07/17/2008

E3 2008: Live From New York!

by Matthew Edward Hawkins

Time to delve into…

E3 Day Three

- Continuing where I left off… yet another game I was able to check out first hand at that Sega event a while back (but had to keep my mouth shut about) was Sonic Unleashed. Didn’t get a chance to put my hands on the controller, but I did watch a demo featuring Sonic running around a villa (the same from all those initial screenshots that pretty much everyone has seen by now) and was absolutely blown away. As a one-time Sonic diehard who, like so many others, has been completely turned off and simply annoyed by the never-ending stream of shitty Sonic titles from the past couple of years (with the exception of the DS Rush games), I finally thought to myself “Holy shit, things are FINALLY back on track!” The primarily side-scrolling action harkened back to the good old days of the Genesis; all of that Mario 64-esque adventuring has never suited the franchise, imho (I didn’t mind it so much in Sonic Adventure 1 since it was just so good to finally get a Sonic game at that point, plus the Dreamcast was brand new, ushering in a new era of new ideas and the like). Unleashed appeared to bring the series back to its roots, and back to basics, with mostly left to right action at SUPER fast speeds, with a few from behind, going towards the screen segments, though mostly as QTEs, which I personally didn’t mind, given that controlling Sonic from that angle has always been a pain in the ass. Anyhow, as a result, I began telling people, mostly those in the same boat as me, “listen, I know this sounds nuts, but this new Sonic title has the potential to finally get it right!” I faced much skepticism, but that was expected… I just told everyone to wait and see for themselves.

Though I already knew at that point that Sonic supposedly turned into a werewolf, but was not given any info, and quickly forgot about it. Well today, we finally got this…

And this. All I can say is… Oh dear God. They managed to fuck a totally sure thing, yet AGAIN. It just blows my mind that ultimately, Sega has zero fucking confidence in the core Sonic gameplay. Good job.

Time to check in and see what NeoGAF has to say about this!

- Another title I actually managed to play around with was Yakuza 2, which was quite the shock at the time (I’m guessing most have heard that it’s actually coming to America). Unfortunately I’m not super familiar with the original, but combat did feel a bit snappier this second time around, with fighting multiple foes at once a lot easier. Also, like everyone else, I totally welcome the original Japanese voice talent.

- Too bad Seaman 2 (which instead of raising some bizarre fish-type thing has the player taking care of a tiny caveman) isn’t coming, according to Sega of America prez, Simon Jeffrey via this Kotaku piece. He also says forget about a Shenmue 3, but honestly… Shenmue sucks, so who cares?

- Sega is also apparently pleased as punched about the success with Super Monkey Ball for the iPhone, and are gonna be delivering a bunch more games for the platform, plus Jeffery was also heard saying that the platform is as powerful as the Dreamcast. Okay, so where’s my Jet Set Radio for the device?

Meanwhile, on a semi-related note, there’s been zero word on the PlayStation Phone that is now actually coming down the pipeline. Also, SCEA CEO Jack Tretton has also gone on record by saying that Sony’s considering releasing a PSP with an onboard hard drive. Given how the new thing is to not only pass along games, but movies to the system via the PS3, plus how the cost of memory keeps dropping, and how everyone still hates UMDs, this seems to be an inevitability.

- Sticking with Sony for just one tiny bit more, check out yet another potentially awesome PSN title, called Fat Princess…

- Yes, Dead Rising is apparently coming to the Wii…

Controls will supposedly be overhauled to take advantage of the system’s motion sensing capabilities, naturally. Oh, and it won’t look as good as the 360 version, of course. But they, at least I’ll be able to read the text!

- Here’s yet another trailer for Street Fighter 4. And it’s kinda funny; in motion, its looking quite nice. I’m especially pleased that it’s beginning to look a bit closer to the original teaser, with all those broad brush strokes (and therefore beginning to look somewhat Okami-ish).

Though in still shots, it still looks questionable. Blanka in particular looks pretty ridiculous…

- Speaking of fighting, can’t say I’m entirely sold on this new Castlevania brawler for the Wii, Castlevania Judgment…

… But at least there’s another traditional title coming out for the DS, Order of Ecclesia. And I don’t want to hear people fucking bitching and moaning about “yet another Metroidvania.” Whatever. If sports fans can get a new Madden every year, why can’t us Castlevania get a new one a regular basis as well? Besides, so long as they’re well made and are fun, keep ‘em coming!

- Nintendo has another press conference earlier today, though mostly to go over stuff that’s already been talked about yesterday. Though one new tidbit was revealed: in addition to a new Mario title and a new Zelda game on the way, there is a brand new Pikmin in development as well!

- Oh, and perhaps the best trailer from the entire show would easily have to be this one for the Duke Nukem Trilogy.
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As mentioned yesterday, Microsoft came to town today, to show off basically everything they’ve been presenting in LA for E3. And I was able to spend a good chunk of time this afternoon to see and play what they’ve got in store for the next couple of months!

- First off, got a personal tour of the new dashboard and all that jazz, but I pretty much covered everything on Monday. Though I did learn some new info regarding the Netflix integration. It’s actually very similar to how it already works for those that watch movies on their PCs (which I wouldn’t know since I’m on a Mac); no matter what subscription plan you’re on for solid media, once can watch as many additional movies as they want via streaming. There’s absolutely no limit! Granted, it’s confined to the streaming library, which isn’t nearly as big as the regular stock, but still. Though the best part is the ability to “share” content. I can be watching something at home, and friends on my buddy list and can check it out on their end (provided they also have Netflix), and even chat during the flick or tv show. So basically, create your very own edition of Pop Up Video!
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- There were a number of Rare offerings at the event, including the third game in the Banjo Kazooie series. Whereas the first two games for the N64 were basically in the mold of Mario 64, this one emphasizes vehicles. You basically have to complete challenges in assorted rides, either ones provided for the task at hand, or your own.

As you play, you collect parts to deck out your vehicle. There’s a base land, base air, and base water machine, but with the right add-on’s, you can make that boat fly! I was given a glimpse at the rather robust machine editor and was pretty impressed by all the possibilities. When asked how many possible combinations were possible, the answer given was “in the millions”. It?s not as complex or flexible as Sony’s LittleBigPlanet, but it kinda has that same?crazy vibe, where if you sit down and really work at it, one can come up with pretty much anything. Plus you can share your creation with pals, and that’s pretty good.

Also, a little fun fact that I don’t think anyone has mentioned yet thus far: all those new funky avatars? Designed by Rare.


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Next was the sequel to Viva Pi?ata. Simply more of the same, so if you liked the first one, then you’ll dig the folloow-up. There’s a vague Pokemon aspect to it; there’s real life cards to collect, which when held up to the Xbox camera, will generate a little dude, though how these cards will be distributed (either all together in packs, or piece-meal, a la Pokemon/YuGiOh packs) as yet to be determined.
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- I was at GDC earlier this year, and got to check out first hand Jonathan Blow’s platforming with time magnum opus Braid first hand, but I never got a chance to actually play it (one had to be at the previous year’s to do so, I believe). So that was the first on my list of XBLA titles to give a spin.


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Didn’t get a chance to spend all that much time on it… ideally I wish I could have spent a good hour with it, so just the first level had to suffice. Early on, it?s all so easy, making me all the more jazzed for stuff to come (I saw some examples of later down the road levels at the GDC, and they looked crazy awesome). So all I can is that, Braid looks very nice, with an extremely unique art style for this day and age (harkening back to the day and age of those Pysgnosis platformers for the Genesis and Sega CD), and felt nice, at least as much as possible with 360 controller; there’s one point where you learn that higher jumps are possible by multiple hops on enemy’s heads, which was a bit tricky with the very loose d-pad. The most importantly this is that its actually coming out next month! I thought we’d never see the day.
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- Next was Castle Crashers, by the folks who did Alien Hominid. Whereas that game was an homage to manic side scrolling, on foot shooters like Contra, here we have the same for side scrolling, hack and slash adventuring, a la Golden Axe.

Again, not too much time spent here, but it again looked nice and felt nice. You choose a dude from a selection of four, each with his own attributes. Then you storm the castle, with either a melee attack of a long-range weapon. As you kill, XP is?accumulated, to strengthen whatever attributes at the end of the level, just like in Guardian Heroes. Weapons are also upgradable too. Enemies come in all shapes and sizes, especially the very big, filling up the screen. And like AH, CC is plenty violent while still be pretty cute! Seems like a winner to me, and another one that’s worth the wait.
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- Third up was Geometry Wars 2. Again, not too much to say here… it’s Geometry Wars! The same game as before, but with a little bit more. Enemies are faster and smarter. Oh, there’s also two players action, plus power-ups. As well as a multitude of game options, like endless and timed, though only one was available for me to test out.


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- Also got my hands on Galaga Legions, for a good while actually. And all I can say is… it is fucking SICK. My main question before pressing that start button was if it could possibly approach the level of brilliance that is Pac Man Championship Edition. And it does, dear God it does.
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What’s different? Well, you can go up and down, and my first reaction was BLASPHEMY! Till I finally got a good grasp of how it all works, which something like this: as noted in previous pieces, or simply the press release everyone has been going by, it’s not so much “bullet hell” but “enemy hell”. You have these super fast and dense swarms of ships flying in, and at all angles. Kinda like in the original, but on steroids. They’re not shooting at you, but simply flying into you. Before a formation swoops in, you can check out their pattern in advance. This helps with the strategizing. You have a few offense tricks up your sleeves. First is the standard shot, with an auto fire option available (and it’s actually quite handy in this instance). On both sides of your ship you have mini turrets that follow along your movement, or you can place them anywhere onscreen via the right analogue stick. That’s where the planning comes into play; if you know where a swarm is going to show up, simply place a gun to greet them. Placing and replacing the turrets’ positions is super simple and hella fun. Also, there’s a way to “suck up” a swarm and then use their formation against others. Just imagine the clones in Ninja Gaiden 2, except they simply repeat their same pattern, over and over again.


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The wave of enemy ships is absolutely relentless, and their patterns are an interesting mix of classic Namco and contemporary Cave shump behavior. There are five “stage” with numerous sections, each with many patterns within. I actually did quite good for myself (well, at least better than most reporters before me) and got to mid level three. The game is BEAUTIFUL. Just think the CE aesthetic at work here; the ships are all redesigned, but you can have them look like their classic counterparts. It’s all so lovely. And the sound effects and music are all borrowed from the past, lovingly re-done. I can’t emphasize how amazing the game is.

The MS rep demoing all the XBLA games kept saying that this upcoming August, which is when all the aforementioned arcade titles come out, will be their strongest month ever for the virtual marketplace, and he certainly wasn’t blowing hot air up my ass.
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- Onto something completely different… Lips, the karaoke game from iNiS. Despite them being behind Ouendan/Elite Beat Agents for the DS, which I loved to death, I’ve really had zero interest in their first 360 game… up till now. And my assumption that’s it’s basically Rock Band but without the instruments was wrong.


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The game comes shipped with two mikes, with the thought being, if there’s just one, no one will want to take the spotlight and embarrass themselves. But with two, it’s a bit more safe and inviting. There were a ton of songs available, including some rather interesting choices, but I was told that all of those were for just internal purposes only, to test the game. I ended up singing Young MC’s Bust?A Move, along with the iNiS dude, and I apparently did well, though I couldn’t tell you what I did to get my supposedly best score of the day. You just sing along with the game, like in regular karaoke, to rack points, though there’s rewards for one’s “performance” by waving the mike around, due to the motion sensors in them. I guess THAT’S the Wiimote “rup-off” that everyone was talking about. Another nice thing about the microphones is how they light up (it’s pretty) and can be used as a tambourine by those why just don’t want to sing, but be part of the fun. Up to four other players can use 360 controllers to hit buttons to initiate other sounds, like claps and audience cheers.
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The Bust A Move music video played in the background (“Remember those days?” as the iNiS guy noted, and I do), and I asked if every song would have its dedicated vid featured. That’s the plan, provided there is one. I then enquired if there might be an option to give Kips the real deal feel, with generic footage of couples in love in Hong Kong, the stuff you see at karaoke joints, and he said he’d bring it up to the dev team, since it would really be a good way to solve the problem of a missing video. And nothing?accentuates a powerhouse performance of Black Sabbath’s Mister Crowley more than seeing some young Chinese couple, in love and on the beach, circa 1985. So if it does indeed happen, everyone will know where the idea came from!
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- Then there was You’re In The Movies, which is like those Eye Toy games for the PS2, where you’re INSIDE THE TELEVISION(!!!), but a bit crazier and more ambitious. Again, the Xbox camera films you and then you watch yourself interact with in-game elements. One was really neat where you are riding a moped, and must lean left or right to avoid boxes and aim for ramps for high jumps. But everything gets recorded, and your movements can be incorporated into stupid little movies. Often the action one performs doesn’t relate to the scene later on, which only enhances the B-movie feel. Scenes can be edited and spliced together in any manner one can think of, then uploaded for sharing with others. Best part is, whatever you do is uploaded to just yourself… it’s up to the user to do whatever they want with the finished file. Meaning you can do literally everything, without an moderation getting in the way. Basically, one can finally produce true, video game porn. This one, believe it or not, really impressed me with all the comedic possibilities with the right group of friends.

- Fable 2 was also present, yet another title I hadn’t been following the progress of, simply because I wasn’t all into the first one (just wasn’t my thing, though I did enjoy watching my ex play it those couple of times). But after today, I’m all of a sudden interested!


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For whatever reason, I never found the original’s gameplay hook, that being depending on what actions you take, good or evil, not only determined how the game progressed but how you physically looked, as well as how the world around your character reacted to him or her, all that enthralling. I mean, sure I guess it’s neat if you’re good, all the townsfolk will talk good about you, and you’re a jerk, they either talked in hushed tones or complain about you, but it just felt a bit less than impressive (sure its neat, just not all that technically amazing). Also, just do good stuff or bad stuff for the desired after-effect, not exactly a challenge. Well Fable 2 mixes things up quite considerably. Not only is there the line between good and evil to consider, but the line between pure and impure. Meaning, you can do shitty things but still be a good soul, ultimately, or being someone that does all the right things, but is ultimately an asshole. Now we’re talking serious shades of gray, what people have been really interested in but have yet to experience, at least via a console RPG.

The enhanced combat was demonstrated, which is less cumbersome this time around, and also allows co-op as well, which was all fine and dandy, but it was the stuff that went down in the town that got my attention. The woman who demoed the game for me, knowing my ties to Nickelodeon Magazine, decided to demo a bit of the increased level of interaction and game logic by having her male character try and impress a female towns-person, who in this case is not exactly from the upper crust. So burping was done to make the girl laugh, with the action itself being somewhat of a mini game. Though because it was done incorrectly on purpose, the male character then began to throw up, which caused the woman to freak out. Though he won her back by farting, which again made her laugh. LOL, British people.

Next, the male character came up to a little girl… it should be noted that every character can be seduced, with a possible relationship forged later down the road, but there are limits… so when he tried hitting on her, she freaked out, and then ran off. She then told her parents, who then told the authorities, and the male character was immediately arrested. So no pedos in Fable 2! Another neat little thing, to emphasize the game’s ability to allow the player to not only customize the game’s world, but also be vain, involved going to the resident artist and ask to be immortalized in a hunk of stone, for a statue. Again, there’s a mini game involved, in which the character must stand still, and once more, the demo person messed up on purpose. The result was a less than flattering statue, which in turn makes the townsfolk take the resident adventure less than seriously. So yeah, Fable 2 just isn’t about fighting monsters and making grand moral choices, its about farting to make girls laugh and acting like the nice guy that everyone has suspicions about.

- Last game I checked out was Fallout 3, but by this point, there was zero time left, so I only got the three-minute tour, and much of it was lost on me since I’m not so familiar with part 2. It looked okay to me, but I know fans of the previous game are all up in arms (and upon hearing why, I can certainly see their point of view). Also meant I had to totally miss out on Gears of War 2…
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… Well, E3 is finally winding down, but there’s sure to be some extra things, here and there, to discuss, which I?ll doing so tomorrow, as well as go over once more all the major high (and perhaps low) points with Mike during out podcast! Yes, for the third time, we?re gonna give this thing a shot. I?m also gonna cut this short, since I had far more to write about regarding MS as originally anticipated, so reviews next time yet again. Unless I come up with some other wacky idea for my 600th post!!! Aren’t you all excited. Yeah, I figured.

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07/16/2008

E3 2008: Nerd Confusion Continues

by Matthew Edward Hawkins

Alright, onto…

E3 Day Two

Today both Nintendo and Sony had their big press events. And the highlights, at least in my book?

- Let’s start with Sony, which revealed yet ANOTHER PS3 model, this one being a brand new 80 gig model that’s basically the current 40 gig model, but with the hard drive capacity doubled, for later this fall. Before going any further, what’s the difference between the two current flavors in stores today? Well, aside from having half the storage of the current “high end” model, it also lacks half the number of USB parts (only two), various flash card readers, like SD and even Sony’s own Memory Stick Pro Duo format (which is used with the PSP), though biggest of all would have to be zero backwards compatibility.

The most important thing here is how this new 80 gig system replaces both the current 80 “high end” and 40 “low end” models, meaning in September there will only be one configuration to choose from. So if you want to utilize flash cards, and especially play older games, you’re out of luck. Bottom-line: backwards compatibility, arguably one of the aces up the PS2′s sleeves that helped it beat the Dreamcast back in 2000 (the other being the ability to play DVD movies) will be a thing of the past.

Needless to say, this has generated a great deal of confusion and consternation among those following E3. As if there wasn’t enough already. Remember, before the current 40 and 80 gig iterations, there was the 20 and 60 gig models, both of which came out at launch, and which features hardware backwards compatibility. Each had the PS2 chipset, aka the Emotion Engine built-it. Which was later phased out to make manufacturing cheaper. The current 80 gig model, which is about to be phased out (in fact, good luck trying to find it in stores) uses software emulation, with some games running “okay” whiles others “pretty much flat out suck”.

Cue today’s crazy quote from NeoGAF!

“People bitching about the lack of backwards compatibility didn’t buy the 20 or 60 GBs when they had the chance, so they can shut the fuck up as far as I’m concerned.

This is what you get for letting Sony suffer third place. Don’t even talk. Go get a second job.”

… At the very least, this new 80 gig model will be $100 cheaper than the current one, at $400.

But anyhow, does this mean that Sony is simply abandoning the PS2 library? Maybe not; another big announcement was how the follow-up to Ratchet and Clank Future, called Quest For Booty, will come out exclusively for PlayStation Network for just $15. Granted, it’s not a full game but more of an expansion pack (though I don’t think one needs the first game to play it), but it’s supposed to serve as an example of SCEA prez Jack Tretton’s aim of delivering shorter games at lower prices. Which is basically what XBLA has been doing all along (along with WiiWare most recently… and the PC for a while now, obviously), meaning Sony is quite serious about making PSN a major outlet for games, and that also means the possibility of including the PS2 library. Though any of that is hardly comforting for those who simply want to get their hands on Persona 4 later this year.

- And in the end, I could care less about Ratchet and Clank… instead, I’m mostly obsessed with finding out more (and eventually playing) the latest game from thatgamecompany, makers of flOw, the aptly titled flOwer…

… Be sure to check out this brand new vid.

- A bunch of new PS3 and PSP games were also unveiled, most of which I could give a rat’s ass about, except for both LocoRoco 2 and Patapon 2, which thankfully are getting stateside releases.

- Speaking of the PSP, a brand new portable Grand Theft Auto game has been revealed, and its NOT for Sony’s handheld machine, but Nintendo’s! GTA: Chinatown Wars, which takes place in Liberty City is coming out for the DS.

- So everyone’s been really disappointed by Sony’s announcements. Well what about Nintendo then? First off, no DS Slim; many, including myself at one point, figured a much thinner DS would be unveiled, mostly built around how the GBA slot would be axed. But when Guitar Hero On Tour came out, which utilizes the slot, and then became this huge hit, with another edition on the way, it all of sudden became less of a given. Besides, I’ve long felt that the GBA slot has been criminally under utilized, so I’m just happy to see it stay (though if they could just redesign the DS Lite so GBA games are flush with the system, I will be more than happy to buy ten).

Though we did get new hardware, in the form of the Motion Plus attachment for the Wiimote that allows true, 1:1 motion tracking. Now, I kinda figured that immediately afterwards, we’d finally get the long-awaited light-saber game announcement that we’ve all been waiting for since day fucking one (along with an explanation as to why it couldn’t be done, UNTIL NOW), but instead, the first game to utilize it was revealed as Wii Sports Resort, which I guess is a follow-up to Wii Sports, though all activities that one does at the beach, like water skiing (for some Wave Race-esque action) and playing frisbee with a dog…

… Umm, okay. Yet, there is swordplay to be found as well.

- Another big game announcement was Wii Music, which is basically a music game (duh) but without the need for additional plastic. You just wave the Wiimote around and pretend it?s a drumstick, or a horn, or whatever. It’s been described as the anti-Rock Band, since the emphasis is not doing something correctly to produce the right sound, but to just wave stuff around to create music and sounds in a far more free form, abstract manner. Sounds neat I guess.

- There’s also Animal Crossing: City Folk, which is basically Animal Crossing online, for the Wii. It pretty much looks exactly like the GameCube version, expect it features that funky background scrolling from the DS game that I thought was pretty neat. Glad I skipped out on the DS edition.

- Then you have Wario Ware: Shake It, which I’m also happy to hear is officially coming out in America (it looks like the old Warioland side-scrollers for the GBA, which is awesome, but you gotta shake the Wiimote, as the title implies, to make him move and fight). Not that there was any serious doubt, but still…

- Yet one game that I assumed would never make it over here is actually doing so! Rhythm Tengoku Gold, the DS sequel to the music oriented GBA title by the folks behind the WarioWare series, is coming out as Rhythm Heaven!

- Unfortunately, no word of a domestic release for Captain Rainbow, by the makers of Chibi Robo, Skip. Instead, we’re getting their DS game, called LOL that seems totally retarded for obvious reasons.

- Voice chat is finally coming out for the Wii. So no more using XBLA for talking during Brawl matches!

- You also have the old SNES title, Kirby Super Star coming out for the DS, along with a version of Mystery Case Files (oh Jesus Christ), and… that’s about it?

No new Mario, or Zelda, but they’re being worked on. Meanwhile, no Kid Icarus game like everyone was hoping… or should I say expecting. I really wish I could see the clip of Reggie on G4 as mentioned here telling people, geeze, why is everyone upset with the lack of an Icarus game when we never, ever said one was coming out in the first place?!

But yeah, everyone is calling E3 this year a a dud, due to nothing spectacular from Sony and Nintendo. Then again, everyone loves to complain, especially gamers, so I guess its no real surprise. Granted, I wish there was megaton after megaton as well, but at this point… I’m just REALLY happy that we’re getting Rhythm Tengoku Gold!

- Looking elsewhere, to… Sega! Been meaning to talking about their stuff for a while now, ever since their press event in the city from a few weeks ago, but promised not to spill the beans until official announcements were made, which I would have to assume is now. So to kick things off, please take a gander at the trailer to Mad World, one of the titles being developed by the ex-Capcom dudes (the ones who formed Clover) that were scooped up by Sega and are now part of the Platinum Games label.

Of all the games I had the opportunity to check out first-hand, Mad World was easily my fave. First off, the whole thing was just beautiful to gawk at; the black and white and red aesthetic, aside from being super cool is super sharp, making it easily one of the best looking Wii games I’ve ever seen (as well as the best “comic book as a video game” title to come down the pipeline yet). Plus it’s super effective, and only enhances the mayhem twenty-fold. The game is ultra violent, to the point that the Sega rep I spoke to mentioned how there’s a slim to no chance of it ever coming out in its native Japan, which has laws about such over the top blood and guts. But not in America! We love the violence.

- Then there’s Samba de Amigo for the Wii. Not sure what others are saying at the moment… all I’ve heard is that the downloadable songs were recently revealed. Anyhow, I guess it also wouldn’t hurt to mention my brief amount of time with this one as well; while the version I was playing was an early one, with some tightening to be done here and there, it was still more or less the complete package; the Wii version basically combines the best of the first game for the Dreamcast, and the Japan only update, Version 2000. All the popular songs from before are back, as is the basic gameplay, though there have been some slight modifications. You have two basic ways to play: first with the both a Wiimote and a nunchuck attached, as well as using two Wiimotes at once. This second option made the game feel closer to the original… actually, less cumbersome, since the maracas controllers were wired (plus you had to stand on a special pad). You have far more frantic and complicated movements to be mimicked this time around, thanks to far more accurate motion sensing abilities that the Wii’s controllers can afford. Basically, the core game has been lightly changed yet significantly improved upon… something Sega completely missed the boat on with their NiGHTS update, so Sambo for the Wii is quite the achievement in a certain way. Otherwise, not much has changed… in fact, it’s a carbon copy of the DC original, which honestly is not a bad thing. That crazy, dancing girl from before is back, shuffling like mad, but always smiling and never breaking a sweat!

This game is sure to divide the hardcore fans: some will be pleased as punch to see this series return, and in full glory, with nothing messed up, and actually improved. Meanwhile, the other half, those who are rather proud owners of the original maracas kit, will claim that its nothing amazing that that the original is still king. Sorry, but they’re wrong. The only way this new iteration can be improved upon is to make the Wiimote feel more like maracas, something I asked about, such as coming out with attachments. I was told at the time that they were thinking of it… and I guess we all know the answer to that one!

There’s additional Sega notes to go over, but I’ll just wait for them to reveal stuff officially and pass along my two cents then. Meanwhile, tomorrow MS is coming in town, for all those who couldn’t make it out to LA, like me! So hopefully I’ll have first-hand and hands-on impressions of the stuff already talked about, and maybe some new stuff. At the very least, I just hope they have Galaga Legions!

Anyway, no reviews this time around, I’m afraid. Today was pretty hectic, with Katie and I checking out a potential addition to our household… we might be adopting a cat! And yes, for those of you who know how allergic I am to them (as well as 99% of pretty much everything else out there), I know full well it might be a recipe for disaster. Or maybe not? Plus, much of the time that could have been spent writing earlier today was dedicated towards getting XP installed on this Mac I’m writing on, and I’m still not done. Though hopefully, very soon, I will FINALLY be able to play Clean Asia and Everyday Shooter in the comfort of my own home.

Oh, also, this entry is already plenty long enough. Plus it’s almost 4.

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07/15/2008

E3 2008: Nerd Rage Returns

by Matthew Edward Hawkins

Back again!

E3 Day One

Once again, the biggest video game event of the year, at least here in America (whereas the Tokyo Game Show has more or less stolen the title of the biggest show in the world), began earlier today. It’s time for E3! And once again… I am not there. Oh well. That’s just how it is. Again, it simply makes no sense for an editor of mine to fly my ass out there and fork the bill for accommodations when there’s tons of writers locally at the event. Then again, its not the grand spectacle that it once was, hence why I’m not too bummed out that I can’t be present, while I still kick myself for not going in the past, and even turning down the opportunity, and still give shit to fellow journalists that bitch and moan about having to attend it in the past. To the point that I’m pretty sure everyone has heard heard my “I’m sure that guy working triple shifts at McDonald’s is happy that he’s at least not at some boring as Square-Enix press conference!” example at least three times by now, so perhaps it’s about time I retire it?

Anyway, pretty much all the highlights of day one are Microsoft related, such as Final Fantasy XIII coming out for the Xbox 360. And while at this point, I’m somewhat annoyed by all the attention that NeoGAF generates, it once again proves itself as the #1 source for comedy gold during times like these…

“Thanks for selling out your fanbase S-E. I poured probably thousands of dollars into your lap with your offerings on Sony platforms. Your support of the PS3 was instrumental in my purchasing one. Now you’re murdering your flagship series for a quick cash grab. Why? Because you have no faith in your fans. Konami turned out all right with Metal Gear, what makes you think we’d be any different for motherfucking Final Fantasy? I and millions of others have rushed out to buy your major releases precisely at release time and time again. I’m certain many of us were still poised to do so, and still are.

I’m not happy that you drank the kool-aid. You had no reason to get into bed with Microsoft and take it this far.”

… For even more wackiness, simply check out the source, this thread, which as of this writing is up to 59 pages. Christ.

Other things of interest, at least to me, mostly on the XBLA front…

- Geometry Wars 2 is on the way! Thus far is looks a lot like the original, which to be honest, ain’t such a bad thing.

- Also coming soon is Portal: Still Alive, which includes the original game plus a bunch of brand new levels. And I was just about to pick up Orange Box, just for Portal, too! Yes, I’ve also heard about that game called Half Life 2 and how its worth checking out too.

- Then there’s the Galaga Legions, which is supposed to be a sequel in the vein of Pac Man Championship Edition. And if its as good as CE, then consider it sold on day one.

EDIT: At least it already looks like CE!

- The much talked about (at least on message boards) Live overhaul has been officially unveiled, including a completely different interface and fully realized avatars that are basically Xbox Miis.

Cue the “200 ms points for yellow hair!” wisecrack from NeoGAF. But yeah, they look like Miis all right, but without the charm. Though there seems to be a far better level of interaction online in this instance, such as the virtual game shows one can take part in.

- Two additional neat looking features is the ability directly download movies from Netflix onto the 360 hard drive (though everyone’s assuming its only the stuff that’s available for streaming via a PC, and not the entire library… so no The Best of Midnight Blue I’m afraid). Apparently, if you already have a Netflix account (and at this point, who doesn’t), one can easily jump in and immediately take part. It’s also said content can be shared between friends…. I have no idea what that means. Can I watch what my friends are watching at that very moment? That would be neat.

- The second is the ability to rip games and play them directly from the HD, though one will have to have the original game in the disc tray, for obvious security reasons (watch that get cracked REAL quick). This will allow for zero load times, and not having to hear that loud as fuck laser in the box. I guess I might have to finally spend money of the way too expensive 120 gigger!

- Not Microsoft related purely, but coming out for the 360 (and the PS) early next year is Resident Evil 5, and here’s the latest trailer! Two words: zombie bikers.

… Guess I’ll be back for more tomorrow. By then, we should all know what the Wii Motion Plus is actually all about (I wonder if it’s the real reason why we haven’t gotten a real-deal light saber game thus far?) as well see if the DS even Liter is indeed a reality (which I thought was a sure bet, until Guitar Hero On Tour came out, which also needs the GBA slot).
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Anyhow, as mentioned several times in previous updates, I’ve been playing a LOT of things as of late, and one of things I’ve been meaning to do are game reviews (which is odd, considering this is a mostly game-centric blog, and all I seem to review, at least these days, are movies). I’ve already had “guest reviews” courtesy of Katie and Dave, so I guess it’s about damn time that I starting doing some myself, especially after promising them for so many folks… specifically game publishers that have passed along their wares for coverage. Unfortunately, things have been crazy, and I’ve let the pile of titles to talk about just pile on up… Then again, as I’ve seen at assorted places that shall remain nameless, it would seem that folks are still interested in hearing what certain folks have to say, no matter how long the game in question might be. But right off the back, I’m not gonna talk about Link To The Past or Symphony Of The Night. Sorry!

Well, because I’m determined to keep things as short and sweet as possible, I’m now going to do said reviews, quick and dirty style. Given my penchant to just ramble on and on, it’s perhaps better this way. So with no further adieu…

REVIEW: Persona 3 FES (PS2)

So if you wish you could enjoy Japanese role playing games because of the super cool aesthetics, but simply can’t due to all the clich?s the genre is plagued with, as well as all the mindless grinding that appears to be par for the course, and if you also can’t fathom how anyone could play a rouge-like title, let alone actually enjoy it… Persona 3 FES is exactly the game for you, despite being both of those things! Not since Panzer Dragoon Saga have I been so enthralled by a JRPG, though that’s not to say that Persona 3 completely re-invents the genre or anything like that. Instead it simply follows the conventions, but just does everything just so well, and with so much charm to boot!

Actually, it’s a tiny bit original, at least for a JRPG; instead of being in some far away kingdom in outer space, trying to reunite the land or win the princess’s heart, you play the role of a high school student that has the ability to enter another realm and do battle with beasts that threaten everyday folk in the regular world. You immediately become acquainted with several other teenagers with the same ability as yours and a team is then formed. You and your gang do all the monster fighting at night… whereas during daytime hours, you attend high school and do all the stuff normal teenagers guys engage in (or are supposed to), like studying, hanging out with friends, going to the mall, dating girls, etc. So the game is part dungeon crawler, part teen simulator, and it’s quite enthralling. Seriously! In order to defeat monsters, which fill randomly generated dungeons, you wage battle via Personas, these beings that dwells in one’s mind. There’s quite a few of them to be discovered and utilized, and can even be combined to form altogether new ones.

Personas can be made stronger by leveling them up in battle, but the real key is to strengthen the lead character’s various skill-sets, which in turn has an impact on Persona creation, which all goes down during the day. Every little action has an affect: studying increases intelligence for example, though most attributes are tied into various folks that represent them and whom you socialize with. Get in good with the head of the student council and your justice level will increase, leading to stronger possible Justice Personas, as another example. So as important as it is to vanquish evil, it’s equally vital that you do stuff and have an active social life. The game is ultimately a real balancing act, especially when you find several girls coming onto you, again, each representing various attributes that that you’ll want in your arsenal, nice and strong. There’s also plenty of dumb little things to do that seemingly wastes time and money (two things that teenagers do all too much) that still pays off in the end, like hanging out at a coffee shop, which makes you “cool” and increases your charm, which in turn gets the ladies to like you more, and so on. Getting rest is also equally important; not only being tired make battles difficult, but cause problems when hitting the books. At first it’s all a bit overwhelming. If you have OCD like me, you will struggle during the first couple of hours, doing things one way, and then another way, to then compare the net gains. There was a point where I had like six save files going, each with a slightly different scenario playing out. Till I said fuck it and threw caution in the wind. Which is like real life! You just can’t spread yourself thing and be cautious all the time, one must choose a direction and stick with it.

Additionally, the story is nothing mind-blowing, but again, it’s all in the details. So on that note, the script is rather enjoyable, and even the America voice is decent. Graphics are excellent, and the music is for the most part pretty neat, though some folks might cringe at the Engrish nature of certain tunes (but they grew on me after time). The first edition came out late last year, followed by the FES edition, which is what I played, and it’s basically the original game with a bunch of extras, like additional Personas, weapons, story elements, and costumes. Meaning you can dress the girls on your team in all sorts of ridiculous, and scantily clad outfits, which still constitutes body protecting “armor” like I did! Oh, and there’s an epilogue/follow up chapter as well. The original was hailed as the best RPG for the PS2 bar none last year, and the RPG out of all the systems as well for many, and for good reason. Persona FES is absolutely outstanding, and shows that even stuff that’s you’ve seen and heard about before are still worth doing if it’s all done so well.

REVIEW: R-Type Command (PSP)

Wheras I could go on and on about Persona 3, in the case of this game, there’s really not much to say… Image R-Type, the classic shump series, if it was remade as a strategy game, a la Advance Wars. That’s R-Type Command in a nutshell. Too bad it has far more strategizing than shooting, and the strategy parts is not nearly as good as one would hope or expect in this day and age.

It’s hard to know where to begin; despite a promising premise (as a shump fan, I’m one of those people that actually pays attention to and cares about the backstory, so the chance to actually explore R-Type’s is an enticing one), the game simply fails to deliver with an extremely chunky interface that is never properly explained. I literally had to refer to the tutorial in Advance Wars to know what the hell was going on and what move to do next in R-Type Command, since the PSP game has no tutorial whatsoever. The game also runs at a total snail’s pace, with battle taking forever to play them out. What’s worse is the wacky difficulty level: things going along well, to the point that things are a cakewalk, and then WHAM, all of a sudden you’re screwed, with not many options at your disposal. Actually, there might be, but again, since nothing is properly explained.

Basically the game is really not for fans of the original series, despite trying hard to dig into it’s rich history, nor shumps in general, unless they also happen to be fans of the hardcore strategy titles, and while there is some overlap, I can’t imagine it being all that much. To be honest, I found myself rather bored to the point that I actually didn’t finish it, even knowing that there’s supposed to be some wacky twist near the end that will make all R-Type diehards go bonkers. It was just THAT boring for me. But I guess for a traditional strategy aficionado, this game will be more than serviceable. Otherwise, R-Type enthusiasts will be disappointed, and perhaps become frustrated as I was, that they’re not playing a real deal shooter instead. The last one was R-Type Final, which as the name implies, was supposed to be the last game in the series, so let’s just hope that Irem didn’t decide to change their minds for just this one bizarre experiment.

REVIEW: Rock Band (Wii)

Before getting into the game itself, may as well address what everyone’s been wondering: months after folks have been rocking out to Rock Band on the 360 and the PS3 (and the PS2) comes the Wii version. So how does it compare? Well, it’s basically the PS2 version, in the sense that several “next-gen” (I hate to say it) features were cut, like character creation. Instead, each of the song comes with pre-rendered videos of band members that do their own thing, independent to how you’re faring. To be honest, it’s not that big a deal really…. After all, when you’re playing, one hardly has any time to see what’s going on behind the notes coming down the line, right? Though when one does get the chance to take a look, and noticed how artifact-ridden the footage is, its a real turn-off. But the world tour mode has also been significantly scaled back as well, and that’s a real bummer.

Though the biggest issue is the lack of downloadable content. Again, “next-gen” players have a wide selection of tracks to choose from the virtual market-place, with new songs being rolled out on a very regular basis. Whereas the Wii version gets all the songs that came out originally for everything else, plus a measly five extra songs. Well, at least they include (Don’t Fear) The Reaper by Blue ?yster Cult, Enter Sandman by Metallica, Suffragette City by David Bowie, Won’t Get Fooled Again by The Who, and Wanted Dead or Alive by Bon Jovi, the last of which is easily my fave song of the entire catalogue.

As for the core gameplay experience, it’s still awesome on its own terms, despite not being quite awesome as the other versions before it. In fact, as a result, the stuff that separates it from Guitar Hero is actually lost, bringing it closer to the competition; with the world tour out the door, what is left is a set-up similar to Guitar Hero 1 & 2. Though speaking as someone who spent all of his previous virtual guitaring with those two titles, it was simply an automatic thrill to hear and interact with the songs with their original vocals and instrumentation. And when also comparing controllers, the Rock Band axes win hands down, without a doubt; they just look and feel nice and real, and not at all like the kids toys that those Guitar Hero controllers end up feeling like immediately afterwards. There is simply no going back, and in a sense, Rock Band truly represent how far the genre has come in so short a time, as well as a real insight into what Harmonix truly had in mind (which is what the developer has been saying all along: MTV and EA asked them what they wanted to do after bringing them on-board, thus their grand vision all along). Though maybe its just me, but I had some isolated instances in which it felt like communication between my guitar and the game was lost for a brief instant, resulting in mistakes and lost points. Plus, RB’s own version of star power would sometimes just activate by itself, which further messes up one’s game-plan. Then again, I’ve heard plenty of people grumbling about the controllers as well. Regarding the drums, I actually had a ton of fun with them in the beginning, but as time went on, something failed to click. I guess as I began to learn how the real things work (and I wonder if everyone, as they get into the groove of things with virtual musical instruments, begin to find out more about their real life counterparts like I did) that it?s just kinda awkward to have cymbals represented by drum pads. I know its a video game, but still… At least the white, Wii edition of the drum kit looks really nice, and apparently is built better than the other versions. As for the singing, I must also admit to not having much of a stab at it, but from my limited experience it’s kinda like karaoke, in the sense that it’s more fun when you’re drunk.

So yeah, if you have a Wii… and ONLY have a Wii… then its version of Rock Band is a good fun for you and three buds. But if you have a 360 or PS3, then it’s far better to invest in kits for those systems, if only for the downloadable content that’s available.
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… Okay, it?s now past four, and I’m clearly not going to get through all the games I wanted to at this point. I guess the plan now is to simply pass along a few reviews, here and there, when I get the chance, like at the end of each post. That works for everyone, right?

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