Day one was covered in depth previously, but here’s one extra pic, of the PC gaming free play area, well past the midnight hour…

Day Two

And here have the first picture of day two, of the card gaming free play area; mm pretty sure a good portion of these folks are from the night before…

The highlight of day two was the Blending Games & Life panel that I moderated. On stage with me was Jon Kay, aka my right hand man in Fangamer, Amanda McGinnis of Console to Closet, Mitch Hutts of The Drunken Moogle, and finally K. “PwnLove” Stewart. And the basic gist of our conversation? How to apply infuse one’s love for games into some other thing, with the idea of turning said into a business or career.

Unfortunately, I was having a really bad hair day, so instead of using one of the photos that Amanda’s fiancé took that morning, instead we have Kevin Chai’s Game Boy Camera pic (and be sure to also check out his Tumblr for similar goodness…

K, time for pictures of other people. Specifically, people dressed up as video game characters. First, some Metal Gear…

Next, a double dose of Nintendo…

As with Lugi, the same goes with Chell; it’s all about the props sometime…

This girl, playing the role of the Little Sister, was way into character and that was pretty awesome…

Sims cosplayers are some common, but rarely do they have the actual player as part of the package…

A pair of gender-bending Mortal Kombatants…

… Speaking of, I interviewed one of the dudes behind MK, though our conversation was about the studio’s new game at the time, Injustice. Also chatted with one of the folks behind LocoCycle, and it’s a real shame that the final game turned out to be kinda meh…

Meanwhile, for Siliconera, I took a look at LUFTRAUSERS (a game which EVERYONE has played by now, I know), Delver’s Drop (a game that I’m pretty sure no one has heard of, at least not yet), and 1… 2… 3… KICK IT! (Drop That Beat Like an Ugly Baby) (a game that I immediately downloaded once I got home from Boston)…

Gave Hawken a spin as well, and won’t bother posting a link to my impressions since that game has been in the while for some time now as well (plus, after a year plus worth of updates, I’m pretty sure it’s pretty different these days). Though I still find this shot mighty pretty…

Speaking of something frame worthy, I’m glad Journey was included in the Into The Pixel art show…

Around that time I was dating this girl who had just gotten me into Doctor Who, hence why I was so happy to finally understand this…

I wish I had shot video of this Assassin’s Creed cosplayer playing Dance Central (mostly cuz he was REALLY good)…

Day Three

The final day of PAX East had me focusing on non-video game cosplay. Like Mr. Incredible here…

Not surprisingly, Lando managed to get the attention of every lady he passed by…

Two different dudes with buckets…

And two different couples in blue & yellow. Beauty & The Beast, with the latter in his human form, is pretty genius…

Plus those things you always see in front of car dealerships, right?

It’s the Aquabats!

And the Crimson Guards! Was not much of a GI Joe kid back in day (my allegiance was towards the Transformers), but the Guards were too cool not to have in my toy box…

Scout Trooper with Ewok child & Hipster X-Wing pilot…

Once more, for the record, the cosplay I came across at PAX East 2013 was fairly top notch. But there was something specific that I was hoping to come across and found zero trace. That being Legend of Zelda X Nicolas Cage cosplay. Kind of a bummer. But Neon Genesis Evangelion X Coneheads cosplay somewhat fit the bill…

Now, alongside personalities that one could find being driven by game hardware, some chose to dress up as technology themselves…

My fave example would have to be this guy…

And then you had this (undead) girl…

I’d have to say, the highlight of PAX East 2013 was my investigations as it pertains to clandestine organization known as the National Academy of Video Game Trade Reviewers, aka NAVGTR. Most of you have perhaps never heard of the name, but those of you have are perhaps also aware of the mystery man known as George Woods. Which I could talk about at great lengths, and that’s been the plan for ages now. For Kotaku actually.

Long story short: when my movie review column was axed at the end of 2012, Steve Totilo offered me the chance to instead write about whatever I wanted. And I knew exactly how I wanted to kick things off ”the Matt Hawkins experience” as he envisioned my new column being. Unfortunately, and not to repeat myself ad nauseam, but life was pretty crazy in 2013.

That piece on J&L I recently filed was motivated by spur of the moment inspiration, along with nagging guilt that’s been eating away at me for the past 12+ months, let my corner of the big K go ignored. Though I still plan on filing it (eventually), so until I’m able to reveal my findings, here’s a look at their booth…

And here’s yet another, deeper look (actually passed along a sneak peek not too long ago) at the rabbit hole that is NAVGTR…

Guess that’s it? What’s next for SHIN REVIVAL OF THE FORT90 DOT COM WEBSITE REBUILD PROJECT COMMITTEE ANNOUNCE CLUB, PLUS ALPHA, FOR MATCHING SERVICE? Why, just some odds and ends…

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It’s Saturday, and the weather outside is absolutely gorgeous, at least here in NYC. So what am I doing holed up inside my apartment, hunched over my MacBook Air, and typing these words? Well it also happens to be May 31st, but not just any May 31st: today marks the 10 year anniversary of this very website!

And it’s been quite the ride; FORT90.com went live around the time I was attempting to become a full-time writer, and ended up being somewhat instrumental in that actually happening. No need to repeat what’s on my bio page; most folks who know me are well aware that I’ve been around the block. I’ve also worn several different hats over the years, aside from being a writer: game maker, college professor, cell phone blogger, podcaster, promotor, curator, zinester, producer, actor, plus that guy who was accused of inciting anti-furry sentimentality at that Long Island nerd fest. To name a few.

Have also been able to chronicle my travels as well, which includes jaunts to other parts of the US, like San Francisco and Las Vegas, along with other parts of the world, like Toronto and even Tokyo. And let’s not forget my frequent trip to where I grew up, which keep getting weird and more depressing, though increasingly fascinating as well. Though I believe I’ve done a fairly OK job of chronicling what it’s like to be in the Big Apple, especially when one’s interests lie in video games, comic books, improv comedy, underground cinema, indie wrestling, and toys. Along with the darkest corners of the internet.

Or at least I used to. 2013 was a particularly crazy year, which contained a two hit combo that basically ground updates to a halt. The first punch to the gut was basically burnout, a direct result of writing for so many different outlets simultaneously, and for quite the stretch (in which I found myself filing about 16 stories a day, which no one read, which definitely made matters worse). Hence why I would end up giving full-time writing up by year’s end. Still, I was able to keep the ship afloat, up until this time last year. Updates during the spring were pretty sporadic, so the plan was to finally fill in the blanks once my NYAFF ’13 coverage had wrapped up.

And thus the second punch to the gut: as noted in a previous post, there was a major malfunction behind the scenes, and because I was so damn busy, I simply couldn’t fix it until 2014 rolled around. And I’ve been been able to slowly but surely re-injecting life into these digs, though I’m making good on my promise to fill in the blanks, as of today! Starting with my way overdue rundown of PAX East 2013. Am hoping to also go over TCAF 2013, my very first trip to E3, PAX Prime 2013, New York Comic Con 2013, plus my winter spent in the Great White North. Oh, and a return to posting random video game nonsense. But first…

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Day 0

Even though it now feels like ages ago, I distinctly recall showing up to the Boston Convention Center in a not so great state of mind. Just a few days prior I had been let go as Guyism’s video game reporter, a position I held (and enjoyed) for a fairly decent chunk of time. I had gotten in on the ground floor, when the site was young and scrappy; not to brag, but my little corner was fairly popular, enough to help gather serious momentum for Guyism as a whole.

Fast forward a few years and the site was eventually acquired by some big ad agency, which is often the case. As are obligatory changes by the new owners, and one of their very first decrees was getting rid of regular video game coverage. Oh well! Though at that point, I had just become Siliconera’s new East Coast Editor, plus I was also covering the show on the behalf of ComingSoon.net/SuperHeroHype.com, so it’s not like I didn’t have work to do that weekend.

Plus I was also scheduled to moderate a panel, though more on that when the time comes. Here’s the first thing I saw when I arrived; the Indie Megabooth being put together…

Naturally, my home-base for much of the show was the Fangamer booth. Here it is, also being assembled…

Naturally, new products were making their debut, like Chris Furniss’s 31 Days of Zero Suit Samus, plus you had a few new Attract Mode goodies, like John Pham’s SCUZZI zine…

Though the big debuting item for FG that show was their Power Glove inspired oven mitt…

Day 1

As noted, I was covering the show for Siliconera, and the first thing I checked out for them was Capcom’s presser. The big news was the unveiling of Ducktales HD, though just below that was details regarding their 25th anniversary plans for Mega Man (which, naturally, has long since past)…

Kinda wished I had gotten the commemorative statue when I had the chance…

Though the focus of my coverage for Siliconera was not so much Japanese games, as one might expect, but indie games. Was an experiment of sorts, one which alas was not super super successful, though I really appreciated the chance to give it a shot. On that end, you had Divekick

I really wish they had made the special controller commercially available…

Plus there was A.N.N.E., which ended up being my game of the entire show…

And here we have my choice for runner up, Soda Drinker Pro

Or to be more precise, Vivian Clark, the (at the time) secret/hidden game that was contained within…

But more so than the games themselves, the real appeal of PAX are those who celebrate the medium by dressing up. And PAX East 2013’s assortment of cosplayers did not disappoint (unlike the following year, but I’ll get to that when the time comes). Kicking things off on that end is the most original Super Mario cosplayed I’ve perhaps ever seen…

And the best damn Chrono Trigger cosplayer to boot…

Fox McCloud enjoying an energy drink…

There was simply a ton of Sega cosplay to be found. Like Sonic & Knuckles…

Plus James & Gary (those are the names of the two dudes in Typing of the Dead BTW/FYI)…

Beat from Jet Set Radio

Joe Musashi from Shinobi

Plus gender bending Bayonetta (I wish I had taken close up shots of his footwear, which were quite nuce)…

Sorry, but I’m still a sucker for Claire Redfield…

What really sells Elizabeth here are the eyes…

I took this picture, not just because of Hsien-Ko’s ample bosom, but because I’m a legit fan of the character (which most cosplayer hardly ever touch for whatever reason). Seriously…

Meanwhile, here we have muscle bound Layton, who caused quite the stir. Actually not him, but his gal pal who played Luke (not picture, obviously), who managed to gross lots of people out…

Thankfully you had more than just personalities from headlining titles. You also had one of the stars from Death Smiles (that’s a Cave shmup, for those not in the know)…

As well as leads from indie games, like The Scythian from Sword & Sworcery

Mr. Manuel “Manny” Calavera himself…

Without question, the hottest cosplay at the show was Hotline Miami

Other games I checked out on day one included Guacamelee!, Delver’s Drop, and a bunch of games from major publishers that aren’t even worth the mention (plus I can’t seem to find the links for those).

The day ended up with food and drinks for the exhibitors, a PAX tradition. Unfortunately, with each passing year, things keep getting scaled back more and more (plus East’s spread was never that spectacular to begin with). Thankfully myself and my chums found a spot where the waiters with horderves were coming from, which meant were able to intercept some tiny tacos before they were all gone. This was near the Behemoth booth, where they also decided to play Big Trouble In Little China

Once I had my fill of bagel bites and cheap beer, it was time to hit the classic console room, which was bangin’ that night…

Finally got the chance to play Tempest 2000 on its original platform, and that was neat…

Though it was quite the wait for the system of your choice. Thankfully they had old game mags to help kill time…

You also had, as usual, there were plenty of curiosities and rarities to gawk at…

I’m always amazed by how much the collection of memorabilia seems to increase ten fold each and every year…

I kinda miss the PlayStation Polygon Man…

And I spent the rest of the night in the classic arcade, where my name still greets visitors!

That’s it for day one. Days two and three are covered here!

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05/27/2014

So Long And Thanks For The Memory Cards

by Matthew Edward Hawkins

He’s hard to see, but Mario is hiding behind some moving boxes. Where’s he headed towards? Midtown. And where’s he leaving? Chinatown.

Long story short: the final vestige of Chinatown’s once glorious, video gaming legacy is officially no more. Which I wrote about over at Kotaku.

Been meaning to file something for the big K for ages; guess it took the somewhat untimely (though certainly not unexpected) closing of my favorite local game shop in all of NYC to light fire under my ass.

BTW, the piece was edited by the editor in chief himself, Stephen Totilo, and I’m more than happy with the minor tweaks here and there. Though I am bummed that the original ending was omitted. Here’s how I originally wrapped things up:

“Bottom-line: those who claim that the Chinatown Fair of new is nothing like the Chinatown Fair of old need to put down that Kool Aid because when I was there on Sunday, you still had a sweaty shirtless dude trying to impress the ladies with his mad Dance Dance Revolution skills, with zero luck. As much as some things change, others will remain the same.”

Though on a more serious note, to learn more of the true extent in which 9/11 devastated Chinatown (which I cite as being the primary reason for the neighborhood’s decline across the boar), I strongly suggest checking out Ground One: Voices of Post-911 Chinatown.

EDIT: Was hoping that folks would leave their own Chinatown memories in the comments section, over at Kotaku, and here’s my favorite thus far:

“God. This post is garnering ridiculous amounts of my high school year’s nostalgia that it’s almost making me break out with acne. (I had plenty of acne in HS.)

I don’t know how I managed to find all the game stores, but somehow I did, with my buddy I grew up with, and my then-girlfriend. I remember a spot that was in a second floor of Mulberry (or was it Mott?) in a narrow hallway on the other side of Canal St, which strictly sold bootleg games for $15 a pop (a ridiculous price, considering Flushing was only $12, then $10). They would also have a bargain bin, which allowed me to nab classics like Bushido Blade 2 & Pepsiman, $7.50 each.

I remember a spot on the second floor of Lafayette and Canal that also housed some arcade games, namely Pocket Fighter, which seemed popular with the kids my age (and myself). There was also a place under the Manhattan Bridge (I think along Doyers) that had bootleg games out, yet refused to service me, since I was a ghetto looking Filipino kid, who didn’t speak the local language (probably Mandarin).

Also, the guy you mention had the 2nd floor apartment used to be a bigger store across the street, where he would peddle hentai and Japanese smut, to all ages. He also had an odd selection of other anime-related paraphernalia, and a legitimate used copy of DBZ Hyper Dimension for Super Famicom he asked $80 for. There are so many other spots I can name, but it was always the ones you felt like you were really breaking the law (you were) that made it so memorable.

Yes, these years were the wild west for video gaming, and while I understand counterfeiting games was wrong, it gave me a strange sense of enjoyment, randomly picking up games I know damn well I wouldn’t have actually paid real $$ for. I miss these days so, so much. Thank you for this article!”

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