06/24/2004

Capcom Really Cares

by Matthew Edward Hawkins

So word has it that Capcom fucked up the Mega Man Anniversary Collection, which seems inconceivable, but then again, this is Capcom we’re talking about. The title collects Mega Mans 1-8, plus the two arcade titles, and it’s something die hard Mega Man fans (such as myself) have been wanting for years.

I’ve always been a fan of the original Mega Man series, with both parts 2 & 3 still high on the list of all time favorites. Most people will agree that part 2 is the best in the series, and perhaps one of the greatest platformers ever, but I still love part 3′s tuned gameplay, it’s overall structure, the amazing music (it’s all about Magnet Man’s theme), and how the bosses from 2 were incorporated. I suppose it’s the simplicity of the original series which I’ve always found most appealing, with the X series being far too complicated (and hard) for me to ever warm up to. The 3D “Legends” games were alright, but really didn’t feel like Mega Man, and the Battle Network series is an interesting offshoot, but the gameplay is even more far removed for my liking.

Anyways, when the Anniversary Collection was first announced, Capcom promised remixed music for all the games, which of course got everyone extremely excited. But now it seems that the remixed music is only in the PS2 version!

Actually, it is in the GameCube version (which was the one I wanted since I already have those Zelda compilation discs, plus the Sonic Mega Collection, so getting a Mega Man collection for the same system just seem “right”), but instead of being audible as you play one of the games, it’s hidden in the sound test. What the fuck?!

But that’s just a minor annoyance I suppose compared to the controls: Capcom, or whoever it was that made the actual compilation, switched the positions of the fire and jump buttons. This is a major screw up on a grand scale, which as far as I’m concerned, will make the game utterly unplayable. Running and jumping is all you do, and to totally change how that’s done (and has been done for years, without a single complaint), without any means to change it back in the options, is complete nonsense. And what I find most shocking is that almost every review I’ve read thus far makes no mention of this dramatic change at all! What, they never played the originals? Or do they not think it’s not that big a deal?

Also, why the hell did Capcom farm this out to an outside developers in the first place? First off, this is Mega Man, one of their most beloved and recognized characters, so you’d think that fact alone would give the collection the white glove treatment. Secondly, it’s not like such a project would have been that hard for Capcom to handle themselves (especially now that they’re no longer busy making Street Fighter clones every ten minutes like back in the day).

So the obvious choice is the PS2 version, right? Well back to the music: while the remixed tunes are there as you play, now I hear that not every level has it own remix, just certain stages. Once again, what the fuck?!?! Plus, I’m still trying to figure out if the remixes are all new, or just from the Japanese only PSone re-releases from a whiles back, where each game was sold separately. I bought parts 2 and 3 (obviously) expecting remixed music in those, but there were none. I then later found out that Capcom only included remixes in part 4-6! The one’s with the mediocre soundtracks? Brilliant!

Plus the box art is atrocious, even by Capcom’s standards.

The first is the US box art for the Anniversary Collection, the second from the aforementioned Japanese PSone re-release. Which do you think is better?

Oh well, at least I’ll always have Mega Man: the Wily Wars for the Genesis…

No comments yet

06/23/2004

Robots, Robots, Everywhere…

by Matthew Edward Hawkins

Earlier today I paid a visit to Vivendi Universal who were in town to show off their upcoming holiday releases. I checked out the latest Spyro and the latest Crash Bandicoot (finally, free roaming movement and no more on-rails only action). Both games feature a “secret” which anyone who’s even remotely paid attention to the news (or even the recent GBA releases for both series) can easily figure out.

They also had a few other titles there, such as Fight Club, the video game, which no one bothered to show me, and thank God for that.

Going in, my editor at Nick Mag told me that VU was supposed to have some super secret game on hand, but couldn’t get any details from the publicist. Well I saw it: a game based upon Robots, which is a new CGI motion picture by the makers of Ice Age.

Even at its extremely early stage (it was pre-pre-beta) the game is an impressive package, with great looking characters, nice animation, and excellent environments. I was told that Blue Sky (the animation studio behind the film) has taken an extremely active role in the making of the game (which is being done in the UK by Eurocom) by providing an unheard of amount of assets to the game designers. It seems the creator of the film is quite adamant that his creation be treated right.

I spoke at length with the game’s producer who was rather proud of the work on display and even said that when it was shown to Fox movie executives, they were so awestruck that they were “shitting green apples”. Sound great, but if you think about it, I’m almost certain most film execs haven’t seen a game since the days of Super Nintendo, hence anything is going to drop their jaws.

The film itself is pretty much a secret to most, and I only know of it’s existence because Blue Sky stopped by the school to check out some work and dropped off postcards featuring the title character (named Rodney, I think). Apparently a trailer was supposed to debut in front of Garfield, but was pulled at the last minute for some unknown reason. I saw it, and the film looks… decent. It’s no where near Pixar quality, but still looks far more entertaining than any of those Shrek films.

Here’s the crazy thing… the producer claims that Fox intends to put more money into Robots’ advertising than any other film in the studio’s history. Even more than Star Wars. That I find almost impossible to believe. He inferred that by spring, you’re going to see Robots shit everywhere…. when I mentioned the inevitable Happy Meal toys, he was quick to correct me by saying Burger King Kids Club.

No comments yet

06/23/2004

Genesis Does. It Really Does.

by Matthew Edward Hawkins

Today marks the birthday of Sonic the Hedgehog! Well, sort of… Sonic made his debut on the Genesis on June 23, 1991, and on American soil, no less.

On a total coincidental note, I just finished reading a fairly interesting interview with one of Sonic’s creators, Yuji Naka, who runs Sonic Team. It’s actually the first interview I can recall in which Naka wasn’t asked about NiGHTS 2, though at this point, I’m almost certain he’s probably insisted that such questions not be asked. Not only is it a sore topic, it’s a really old one at that.

For a while I used to be a big time Yuji Naka fan, and would follow all of Sonic Team’s projects closely, particularly during the late Saturn/early Dreamcast years. But after the abysmal Sonic Adventure 2, any interest in the Sonic franchise more or less faded away. There’s always been Phantasy Star Online, but I’m not much of a RPG fan, let alone an online RPG fan (if they release a proper Phantasy Star 5, I wouldn’t mind giving that a shot). Plus the time they absorbed UGA and gave little reason for Mizuguchi not to leave was when I pretty much gave up on them. Right now on the shelves is a Sonic game which is in 3D, but seems to have “finally gotten it right”, and it’s been there for months, yet I have no real interest whatsoever to even give it a try.

Though despite any problem’s I’ve had with his studio’s decisions or games in the past, I’ll always have respect for the man. I’ve always felt bad how he was more or less thrust into the spotlight as “Sega’s answer to Miyamoto” which was ridiculous for so many reasons. Hence why the failure of NiGTHS was not only hurtful (it was his pride and joy) but embarrassing. His studio’s games have always been (unfairly and unrealstically) positioned as the light at the end of Sega’s tunnel, and since it’s never really worked out that way, he ends up unnecessary blame for Sega’s woes, and that has to frustrate the guy.

Hence why I feel Sonic Team’s output is so poor these days, or why you hear all these stories nowadays of Naka being some prick no one can tolerate working with. I’ve always gotten the sense in interviews, especially ones right after Sega left the hardware business, that he’s simply tired of the attention and just wants to go back to simpler times, and it’s even echoed in this one.

Anyways, one really interesting tidbit was how Naka at one point created a Famicom (NES) emulator for the Mega Drive (Genesis)! This sorta reminds me of the time when someone developed a cart that had the Mac OS which turned the Genesis into a full fledged Macintosh! It’s not such a strange notion when you remember that the Genesis has a Motorola 68000 as it’s core processor, which is what powered the very first Mac. Granted, the Genny-Mac couldn’t have had anything higher than System 6 running on it, but still, that’s pretty amazing.

All this proves is how unbelievably versatile the Genesis hardware really was. Maybe that’s why I loved the system so much as a kid; the very best games (and the folks behind them) really pushed the system beyond the limits, and you could just sense it… they had no choice really, with Nintendo breathing down their necks… but the end result were some the best games to come out during any era, and ones which I treasure the most. I don’t think I’ve every been happier with video games as I were in the summer of ’94, in which I spent the hot summer weeks perfecting Sonic 3, Gunstar Heroes, Lightning Force (Thunder Force 4), and the ultimate manifestation of brilliant Genesis programing, Virtua Racing.

Mind you I also had a Super NES and was enjoying its collection of great games as well, like Super Mario All Stars, Zelda 3, Starfox, Mega Man X, U.N. Squadron, and Pocky & Rocky. Plus the arcade had Virtua Fighter and Daytona USA, so it was a VERY good year to be a gamer. But it was still all about the Genesis, and games like Ecco the Dolphin, Streets of Rage, Revenge of Shinobi (plus Shadow Dancer), Quakshot, Dynamite Headdy, Ristar, Vectorman, Ranger X, Crusadrer of Centy, Rocket Knight Adventures, Cool Spot, Contra Hard Corps, and Street Fighter 2: Special Championship Edition and the greatest video game controller of all time… the Genesis 6 button arcade pad.

But back to the subject of Sonic and Sonic Team real quick, I just came across the Secrets of Sonic Team , one of the best sites dedicated to all things Sonic I’ve ever seen. There’s a ton of obscure info and screenshots, and there’s even a video of the never released Sonic X-Treme for Saturn which I have never seen before.

I know it was having a ton of problems, hence the decision to cancel it, but damn… it looked fucking good.

No comments yet