October 2004

10/18/2004

GameOnNY

by Matthew Edward Hawkins

So GameOnNY finally took place, and I was there is past Saturday. Long story short: it sucked.

As expected, it was just an electronics shows with a video game component literally slapped on. Actually, video games had a far larger presence than I had anticipated, but it was still nothing to get excited about. One part of the floor had a bunch of PS2s and Xboxes, but all of the games are already available via retail, and none really grabbed my attention. They did have a few prerelease titles like Forza (I love how every Gran Turismo wannabe is go damn generic looking) and Conker (Furry animals that curse and piss on each other! I passed on the N64 version and will do so again). but again, nothing worth the $15 price of admission.

But I have to say, as far as I could tell, most everyone there seem quite happy with the event, which only further proves how starved the video game audience truly is in New York City. I hope to God something better comes along…

Anyway, there were some “highlights” if you can call them that. Here are mine…

- Seeing 1UP.com on a huge 50 foot wide plasma screen. So people from 100 feet away could see how slow, buggy, and ugly the thing is. I think I saw it crash like fifteen times before someone decided to finally pull the plug.

- The woman on the floor dressed like BloodRayne to promote the sequel, who looked more like a guy. He/she heard me voice my opinion, and he/she was pissed. Though the best part was seeing the semi-circle of nerds who where completely awestruck by the man-ish amazon (especially one short Asian guy who’s jaw was literally hanging) that followed him/her the whole time.

- Best game of the show? Technically, it was a Ferry Helim game that some kid playing on a high powered PC that was supposed to be demoing Windows Home Media Center or something.

- Worst game of the show? Easily Fight Club. Never mind how preposterous the very idea of a Fight Club video game is, it was also an extremely shitty game all in itself. I controlled Bob… you know, the character Meatloaf played, the guy with the huge man-boobs? The attention to detail was quite stunning btw; underneath the tits were sweaty. There’s really no point going down the list of everything that’s wrong/stupid with the game since it’s a safe bet no one is going to bother this one when it finally comes out.

- Virtually everyone who participated in the DDR tournament was some young black or Asian teenager, which I guess is why the real stand out was some middle-aged, bald white guy dressed like a Blues Brother and missing a front tooth. That guy rocked the dance mat like no one else.

- As for the rest, it was your average electronics show. There were cell phones, laptops, and high end plasma screens, which are never properly set up. I love how they expect people to play $3,000+ for a hue display that makes everything look like some low-res Quicktime move. Perhaps the dumbest thing on the entire floor was a fridge with a TV built in. I’m pretty sure that it’s a sin against God, some how.

- There were also robots, via New York-Tokyo of course (they wanted to have some Gamer’s Nite Groove related function onhand, but GameOn’s organizers couldn’t get their shit together on-time apparently). Taeko was on hand with a bunch a robots that you’re supposed to be able to talk to, but most only knew Japanese (the English speaking ones were “tired” and therefore unresponsive), yet my “mushi, mushi” got no real response.

- The ridiculously long line of people who wanted a Gmail account.

- Hardware of the show? An old Nintendo Game & Watch that David Goldstein brought along for me to check out.

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10/15/2004

57 Frames Per Second

by Matthew Edward Hawkins

On Wednesday Sony was in town to show off Gran Turismo 4 and I was there. What has always been touted as a racing enthusiast’s dream come true is actually living up to the hype, with new features that makes the game completely accessible to those who aren’t expert drivers (thank God).

First off, I finally got to see how B-Spec mode works. Basically, it takes the player out of the driver’s seat and into the role of a manager. You give the driver instructions as he races, such as when to get aggressive, when to pass other drivers, and when to pit. Basically, Kazunori Yamaauchi (the man behind the series) realized that some people simply enjoyed the replays more than the actual racing (which is totally true, the replays in the games are simply stunning), so he figured there had to be a way to make them interactive. So those who love Gran Turismo but completely suck at driving (such as myself sadly) can still enjoy the game with some sense of accomplishment.

Plus there’s the photo mode. Basically the player takes pictures of their favorite cars in picturesque locals. Okay, I know this sounds dumb, but it’s actually pretty cool, especially since you have so many options at your disposal: camera position, lighting, color, lens type, and even exposure settings. And you can print your pics out if you have a USB printer hooked up to your PS2; the Sony guys had a few prints on hand to give out and they looked awesome. Once again, I know this going to appeal to only about 0.3% of the audience out there, but I can’t help but appreciate the insane attention to detail the game exudes.

Speaking of, the guys demo-ing the game were total racing nuts. When you go to enough press events, you really begin to appreciate it when the folks know their shit, and not just some basic facts memorized from a PowerPoint just that morning. Anyway, they were totally cool, and no bullshit, hence why I wasn’t afraid to ask them about the game’s loss of online functionality.

I enquired how online play would be handled; via a new addition of the game or an add-on disc? And again, they were totally honest and didn’t shy away; they simply did not know. Apparently the reason why online play was dropped was straightforward 6 player racing was possible, at least for those in North America (I think that’s worth pointing out), but getting all players across the globe connected was a problem, and Kazunori simply did not want multiple versions of the game floating around. Plus he wanted every feature online, so he made the choice to drop online support. It obviously wasn’t an easy choice to make, but I have to say that I’m still disappointed, but respect the decision.

Finally, they had the much talked about Logitech racing wheel controller on-hand, and used that to give the game a spin. It felt really nice (it was seriously the closest I ever felt to racing a car ever in a video game), and if you’re a racing diehard, the high cost (it’s over $100 I believe) is actually well worth it. I actually did quite well, though I wasn’t so much focused on winning any races as I was simply staying on the road. That time I put in with GT3 really did pay off.

- Meanwhile in Japan, Virtua Fighter 2 finally came out for the PS2, and as it’s been mentioned before, the game is not arcade perfect. While it’s not as wretched as every other Sega Ages titles produced, it’s yet another example of Sega fucking up the most simplest of things. Among the complains are bad textures for the backgrounds and characters, plus lighting that’s off. Also the frame rate is not a constant 60fps (like the “inferior” Saturn version), but at 57fps, which apparently is how the arcade version was, but how anyone could seriously notice this is person is beyond me.

Here’s a comparison between every version out there: arcade, Saturn, PC, and PS2. I just love the crazy set up…

And GAF member Sho Nuff, who’s been on-top of the PS2 VF2 since day one (and who sends his love BTW), did an awesome in-depth comparisons for the arcade and PS2 iterations, which can be found here.

- Also, I across this: a guy who’s selling unreleased NES games, which thus far could only be playable as roms via an emulator, in the form of cartridges so they can be at last played on an actual system (the way they were supposed to be). On one hand, this is blatant piracy, but on the other, it’s via a genuinely cool fashion. I would love to play the first Earthbound or the Japanese version of Super Mario Bros on a television set.

Stuff like this really makes me wish I never parted ways with my NES, Genesis (the Genesis 3 I got for my birthday is great an all, but its video output is horrible and sound is in mono… contrary to popular belief, Genesis music rocks and deserves to be heard in the best possible manner), and especially my SNES (that decision in the summer of 02, I swear to fucking God is going to haunt me the rest of my damn life. Emulation is awesome and all (saves you tons of money and space), but it really is “not just the same”. There’s simply nothing better than playing Mega Man on a nice comfy couch or bed, with a nice, small, and curvy controller in your hands that has “just enough” buttons.

- And still on the nostalgia tip, check out these scans from a Nintendo catalog, circa 1990. There’s accompanying gag descriptions, a la Late Night with Conan O’Brian, but it’s not nearly as funny. Stuff like this is simply hilarious all by itself…

And finally, GameOnNY started yesterday, but I won’t be able to attend till tomorrow at the earliest. It really sucks that CMJ is also going on right now. Tonight I’ll be checking out “Mister K”, who’s now the new drummer of Knife Skills. And tomorrow night is a special double screening of Maniac Cop 1& 2 at the Pioneer.

Oh yeah, the really big news this week is Halo 2 getting leaked. The only game people have been looking towards for the Xbox this year, which happens to be the most anticipated title this season for any system, is now being downloaded and played by who knows how many thanks to some sneaky bastard at a French production center. And everyone I know who’s been playing says it’s awesome.

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10/12/2004

“Dude, this is gay, you can’t bite people”

by Matthew Edward Hawkins

- First up, it’s no real secret that I’m becoming quite discontented with the world of video game journalism. Don’t get me wrong, I love getting paid to play games… not only is it fun, but super simple to do. Hence why I can’t understand when people bitch about it (some folks think playing a bad game is the worst thing in the world, or it’s some noble endeavor that no one else would ever want to approach) let alone when they do such a shitty job of it.

The print publication Game Informer recently reviewed Paper Mario for the GameCube. They gave the game a 6.75. First off, that’s a pretty shocking low score for a game which thus far has wowed most critics. But so what if they feel differently about a game that almost everyone unanimously feels is one of the year’s best games. Everyone is entitled to their own opinions, right? Well get a load of their reasoning; the following is from one of the reviewers, Jeremy, and is from that magazine’s forums (the link, by the way, does not work all of a sudden for some reason)…

“Lisa and I both knew that our Paper Mario scores were going to cause controversy. Yes, we know that many people out there will love it. We also know that it is a well-made game. However, it also WILL NOT appeal to many people – I would safely say that more people will dislike it than like it. Why? Like we said in the review, it’s a very kiddie game – it’s target audience is clearly young gamers – I would say 10 and under. For that reason, we had to score it low. Remember, we aren’t scoring games strictly on our personal opinions, we’re also scoring them based on how much we think THE GAMING PUBLIC will like them. We’ve all played games that we personally disliked and scored them well because we’ve known that most people will like them, and we’ve also scored games low that we love, because most people won’t enjoy them.

FOr example, I really like the bizarre frog golf game Ribbit King, and I gave it a 7, because it’s just not for everyone. Paper Mario 2 also scored low because it’s just not for everyone. If you think it’s a 10 in your book, it’s a ten in your book, and that doesn’t change if we disagree. We’re here to guide you on what games to pick up, but ultimately your personal opinion is what will make you buy a game or not.

I hope this helps.”

So basically, they would have given the game, which they admit is very good, a higher score, “had” to lower the score to maintain a certain image (as evidenced by the term “kiddie”) and appeal to a certain demographic. The most telling line is: “We’ve all played games that we personally disliked and scored them well because we’ve known that most people will like them, and we’ve also scored games low that we love, because most people won’t enjoy them.”

Last summer when the same publication reviewed Enter the Matrix (widely regarded as the worst game of last year due in large part to it literally being broken), they gave that game a high score despite admitting that it WAS NOT a good game, but since the Matrix was all the buzz, a high score was somehow deemed appropriate.

I’ve seen some strong examples of piss-poor game journalism, but this tops them all. I know a review is ultimately just an opinion, but still, the arrogance which GI displays simply shows how severely flawed the way business is handled, not amongst themselves, but in general. And some people wonder why game journalism is not taken seriously?

I guess it’s somewhat appropriate that the following article also surfaced just a few days ago: 7 Bad Mistakes That Good Game Journalists Make. It’s definitely a great read and totally spot on. But what was most interesting was witnessing the reaction. Those who read game magazine obviously echoed each sentiment, but almost every game writer and editor, while also agreeing with everything that was said, was still unwilling to offer much hope for any change for the future.

- As mentioned before, I finally got a new PS2 (the unit which I’ve been borrowing to play review copies, for whatever reason, cannot properly play regular games or DVDs), which means I’ve been doing plenty of catch-up game playing the past week or so. And this includes…

Gradius V - Well, it’s nice when a game lives up to the hype. Quite simply, this is one of the finest shooters of all time, and easily the best game from Treasure since Radiant Silvergun (which will always remain the top shooter in my book). The game looks good, sounds good, and plays better than good. Treasure was very smart when they decided to incorporate elements from Life Force (the Gradius “side story” series); I screamed for joy when I saw the second level’s first mid boss (especially with that music).

BTW, Gamestop did in fact end up sending the bonus DVD afterall, so I have to give them credit. Too bad it wasn’t worth the wait. I haven’t checked everything out, but thus far, all the videos I’ve seen have been poorly compressed. Plus the super-plays are hardly impressive, and there’s barely enough content to fill a regular CD, let alone a DVD. Meanwhile, in Japan they got 2 DVDs worth of content, and I heard their those super-plays are insane, but couldn’t be brought over for legal reasons. What the fuck? Konami does own the rights to the game… what, do the players have copyrights over their performances or something?

Dog’s Life - I don’t know why, but I’m really enjoying the game thus far. Despite it’s rough edges, and extremely annoying camera, there’s something just fun (and relaxing) about simply running around and barking like a “dumb dog”.

PaRappa the Rapper 2 - I was close to the end of this game right before my first PS2 blew it’s fuse, so I decided to finish it off. As much as I love the first one, the sequel just doesn’t have it. The music is not nearly as catchy or charming, the story way too complicated, and even the graphics appears worse in a way. But the gameplay, which despite supposed fixes, is actually more broken than before. I was rapping sloppy as hell in most of the final round, and it all registered as good, but then I messed up just a slight bit twice near the very end, and it was instant game over.

Breath of Fire V: Dragon Quarter - The main reason I got Mega Man X Command Mission, besides being a Mega Man whore, was because it was by the same team responsible for Dragon Quarter, which I had heard nothing but good things about ever since it’s release. So when I saw the game for a cool $20 (despite it’s critical acclaim, I don’t think it sold well, hence why it was marked down so quickly after it’s release), I didn’t hesitate to pick it up. But I also got it when my system was broken at the time, so I had been dying to finally play the game. And when I did… I was promptly bored to tears. But the thing is this: it very well could be an excellent RPG, but I simply need to face facts: I don’t like RPGs… as much as I want to like them, I don’t. I only give them a chance cuz I almost feel like I should, but no matter which titles I try, it all comes down to the combat, and even the most heralded titles result in a boring, plodding, and confusing experience. I’ve only truly enjoyed one RPG (Command Mission doesn’t count since I haven’t played it enough to properly judge, and my love for Mega Man is definitely helping to hide any flaws, which there definitely were some), and that was Panzer Dragoon Saga… and I guess it’s going to stay that way.

Ico - With all the talk about Wanda and the Colossus, I figured I should revisit the team’s first game. Though it’s been so long, I’ve totally forgotten what I’ve done, where I’ve been, etc. So I think I’ll have to start from scratch. Though that’s not really such a horrible thing.

Gran Turismo 3 - Truth be told, the only reason why I’ve even given that game a spin is because Sony is in town tomorrow to show of part 4, which will mean my first real chance to give it a spin, And since I suck so bad at real car simulators, I figured I’ve get some practice before I totally humiliate myself. Though no one really thinks of it, I recall quite clearly the time when Nintendo was in town to show off F-Zero GX last summer, and even my editor made it a point that I get the chance to give it a spin. And when I finally had my chance, I died literally in 3 seconds.

Katamari Damacy (of course) - I’ve finally gotten the chance to play the domestic version, which means a chance to finally hear what the King of the Cosmos has to say. What a fucking douchebag. Awesome translation job btw.

- Speaking of “it’s gotta be Japanese!” games, Technic Beat is finally out. You may recall me being fairy excited over the news. Well, it was originally slated for summer, but then pushed back with no solid release date given. Later, it was stated that shipping would be on October 11th, which was actually yesterday. But since no press release was given out, the day totally passed everyone by, and most are uncertain if it actually did ship. I guess I’ll have to go hunting again, like I did for Katamari, but I must confess, this is seriously getting old. As much as I know I’m going to enjoy the game, and that good things are worth looking for, the whole running around the city, looking high and low online, is way too much of an investment, time and energy-wise. In this instance, if Technic Beat does prove to be a disaster, it will only be Mastiff (the publisher’s fault) for not promoting the game at all. Granted, most retailers may not order the game, but at least tell them it exists.

- Also, GameOnNY starts in just two days and it would seem nobody really cares. I’ve tried to convince people that despite it’s potential lameness (which only seems to become more and more evident as the show draws nearer) that it’s still worth checking out, if only to let it be known that there is a massive audience of gamers in NYC for something better to come along. But on the GAF, the response to that was, ” Attending might also send a message that they’ve got a captive audience that’s willing to settle for bottom-feeding crap like this.” And I honestly can’t blame such a response.

Hell, even I’m having a difficult hard time getting even a tad bit interested; I guess it doesn’t help that I’m so swamped with work that it truly does not look worth my time. Plus the promise of getting to play the Fight Club video game is practically a deal-breaker all by it self. Though I still intend on going at least one of the days (forget about all four). I won’t bother with behind the scenes crap (vague promises, tons of unanswered questions, etc.), but let’s just say, if it turns out more than just a poker table, folding chairs, and an Xbox playing Halo (1, not 2), I’ll be impressed. Though as always, I like being proven wrong…

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