, but more on that in just a sec. You can also bounce off of things, which in my case was off the side of buildings; which just a little bit of finesse, I was able to bounce between one side of the street’s buildings to the other, back and forth, which was lots of fun actually. You also use jumping to attack foes; when an enemy is in sight, hit the Z button to target (just like Zelda, I know), then flick the remote for a stomp attack.

Meanwhile the C button acts as a mini radar, letting you know the general direction of various things throughout the level, such as color chips. So, about that, there are these things that you can either roll over or smash to change the color of your blob. And when you roll around, you leave a trail, plus when you touch a building, the whole thing changes to that color (which obvious lends itself to not just mission objectives but all sorts of other mini-games). The thing is, you can create colors by mixing; if you’re red and run into a yellow color chip, you naturally become orange. Now, if you then run into a yellow chip again, end result is yellow at last. Though if you run into a third color, the result is a muddy looking, which can only be changed when once again, you run into the same color twice.

As stated previously, you start small, but as you collect color, you become bigger, which allows you to access certain spots within the level, while making it difficult to access others. Mind you, the change is not dramatic; we’re not talking Katamari-levels of scale. The basic goal of the level I tried out was to color as much of the environment as possible, with some optional side missions along the way, such has hitting a certain tricky spot of a building with a time limit. Another part of the game that I simply watched had the blob bouncing off the side of building, high in the sky, via timed button presses, similar to Twilight Princess, so once again, there’s a tinge of Zelda.

But yeah, it’s definitely a game to look out for! While the game could work on another system (the waggling to attack works just fine, but could be just as satisfying with a simple button press… perhaps I’d feel different if it was a bit smoother, but the game is a work in progress), it still just feels kinda at home on the Wii. Though the other THQ game tucked in the corner is what really got excited…

Deadly Creatures has you assuming both a tarantula and a scorpion in a fairly realistically rendered world, where one deals with all the hazards that those creatures routinely deal with as they try to survive in the wild. You alternate between the two, with a story connecting them. Basically there’s a common foe… the most deadly foe, which I guess anyone can easily assume the identity of (it’s people for those who can’t)… which in the end requires them to pool their resources. How that’s done, I’m not too sure off.

Okay, right off the back, I know the graphics aren’t the most impressive in the world. But for whatever reason, I was just floored by the concept, plus the ambiance was definitely there. Thanks mostly to the camera angle, which is very low, with a slight panoramic feel as you look around, gives one the impression that you?re this tiny thing in a very big, big world. Activities included traversing hostile terrain (in the desert, there’s sharp cacti needless to be careful) of, as well as large predators, such as bugs and reptiles to give one trouble (the smaller ones are there to be munched on). Sound is also a key component; again, nothing cartoony here, as well as no real soundtrack to speak off… just ambient sounds of nature, which at times was rather creepy, and absolutely effective.

I saw the THQ rep go through one stage as the tarantula, which culminated with a stand-off with a rattle snake. Again, the graphics was nothing to shout about, but dear God, it was TENSE! It’s definitely a game to keep one’s eye on.

I guess it might also be worth pointing out how I gave the THQ RP people shit for not mentioning the game to myself and my editor when we were seeing all the other kids games. I only happen to stumble across Deadly Creatures when I opted to stick around on my own accord. My point was, yeah kids like games starring their favorite Nicktoons characters, but they also like bugs! Duh.

Oh, and for your wrestling fans out there, I also spent some time with the upcoming Raw Vs. Smackdown 2009, which I wrote about for the Figure 4 Weekly, and can be checked out here.

Screw Love In An Elevator, I Wanna Hear Some Buggie Running Beeps

Once again, there’s no shortage of news this past week, but also once again, I’m not here to talk about the real news, but stuff that I find interesting, and so should you!

- In the battle of the (games that allow you to be part of) bands, you have Guitar Hero signing up Aerosmith (mega lulz) and most recently Metallica. And what about Rock Band? Well, these decided to illicit the help of… the creator of Rez! Naturally, this has be all hot and bothered. I also wonder how those folks that hate Guitar Hero and Rock Band, as well as still hold onto the train of thought that Guitarmania and Drumania are still superior, but mostly have American music/love J-tunes will react towards this.

- Kotaku also had the goods about some kid who got Amy Winehouse to autograph his copy of Donkey Konga and his bongo controllers.

- Spotted this over at NeoGAF; it’s a not so hot scan (but it’s the best we’ve got thus far) of the new upcoming Wario Land title for the Wii, called Wario Shake I think…

UPDATE: Again, via NeoGAF, comes the official title: Wario Land: The Shake Dimension!

- Once again people, don’t let your kids play Worlds of Warcraft!

- I generally don’t talk about Uwe Boll since the guy, at the end of the day, simply bores the fuck out of me. But this story did grab my attention: “three fourths of the people who attended a Postal screening last week in Hoboken, New Jersey, all walked out because of his use of 9/11 antics in the movie.” Yeesh.

- Meanwhile, over in Japan, they’re still combining animu girls with WW2 machinery! Courtesy of Insert Credit comes word of Moe Moe Niji Taisen Deluxe

- The IC also points out that (apparently) the entire run of the classic 70s game show, Starcade, is now available for viewing online!

- And via the IC forums, I came across this: the site for this year’s Famicase Exhibition

- Guess who’s back… it’s Segata Sanshiro (real name Hiroshi Fujiioka), this time promoting Sega’s new arcade Rambo light-gun game!

… You don’t know how happy it makes me to know that he’s still on the Sega payroll.

- Moving onto to home-base: via the hacking and modding thread

- So not only is the future of comics featuring naked girls covered in goo and cloned in question, but so are video games featuring the same. What a sad, sad week.

- Hey, check out this hot footage of Street Fighter 4 in action!

- Meanwhile, the new live-action film is going to have Chun-Li… but no Ryu or Ken? What?

- And ever wondered what’s in my video game collection? Well here’s the list… and it’s quite a big one.

- Remember, the year 2012 is when the internet dies. Like Mike sez, “dear internet: get a haircut and get a real job.”

- I alluded to it before, but here it is: here’s the tale of why my mail carrier now hates my guts now.

- My fave from the headlines that make you smile thread would have to be: “Pringles Can Inventor Buried in Pringles Can.”

- And finally, via the ART!!! and GIRLS!!! thread…

The End Of An Era…

One last thing: yesterday also saw the end of an era. My nine yearlong self-imposed exile from drinking soda is no more. Yes, I know… this is both a time for mourning and celebration.

For those who don’t know, I’ve been (relatively) soda free for the past nine years. I used to be a HARDCORE soda drinker. At my worst, during college, I was downing at least two, often three, of those two liter bottles of Coke a day. In fact, the deli near the SVA dorm at the time used to sell special three liter jugs, which I hadn’t seen before, nor seen since. It was bad. Real bad. Was I addicted to caffeine? I guess. I was never without it long enough to feel any withdrawals, nor had I even attempted to give it up. Soda was simply a major part of my life, since the age of five, and going strong ever since.

Then I got really sick in 1999 for a few days and couldn’t take anything in, including soda. So if I had any symptoms of withdrawals, it was totally lost in the shuffle. Once I was back on my feet and able to ingest more than just water, my diet went back to normal… but the heck of it, I decided to no longer drink any soda. And the result was immediate: I lost like ten pounds in one week doing effectively nothing. And I all of sudden felt a little bit healthier, able to do more and not tire out as easily.

Which is why staying far, far away from soda became and obsession, and a defining trait among friends. Some thought it was entertaining… especially when they heard me talk about how much I missed soda, and I would. Mostly the smell; I would ask friends of mine who were drinking soda from bottles if I could take a whiff of their bottle caps. I would also dream of drinking soda, which then became nightmares of accidentally drinking soda. My fear was that if I went back on that horse, I’d gain like twenty pounds instantly, and go missing for days on end, only to be found in my apartment, lying in a corner, surrounded by dozens of empty cans and bottles, dead, from a Coca-Cola overdose. I guess by drinking too much and drowning from the stuff? Some folks even tried to convince me, as the years rolled by, that I had proven my point and give it one little taste, for old time’s sake. Why not, one sip won’t hurt! To the point that folks even tried to trick me into accidentally tale a sip of my former drug. Actually, it was mostly Jason… and I will admit, it was pretty funny. But I was always able to resist.

There was a point in which I couldn’t go back, since I had stayed clean during the great soda war of early 2000, in which everyone was doing all sorts of wacky things to beat the other guy, like introducing vanilla to their arsenal. If I were to go back after missing out on all that, then my resolve would have been in vain.

But yesterday, after a rough couple of days, as I’ve somewhat already chronicled, I just felt like indulging in a nice, tasty California-style burger, in this case, the Blue 9 burger joint on 3rd Ave and I believe 12th Street. And what goes better with a juicy burger and crisp fries, especially after a long, hot and humid day than a cool and refreshing soda? That’s when I decided to go “why the fuck not?” And what marked my return? An orange Fanta. Huh? Truth is, another thing that made my exile tortuous is how orange Fanta was my absolute favorite soda back during my childhood in South Korea, and I missed it dearly when I came to America. So to have to come to me, and not taste that sweet taste of my youth was pure torture.

Also, let’s be honest here… I haven’t been exactly soda free either. Aside from the time I was drinking Long Island ice teas, which has Coke in it (back when I was dating my now legendary crazy ex, the one who wanted to drink at Pizzeria Uno’s, and I drank anything that would dull the pain as quickly as possible), to when I began to drink ice tea, which is more or less the same thing as soda but without the carbonation… it all has the white man’s crack… aka high-fructose corn syrup. It’s basically why I thought it was okay to drink soda in Japan, since they use sugar, and therefore making it “healthier.” So yeah, I just simply had to thrown in the towel. Does this mean I’ll be drinking cola, now more than ever? Um… no. Ultimately, water is still where it’s at! I’ll simply indulge myself every once in a while, maybe whenever I go out for fast food, which these days is actually not that often, since I now cook for myself most of the time. Basically, I would like to think that my diet is overall a bit healthier as compared to the past, though there is definite room for improvement. Though Katie’s suggestion of dropping hot dogs just ain’t gonna happen, sorry! I’ll just walk/jog and box a bit more to make up for them.

… Anyway, I guess that’s it for now. Remember, I’ll be at the MoCCA Art Fest this weekend in the city, alongside my partners in crime Katie and Hilary, up on the 7th floor. Once again, that’s THE SEVENTH FLOOR. Yes, there is a seventh floor, actually it was there last year, but no one really knew about it. But that’s where the party will be at, trust me!

Actually, there’s been a change in plans! Look down below for some late breaking information.

UPDATE: Kojima’s Coming To NYC

This just in… got an email from the folks at New York-Tokyo stating that they’re teaming up with UNIQLO to present Hideo Kojima, the dude behind Metal Gear Solid, to the Big Apple!

Gotta admit, after many years of NY-T trying to do something for the gamers in NYC, and almost always falling somewhat short (though its not like they don’t give it an honest try each and every time… like that time they presented Rez on a huge 40 foot tall display, that was pretty awesome), they’ve finally managed to score quite the coup!

The details are this: he’ll be on hand next Thursday the 12th, the same day Metal Gear Solid 4 comes out actually, between 5 and 7, at the store in SoHo, along with Yumi Kikuchi, the actress who does one of the voices in the game, that of Raging Raven. Though the extra special news is not only will the man behind MGS be at the store, but so will those MGS4 UNIQLO shirts I mentioned last month!

Needless to say, I’ll be there to report the whole thing, and will also try to exchange a few words; I did interview him a while back for Nickelodeon Magazine, for Botkai (hey, remember that game), but that was done via email, so it practically doesn’t count. So is this Metal Gear geek excited? Take a wild guess.

ADDITIONAL UPDATE: Change of Plans At MoCCA/Where To Find Us!

This also just in… actually, literally just got in, from some pre-MoCCA partying with Pat, so I’ll make this super brief: Katie & I picked up our badges earlier tonight at MoCCA HQ and discovered that we, along with Hilary of course, have been moved to the first floor! Don’t know why, but we’re certainly not complaining.

So now our table will be located in the first room that everyone enters upon arrival, meaning we’ll be all the more accessible! And anyone having any trouble finding can simply refer to the floor plan found in the programming book, both onsite and online.

Hope to see some of you this weekend!

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05/31/2008

Four Years Of THIS

by Matthew Edward Hawkins

Well, since it?s been over a week since the last update, and I could use a break from my latest freelance gig (I’m editing video for the National Enquirer, believe it or not), time for a quick update… Especially since May 31 is somewhat of a special day; it’s the four year anniversary of this website! Yay. Though truth be told, I did have something special planned for today to mark the occasion, that being the first real installment of the podcast, but unfortunately there’s been a slight delay; the current plan is to head over Mike’s tomorrow afternoon, and hopefully what is produced shall be decent enough for public consumption.

But it’s just as well and par for the course. The past couple of weeks, though this past one in particular, has been pretty “meh” due to a variety of reasons. First off, got sick again, which was completely unexpected and totally sucked; it happened while I was hanging with Carlos and the rest of the crew last Thursday… there I was, swilling beer, dining on greasy French Fries, and shooting the shit, having a great old time, and next thing you know, I feel my throat closing up and my annoying, just gotten rid off, cough comes back. Once again, getting old, lol.

On a semi-related note, this past week is also the one year anniversary of my big trip to Japan, and aside from missing the wonderful sights and sounds, I also really miss the feeling I had there, of feeling super healthy from all the awesome foods that were readily (and cheaply available). Plus I was just more out and about at that point… and here I am now, mostly just sitting around the apartment, on the computer. My health has been a primary concern as of late, though I’ve also been lazy too; today also marks the last day of my COBRA health coverage, but I’ve yet to sign up for the Freelancer’s Union, mostly for their health benefits. On another related note, the past couple of days I’ve been on the search for Wii Fit, and like many others, it’s been a frustrating hunt to say the least, but I’ll go into details in just a bit, though I will say that I’m no longer planning on using a video game as a focal point towards getting in shape, which is a silly notion overall when one sits down to think about it.

Oh, also, the weather last year was really nice this time of year, though I don’t think it was just central to Japan… meanwhile, aside from the already wacky weather 08 has provided we finally got the first real hot day here in NYC, and Christ do I hate the heat in the city.

Anyway, getting sick threw me out of the loop for the next following days, hence one reason for the lack of updates, though over-all it’s also just been a time in which nothing has really come together. Another plan for this weekend was to head to New Hampshire for Space War 2008, another classic gaming tournament going on at Funspot, and organized by Twin Galaxies. This one centers on classic, and somewhat recent shmups, and the long story short is, I know a guy from college who used to hold the record for Giga Wing 2 (it was something with 13 zeroes) but lost it to some kind in Brazil, and was going there to reclaim his title. So the plan was to go and watch him reclaim his record, or at least his attempt to, but again, things just feel apart.

Also, the MoCCA Art Fest is next weekend, and I couldn’t be any less ready. I was really hoping for a fourth UNLUCKY preview mini to debut, but that just ain’t happening. Furthermore, the first volume of Harvest is also not going to be there sadly. Hopefully everything will come together later this year for SPX… At least #3 will be making its premiere at the show, for those who haven’t had a chance to pick up a copy at Rocketship, Jim Hanley’s, and Forbidden Planet.

… Plus even your fine comic book establishment, that is if you live in San Fran, Chicago, or Baltimore. And if they don’t, ask for it! Or simply order your copy (or copies) directly from me; just look for the store link at the very top of this page!

So yeah, it’s just been one of those weeks. Though there has been more than just sitting around and feeling sick or bummed out…

It?s Not Like My Childhood Was Raped Or Anything, But Still

Saw Indiana Jones 4 last Friday night with Katie and Dave. In a nutshell: I thought it was pretty stupid. If I was a diehard Indy fan, I’d probably be more upset or annoyed. It was just this long, two hour long argument against digital filmmaking. And I was once again reminded how I used to be a fan of Spielberg (back when I was like, 15); it’s really depressing how many creative folks, as they get older, get so wrapped up in doing shit that’s “for the family” and what not. Though in the end, I just find mysticism surrounding Biblical artifacts a whole lot interesting than stuff relating to little green men, at least when it comes to a movie built around a globetrotting archeologist. But hey, at least Cate Blanchett kicked ass, at least in my opinion.

Actually, Katie told me afterwards how she wanted to walk about after the first twenty minutes. I guess I liked it more than her… at least in the beginning, which I didn’t mind, and felt as if it was an “homage” to the previous flicks. But along the way, it just got dumber and dumber… I recall folks at the time complaining about Tarantino’s Death Proof, particularly the dialogue, saying “It’s like he’s trying to write Tarantino-esque dialog” which made no sense in that case, but I do believe that vibe somewhat applies here I pretty much gave up on Indy 4, during the huge jungle chase scene, which started out “real” but turned into green-screen bullshit. Dave and his buddies on the other hand loved it, as do quite a few others, so I guess it’s just a case of different strokes, etc.

“A Rock Out Of Place, In A Japanese Garden? … SUPPLIES!!!”

Also last weekend saw a surprise houseguest: Travis Nichols was in town, and crashed at my place a couple of nights. Which also meant introducing him to the wonders of New York cable access. Plus, he played some games, including a bunch of old Sega Master Systems titles, via the PS2 (I have a disc that has the emulator and a shit-load of SMS and Game Gear roms… similar to one for the Dreamcast that I used to have, but have somehow misplaced). There’s nothing like the excitement that takes over a person when they come across a game that they loved dearly as a child and haven’t played in like 20 years… in Travis’s case, it was Ninja.

Speaking of, been getting plenty of play with the Xbox 360:

Beautiful Katamari – So yeah, it’s not my imagination; the game is MUCH harder than before. Whereas in part 1 and 2 (can’t say for 3 since I haven’t played it that much, for perhaps obvious reasons) you are given more than enough time to complete the goal, so you can just go about at a somewhat leisurely pace and casually explore, now you’re given so little time that gone is that relaxing vibe, and instead it’s actually stressful, believe it or not. Plus, as stated previously, you have the awkward control scheme, with the twin sticks not being perpendicular, and the shape of the 360′s controller itself makes one’s hands hurt during gameplay after a while. BUT… almost all that bullshit is totally worth it for the absolutely brilliant last stage, which you get the sense is something they’ve wanted to do since day one, but only now with the power of the 360 is it finally possible. Plus, the new tracks are pretty awesome.

Dead Or Alive 4 – You know, I recently read in an article about Ninja Gaiden 2 in which the head of Team Ninja, Tomonobu Itagaki, stated how he had mastered the fighting genre with DOA 4. Ummm… It’s not a horrible game by any stretch. I mean, I am a fan of the Dead Or Alive series, though most it does have to do with its roster of scantily clad girls, and how the main chick’s storyline involves fighting clones of herself, which have gotten more and more naked as the series has progressed… Plus, it’s always been a pretty game, and at the end of the day, a decent button masher. Yet, after five or six or so editions (part 1 alone has had so many flavors), I’ve begun to grow bored.

Virtua Fighter 5 – …But not with the VF formula. Even though I was less than enthralled with part 4 for whatever reason; it just felt like a step backwards on numerous levels, since it really was (the elevated levels and extra action button was a HUGE turn off with many… and I for one didn’t mind either). Plus the game just looked ugly, and I only bother to pop in EVO every once in a while to play it in VF1 mode. But part 5, while still playing it safe, just feels and especially looks amazing. Also helping are the two new characters, who are pretty awesome (whereas I found 4′s first wave of new faces to be pretty boring). The Quest Mode is better than ever, and much like Joe, I’m building my Eileen up to be a hipster hottie. And call me crazy, but I don’t mind playing with the stock 360 controller, though I am thinking of getting a proper arcade stick (especially with Soul Calibur 4 on the way).

Devil May Cry 4 – Just the demo… and I don’t know why, but I feel as if I’ve missed out on the DMC boat. I’m more than happy to admit that what I played of parts 1 and 3 (passed on 2 since everyone said it sucked) delivered on the high-octane fueled thrills, but I also though the exploration aspects and collecting of stuff in part 1 was a real drag, and while I saw none of that with 3, it simply fell by the way side at the time. And part 4 seems to have a return of the former. Also, as silly as it sounds, and as neat-o the camera system is, I always end up struggling with it when exploring for some stupid reason, hence the apathy.

N+ – Once again, just the demo, and again, I feel like I’m missing the boat here. It’s certainly neat, but not “OMG, THIS IS LIKE VIDEO GAME CRACK” like everyone else whose played it. I also love how when Katie first saw me play the game, she groaned and went “Does EVERY game have to be all 8-bit?” She does have a point… hence another reason why I’m especially looking towards Braid.

BioShock – The demo of course, and surprisingly, I found myself not wanting to throw up after 20 minutes of play! Yet, I find myself stuck, and yes, I know that’s pretty sad.

Table Tennis – I actually liked this game when it first came out… I believe I even gushed over it in my GSW write-up. But years later, and more importantly, after experiencing Wii Play, it just doesn’t hold up.

Sega Rally Revo – You know, at a certain point, I actually kinda liked it. I always knew it was different, and not exactly the Sega Rally of old (1 & 2), but I always thought I should give it a chance. And… I’ve given up on it. The more I played it, the more it’s idiosyncrasies began to show, and they frankly got on my nerds. First off, and this coming from a guy that defends the framerates of PGR and DiRT, but whatever frames this game is running at totally sucks. It’s gotta be less than 30, and pretty much drags things down. There’s two other things: first is the less than stellar (and simply all over the place) handling, which I do believe is made worse with the framerate. And second is the graphics; it’s funny how the game looked really good in still shots, but again in motion, it’s not, to the point that everything looks like a bland mess. Very difficult to explain. Conversely, I decided to pop in Sega Rally 2 immediately after-playing, and despite the erratic framerate, its at least at a mostly steady, and never dipping below 30, plus the textures are GORGEOUS. Sorry, but my old, almost nine year old 128-bitter totally beats the shit out of the 256-bit (I think that’s what the 360 has) monster, at least with this particular game. Not helping is the God-awful soundtrack; the series has always been known about the phenomenal tunes (even the piece of shit Sega Rally 2006 had great music). And the front-end is as bland as can be… My God Sega, how the might have fallen.

… Otherwise, I’ve also been playing plenty of Project Gotham Racing 3, speak of the devil, which I picked up for dirt cheap, and my copy of Gears Of War just arrived, though I haven’t had the chance to give it a shot just yet. I’m also wondering about Lost Colonies. I guess I should just download the demo!

Nintendo’s “Game”

As mentioned previously, I’ve been trying to get ahold of Wii Fit, with zero luck. The thing is, I totally had a chance to pick one up last Thursday, when I saw a big stack of them at Toys R Us in Times Square, but didn’t cuz I didn’t feel like lugging it around later in the evening (and taking it to karaoke would have been a drag alright). But ever since then, I’ve yet to come even close to one.

I guess this is what feels like for all those frustrated folks who had such a bitch of a time getting their Wii’s. Actually, from what I understand, people are still having a hard time getting the console, what, two years later? And not during the holiday season? Oh boy… I will admit that I’ve been lucky; one of the definite perks of my job is that you often get to ask for free stuff, and you get it. Nintendo has been super nice to me in the past, with the complimentary Wii and DS Lite, both during times when they were in heavy demand. And I just don’t feel like being a jerk asking for one, even if it “business related”; I suppose I just want to go through the same headaches that Joe Consumer is going through, had been going throw, and it totally sucks.

I checked all over the place, and it would seem that the only place to have a regular stock of the stuff is the Nintendo World Store, here in NYC. It was explained to me on the phone that each morning they get a brand new batch. Though when asked how many was usually on-hand, no given an answer, but was told that each morning they run out within the first half hour to hour of opening. So yesterday morning, I went out with Katie as she headed towards work, while my destination was the store. Got there around 10:15… I thought they opened at 10, my mistake. And naturally they were all gone. I asked at what time they had sold out, and how many they had available in the first place, but again no answers. At least from the first person; I managed to pry from the second person that each morning there’s a line that forms up front. 30 minutes before the store opens, a store employee goes out and gives wristbands. I asked how many had showed up that morning, and was told around 150. And when I enquired how many of those got what they were waiting for, no clear answer was given, but it was definitely less than a quarter of the group. Which totally sucks. And I’m a diehard Nintendo fan for sure, but I kinda don’t feel like getting up 4:30 in the morning to head down to Time Square to wait in line till 9.

Many people are getting really sick and tired of how difficult it is to come by Nintendo’s hardware offerings. Some wonder what the hell is going on, and the official explanation has always been that Nintendo simply has very strict guidelines when it comes to production (the complete antithesis of the Xbox 360, of course). But others are wondering if there are other reasons, such as Nintendo distributing a very limited supply on purpose, to help generate demand. Most folks who have any real business acumen believe this to be an absolutely insane notion; what company would willingly sacrifice profit for buzz? Well… buzz is pretty damn important, especially at this stage of the video game war. It’s pretty much one of the few things the system has going for it, to be honest. Another major point of discussion is the serious dearth of software for the system. We’ve seen it before; starting with the N64, and getting worse with the GameCube, and finally even more so with the Wii, Nintendo appears to be the only ones making any good games for their device. As for the notion that money that would go towards a Wii and its software would then move onto a competitor, well, the playing field has changed and so has its audience; it’s safe to say that a good deal of those wanting to invest in Wii might not turn to the 360 or PS3 as an alternative since most of them are not your typical video gamers. So perhaps there is less perceived risk involved with such a strategy? And as asinine it might sound, I have to admit, I keep hearing more and more people state that it might not be some wacky conspiracy…

The ones getting the biggest shaft to an extent are the traditional/hardcore video gamers. But, and I think the success of the PS3 has proven, they are indeed becoming less and less important. They still matter, but they no longer help to dictate who is number one as clearly as they used to. As for Wii Fit, I still want one, but I’m not going to kill myself by going on some wild goose-chase. And as much as I wanted it to be by my side as I attempt to shed some pounds for this summer, I guess regular old exercise, plus boxing, will simply have to do.

CRANK DAT SUPER SAIYAN

Anyway it’s been a busy week in general, news-wise, but instead of scouring the web for highlights, and because I’ve already gone on too long, plus its been a while, how about I just stick to the highlights as found on my neck of the internet woods?

- The countdown to Soul Calibur 4 continues

- And for those who don’t know it yet, one definite front runner for game of the year will be Tatsunoko vs. Capcom. Imagine, Gotchaman vs Mega Man!

- The Brawl thread has recently become a great place to find out how to hack one’s Wii without the need of a mod chip! And since I’m tired of waiting for Starfox to appear on the VC, may as well make it happen myself!

- Hey, the Live A Live translation patch ver. 2.0 is finally available! Now you too can a caveman, cowboy, ninja, spaceman, and fireman I think, all in one handy-dandy jRPG!

- My God, the PlayStation has had some fucking AWFUL advertising for it

- In addition to teaching little girls to take care of animals, figure skate, and be a fashion designer, they want to teach their parents how to quit smoking.

- There is no real Tetris movie in the works, but we are most definitely getting the game show.

- Hooray for WiiWare! I’m being sarcastic btw.

- Related… so I guess the consensus is, Mario Kart Will flat out sucks?

- So why do I all of a sudden give two shits about Command & Conquer: Red Alert 3? Two words: Gina Carano.

- Have I already mentioned the FPS experiment I will be engaging in, with Mike’s help?

- Yet another gaming shirt on my want list…

- Got a whole slew of awesome random video game videos to share, and not just from the random video games video thread, though I have a bunch of those as well:

… while most have cringed, the trailer for Guitar Hero On Tour has TOTALLY sold the game for me!

this one is for you fans of both Metal Gear Solid and Lupin the 3rd fans out there.

…in case you didn’t hear, when it comes to video games, us Koreans are HARDCORE!!!

… Gradius, if it was a text adventure.

… as far as fan/parody videos go, this Mortal Kombat one is pretty damn good. SEXUALITY!

… believe it or not, this slightly NSFW animu-a-rrific game is supposed to teach English.

… and dudes will love this one, while girls will cringe; it’s EASILY the best ad for the Wii Fit yet.

- Via the stupid tattoos thread…

- And yeah, I most certainly will NOT be watching this show.

- Dick put it best with: “Mmmmmmmmm?jihadist donuts.”

- Once again, Cracked.com delivers a rather intriguing article: “5 Psychological Experiments That Prove Humanity is Doomed.”

- And here we have “The Grand List of Overused Science Fiction Clich?s”.

- Best laid plans indeed…

- Believe it or not, the awesome random pictures thread keeps getting better, and better, and better…

- And here we have some fine offerings from the random (non-video games) thread:

this here is clearly the best CRANK DAT video yet.

and this is what hipsters who love Indiana Jones do with their time (and money).

… what if Nazis went to the moon in 1945…and came back 73 years later?

the best argument against the Large Hadron Collider yet!” When in doubt, blame Satan!

… we all know that all 14 year olds think they know how to fix the word, but Jesus…

… we also already know that all 14 year olds are indestructible.

Russians sure do know how to dance!

… Remember the 80′s? Remember bread? Remember bread in the 80s?

… time for another, grade-A battled of the YouTube video bloggers! Whoever wins, we all lose.

Dragonball Z in Malaysian.

a totally hawt Alice In Wonderland mix.

… and Katie recently unearthed that MTV furry documentary. And it more than lives up to the hype!

- So there’s a now a fight club in Union Square? LOL.

- And MTV’s Real World is coming to Brooklyn. I still think the Bronx would be far more interesting.

- Boo, fucking, hoo rich kids.

- Oh God, I totally forgot… This is the weekend for I THINK I’M A CARRIE WHAT DO YOU GUYS THINK!?!? Ugh.

- “three girls, one stoop.”

- I don’t think everyone got my “So I’m assuming folks are gonna ride their bikes in protest, right?” line. But it’s funny cuz it’s true!

- How many times exactly have I mentioned that I’m so fucking glad that I don’t live in Park Slope anymore? Not nearly enough is the answer.

- In this corner, man babies

- And in this corner, Xalynne Blackblade

- Fathers loving their daughters a bit too much, in my opinion.

- Sorry I haven’t passed this along before: the official poker douchebags thread.

- Believe it or not, Google Maps is a lot of fun sometimes!

- Yet another “please let this be real”: Gay Thug Dating Dot Com.

- The animated gif thread, now featuring a netty pot.

- Finally, the Soul Cancer/LOL Japan thread features highlights from my new favorite corner of the web, Sankaku Complex, including some of the most of nicest (dare I say beautiful?) looking hentai you’ll ever see. Seriously…

Oh, and then there’s this…

One last thing… I’ve kinda talked about it before, but after thinking about it, and also after noticing the absolute dearth of programming that’s currently available on the Manhattan Neighborhood Network, I’ve decided to go ahead and find out what’s the necessary steps to get my own cable access show. But I also need to figure out what it’s exactly going to be… so any suggestions are welcome. The plan right now is to have a plan, or a general outline by mid-summer. Naturally, I’ll pass along more as it develops…

And last, happy anniversary everyone! Hope some of you folks have gotten a kick out of this place for the four years. How about four more?

4 comments

05/23/2008

And This Coming From A Guy Who HATED The Matrix!

by Matthew Edward Hawkins

Okay, first off, review week has been somewhat of a misnomer. I had plans to present a different game review each day, and as anyone might have noticed, there was no update yesterday, due to various reasons, plus the game that I want to write about next requires a bit more playtime to be perfectly honest. But now that I’m a bit under the weather, thanks to partying a bit too hard last night (well that and I’m still suffering from bronchitis, so I should have really taken it easy), I at least have some additional playtime as I rest and recoup (though I am seeing Indiana Jones 4 later this evening).

Back In… White?

Anyway, yesterday I got the chance to check Rock Band for the Wii, which comes out mid-June I think. First off, it’s basically the same exact package that came out for the Xbox 360, PS3, and PS2… well, it’s mostly like the PlayStation 2 edition, which I’ll explain in just one second. But all the songs that come with those retail versions are present, plus five additional songs. You also have the same wireless guitars, drums, and microphone. Everything is identical to before, except the drums are white, to match the Wii.

So going in, I was curious how the guitars were going to be. I totally love the look of the GH3′s axes… for the 360, PS3, and PS2. But the Wii’s all white styling, with the stupid door for the Wii-mote up front, has always looked like an eyesore to me. Thank God the Wii Rock Band guitars are no nonsense; it was explained that since there’s no motion-sensitive moves, so to incorporate the remote would have been pointless.

As for the game itself, graphics-wise, it’s more or less the PS2 version, Meaning, the performers you see playing along to the music are all rendered before-hand, and presented as FMV, whereas the 360 and PS3 editions have your band in real-time, allowing for dynamic changes to their demeanor, depending on your performance. The reason? The Wii… much like the PS2 I’m afraid… just does not having the processing power to handle all the inputs as well as the eye candy. Which will piss off hardcore gamers, to be sure, but most folks will not give two shits. I mean, when you’re playing the game, you’re more than likely too busy to notice what’s going on in the background.

When I asked how additional tracks will work, since one can easily download new songs via XBL or PSN, and the Wii… just doesn’t have that infrastructure in place, it was explained that several options were being considered. The plan right now is to present expansion discs, though other media is being considered, such as SD cards. But, given the slow as hell transfer rates for SD cards, unless they utilize the much faster (and much more expansive) high speed variants, it’s almost certain that additional songs via disc will be the only way to go. Given the limited size of the hard drive on the Wii, you can all but guarantee that downloading new content is not an option.

I got the chance to play a few tracks, and not surprisingly, I totally sucked with the guitar. I’m not the best Guitar Hero player in the world, mind you, but I’ve gotten to the point where I’m “okay.” Though I’m pretty sure any Rock Band player can already tell you that it’s not the same thing; my timing was just way off. I guess GH is a lot more forgiving? But like the last time I played RB, I totally kicked ass on the drums. Mind you, I played it safe by going easy, instead of doing medium on an axe, but I would like to think that 151 notes in a row is not bad for a dude’s second time only playing.

REVIEW: F-Zero The Movie

I also saw Speed Racer yesterday. Don’t what compelled me exactly… after-all, the general consensus has been that it totally bites, plus I TOTALLY hate the Wachowski brothers. But a part of me simply needed to see the live-action adaptation of one of my favorite cartoons as a kid (so that’s one reason right there), and as it was pointed out at movie night, it did appear to be a big screen version of F-Zero.

And dear God… I was completely blown away. Seriously. While I feel weird to call it the movie of the year… I kinda need to? 24 hours later and I am still in total awe of how incredible Speed Racer was. Many have tried to fuse traditional Western cinema with Eastern animu bullshit, but no one has approached the territory that Speed Racer boldly traverses. I know I’m making a pretty bold (as well as ridiculously stupid) statement, but you can quote me on this… as much as the film is misunderstood and maligned today, I bet you cold hard cash that in a few years time, Speed Racer the movie will be viewed as a work of genius, one that was way ahead of its time. At the very least, I can see this film being a future cult classic, with a very loyal legion of devotees.

I almost want to state “well, its not really a good movie per say, just an awesomely bad film” but that would be a total cop out. No sorry, I honestly think its a great piece of cinema. Though it is also no knock to identify the flick as a live-action cartoon, pure and simple, from top to bottom (especially since it’s based on one, duh). Speed Racer tries to do the same thing that Dick Tracy did in 1990, which attempted to emulate the 4 color strip scheme, with having everything painted in bold, rich primary colors, but the execution is simply greater and more effective this time around, thanks in large part due to the fancy (and completely mesmerizing special effects at play). Never before the term eye-candy has been so grossly appropriate.

And regarding the original cartoon, those who fondly remember and loved the show will have their minds blown by the degrees to which the film pays homage to the source material. The cast for example is superb. They got Race down, as well as Trixie, Pops… fuck, even Inspector Detector! I knew things were gonna be awesome when I heard that Chim-Chim was being portrayed with a real monkey. Speaking of, I was also impressed by the all the kids in the movie, like the one playing Spritle; none of them were annoying! Well, I would imagine that some might find the kid and his monkey pal’s antics annoying, but they were dead-on true to the cartoon, so I can’t complain. Though the real treat was the appearance of K-pop superstar and heartthrob Rain, who I was already a big fan of from I’m A Cyborg But That’s Okay. It’s also all the little things, such as the use of classic sound effects from the show that make Speed Racer, SPEED RACER!

Oh, and I guess I should mention the action. The racing sequences, to borrow a term from Katie, were totally sick. I can’t think of a single film that embodied the thrill and excitement of racing in a very real manner, despite how over the top it all was. Everything felt very speed racer… but also very F-Zero, primarily X and GX, with vehicles doing all sorts of crazy spins to knock each other off the road. I also thank God that I saw this movie on an IMAX screen. Everything gets so bat-shit insane as things progresses that, by the end, and not to give anything away, but it’s pretty akin to the end of 2001, if that can be believed.

Speaking of the classics, the thing is, one particular staple of American cinema is the story of some kid that’s brilliant at a particular sport, but is not a superstar due to various reasons, and struggles to be acknowledged as the best of the best among his or her peers. Issues related to family or class invariably gets in the way, and also at a certain point, said prodigy becomes disillusioned by what the point of it all is. Well, Speed Racer is much like Rocky, though with the added ultra bright colors and infusion of animu, which of course makes it similar (and more relatable) in my book. And perhaps I’m easily impressed, but I actually found the emotional core to be rather genuine… at least as much as any other cheese-ball sports flick that goes for the heart-strings. But yeah, both Susan Sarandon and John Goodman do great jobs as very real parents in a cartoon world.

So yeah, much like Rez HD will be the reason why I should get into HD gaming, the inevitable Blu-ray release of Speed Racer will be reason to build a home theater. I’m pretty sure that the home video release will be the fave disc that folks at Best Buy use to show off the display models.

Reaching The Right Audience

Immediately after the film, I had some time to kill before meeting up with Mike and Joe (Salina). The original plan for last night was to either take another stab at the podcast or do some boxing, but since Carlos was once again back in town, Mike and I decided to hold those plans off and join up with him and and Joe. But before that, I had to go game hunting, or a review actually, and not for this site but someone else’s. And… as is often the case, hunting down a game in New York City, one that’s not super well know, it was quite the task. Not to get into specifics and naming names, but I will say that this game was possibly already out, but I wasn’t 100% certain, hence the greater part of the hunt: the seeking out of facts. The thing is, I tried contacting the publisher twice already for a review copy, but no dice. And because it’s so under the radar, it was impossible to know what the situation was from other sources.

I actually went through a somewhat similar situation recently regarding another game and another publisher, one that had already come out by that point, yet I still really wanted to feature it for my own site. In that case… and again, not to call anyone out… I was given the snub for not being some big name in the world of gaming news and reviews. Truth is, reviews for this game were already available via other outlets, which had generally given very poor scores, due to at least some of them not “getting” the game. It was clearly not their cup of tea, and is often the case in such a situation, the reviewer felt it necessary to needlessly rip into the title. I tried explaining my case that this particular game’s genre is actually something I’m into, as our my readers, and therefore the game would stand getting a fairer shake when it came down to passing judgment. But the person I spoke too didn’t see it that way.

Now here’s the thing: I know small companies have limited budgets, and therefore can’t afford to pass along free copies to everyone and their moms, so therefore they have to be selective. Makes total sense. But if I was a PR guy and I had to choose between giving a review copy to either a big name publication that will more than likely not give it proper attention, due to the fact that it’s simply not in line with what their readers are into, which also means that the review will probably not service the game the way it should, though more importantly, the audience that said game is intended for more than likely could give two shits with what the publication has to say anyway… or, an outlet that, while not nearly as well known, would do a better job of approaching the game, and more importantly has readers who are actually interested in what said game is like… can you guess which one I would choose? How about you?

Okay /rant.

What, No Duran Duran?

Anyway, after I went game hunting, I swung by Grassroots to meet up with Mike and Joe, and not too long afterwards, Carlos showed up (as did Katie, but for just a few minutes; she was meeting a friend for dinner at Kenka, just across the street). Cuz most of us were hungry, we then got falafels next door, and since some of us were still hungry afterwards, we then swung by the pomme frites place. Carlos next expressed interest in getting some sushi, so we went to a joint I had been before in the neighborhood, which is when Dave showed up. After Mike had to head home, the rest of us ended up going to some dive joint in Chinatown, where Dave’s girl Mallory was at with some friends.

The place had karaoke, with just a dollar per song, which is not such a bad deal. But that’s where the highlights end; the beer was way overpriced, the crowd was pretty annoying, and worst of all, the song selection sucked dick. It was a struggle to find anything to sing (or scream) to, hence why I had to do We Didn’t Start The Fire. Dave and Joe ended up belting a few tunes together, and that was pretty awesome (oh btw, click here for free porn). So overall, we were the best things to happen to the joint, all night.

I made my exit when, and this seems to happen to me with some degree of frequency, some dumb drunk women got pissed at me for not giving them the proper amount (or kind) of applause. Basically, these three bitches who all looked as if they worked in some high class law-firm or something and are probably pulling 500k a year each, plus were probably each 25 but looked to be 35, due to following the fashion advice of women’s rags, and are all probably really excited for the Sex In The City movie coming out, had just done Like A Virgin, and I noticed that in the wacky video that accompanied the tune (anyone whose been in a karaoke joint is perhaps well aware of the strange footage that Asian like to affix to American songs) featured an image that could somewhat be described as racist? So I made the comment, and gave a condensing hand-clap for said racist imagery, which the women thought was for them. I tried explaining myself, but they were pissed and would not have any of it, and then when I went “whatever”, they all went “WHATEVER!” as dumb bitches are want to do. So yeah, what a cap to the night.

Actually, afterwards, Joe, Carlos, and myself decided to swing by the Chinatown arcade for a quick game of Rumble Fish, but it was closed. Mind you, it was 1:30 in the morning, but the city that never sleeps? Ha.

3 comments