08/03/2004

End of An Era…

by Matthew Edward Hawkins

I forgot to mention last night how yesterday I went to pick up some games at Game Express and was shocked to find out that it was closed. I’ve been going to Game Express ever since I moved to Manhattan eight years ago (it was the very first game store I ever went to in NYC) and despite the fact that it’s glory years are far behind, I actually saddened to see it go. It was still the biggest, and the best, independent game store in the city, which is pretty sad if you think about it.

Even though they stopped selling imports and game soundtracks years ago, and their more annoying salespeople are virtually legendary around these parts (especially that one loud-mouthed 16-bit fanboy who used to bitch and moan nonstop about Sony and Microsoft’s unfair business practices, and was always telling everyone about the gaming site he was starting with buddies of his, one which “had close ties to Famitsu”, like I hadn’t that from about a million different people) it was still the widest selection of older titles, and at really good prices.

And even if they didn’t, I’d still happily go there to shop since almost anything is better than your average EB or Gamestop. The people who work there are the living embodiment of everything I hate about gamers, from their flagrant spreading of misinformation to their elitist attitudes. Plus the prices are often was too high and their policy of selling used items as brand new is beyond questionable.

The problem is that there simply are very few independent game sellers in the city, which is appalling considering how popular video games are and how big Manhattan is. There are some such as Multimedia, which is in St. Marks, which features a ton of older systems and games; it’s practically a museum in there. Too bad the people who work there are the biggest of assholes. Plus they publish that horrible “Maxim for gamers” http://www.foulmag.com/Foul Magazine. I remember meeting one of their writers at an Atari game event and once he heard I wrote for Nick Mag, he copped a major attitude and went on about how kids were dumb and that he wrote for a more “sophisticated” audience. Yeah, one that likes photo spreads of Ron Jeremy dressed as Mario (which Foul claimed credit for, but was actually stolen from a Canadian magazine, which led to a big lawsuit, hence why Foul may not be around anymore) and horribly drawn pin ups of game characters.

Then there’s the game shops in Chinatown, the biggest one being J&L, which I was a loyal customer for years as well, until they destroyed my PS2 thanks to a shitty mod job that they refuse to take responsibility for, hence why I now stay away like the plague. There’s also Penguin Village, which is across the street in the underground Elizabeth Street Mall, which actually has better prices and far friendlier sales folks, but a rather meager selection. And like Game Express, their best days are far behind; I recall in 1999/2000, during the height of the Dreamcast actually, each entity had two separate store fronts, and each was doing killer business. But I guess the internet finally caught up with them; why the hell should I pay their inflated import prices when there’s National Console Support or Play Asia?

Plus there’s Chips & Bits, which is near Times Square, but it’s a really small place and they’re mostly about bootleg Anime and Hong Kong movies anyway. But that’s more or less it (at least in Manhattan; I know there’s a bunch of smaller shops in Brooklyn and Queens). Otherwise, the only real option is the aforementioned chain stores, though Circuit City and Best Buy is proving to be a good source nowadays. But at least it’s something, which unfortunately can’t be said for arcades in the city.

When I first moved to NYC, I used to frequent Playland, which was near 46th and Broadway I think, and the original Broadway arcade, which was on the corner of 51st and Broadway. Both were dingy establishments, overflowing with people and cigarette smoke, and were the very definition of classic arcades. . History was alive and well in the ratted up Pac Man and Robotron machines, and those arcades was the last living examples of a era that was long since dying.

Then Disney came into town to “clean things up”, and those arcades were on the top of the list. They were eventually replaced with top of line “entertainment centers” such as XS, Barcode, and a far more extravagant Broadway Arcade, which sought to both sex up the arcade experience, yet still make it family friendly and respectable, at the same time. Needless to say, all three bombed big time (though the fact that arcades in general are dying simply didn’t help). There’s only one classic New York arcade still in existence, and that’s the Chinatown Fair, but it’s only worth checking out if you’re a hard core SNK freak. The chicken who played tic-tac-toe is sorely missed.

At least there’s always Coney Island…
________________________________________________________________________________

I just wanted to add that I did almost nothing today at work. Most of the staff is away on vacation, and it’s just me and a skeleton crew (which for the most part consists of just a small number of student assistants) running the department. But it’s not like there’s much to do, hence why I can sit here and ponder the loss of a video game store in my life.

Anyway, today was a coworker’s birthday, so we surprised him with some cheesecake. The conversation as we began eating was about how delicious the cake was. It ended with talk about sex change operations, and how doctors sculpt penises for women out of cadavers.

God I love my job.

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08/03/2004

Work, Play, Work, Play

by Matthew Edward Hawkins

Earlier today, I stopped by gameLab HQ to have a meeting with Eric Zimmerman. The place is more or less a gamer’s paradise: at one end you have a stack of systems, old and new (from an Intellivision to a GameCube… even a top loading NES!), with tons of games of course, and on the other are shelves entirely dedicated to Ultraman and other heroic robots from Japan. The walls have various board game boards hanging like fine art and there’s even an old Asteroids machine in the waiting room; the only thing to read is game magazines, plus I found a few PSone games, mostly RPGs, buried underneath.

We spoke at the conference table, which had a big bowl of Legos; there were others involved in this meeting, and I’m not sure if it looked good or bad when at certain points I was more interested in getting a tire to attach to the headless ninja Lego body than any technical mumbo jumbo being discussed.

Anyhow, it was nice checking out the inner-workings; it’s always been a goal of mine to one day work at gameLab, hence my curiosity with the place. But to be honest, I really can’t complain about my current gig at SVA. Granted it’s not glamorous, and the pay isn’t all too hot, but it’s a nice, ultra laid back environment with some really awesome people. In fact, it’s the only job I’ve every held where I genuinely like all my workers and they don’t hate me. Plus, where else can get paid to I sit around all day while talking about crappy movies, surfing the web, and work on other freelance jobs? Oh, and they gave me the opportunity to be a teacher. I can’t forget about that.

Actually, almost one year ago today was the last day of my last job. Believe it or not, I used to sell swords, suits or armor, dragon’s eggs, fairy dust, and other pieces of medieval crap, and I hated every minute of it. Don’t get me wrong, it’s not like it was hard work or anything, but most people think that such a job would be awesome (even myself at first). Well it wasn’t. First off, I had to deal with the general public, which for the most part consisted of annoying tourists. Plus there was the steady stream of sad souls who filled their gaping emotional wounds with overpriced crap. Hey, like I can criticize; I buy just as much useless crap as the next person. But I just bought the 20th Anniversary Optimus Prime the other day on eBay (not that I’m bragging or anything, though I did get a killer deal!) and at least that can transform. What the hell can you do with a big fake sword? Lord knows that a girl thinks when she goes to some guy’s place and he has a huge replica of the sword from Conan the Barbarian: “Wow, this guy’s got class! I’m SOOOO gonna bang him tonight!!!”

But best of all dealing with the angriest person alive, my former boss. I’m not going to air other people’s dirty laundry, but let’s just say if I had a life like his, I guess I’d be perpetually pissed I suppose (and striving for a constant state of drunkenness as well). My other coworkers were for the most part pretty cool, though they got on my nerves as well. The worst was their constant complaints regarding customer’s always touching the swords, which they’re not suppose to. They simply couldn’t understand why. How about this for a reason: they’re fucking swords!!! It’s not exactly something you see everyday, especially if you’re some backwards hayseed like 90% of the people who walked in.

Don’t get me wrong, I tried approaching the job with as much enthusiasm as I could, at least at first. At one point I figured it could be a good chance to talk to girls, but as soon as I discovered that out most ren fair chicks are totally nuts (which wasn’t very long actually) I lost all interest. Hence why I was actually relieved when the store was closed down and I was laid off. If I really wanted, I could have gotten a job at the castle in Jersey, but I wasn’t going to inflict myself to such torture, even if I was friends with the king (at this point, I was still friends with the west coast princess and had enough castle politics in my life).

But back to SVA, today’s also the first day of open registration for all Fall Continuing Education classes, including my own, which starts again in October. You can sign up here.

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08/02/2004

“God is in our Gameboys”

by Matthew Edward Hawkins

THURSDAY
- I stopped by an EA event where they had all their major holiday releases on hand for the press. Since I don’t like sports, James Bond games, or first person shooters, plus I’ve already seen the Sims 2, I spent most of my time on Burnout 3. I’ve been a big of the series and after seeing a brief clip from the game, I had to see if it was for real; it just seemed impossible that something like it could be running of the PS2.

But seeing (and playing) is believing and the game was insanely fun. I was able to take my time and get a good feel for the handling and soak in plenty of eye candy. Even though I often try to say something nice about whatever crappy game I’m demo-ing to at such events to at least seem nice to the PR folks (and trust me, it ain’t easy), I couldn’t shut about how awesome Burnout 3 was, especially in regards to how it looked. I also had fun talking (and playing) with Burnout’s PR rep; not only was he super cool (as are most EA people I’ve noticed), but he was genuinely excited about the game (well, he does have good reason to be) and turned out to be a diehard arcade racer fan like myself. Most PR reps, while able to proficiently demonstrate whatever game they’re suppose to are still often nicely groomed robots, but not Steve Groll.

The funniest thing Steve said was when he quoted one of the game’s producers: “It’s the best looking Xbox game you’ll ever see… and it’s on a PS2.”

I also got a chance to check out the Urbz, which is basically the Sims in the city. Even though it isn’t entirely such a bad idea, the whole notion that your Sim (or is it Urb in this game?) can avoid rest of sleep by drinking Red Bull is just retarded. Gotta love EA and their commercial ties. When I asked the rep if Will Wright was at all involved in the game (sure doesn’t look like it), I got a very nervous, “Why of course! A Sim game just wouldn’t be a Sim game without Will!” Interesting. I’ll take that as a “Well he knows about it, and was probably even cool with it… at a certain point.”

There was also Brooke, the totally cute PR chick who used to work for Maxis before it became totally dissolved into the EA machine. She was demo-ing the new Goldeneye game, but she was far too busy, and I was running far too late, for any flirting to take place.

- Later in the evening was class. The last class actually. The plan was to have the students go over their final game design documents and then afterwards play some actual video games (yeah, I know it’s lame that there hasn’t been any at all thus far). So after returning to my office after the EA event, I went about the task of installing about 5,000 MAME titles and over 8,000 NES games onto my G4. And of course I had to test the emulators and control configurations, and coworkers were more than happy to oblige by giving an old arcade favorite a run or two. The best part was that all the action was projected onto the big screen in out department’s mini-theater. I also brought with me my trusty PSone (since my PS2 is still dead) with a good cross section of classics (like Resident Evil 2 and Tekken 3) and some games I knew no in the class had ever played, let alone heard of (Suicide Boys and Slap Happy Rhythm Busters anyone?).

Once 6:00 arrived, it was time to hear all the game concepts which every student has been working on for the past few weeks (or at least were supposed to). Some were pretty good, while others were so bizarre that they bordered on genius (the best one being a food fight simulator with accompanying screenshots that are unbelievably hilarious). Also, halfway through, I had to give them instructor evaluation forms so they could rate me so SVA can know if I was indeed a decent teacher or not. This I was pretty nervous about actually; my main wish for the class was that I showed each person a different way of viewing or approaching video games. But at the very least, I just hope I didn’t waste anyone’s time or money.

As I’ve admitted in the past, since this was my first stab at teaching, I knew things would be less than perfect the first time around; I almost had make mistakes (which I did) as to learn from them and be better prepared for the next time I teach (which I will be). And thankfully, everyone has been extremely supportive, from friends to the departmental chair, and therefore understanding (even expecting) that the first attempt to be a rocky one. Plus I really did enjoy myself and I do believe that certainly helped. But there’s still expectations, from others and myself, to meet, and in end, I think I did a fairly good job.

After all the ideas were heard, I thanked the class for their hard work, and there was a nice pleasant round of applause. Then came the realization that class time was almost over, and therefore no time for video game playing. I invited anyone who was interested to stick around and play, and three people did, but that was just for one game of Love Love 2, which I simply had to show to somebody. It’s the world’s first and only mine-cart racing, sandwich/relationship building simulator, and hails from Japan (of course).

FRIDAY
- I discovered that the guy who created Mega Man vs Ghosts ‘n Goblins created another game: Mega Man vs. Metroid. This one, like the first, is an awesome idea that looks amazing and controls like crap. In fact, it’s actually worse than before; now Mega Man jumps super high, to emulate the distance covered by Samus, but without the summersault, it’s really awkward, and the mixed controls certainly still aren’t helping. The game reminded me of another Metroid variant which I’m a big fan of, Metroid Cubed. The guy’s 115 Mario’s demo is still a lot of fun even though it’s rather mindless.

- I had planned on checking out the Del Close Marathon at the UCB starting that evening, but I just wanted up for it (plus I still had plenty of work to attend to) and decided to skip it. On the way to my friend Joe’s apartment, who happens to live a block away from the theater, I noticed a massive line outside of people waiting to go in, but at that point it had already begun. I’m so glad I chose to skip it; I’d be pissed if I paid $20 to see sketch comedy any time I wanted but was forced to wait outside due for the crowd to thin out.

I checked out Metallica: Some Kind of Monster with Joe instead, which turned out to be pretty damn good. You don’t have to be a fan of Metallica to enjoy the film, but if you are (or better yet, were a fan, but not any more) you’ll love it. It chronicles the creation of their latest album and all the infighting and ego trips that took place in between. Easily the best part was the confrontation between the band’s drummer and founding member Lars Ulrich and former lead guitarist (who would form Megadeth after being fired from Metallica) Dave Mustaine. Nothing better than seeing a bunch of heavy metal rock stars act like little children.

As compelling it was to watch, the documentary still wasn’t as tight as it could have been, and some issues that were brought up were never fully resolved, though the very nature of documentaries and how they are created will always have such problems. Plus the fact that Metallica had to approve the film I guess doesn’t help. Whenever I dig a documentary, I try to see if there’s much more the film didn’t reveal, and it same holds true here, especially in regards to the aforementioned Ulrich/Mustaine meeting. Hopefully Ulrich going to the bathroom to cry will make it to the DVD.

- I know a lot of my friends and coworkers chose to see the Village instead, and I know a lot of people are hating the film because of it’s lame ending (I didn’t see the movie, but I heard what it was, and it does sound pretty bad) though none of it comes at any surprise. I always thought M. Night Shama-llama-ding-dong (yeah that’s a stupid joke, but it’s my joke, and I like it) was overrated ever since the Sixth Sense, which the whole world loves, but I passionately hate. As for Unbreakable, I never saw it, but I have to admit the whole concept is pretty neat. Signs I did see in the theaters, and actually enjoyed it the first time around. But the second time I saw it, the film did not hold up, and all the plot/logic holes were too big and stupid to ignore.

But as for the film critics wanting to burn him alive over the Village, what exactly is their problem? After all, they’re the ones who put him on a pedestal in the first place. And of course the people who actually care about what mainstream film critics have to say are now following suit. From the guy who thinks every film has homosexual undertones in the NY Press (I mean, Harry Potter? C’mon!) to that fat guy who does Ain’t It Cool News, the bottom line is EVERY FILM CRITIC SUCKS.

But back to shitty endings, I now have to see Butterfly Effect. I had originally wanted to see the flick since as I’ve said before, I’m a sucker for time traveling stories, but I had heard way too many stupid things to jeopardize 2 hours of my life over. But now there’s a director’s cut ending which is so far and away retarded I just have to see if it’s true (and people are telling me it is).

SATURDAY
- With the outrageous humidity levels in NYC, I spent practically the entire day indoors enjoying an extended gaming session which head to heard games of Mario Kart, Mario Golf, Mario Party, and Wario Ware, all for the GameCube (along with a bit of Tekken Tag Tournament for the PS2). I also introduced another unsuspecting person to the brilliance that is Resurrection of the Little Match Girl.

Basically, the film is based upon an old Hans Christian Anderson poem but takes place in contemporary South Korea and is all about a guy playing a real life “video game.” His goal is to protect the Little Match Girl from dangerous and exploitive forces, ensure that she fails in love with him, and then let her die. Along the way he encounters various clich?s from the world of video games, including numerous wanna be boss characters from the King of Fighters, as well as “Laura”, who’s just like Laura Croft, from Tomb Raider fame, but is a lesbian (and is played by a Chinese transsexual). I should also mention that the movie kicks ass.

Apparently it was the most expensive film ever produced in Korea at the time and was a colossal bomb; two separate movie studios went out of business due this one movie. It’s just that good. For a more detailed description, check out Subway Cinema’s page on it right here.

SUNDAY
- Finally got some new GBA titles (Klonoa Empire of Dreams, which I’m totally in love with right now, is close to being completed): Mario Golf Advance Tour and Mario vs. Donkey Kong. Advance Tour is another fine golfing RPG that’s on par with the first, and very much excellent, Mario Golf for Game Boy Color, whereas Mario vs. Donkey Kong is just decent, and no where near the awesomeness of Donkey Kong ’94. More now than ever, I wish I hadn’t sold my Super NES those two summers ago (which included a Super Game Boy cart, with DK’94 included).

I sold the system plus about fifteen or so AAA titles for practically peanuts, though I really needed the money then; it was the summer after 9/11, I was dirt poor, and really needed the money. But still, I went all out getting those games, many of which were replacements for titles I had sold once before, right before going to college. Plus there were some true gems, like Earthbound, Tetris Attack, Kirby’s Dreamland 3, and Super Mario RPG. And all of them I bought brand new; I scoured the entire city for those copies, practically all of them the very last for each store. Granted there’s emulation, but that’s just not the same. Also, a few are available now on the GBA, but I knew I had made a bad mistake when playing the Yoshi’s Island and I discovered that the “trippy effect” (when one touches the floating puffball) is nowhere as good on the GBA as it was in the original SNES game. And once again, I got almost nothing for all those great games… at least Radiant Silvergun got me more than what I had originally paid for it (though $200 was still pretty meager, though then again, this was right after 9/11 when everyone was struggling financially).

The selling of my Super NES is something that haunts me in my dreams to this very day. I can’t tell you how many times I dream of endless SNES cart hunts in which I triumphantly buy back my entire collection, only to wake up and discover that it was only in my head….

…. I guess it’s better than having real nightmares, like falling off building or being haunted by the soul of some prostitue I killed.

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