September 2009

09/28/2009

Sometimes, Animu Is The Only Way To Go

by Matthew Edward Hawkins

So… the New York Anime Fest. How was it? In a word: awesome. Really, really awesome! It’s kinda funny, yet oddly appropriate that on the same weekend in which both the Tokyo Game Show and the Small Press Expo occurred, I couldn’t have been any happier where I was.

Granted, I would have loved the chance to spend time in Japan once again. In fact, for a time, there actually was a slight possibility that a return trip was going to happen, not because of the TGS, but for Magma 2009, which also took place last week. Though things are a bit different now from two years ago, and it’s not nearly as big a production as it once was. Meaning, they simply couldn’t afford to blow money on airline tickets and hotel rooms for some guy whose not at all punk rock but just some gamer dork for a second time (I’m still shocked and very much thankful that there was a first time to begin with). But ultimately, I have to wonder how I would have reacted to being at the TGS and to witness first-hand the fall of the might Japanese video game empire. I think I would have been thoroughly depressed after all was said and done.

Then there’s SPX, which has historically been my personal favorite comic related event, but over the years and for a variety of reasons has transformed into something that is not. Yet, a few buds of mine still took part and I obviously hope they fared well (though I’m certainly not the only one who sat out and was ultimately very happy as a result). I’ll hopefully find out soon enough how the show was at a whole, since I’m no longer relying on the usual sources for such information; it’s been proven that getting a non-sugar coated account of a small press comic event is practically impossible these days, at least online (with this past summer’s MoCCA art fest being the sole exception, but only because it was such a colossal train-wreck).

The only real downer is how so many of my friends and colleagues were out of town, and therefore could not bear witness to me yuking it up onstage. Thankfully Katie and Hilary were in attendance; the main reason why I was so pissed off about this year’s ICON was how I had dragged both of them out to Long Island, specifically to witness such a spectacle that didn’t happen. And it’s also not like the rooms were empty either, each session was completely packed! The final presentation was literally standing room only, which also ended up being one of the closers of the show, and that was pretty delightful (and gratifying) to say the least. So I want to thank everyone who came out and if you’re new to this site as a result of the fest, welcome and I hope you stick around!

Now is traditionally the part where I go into full on con report mode, but I’m still waiting for Earl Madness to pass along his ultra snazzy pictures, to compliment my blurry ones, plus I’m also waiting for Hilary to pass along her two cents. I’m also super exhausted, and kinda just want to spend the next day or so relaxing and playing some games. Till then, here’s some semi-important information that I promised to pass along yesterday at the show…

For those of you who attended the How To Get A Job In Video Games panel and still have questions (I foolishly went to Q&A far too late, though honestly, even if we had an additional hour it still wouldn’t have been enough time), I’d be more than happy to help answer them; just click on the contact link, found on the upper right-hand corner of this page, to get a conversation started. Though I would strongly suggest getting in touch with one of the experts that were on-stage. The following are their websites, where one will also be able to find the appropriate contact info (most of these links can already all over this site, though bringing them all together should certainly save everyone time):

- To find out more about Dave Gilbert, who represented the spirit of independent game making, simply check out his site, Wadjet Eye Games!

- To learn more about the local game development scene as a whole, simply check out Brandon Van Slyke’s NYC Game Industry to find out what companies, schools, and networking opportunities are out there, along with a wealth of other valuable information!

- If you’re an aspiring illustrator that would like to learn more about what it takes to become involved in the game industry as an artist, then simply hit my main man Allan Norico, and be sure to check out his totally amazing work!

- And if you’d like to ask specific questions about the wild world of video game journalism, I could answer them myself, though I would strongly suggest dropping Jason Cipriano a line, over at TrueGameHeadz!

… I’ll be back tomorrow (or maybe Wednesday) with my full report, plus plenty of pics, and both my top ten best and worst games of all time for those who couldn’t be there.

Oh, and once again for those who are new to this place, if you’re interested in signing up to the forums, or simply want to be connected via Facebook, please drop me an email as well, so I know you’re not some spammer or anything like that (sorry, but have been hit hard by them as of late). Thanks!

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09/25/2009

I Was Born In A World You May Not Understand

by Matthew Edward Hawkins

Well it’s finally here, day one of the New York Anime Fest! I had originally planned on passing along highlights thus far from the Tokyo Game Show, but not only am I running slightly behind (the Keynote for my presentation this Sunday is only 60% done), I also find myself dealing with a very last minute technical issue, plus I think I’m getting sick.

Besides, and I know it’s not over yet, but Christ, most underwhelming TGS ever. Hey, at least I have a nice assortment of Metal Gear Solid Peace Walker shwag coming my way!

Anyway, before I run out the door to rendezvous with Hilary, here are a few wacky jappy pics to set the mood I guess…

… And here’s one pick that everyone will have to click to see since it’s slightly NSFW, but dear God is it ever awesome.

For those who missed the info in the news section, here are the panels I’ll be running:

- Games From Japan Vs. Games From The US: Who’s Winning The War? (Friday, Sept 25th, 7:45PM-8:45PM)
- How To Get A Job In Video Games (Sunday, Sept 27th, 3:00PM-4:00PM)
- The Ten Best Damn Games Ever Made & The Ten Worst As Well (Sunday, Sept 27th, 4:15PM-5:15PM)

Hope to see some of you folks there!

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In this post:
1. this time, a sizable assortment of game related videos that’s been gathered for one’s viewing pleasure and convenience

Halo 3 ODST finally came out yesterday. I myself was one of those folks who waited in a long ass line at Gamestop for something other than what everyone else was there for. Not surprisingly, the look that the clerk gave me when I asked for Persona PSP instead was somewhat akin to the expression pets have when they watch their human overlords have sex. But I digress. BTW, how is it? Don’t know, haven’t played it. More importantly, can’t play it. Why? My custom firmware is locked in at 5.00, though now that it’s finally hit the 6.00 mark, here’s hoping for an update real soon.

Anyway, to mark the occasion, the guys at Mega 64 made a video as they often do. In addition to Persona, guess what else came out? Why Cabela’s Big Game Hunter! With the real funny thing being that this happened once before. Though according to the email I got from Activision that morning, the game actually comes out next week (though the demo was made available for download via XBL at least). The vids are still funny though!

And speaking of videos, been meaning to pass along a nice, long list of must watch vids for some time now. I suppose as an accompaniment to those posts where I’ll pass along 50 or so random game related pics? But whereas those are somewhat easy to digest, despite the pure volume of content, since one can simply scroll through a page and stop whenever something catches one’s eye, watching 50 clips all at once… not so much. So I keep this post handy when you find yourself with a few minutes to spare… or a few hours!

- Kicking things off is something that’s actually pretty f’n retarded. It’s from G4 of course, and stars their resident bimbo Olivia Munn as a hot gamer grrrlll working at a Gamestop whose supposed to be every red-hot blooded gamer’s idea of heaven. lulz

Why am I highlighting something that’s so stupid to the point of being offensive? My original plan was to do an entire post about it…. which got shelved, and then I found myself pasting every other video game vid url onto the same document, hence all the stuff you’ll be seeing here. Anyway, a few months later and I just can’t seem to muster up the same level of vitriol as when I first saw the vid, but long story short: it’s amazing how, in the year 2009, old stupid stereotypes about still exist. Bonus points for featuring a Star Wars gimmick band that looks well past its prime. Sorry, I’ll move on.

- Virtually ever game journalist I know is kicking it in Japan at the moment, for the Tokyo Game Show, which kicks off in just a bit. Jealous? A little, but at least I?ve got a reader on-hand whose collecting for me all sorts of shwag for another care package, plus my main thrust for wanting to re-visit is now gone (the giant, life-sized Gundam once again), and I also have the New York Anime Fest to keep myself more than occupied! Anyhow, despite the fact that I’m not the biggest fan of Kotaku these days, at least it still employs two really great guys, Steve Totilo and Mike McWhertor. And here we have Mike filming Steve as he plays the Rhythm Tengoku arcade game!

- And courtesy of GameSetWatch, here’s a video of Microsoft trying to sell the concept of Project Natal to Japan. Though it’s also the best look at the thing since it’s worldwide reveal this past summer.

- It’s kinda like MUGEN… actually it is MUGEN underneath…. but far more tighter and all around cooler looking: Card Sagas Wars. It features everyone from Link to Bowser to Mega Man to Chun Li to Master Chief to KOS-MOS… here’s a totally awesome trailer for it…. And here’s another! No idea when it’s actually going to become available unfortunately.

- Semi-related: it’s Professor Layton but in 8-bits!

- Still related: a closer look at the 8-bit minigames in No More Heroes 2.

- May as well stick around my favorite spot on the internet for a tiny bit, that being Tiny Cartridge of course. First we have a neat little mash-up, provided that you’re fairly familiar with both Kirby and Takeshi?s Challenge.

- Here’s another look at Ghostwire, that augmented reality game coming out for the DSi (and which something that only Eric & JC are keeping totally on-top of), but running on a Nokia handset, which was the title’s original platform. Sorta makes me miss my Nokia N81 (their N-Gage 2.0, while hardly successful, was at least a nice earnest attempt). I wonder if Reset Generation will ever make it out onto the iPhone?

- I remember a time when Sony’s first party output was actually interesting. This was primarily during the PS2′s run, in Japan at least. One fine example of this is Kuma Uta, which featured an enka singing polar bear. I’ll be happy with my PS3 the day when something in the same ballpark is released for it.

- The only reason why Doki Majo Plus got any coverage was due to Space Radish. Though I personally have zero issues with the bulk of the game, i.e. molesting under-aged gir- I mean witches. Unfortunately, my copy still remains still in its shrink-wrap due to a very large backlog.

- One of the better titles for the Sega CD was easily Time Gal. And much like the much more famous FMV game, Dragon’s Lair, half the fun was watching all the ways your character could die.

- Related: ever hear of Battle Heat? It was one of the few games that ever came out for the PC-FX, which was the successor to the PC Engine in Japan. Most of the games were crappy FMV titles. Though to be fair, most FMV titles are inherently lame, but a few… like the aforementioned Time Gal… were not too bad due to excellent animation and a ton of charm. Something that virtually every PC-FX title failed on, from what I could gather, hence why it bombed me thinks. As one can see here, Battle Heat was essentially Dragon’s Lair as a fighter. Which is fun to watch in action, but you’ll be even happier to not be playing it!

BTW, have I ever really mentioned Rising Stuff? It’s definitely one of those blog that most gamers who are into retro, Japanese titles don’t know about, but totally should. The production values behind their vids are rather bargain basement, which I guess is part of the charm, though the most important thing is how the stuff they cover is INSANELY obscure. Check ‘em out! Oh, and everything they feature is also available for purchase.

- Anyone out there familiar with an old VHS driven title called Nightmare? Suzy and I played it all the time back in the day, sometimes without the accompanying board game, mostly due to the Gatekeeper.

- But on the other hand, EVERYONE out there knows Nick Arcade, right? Remember when they featured a work in progress version of Sonic 2, with slightly different music and graphics? Basically the same version previewed in EGM’s big blowout during the summer of 92 (my first issue, which has a story attached, but it’s way too long to be shared here… wait for the comic adaptation). Yet there was also something called Video Power, which appears to be essentially the same thing at first, but turns out to be a lot like another old Nick game show, Finders Keepers.

- Back to Sonic real quick, here’s footage from his 6th birthday. “HE’S CUTTING THE CAKE!”

- As for Mega Man, here he is at Capcom HQ, I guess between installments of his game, still earning his paycheck by answering the phones and the like.

- For those who really want to go back in time, GSW once again has you covered, with a fascinating look at a couple of computer shows circa the early 80s, through the eyes of a very young Jeff Minter (creator of Tempest 2000 and Space Giraffe. Who also makes out with sheep, but I haven’t gotten to that part… yet.

- On that same note, a look at the unveiling for Star Fox at the CES (before the days of E3), circa 1993.

- Meanwhile, and I’m pretty sure only diehard game design geeks will give a rat’s ass about this, but via Offworld comes Jason Rohrer and Chris Crawford talking shop. All I can say is… man… I had no idea Crawford was so short! No offense to the guy, the dude’s a genius. Just saying.

Part two was linked here, but the video is no longer available. Just shows that I need to be timelier when it comes to such thing.

- Pretty much, the only place that you’ll find anyone talk about Takenobu Mitsuyoshi, whose biggest claim to fame was being the voice of Daytona USA, is Original Sound Version. Here’s a taste of the man when he was truly king sh*t of f*ck mountain.. What the hell am I saying? He’s still the man, even if Sega hasn’t done much with the guy as of late. Yet another sign that they’ve lost their way.

- Okay, that’s not totally true… Block People, one of their recent titles for the arcade shows that they still have the touch (at least when it comes to the arcade).

- Speaking of, did you know that Sega created their own sequel to Pitfall for the arcades back in the day?

- Some folks out there might recall me playing a game called The Thrill of Combat, at X-Initiative?s NO SOUL FOR SALE show. Well, just stumbled across an old Offworld post that features a video of the helicopter piloting/organ extraction game in action.

- Team Nekokan is mostly known for their totally boss Mega Man tribute vids, but this original offering is just as sweet!

- And remember the 2600 version of Mega Man that was made for i am 8-bit years ago? Now only do we have a better look (the music is FANTASTIC), but it’s available for download!

- Old jokes never die, even ones borne from the internet… they just try to make lame comebacks.

- Yet another ultra obscure title is Kenj Eno’s Real Sound for the Saturn, an audio driven title with zero graphics. Though this clip has some imagery, based upon what’s spoken of in the game, which is quite handy for those of us who do not understand Japanese, At least, I think that’s what it’s supposed to be (not sure if it’s something officially created by Warp or not.

- LOL Japan: here’s a crazy diehard Monster Hunter fan’s homemade weapons from the game.

- LOL China: what it’s like to be Chinese, and a World of Warcraft addict.

- Here’s a closer look at that ultra intensive girlfriend simulator I recently spoke of, Love Plus. As you can somewhat tell, the game utilizes the DS’s real-time clock. Meaning your virtual hottie has an actual schedule; you’ll need to keep up with her and check in when need be it, morning, afternoon, and evening, depending on how needy she is. Also, I happen the think the visuals are quite nice; the girls look and animate quite well. They got the neediness down pat!

- I think this is some chiptunes act?

- Another old post from Offworld, from sometime contributor Mike Nowak; The pixel animation is nothing to right home about, but the song itself is nice and catchy.

- Meanwhile, here’s some pixel animation that teach… philosophy?

- Then we have a game that’s supposed to feature domestic violence as its inspiration/theme. Though it’s kinda hard to tell from the video, I’m afraid.

- Last time I mentioned 8Bitone, the chiptunes synth app for the iPhone and iPod Touch. It’s neat and all, but not entirely accessible. Well here’s an alternative: the NESynth!

- If you’re a Street Fighter 4 fanatic, and are in the market for a cell phone strap, search no further!

- Don’t ask me why, but there’s something about this extremely brief Soul Calibur PSP commercial that I really love. I think it’s the expression on the girl’s face that screams, “You know… I don’t think I’ll be asking Bob out for a date, because I think he’s gay.”

- Wacky consoles turned into portables are somewhat dime a dozen, thanks to folks like Ben Heck, but this one for a portable 2600 somewhat takes the cake.

- Back to what started this whole thing, don’t forget to check out all the awesome vids by the kids at Mega 64! I’m personally a huge fan of their recent PS3 slim piece myself. And their Shenmue classic never gets old.

- Finally, how could I possibly pass along a mess load of links without mentioning Sankaku Complex? To close this post off, here’s a MASSIVE collection of clips of games that has featured breast jiggling from over the years!

…. Guess that’s it for now! Gotta get back to actual work, if you call trying to figure out a top ten list designed specifically to infuriate animu nerds “work.” Though I might pop in real quick if anything jaw-dropping is revealed at the Tokyo Game Show. Later!

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