05/01/2009

YOU ARE TEARING ME APART LIIIIZA

by Matthew Edward Hawkins

A few months ago, Mathew Kumar was in town along with his girlfriend Kate, and we met at Grassroots for drinks plus conversation. When the subject of movies came up, it was crystal clear that we all shared the same love for totally insane and bizarre cinema. The legitimately insane and bizarre that is. Naturally, Karate Ruler and Nothing To Feat was what I had to offer as a talking point, where as those two mentioned something called… The Room.

Now, not to sound like a snob or a jerk or anything, but these days whenever anyone tries convincing me that such and such is the most amazing thing ever, I can’t help be immediately have my doubts right from the beginning, even when its from the trusted individuals. I’m both hard to impress and extremely jaded. And for a while, I didn’t bother to follow-up on their recommendation, despite it being the bargain basement price of $9 on Amazon. The weeks passed, until recently, when I needed to blow just a few extra dollars to qualify for free super saving shipping and all of a sudden I remembered The Room. Once it arrived, I was captivated by the box art, but put it on my shelf, on the big pile of other stuff that I needed to see and play. So a few nights ago, Katie wanted to see a movie, and asked if we could give The Room a shot at last, And we did. And…. wow. Simply WOW.

Once you see The Room, it becomes an immediate obsession, guaranteed. The minute the credits roll for the very first time (btw, the movie is a little under an hour and forty minutes, but times that by at least two, because you’ll either be re-watching certain scenes over and over again, because you won’t believe what you just witnessed, or you’ll flat-out stop multiple times in order to catch your breath), comes the mad dash to the computer, to look for any bit of information as you can, to hopefully find answers to the many “why, why, WHY???”s that comes with the territory. I’ve since discovered that it’s becoming quite the phenomena; for some time now, it’s been slowly developed into the next Rocky Horror Picture Show of sorts in Los Angeles, and there was even a midnight screening here in New York City not too long ago. Celebs, or at least the basic cable variety, have recently discovered this gem, such as Cartoon Network/Adult Swim’s Time & Eric, who recently presented it on April 1st. Quite a few things have been written about it, such as the obligatory write-ups by Entertainment Weekly, The Onion, and IFC. So perhaps I’m late to the party, and my indie credibility is in question, but I’m assuming that not everyone knows about it, plus I simply can’t stop thinking about it. Fun-fact: E3 is going on next month, and number one reason to go? I believe Mathew is going bring the DVD with him, perhaps for screening with fellow game journalists, which interests me more than any Nintendo or Sony press conference ever could.

Well where to begin? Because nothing I say could ever come close to properly conveying the film’s profound absurdity and brilliance, I should perhaps just end it right here and demand that everyone immediately seek The Room out (like I said, it?s less than ten bucks on Amazon). But we go anyways: The Room was written, produced, directed by, and Tommy Wiseau, who is the big and small screen’s greatest enigma of this century thus far. Everything about the man is completely captivating; one reviewer on Amazon summed him up best by describing the guy as “a Cajun, a Croatian cyborg, possibly from Belgium, clearly a product of Denmark, or maybe even not from this world or dimension… all of these things are true at any one moment.” Also worth noting is his long black hair, which makes one believe that he idolized Fabio at one point, perhaps still does, along with his bizarre physique, which is somewhat indicative of a person that has not only used steroids, but abused them as well. As noted, his accent is… impossible to figure out… which makes his peculiar acting style and delivery all the more riveting. There’s so many words to describe it, but “good” is certainly not one of them. Quite a bit of his lines are obviously overdubbed in post production, including the Q&A segment of the DVD believe it or not. Even his attire is ridiculous, with nothing ever fitting, at all.

Anyhow, Wiseau’s tale is that of a guy named Johnny, who lives in San Francisco and shares his apartment with Lisa, his fianc?e. Johnny is madly head over heels for his woman… in fact, very early on, we see them make “passionate” love to each other, in a scene that even Cinemax would be too embraced to show at 2am on a Tuesday. Unfortunately, the feeling is not mutual, and after being together for five (or is it seven… one of the MANY mistakes and inconsistencies throughout the film), Lisa’s become pretty bored of the guy, even though he’s everyone else loves him to death. A message that is hammered home hard constantly, though we’re never presented any real rhyme or reason for such an attitude. So Lisa immediately begins banging Johnny’s best friend Mark, who btw is the like the only halfway decent actor of the entire flick. Which is not saying much, but you at least get the sense has a clue; one can tell throughout the movie that he’s internally struggling to figure out what the deal is with his character, and with all the other characters, what the hell is going on, why is he there in the first place, etc. Moving on, Lisa confides in various people of this affair, and not a single soul takes to hearing her cheating ways all that well. So to get theme on her side, she’ll up the ante when needed: instead of him being just boring, Johnny also beats her! But it’s not so much that they can’t fathom the possibility of Johnny being capable of domestic abuse, everyone kinda just doesn’t care. Yet despite her lack of feelings for the guy… and how he supposedly beats her… she still goes through the effort of throwing him a birthday party? Huh?

Along the way we meet all the wacky people in Johnny and Lisa’s lives, who bring with them all these wacky subplots that go absolutely nowhere. Take Denny for example; he’s this “kid” that Johnny loves like his own son. Enough that he pays for his apartment, which is in the same building as Johnny’s. Which perhaps explains why he comes and goes into Johnny and Lisa’s place as he pleases. Still, that’s no real explanation as to why he jumps into their bed as Johnny and Lisa are about to get it on, to “join in on the fun” so to speak, nor why the other two aren’t the least bit offended or creeped out. Later, Denny confides to Johnny that he’s in love with his woman, which also happens to be Denny’s surrogate mother in a certain sense, which again Johnny thinks is totally cool. Huh? Maybe Denny is on drugs? After-all, there’s this scene on the roof where Denny is being confronted by an angry drug dealer, who are disposed off by Johnny and Mark, which leads to what is supposed to be this tear-jerker of a moment with all the principles, that is NEVER followed up on. Then again, this happens a lot. Maybe Denny is just flat-out retarded? Next is Lisa’s friends Mike and Michelle, who also barge into their friend’s place like the wind for the purpose of kinky chocolate play. Why? You tell me. Though they don’t get very far thanks to Lisa’s nagging mother Claudette barging in, who has cancer one minute… and not the next. Nothing makes any sense at all. Like how Johnny flat out does not like to drink, yet he’s sipping booze multiple times. Or how when he begins to suspect Lisa of being up to no good, Johnny decides to use a tape recorder from the 80s to secretly record phone conversations, which despite being technically impossible on multiple levels, does in fact work, even many days after the fact. I’m guessing it was the same tape being used the entire time and at ultra ULTRA slow speed? Or the one scene in which all of the dudes are tossing a football around in tuxes. Was there a wedding rehearsal or something? Again, never explained. BTW, it’s pretty clear from watching Wiseau/Johnny toss the pigskin around that he’s never seen a single game in his entire life.

No words can properly convey the extreme awkwardness and lack of logic when it comes to his performance. All I can do is provide two clips, like this one, where Johnny is angered on moment about being accused of beating his girlfriend, and next moment, not at all. Then we have this, the pivotal scene in which Johnny finally confronts his cheating woman.

It’s not just the nonsensical acting and story; even on a technical level, the movie is an epic fail. Like the constant cut-away shots of the city to always remind you that, yes, you are in San Fran. One in particular is of the Golden Gate Bridge, and apparently one activity that regular audience members love to do at these midnight screening is cheer the shot on, as the camera goes from one end of the bridge to the other. If the end is reach, the they cheers triumphantly. If not, disappointment is strongly voiced. The lighting and the music especially reeks of crappy thesis projects at some art school. The editing sucks, but its the camerawork that deserves a special mention: because Wiseau supposedly “didn’t have enough information” at the time while prepping for the movie in regards to film formats, he shot it in both 35mm AND digital video at the same time. If you watch the behind the scenes portion of the DVD, you’ll get to see this monstrosity of a rig, with both cameras side by side, which explains why virtually every shot is always off when it comes to framing and the such. Though my personal favorite technical WTF is how all the rooftop scenes were shot with green-screen. Which was strange, because the lighting just seemed odd. As in surprisingly realistic. And that’s because the green-screen set-up was created OUTDOORS. What. For those wondering, the budget was a staggering six million dollars, and given its numerous qualities, it’s head scratching to say the least. Where Wiseau got the money from, along with all the other questions, such as how old he is or where he’s from are part of the mystery that not even the actors on the set were able to decipher after eight months of shooting.

So many filmmakers try in vein to create compelling crap on purpose, but nothing replaces genuine cluelessness and dementia. In the end, The Room is this magical thing, practically a fantasy flick; one of the main questions that is asked afterwards is, what in the heck is the title about, what exactly was The Room? That’s being a bit shortsighted and a flat-out silly question. Does anyone believe that even Wiseau knows himself? Yet he assures everyone that everything was deliberate, like the out of focus shots and the unintentional laughs it elicits… it’s supposed to be a black comedy he says. Sure. Then again, who am I to question genius? Whether by design or accident, The Room is a piece that completely defies time, space, and logic. Which in this era of billion dollar budgeted, cgi spectaculars that still miss the mark, is not just a miracle, but a Godsend. Thankfully Wiseau is getting the recognition that he deserves, even if it might not be the type he was looking for initially, and even has a sense of humor about it; he’s now a regular staple at those LA midnight screenings, which are basically intended for the purpose of pointing & laughing, and is even holds Q&As, though no one should expect a straight answer apparently. I would pay anything for the original script that was heavily edited by the actors on the set, which included intensely long speeches and soliloquies. There was also a ton of footage that never made it in the movie that I’d kill to watch. Again, they were at this for EIGHT MONTHS. But delving too deep might possibly explain certain mysteries that are best left unsolved, like the football tuxedo part; again, another thing people do is toss one back and forth during the screening.

The Room is, without a shadow of a doubt, one of the absolute greatest bad movies of all time, easily up there with the now legendary Manos the Hands of Fate. It simply has to be seen to be believed, and considering how it’s now building up a massive following, it wouldn’t hurt to be the first on your block to experience this phenomenon in the making. Especially before you get sick and tired of hearing about it on crappy talk shows or being parodied on SNL or Family Guy. Oh, and for those who wish to experience it in a crowd setting, as do I, it’s apparently playing on May 29 at Village East Cinema! For more information, hit the official website.

UPDATE: Here’s a pair of bonus YouTube clips to help deliver the message home! First off, we have the “hi doggie” scene, which is a total fave for most fans, myself included (wanted to pass it along before, but only now was I able to find a decent quality version of it) and by far the most low-energy rampage you will ever witness.

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And… I’m back. Sorry for the lack of the updates everybody. You know, it’s kinda silly how I do something like throw an art contest, partly to boost awareness of this site, which in the end totally works, but I then fail to update for over a week afterwards, and in the process lose most of my newly acquired visitors’ interest. Oh well.

Can’t be helped unfortunately; for the past week or so, that previously mentioned game that I’m toiling away on has taken a front seat, while most of everything else, like the blog, has been relegated to the back-burner. In the end, stuff that helps to pay the bills must take priority. At least I’m finally able to take a break of sorts; now I’m sitting back and waiting for the first playable build to land in my lap. Sorry I can’t say anything about it just yet, but rest assured, when the time comes, I won’t be able to shut up about it and will be shamelessly asking everyone out there to buy the damn thing.

So I’ve more or less been chained to my computer this whole time, doing my best to stay focused and not throw away the usual 20 hours of so per week surfing the web for nonsense, which for a person like me is REALLY HARD. At least it’s given me a great reason to avoid the outside world and the summer-like temperatures that’s hit the city the past couple of days. Can’t say I’m a big fan of the heat. Sure, like most red-blooded dudes, it’s nice seeing the female populace shed their extra layers, but this time of the year also brings along with the massive headache that is allergies. Though today seems to be just about perfect. Then there’s also that swine flu to also worry about and avoid. Okay, not really…
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Shamelessly Name-Dropping

To be honest, it hasn’t been all work and no play. A lot of game related things have been going on in the city as of late. First off, it’s actually that time of year in which all the major publishers come to town and present their early summer catalog. EA was here last Thursday, mostly to showcase their new sports lineup, but since I’m hardly the biggest Madden fan in the world, most of what was shown was hardly of any interest. It looked good I guess? At least they also brought with them Boom Blox 2, which was my first real chance to give it a spin. The first one is still one of the best damn games for the Wii thus far, period, and the follow-up is going to be just as awesome.

Another curious odd one out, given the general theme of the press event, was the latest Harry Potter movie tie-in, the Wii version to be precise. The waggle controls look to be vastly improved, and while also looking quite nice, I’m still mostly interested in the Xbox 360 one, as should most fans of the series, since it’s the first time the franchise will be in glory high-def. I got a peek of that one a few weeks back and was totally floored by the Quidditch, as I’m sure others will be as well. At least those that still give a damn about Harry Potter. I’d have screenshots to share, but… I’ve somehow misplaced my EA press asset FTP info. My bad. But trust me when I say that it looks gorgeous.

Then you had Stephen Totilo’s big send off from MTV that his now ex-coworker Tracey John threw together the following night. As some might already know, he’s heading off to Kotaku… so much for my chance of being heir new NYC correspondent! Anyhow, pretty much anyone that’s anyone related to video game journalism and pr in the Big Apple was there, and I spent my evening either entertaining or perhaps annoying folks like Tracy’s boyfriend Jesse, former MTV Multiplayer scribe Jason Cipriano, now at TrueGameHeadz, Sam Dalsimer from TriplePoint, Evan Narcisse who writes for a ton of different people, and N’Gai Croal who now does the consultation thing like so many former game reporters out there. Yes, I love to shamelessly name-drop.

Didn’t stick around for too long; since I was among peers and trying to do the networking thing, I made sure to make my exit as soon as the booze completely hit my head. Though I made sure to pass along a present to Stephen, for his week long vacation before the new gig started, that being a spare copy of Persona 4 I had just lying around (you people don’t want to know how many extra copies I actually have… it’s somewhat ridiculous, but I guess I’m just that big of a fan of the game). I’m meeting up with the guy for drinks later tonight, along with O’Connor, and hope to hear how it’s going thus far, and which girls, if any, he’s dating/banged thus far.

EDIT: Apparently he hasn’t touched it yet, and is instead working on… Godfather II? Yeesh. Says he’s saving it. Perhaps the best is for last?

First Order Of Business: Make Uptown Badboy The Champ

Met up with Katie and Mooney afterwards, at our usual neck of the woods, and ended up at Typhoon Lounge. BTW, I had heard for some time now that the pice of sh*t dive-bar next door, known simply as Cocktail Lounge, which was mostly known for it’s crappy furniture that’s completely covered in duct-tape and the tiny Russian bartender that doesn’t so much talk to you but snarl (and when you order, say a rum and coke, he’ll take a glass and aim for the glass, yet instead pour the rum onto his hand, so what you’re getting is stuff that’s run down the back of his hand, but the drinks are still super strong and DIRT cheap) had been taking over by the hipster-dipsters, which was lame to hear since I used to love that place. Though I personally never saw this transmogrification first hand since Mooney absolutes hates that place and won’t go near it for whatever reason. But when passing by this past Friday, we all noticed something totally new, that being a guy checking IDs, so I had to go inside and investigate. All the furniture has been replaced with shiny new stuff, and the bartender was some young chick, vaguely doing the Coyote Ugly shtick. So ruination confirmed, though it appeared to be more of a hotbed for yuppies more than hipsters. Oh well…

Back to Typhoon Lounge, the main topic of conversation was the WUW; Katie has come to the conclusion that it seriously needs both myself and Mooney behind the scenes, to book the show and basically help realize its full potential. The problem is, you have a small handful of genuinely interesting wrestlers getting totally lost among all these other ultra bland and generic indie dudes, no matter how competent they might be in the ring. The storylines are practically nonexistent, and you’d think they would have learned from the amazing reaction that the Musketeer vs. Zombie battles have been getting. At least according to Mooney, at their last show, which clashed with my birthday shindig the weekend prior, so he was only there for a few opening matches, that now Tristan Spade, the pimp, has been thrown into the mix, and there’s some potential there. Otherwise, it’s all the game, generic crap, with lame attempts at ECW circa 1997 shoot gimmicks here and there. The first order of business if Mooney and I were to indeed take over the book? Find Uptown Badboy of course!

Moving on, I had the omurice like I usually do, but there was something wrong this time, because a bit later on, and for the rest of the weekend, I had a pretty nasty bout of constipation as a result. Eh, the food there has never been it’s prime selling point (I recall Hilary’s one and only experience there being somewhat along the same lines). Though I’ve yet to have their curry, which I sorta need to try out for a reason that I might be getting into next time! Once again, moving on…

“I don’t like the sound of mice chattering.”

Next day, Saturday, I went out to Brooklyn/Queens to hang with Joe Salina. Yes, I do believe he literally lives on the imaginary line that separates Brooklyn and Queens. Anyway, Joe just purchased a PS3 (lol, I know) and wanted my spare MGS4 Limited Edition; much like with MGS3 Subsistence, I figured it be better to be safe than sorry when it came to dealing with the idiots that usually run Gamestops, and both instances netted an ultimately unnecessary extra copy that I figured I could perhaps make a profit from on eBay many years down the road. And both times I simply handed it over to Joe, at cost. But yeah, that afternoon provided me the chance to check out a bunch of stuff that I’ve been dying to get my grubby mitts on, including…

Meta Gear Solid 4: Not surprisingly, and unfortunately for me, the game is indeed as awesome as everyone… well, fellow diehard MGS fanboys at least… have been saying. Unless it does come out for the Xbox 360 as I’ve long been predicting (even I don’t know if I’m joking anymore), I’m gonna be screwed, because I totally HAVE to play this game at home.

Noby Noby Boy: Another “finally!” game for me. And it was well worth the wait. Totally WACKY JAPPY, yet still genuinely enthralling at the same time. About as good a five-dollar game gets.

Ryu ga Gotoku 3: Considering that the first two games in the series were released in the States, there is absolutely no reason why Sega shouldn’t do so again. Then again, Sega works in mysterious ways… Anyhow, the third installment is far better than it’s predecessor in almost every department, which admittedly were nothing brilliant, yet still guilty pleasures of mine, hence why my fingers are crossed.

WipeOut HD: The game’s very pretty, I’ll give it that. Otherwise, it’s still no Wip3out, that’s for damn sure. I found it to be a bit of the slow side, oddly enough, plus The Designers Republic has never been so missed. That HUD is just an eyesore.

S?ldner-X: Again, very pretty. But dear God, boring as hell.

The Last Guy: Finally got the chance to check this one out. And once again, it’s really pains me that the best reason to spend $400 on the damn machine is for all the neat little $5 games.

Everyday Shooter: It took almost not time at all for me to become almost immediately bored with the PC version, despite really wanting to like it, and for one sole reason that was only made clear during my first ten seconds with the PS3 version; don’t ask me why, but I could never get my DualShock configured correctly, so I had to rely on solely the digital buttons as a result. I recall reading somewhere that this is the preferred method of play, according to Jonathan Mak, the game’s creator. Well, sorry, but he’s full of it; the game is only playable via dual sticks, otherwise it’s a total pain in the ass, plain and simple. And another hooray for the ease of use of PC gaming!

Catlevaina Chronicles (not the downloadable version but a copy of the original release): I love how PS2 compatibility has always been this major point of contention, yet hardly anyone makes a fuss about the PS3′s ability to play PSone titles with zero problems. I also love how the system that’s supposedly leaves region protection in the dust still won’t let you play PSone imports. Though, what about Japanese titles downloaded via the PSN Store? If that’s not a problem, that might be the only way to play Vib Ribbon in high-def proper (I’m really surprised that it hasn’t been made available yet).

Valkyria Chronicles: Here’s a game that I thought about buying right now, despite not having a PS3 just yet, before it becomes ultra hard to find and expensive to get later down the road, mostly because it has quite a bit of teh animu, which everyone knows I love, Though I was less than certain that I’d find the gameplay all that exciting, since I’m not the biggest SRPG fan in the world. Thankfully, Joe played a decent chuck of it for me, so now I know to save my money. Looks lovely and all (yet I can’t help but wonder if the color-penciled look is a tad bit overrated… take it away, and you’re left with a rather bland looking game me thinks, while the best cel-shaded games would still look awesome without it, thanks to rock-solid art design in general), yet once again, that type of gameplay just ain’t my cup of tea. Though I do agree with Joe how it does appear to be the most approachable for novices to the genre, perhaps ever.

… On that note, I began talking about Dragon Force, and how despite being a diehard Saturn fanboy back in the day (still am really), I never got my hands on that one, and have quietly regretted it ever since. Cut to… Joe’s bedroom, where his Saturn was lurking, and I finally got the chance to see what I had been missing. And once more, it’s nice to see what the fuss was about, but it’s really not for me. Plus we played a few rounds of Final Fight for the Sega CD; Joe has both the Genesis 2 and Sega CD 2, and holy sh*t, I had forgotten how big the whole thing was. I remember selling off my Genesis 1 back in the day (boy was that ever a mistake), to make way for what I figured was going to be a slim and svelte model 2… boy was I ever in for a rude surprise. Those images in the magazines were pretty deceiving. I almost felt like taking a picture, but for some reason thought it would be silly. So instead, I tried taking pics in the total dark later that evening!

Jokes Not To Tell At A Chiptunes Show

Then it was back to Manhattan, to meet up with Katie for dinner near Times Square. Went to Lucky’s Famous Burgers, which like many NYC eateries, has totally phenomenal food but totally suck-ass service. Tried convincing her to join me for Pulsewave later in the evening, but after a long day of French class and gallery hopping, Katie was ready to crash, so I went solo…

This past weekend’s Pulsewave was my first chiptunes show in a while, since Blip Fest 08. I was actually kinda not feeling it, but given the insanely convenient location (Times Square is about a billion times easier to get from where I’m at than the middle of nowhere Brooklyn), I would have felt a lazy good for nothing by not showing up. Plus it was a chance at last to finally hang with Glomag (we’ve been trying to hook-up with for seemingly ages, but to no avail; some might recall how Chris was supposed to perform at ICON, but his son became all of a sudden very ill and had to cancel at the last minute cancellation, which in the end, turned out to be a very good thing, all things considered) and various other chiptunes folk, like Nullsleep. Speaking of, I forgot to mention how while at Joe’s, Jeremiah gave me a ring but I missed the call. Upon calling back, I would discover that it was made while on his roof; he was up there taking pics, perhaps for a school project, when all of a sudden he came to the realization that the door back down was locked! And since I live a few blocks away, I’d help him get unstuck. Unfortunately I wasn’t even close to nearby, though in the end, Jeremiah figured a way down. Crazy!

Back to the show, and long story short: I’m glad I made it out, because it was pretty fab. At least the first half; didn’t stick around for the latter portion due to exhaustion from the long week prior and still not feeling so hot thanks to the food from the night before. Thing was, I was mostly lured in by the promise of French chiptunes and got virtually none of that, which was still okay. I guess I should also mention the crowd, which was a total 180 from the Blip Fest’s. Basically, no real douchebags as far as I could tell, everyone was just ultra cool. Though the three high school raver chicks whom I would end up being near during the beginning part of the show made me feel REALLY old. It also seemed that many were involved in the chiptunes community, to varying degree. Perhaps that shouldn’t have been a surprise, given how there was an open mic that evening. Speaking of, one of the dudes I chatted with while waiting to get in, a fellow whose name I didn’t catch, asked me “Hey, you’re a reporter; maybe you can tell me how this thing became so big?” and I jokingly replied with “Why, Crystal Castle of course.” Needless to say, that didn’t go over so well. Again, given the crowd, hardly a shock.

The action kicked off with the aforementioned open mic, which is usually bad news, but in this instance, no one was particularly horrible thank goodness. There was one definite standout, some guy who simply went by the name of David. Instead of doing some dance like everyone else, he went for something a bit more moody and trance-like. Plus he was using a Micro, and in all the years I’ve been going to chiptune shows, I can’t ever once recall one being used. So that right there made the dude tops in my book. There was also some other dude, whose name I couldn’t catch, cuz the mics themselves were totally useless (at least all the music sounded amazing, which was what really mattered, plus the new space otherwise is actually quite nice, with plenty of seating, air conditioning, and the whole nine yards), who performed Ca Plane Pour Moi, along with Glomag, I’m assuming in keeping with the theme of the night.

Afterwards was Larry, which I believe is a new two-man team comprised of Ary from Anamanaguchi and Louis from Graffiti Monsters. Both guys pretty much tore the house down with their Game Boys. It was basic, no fussing around, rock-solid dance music, from start to finish, with everyone’s favorite part being the medley of assorted tunes from their favorite heavyweights. It was kinda funny seeing someone else play Bit Shifter and Nullsleep songs… again, a first. For two young dudes, they sure sounded like they’ve been doing this for years. Actually, that’s not too fair of a statement, since both have been honing their craft for quite a while now via their respective other projects. In that sense, you really got the sense that this was their finally time in the spotlight, and made the absolute most of it…

Though on that note, as rocking as Larry’s set was, it was a tad bit too long by the end, like over an hour I want to say. Hence no taste of the French, despite being there for well over two hours. Oh well, next time, plus I’m really looking forward to Larry’s next performance, whenever that might be.

… Last night, btw, was another Rock Band party at the Village Pourhouse, which I had to pass on. My stomach is now totally fine, but I just had lots of emailing to do. Though OutRun Online was also a minor culprit as well. Along with, and speaking off… been so busy as of late that my pile of stuff to play has pretty much gotten out of control, but I was able to clear one game at least just the other day!

Review: Resident Evil 5 (Xbox 360)

For starters, I love how all the fuss surrounding the game’s supposed racist qualities immediately died down as soon as people actually played the damn thing. Perhaps I’m asking for punishment at this point by bringing that up again, yet I also believe any RE5 review that doesn’t address the topic is ultimately incomplete. So yeah, for those who haven’t heard or figured it out yet, the game is NOT racist. Though I’ve already detailed my stance on the issue as a whole over at the forums for anyone that’s interested in the detailed reasoning, otherwise: racism is 95% intent, and so forth, plus things are just different in Japan, though even I will admit that one particular alternate costume… and I’m sure you all know what I’m talking about… made me almost go “okay, Capcom is pretty damn racist after-all” at the end of the day.

Still, I’m personally offended that more of a stink wasn’t raised about the asinine control, at least to the degree that the racism issue created, which was enough for many to demand that somebody get be fired. I’ve been a Resident Evil fan since practically day one (though I cut my teeth on Saturn version of RE1, not the PlayStation, for a variety of reasons), and like so many others, have tried my best to tolerate the wonky controls schemes as the sequels have come. RE4 was a reason to jump for joy, simply because someone finally got it right! And then along comes RE5 to completely ruin a winning formula and drag things back to 1997. Resident Evil 5 has once and for all convinced me that contextual-based controls, to a large degree, absolutely blows. Okay, that’s not very fair either; there’s been plenty of games in which its worked out just fine, MGS4 for example. At least in that case, it wasn’t completely out of control, whereas in RE5 I had zero idea what the B button would be used for from one minute to the next. I’ll spare everyone my philosophy on game control, and how the key to a truly connecting a game and its player is giving them a scheme that’s, aside from being logical, is consistent throughout for another time. But yeah, I can’t tell you how many times in the heat of battle I’m trying to do one thing, and because something happens in the blink of an eye, such as your AI partner changing positions, that action either immediately becomes unavailable or becomes something else.

Then there’s the inventory system. I’m seriously not joking or exaggerating when I state that at least a solid 25% of my time spent was staring at the inventory screen between each round, moving crap around and around and around. Here’s a sequence that would go down at least four times during each and every time round: I find some magnum bullets, which is good because my magnum is totally out of ammo. Problem is, I don’t have a spare inventory slot! So I pass along my regular handgun rounds to hold onto, so I can then make some room. I can then pick up those magnum shells and reload my weapon… great, I still have an extra round. What? My AI partner also used my handgun bullets to reload her weapon, but I needed those too! The absolute worst is when you come across a health pick-up that you desperately need and want to use ASAP, but you again don’t have an empty slot. At least in RE4, you could use items on the spot.

What else? The boss battles. Which are generally pretty enjoyable, but one major issue is how one can never tell if they’re doing things right or wrong. That actually relates to another issue that encompasses all the enemies, and is also drags things out needlessly; instead of being able to assault an enemy with constant gunfire, you have to wait after each major blow for their reactionary animation to end, or hits won’t register. Though back to the bosses, and despite all the aforementioned issues, I will still able to enjoy myself for the most part, till the final boss battle. Which aside from forcing you to deal with every single major problem with the game, all at once, is perhaps the most flagrant and pathetic attempt at padding things out, ever. And the absolute last sequence had me so confused that I actually had to check on YouTube to figure out what I was doing wrong. EDIT: According to Stephen, I wasn’t the only one! The last 5% of the game almost single-handedly ruined the rest of the experience. There’s also the issue of whether Resident Evil 5 is truly a survivor horror game anymore; most feel that it’s just another action-oriented affair with zombies. I believe such a point is debatable, yet totally understandable. I personally was super excited when the locale was initially revealed; there’s no better contrast to a dimly list mansion hallway or a ultra spooky forest than oppressively bright, barren desert landscape, yet the potential for bone-chilling scares are still very much there. Which unfortunately is only utilized for the first couple of levels or so. Talk about a blown opportunity.

Still, that game is not without it’s merits. RE5 is, without a doubt, the one of the most absolute beautiful looking games of this current generation. The level of detail and craftsmanship is totally staggering. Mind-blowing even. The animation as well is pretty fantastic. I also found the voice acting to be quite exemplarily, and as a result, the characters to be very endearing, especially your partner Shiva. Regarding the story, even the most ardent RE fans have long lost track of what the hell is going on, but many things are explained at last. I should perhaps some on the rails shooting segments that appear early on in the game, as a means to break up the action, which I found so insanely enjoyable that I’m pissed there wasn’t more of them. But by far the best part is the special Mercenaries mode that opens up after it’s been completed; it’s basically you pitted against hordes of enemies that one must survive within the time limit. That alone is more survival horror than the entirety of the main game. There’s also a bunch of other unlockables, like wacky alternative costumes, one of which is rather offensive and should have either been toned down or completely removed due to the aforementioned controversy. Though I’m just miffed that they didn’t include Claire Redfield as an incentive instead.

At the end of the day, despite all that I really like about the game…. which does outweigh the bad… I still have a very hard time recommending this title to almost anyone. Despite the gorgeous visual and some outstanding action in parts, the controls and other aspects are so broken that I’d feel bad for leading them towards an ultimately frustrating experience in advance.
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There?s much more I wanted to get into, but there’s stuff to be done before heading down to Grassroots, and if I get started on the next big thing I wanted to talk about… that being the absolutely most insane film I have seen in years (we?re talking Karate Ruler levels of madness here)… I might be here all night.

In the meantime, for those who haven?t seen it yet: a totally retarded yet still absolutely enjoyable Street Fighter 4 porn animation (NSFW, obviously). Enjoy!

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04/19/2009

And The Winners Are…

by Matthew Edward Hawkins

Last night’s birthday bash was a roaring success and an awesome good time! The thing is, I kinda know people all over the place, based upon assorted disciplines and subject matter (there’s my gamer dork pals, my indie comics peeps, and so on), so once a year I like to bring together my best buds from each circle and watch everyone interact and stuff. Pics were taken, but due to my not so hot camera and the almost total lack of light where we were, nothing came out so hot (perhaps after a bit of Photoshopping might salvage some, a few might be suitable for Flickr at a later time). But yeah, a fun time was had by all, I hope, and most especially myself! I even got some super cool presents, like a copy of JCVD from Mike, an old Test shirt from Mooney (RIP Andrew Martin), and a pevy Japanese figurine of a nurse taking a piss from Hilary (I am truly bless to have friends who know what I like).

BTW, thanks for the birthday well wishes from everyone who couldn’t make it, or simply from all you nice people out there that only know me via this site! It’s all supremely appreciated.

Okay, enough of all that (I’ll save the story of me getting into a shouting match with this guido that stole me and Katie?s cab at the end of the evening for another time), everyone?s here to find out who the winner(s) are of the Persona Fan Art Contest. So drumroll please….

The Grand Prize (aka The Semi-Enchance & Modified Persona 4 Social Link Expansion Pack) Goes To:

A piece entitled “A Bunch of Dudes I Guess” by the artist known as poop-mouth, aka Mia Schwartz!

… Why do I love this piece so much? For starters, it’s the only submission that features faces from both Persona 3 and 4. Plus the style is simply phenomenal, especially the coloring, along with all the subtle little Persona references strewn about. Great job! The full size version can be found here. Next…

The Alternate Grand Prize (aka a copy of Persona 4 Official Design Works) Goes To:

This super fab illustration of Teddy by Adam Gouveia!

… There’s so much to gush about, but that expression of Teddy’s is simply priceless. Again, awesome work! The full sized image can be found here.

But that’s not all. The following is some of the other totally superb pieces that came my way. Speaking of, I want to extend a hearty and sincere thank you for everyone that participated! All of it has totally made my day, and then some. And some of these fine artists will also receive runner-up prizes. Alright, enough talk, back to the pretty pictures…

Here we have our very own Hilary Florido with a little something called “Persona 4 Eyes”!

… Despite not being all that familiar with the game, Hilary has a thing for glasses, so I know she’s be more than up to the task for depicting P4′s characters. Since I’ve been plugging her DeviantART and Blogspot for some time, how about I pass along her ultra rad Tegaki for once? Anyway, here’s another one from another good pal of mine, Dave Mauro!

…Simple, yet quite eloquent. The actual sized version can be found here. Oh, Dave also submitted a second one, but it’s kinda NSFW. Next we have “The Midnight Band” by Pixel Ninja!

… I just dig the concept in general. It’s somewhat obvious, yet no one else has thought of it. Which is why it’s so effective! I especially like Chie on drums. You can see it in its original size and ratio here. Moving on, check out Michael Klinger’s take on the lovely ladies of P4!

… As a fan of classic, American animation as well, I approve! The preshrunk version of this beauty can be found here. Up next is a sculpture of Yukiko’s Shadow by Kenneth Escamilla!

… That last “making of” pic was included simply because I just got a quiet kick out of the randomly placed Wavebird controller. Well, what’s next? Why, another entry by another fellow I know (and you probably know him as well), the dude that calls himself Persona!

… Again, it’s all about the expression, though for me, it’s ALL about Jack Frost. Original sized version is here. Okay, now we have “Welcome Back” by Bure Mathews!

… I fee bad for shrinking it down so much, due to this site’s size set-up. Everyone must check it out in it’s full-size glory to appreciate all the little touches. But again, I just really dig the scene, since it’s what everyone who finishes the game secretly imagines and hopes for. Alright, time for an illustration by someone who calls his or herself Nemi

… Again, so simple yet so effective. And finally, we have a piece by Andy Frederick…

… I really like this one, for a variety of reasons, like the look on everyone’s face, as well as the very Brandon Bird-esque vibe throughout. A better looks is available here.

Once more, thanks for everyone who took part! And if you have a website that I didn’t plug, it’s because I don’t know the address, so pass the URL along and I’ll be sure to update the post.

So who knows… maybe we?ll do this again sometime later down the road?

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