09/14/2006

Sounds Good To Me

by Matthew Edward Hawkins

Well the flood gates have finally been opened and simply EVERYONE is talking about the Wii (well everyone that’s a gamer geek that is). There’s actually so much info floating around that I simply can’t keep track of everything. Here’s the basics for those who don’t know of are also having a hard time keeping up…

- The Wii comes out, in the US, on November 19th. It will retail for $250. On a side note, the system comes out in Japan on December 2nd, which means we get Nintendo’s new toy first.

- You get the system, one Wii-mote, one nunchaku attachment, A/V cable, AC adapter (those two are no-brainers, I know), the sensor bar, a sensor bar stand (that’s nice), the console stand, plus a pair of batteries. These will be rechargeable actually.

- The system will also include a game, Wii Sports. I think it should also be noted that the inclusion of Wii Sports is the first time we’ve seen any system debut with a pack-in game since the Sega Saturn if I’m not mistaken.

- Wii games will be $50. The price of Virtual Console games will be between $5 and $10. In Japan, they will be either 500, 800, 1,000 yen, so if you do some figuring out, it comes to $5 for NES games, $8 for SNES, and $10 for N64.

- Another Wii-mote will cost you $40, and the nunchaku attachment will be $20. The classic controller will also be $20.

- By the end of the year, we will get 25 Wii games, and 30 VC games (yeah, only, I know… pretty… paltry).

- Nintendo stressed their desire for the Wii to become a digital hub in the living room, by introducing the concept of “channels” that the system will access. They will allow users to check the news, as well as the weather, and even display digital pictures. Plus you can surf the web with an Opera browser.

One channel will be called the “Mii Channel” which will allow you to create an avatar which not only appear in the games, and I’m assuming is used to surf the channels and used to navigate “lobbies” online. But they can be transported by your Wii-mote, when you go to play with someone else’s Wii, which must be the extra-special feature that was hinted at a whiles back but kept a secret.

- I’m not clear on what launch titles are (its been given, but with so much nice going on, I can remember where that list is at the moment), but I do know off the top of my head that Super Mario Galaxy is not one of them. Which sucks. But at least Zelda is still there. And that’s good to know.

- It was also re-iterated that the Wii will be region free, though it was noted that software publishers can add region restrictions to their games if they wish. But what about VC games? No one knows yet, and its driving some people insane. I guess if I didn’t already own Sin & Punishment, I’d be jonesing for an answer as well.

- And finally, here’s a nice, rather lengthy video of several games in action, along with even more pretty people playing the games.”

… I know I’m missing a lot, but once again, if you got to all the real news site, you’ll find all the details, plus snazzy screenshots and movies (I’d suggest IGN, which is where I saw some really nice shots of Zelda and WarioWare).

Right off the back, many are complaining about the price. As it was hinted at various points and from various sources, many were hoping or had simply assumed it would be $200. And as I already noted, a few were even speculating that it would be as low as $150, and now all those people are pissed that its $250, despite the fact that you’re getting a lot for that price.

And not surprisingly, given that’s its Nintendo fans we’re talking about, who often allow themselves to get wrapped up in rumors, wishful thinking, and unrealistic expectations, are now playing the “How could they do this to us, their fans?!?!” card, which is such bullshit since they all seem to forget that the video game business is a business. Nintendo, along with Sega, Konami, Capcom, SNK, and everyone else are not anyone’s best friends, their companies, and they act as such (or at least should). But in the end, and this isn’t limited to just Nintendo fans: video gamers are just a fucking whiney lot who are never happy with anything.

Though I will admit that I was hoping for $200 since that’s pretty much the starting point of every single Nintendo console since day one.

Another main complaint is that extra controllers are too expensive, if you count both the remote and the nunchaku attachment, which means $60 in the end. Well, I still remember paying $80 for a Dreamcast controller ($30 for the base controller, another $30 for the VMU, and $20 jump pack), so this doesn’t bother me one bit.

I guess that’s it for now. I might pass along more concrete info, or any other interesting highlights, since there’s still additional info yet to be released.

Oh, and by the way, I got the chance to play Guitar Hero 2 earlier in the afternoon, and it’s simply phenomenal.

First off, I only played the first game once, and that was at last year’s DigitalLife event, and I was bad… really bad. So bad that some kid told me afterwards that I sucked. But little kids speak the truth. Ever since then, I’ve been somewhat wary of the game, that’s how embarassed I felt (earlier this year while covering the 24 hour mobile mosh at Parsons, that was the one thing that every blew their steam off on, or wasted valuable time with, and not once did I touch that controller that entire 24 hour period).

Second, I just wanted to point out that most press events either take place in a hotel penthouse or some swanky lounge-space. But Red Octane (the folks behind the game) decided to do theirs at the Gibson Guitar Showroom (Gibson is one of the game’s partners), and they had the game projected on a large screen, in the middle of this super high-end recording studio. Talk about setting up the perfect atmosphere.

Anyway, I was the first among the Nick Mag crew to arrive at the scene and got a chance to chat with the Octane PR folks, who were all really cool, but most importantly knew their shit; I always respect PR folks that actually play the game they are demoing it. I got a rundown of all the new features, including new songs (40 in total), new characters (each with multiple outfits), got to admire the graphics (which looked much nicer to me; I recall not really digging the first game’s characters, but not only do they look better but each one far more conceptually creative), heard about the new modes (more on that later), and learn about the new guitar. Aside from the slight cosmetic difference (the first one was black and white, the new one is red and black), the buttons and everything are just tighter and punchier.

Soon my editor from Nick and a few other folks from the magazine arrived and the demo went into full swing. Got to see the main demo guy play YYZ by Rush, and at a tricky level, which left everyone impressed (and making me even a tad bit more nervous about the idea of giving the game a go). Then one of our guys took the axe and played Sweet Child O’Mine (this was the first song that made me go “Damn, I might have to finally get into Guitar Hero”). And just hearing, and watching, the way the music was integrated was simply genius; I’m a big fan of music games, but let’s be honest here, 99% of them are simply Simon Says, but in Guitar Hero, you really are making music.

Next a second person joined him and picked up the second guitar controller; it was time to see the two-player mode in action. In the first game, two people could play together, but they sorta faced off against each other by trading off riffs. This time, both people play the same song at the same time, because one person does the rhythm, the other does bass. The best part is that each person can play the same song with differing difficulty levels. The song was Cheap Trick’s Surrender, and by the time they got to the chorus, my editor and everyone else starting singing. Everyone was that into it.

Afterwards, the PR person to whom I had mentioned earlier that I flat-out sucked during my first time with the orignal said “Your turn!” I gave a nervous laugh and slowly went up to assume the position. Silly as it sounds, I was actually a bit nervous, especially since not only was my editor and others from Nick were in attendance, along with the Red Octane people, but a few minutes earlier a band had shown up to watch everyone play; the band had actually won a contest to have their music featured in the game and I guess they had come along for the tour.

So I picked my character (I chose Lars Umlaut, the European, Kiss-esque metal guy) and I chose guitar while another fellow Nick Mag person at the magazine chose bass. I forget the song, but the most important part was I DIDN’T SUCK! And it really felt like I was literally playing the song! I totally zen-ed out and was so into the music, though as soon as I stopped to think what I was doing, I began to make mistakes. Now I can see why it’s become such a monster hit. Previously, I was going to get this game simply because MK had commanded it so, but now I simply can’t wait to get the sucker and play it all night long, and to play it at parties (it has become, far and away, one of the most popular party game of this gen, rivaled only by Smash Bros in my eyes).

I wish I could remember all the songs, but the selection is great; it has Misirlou for Christ’s sake! The only negative is when I heard… and maybe this is common knowledge… that the second game will only come with the guitar controller, its not going to be sold separately. Apparently, that’s what retailers wanted. So if you already have a controller because you already have part one, well, you’re getting a second one. Which is sorta neat since the two-player mode is SO FUCKING AWESOME, but if you already have a second controller, well… And if you’re buying a Guitar Hero game for the first time with the sequel, you can get the original without it’s controller, but only directly from them online.

But otherwise… yeah… fucking hawt shit. Playing the game literally had me pumped for the rest of the afternoon.

Uh oh, I just realized that I sorta just rambled there. Sorry about that. But I also realized that I’m going to be late for my appointment with EA, so till next time!

17 comments

09/13/2006

What’s In A Name?

by Matthew Edward Hawkins

- First off, a quick note regarding my game design textbook: it officially has a name. And it’s…. wait for it…. wait for it…. Video Game Design.

Yeah, not Paving the Pixel Road, which I had proposed and assumed it would be a few months back. My publisher explained his reasoning behind the decision, which I more or less respect (especially about the part about it having a better chance to pop up whenever anyone does a Google or Amazon search… it would be nice for the book to sell after-all).

Earlier this weekend, Saturday night at the Scott McCloud thing at Rocketship to be precise, I mentioned the change in title to Steve and he reminded me of his original idea, which was Matt Hawkins Loves Video Games, with me on the cover giving a huge group hug to Mario, Sonic, and assorted other game characters (I’d love to see Samus in there if it actually did happen).

- Steve also mentioned that he heard the Wii was supposed to come out this week, as a surprise launch, which perfectly illustrated how crazy the video game news and rumor mill has been as of late. There’s several reasons: it’s finally fall and close to the holiday shopping season, we’re finally getting our big end of the year releases, plus the much heralded next generation is finally arriving. Also the Tokyo Game Show is just around the corner (its either this weekend, or the next), which has everyone all hot and bothered, which has led to tons of speculation, some of it rather intriguing and enticing, and some of it flat out ridiculous, which in turn is also intriguing for various reasons.

Aside from all the big revelations, and hopefully some under the radar surprises, I’m just eager to find out what the one new PlayStation One game that’s debuting is going to be (at least there’s supposed to be, according to the show’s PDF, as point out by someone at Insert Credit). Though on a related note, needless to say, I’m pretty bummed out that there won’t be any new Dreamcast game(s).

On a related note, one game I’ll be keeping any eye out for during the show in regards to specific info is Seaman 2, which at point point was supposed to be for the PS2, but then it was apparently announced for the PC, but the pack-in controller totally looks Wii-like.

- So back to the Wii, Nintendo is have huge press conferences in every territory tomorrow, which has been affectionately been dubbed another “Thursdayton” by the fun loving video gaming press (the name stems from a meme over at the Gaming Age Forums… its a long, stupid story). The U.S. event takes place tomorrow starting at 10 in the morning, and goes all the way to 4 (yeah, a whole six hours), but the one that most people are looking towards is the Japanese event of course, which takes place at 2 in the morning, Eastern standard time. And yeah… I might be staying up late tonight to catch all the juicy stuff first-hand.

As for the Wii coming out early, maybe even tomorrow… don’t bank on it, but its not a total impossibility. Some cite Sega and their stealth Saturn launch as being one of the primary reasons why the systems failed, but that was Sega and this is Nintendo, period. I would almost like to see it happen just to see everyone go all ape-shit. But again, I doubt it might happen.

Naturally, most people are dying to know the price is going to be, and some are even thinking (or hoping) that its going to be even less than $200, and at a crazy low price point of $170, maybe even $150. Ummm…. no. I’m pretty sure $199 is the best we can possibly get, which btw is pretty damn good IMHO. But I’m sorta expecting something around $225, pre-loaded with a few things, like the classic controller, maybe a few classic games pre-installed in the Virtual Console hard drive. Either that or points to be used to grab tiles right out of the box. And once again… which btw I’ve been telling people over and over again… don’t expect every single NES, SNES and N64 game all at once, or ever. Unless Capcom decided that they’re sicking of milking Mega Man to death and that its no longer profitable to do so, don’t expect to download Mega Man 2. Though if Nintendo can get that worked out… many people including myself will be ecstatic.

That reminds me, Mega Man XZ came out today. Hmmm…

- On another related note, Sega announced their VC line-up a few days ago, and see what I mean? We’re getting…

Ecco the Dolphin
Altered Beast
Toe Jam & Earl
Golden Axe
Columns
Sonic the Hedgehog
Ristar

… Yeah, pretty boring, eh? Though its nice to see Ristar included. Funny how all of sudden in recent years Sega has decided to recognize and pimp the game. I also heard that you can basically forget about Streets of Rage 1-3 because Yuzo Koshiro holds the copyrights to his scores in the game (hence why they aren’t appearing in that PS2 Genesis collection coming out soon either). And the reason for that is back in the late 80′s or early 90′s, the soundtracks to Y’s & Y’s II were released and would become the highest selling video game soundtracks of all time, which he did, but due to his contract, he never got a dime of it, hence why he’s strongly controlled and upheld his work legally speaking ever since.

- Back to the IC real quick, two interesting bits of stuff from that end: First off, a couple of videos from Shadow of the Colossus that feature assorted glitches in the game. Here’s one video of the main character falling through the ground, and here’s another, plus one taking place among some rocks. And this video simply features Agro, the horse, frozen and in the air.

Call me crazy, but I’ve always been sorta freaked out by glitches in various games. Primarily 3D games. Its hard to explain why. I guess it just feels like you did something you absolutely were not supposed to, and a result the whole world is coming apart or God is punishing you or something. Maybe that’s because the first glitches of its kind, from Super Mario 64, which was the very first game of its kind, were so genuinely freaky, with its black rooms of death and all.

And second, someone pointed towards a new shareware adventure called Aquaria, which features the art of Derek Yu, who was responsible for some really nice Cave Story fan art, among other things.

Yeah, these are actual in-game graphics.

- Oh, and the trailer to the next-gen Star Wars game has just been released, but if you’re expecting it to be the light-sabre game for the Wii which most people assumed was totally on the way (myself included), well, don’t bother clicking the link.

- Speaking of Star Wars, the original, un-altered versions of the trilogy finally came out on DVD yesterday, and as many people already know, the quality is not as many as had hoped. Basically, they’re 4:3 letterboxed non-anamorphic discs made from 13 year old laserdisc masters. I’ll quote the same official explanation form a Lucasfilm PR person that’s been passed around by countless other angry Star Wars nerds over the past few days…

I wanted you to know how much we appreciate the passion and enthusiasm you have for Star Wars, and thank you for sharing your concerns about our upcoming DVD release.

The DVDs being released in September will contain two versions of Star Wars: Episodes IV, V and VI ? the Special Editions (which represent George?s vision of the movies) and the first versions, which will be included as bonus material. We hoped that releasing those ?original? movies on a bonus disc would be a way to have some additional fun with the debut of the movies as individual DVDs. We certainly did not want it to become a source of concern or frustration for any of our fans.

As you may know, an enormous amount of effort was put into digitally restoring the negatives for the Special Editions. In one scene alone, nearly 1 million pieces of dirt had to be removed, and the Special Editions were created through a frame-by-frame digital restoration. The negatives of the movies were permanently altered for the creation of the Special Editions, and existing prints of the first versions are in poor condition.

So many fans have requested the original movies, we wanted to find a way to bring them to you. But since these movies do not represent George’s artistic vision, we could not put the extraordinary time and resources into this project as we did with the Special Editions. The 1993 Laserdisc masters represented the best source for providing the original versions as DVD bonus material. Although these are non-anamorphic versions, they do preserve the original widescreen composition of the movies.

We want you to be aware that we have no plans ? now or in the future ? to restore the earlier versions.

We hope you will understand our decision and, again, want to let you know how much we appreciate your interest and enthusiasm.

Sincerely,
Lynne Hale

… Yeah, that’s pretty lame. Though the worst part of the new editions have to be the box art, which are just so mind-blowingly mediocre and feature such bad Photoshopping that its a crime (in case you haven’t seen it, just take a look at Amazon… all because of Lucas’s insistence on tying them to the other three moves, hence why we’ll never see the original theatrical posters as the covers ever). Many are in total hysterics over the very idea that the original prints were permanently altered and therefore ruined during the process of creating the Special Editions. Some don’t even believe it’s possible and that the originals are safe and sound in some climatrol vault, guarded by some special SWAT team, and ready to be unearthed in 5 to 10 years for yet another re-release, on either Blu-Ray or HD-DVD. And as everyone knows, absolutely no deletes or destroys the original print in the film industry, ever. Lucas couldn’t be that fucking nuts. Right?

Well, I can believe it. Lucas is more than egotistical enough to destroy the originals since they don’t hold up to his intended “vision” as he’s reminded us every chance he’s had over the past how many years.

But the primary reason why everyone’s all pissy is because the DVDs are less than perfect, and flat-out outraged with the idea of having to buy yet another imperfect edition of Star Wars (though the fact that Star Wars fans keep buying such shit time and time again is the primary reason why much of this has happened in the first place). To the point that now anyone who buys the Star Wars movies are idiots, at least in the eyes of the techno-snobs. Hence why I personally am not all that upset, because I don’t have a particularly high-end set-up that would take advantage of all the bells and whistles that would make the movies look extra spiffy. And that’s pretty much the bottom line, at least for me.

I actually bought Empire Strikes Back earlier today… I had to fight the temptation by the idea of getting all three, especially the chance to not see “Episode 4″ in the title crawl of Star Wars, or to hear all the original music in Jedi, but its Empire that I ultimately care about the most. I guess its also because they aren’t stand-alone movies but come packaged with the 2004 Special Editions, which I already have (not that I paid for it), so just the idea having three of each movie on DVD just feels stupid.

At least now I can play the movie in the background and do my work, without having to cringe whenever Boba Fett speaks since it’ll be the original voice. Plus I’m eager to try out the Lego Star Wars II demo that’s included…

- And speaking of both movies and video games, I just wanted everyone that I finally have my own regular column over at GameSetWatch! It’s going to be called Cinema Pixeldiso (you know… like Cinema Paradiso… get it?… yeah) and I’ll be reviewing movies that are either based upon video games, or deals with them. So expect me to go over the classics, as well as some forgotten gems, plus a foreign flick here and there. I’m actually in the middle of putting the final touches of my first review, which I’ll be passing along to Simon a bit later, and hopefully he’ll have enough time to post it before heading off to the Japan for TGS. So keep an eye out for it, anytime between later tonight and after the weekend.

- Finally, as I mentioned before, I finally have a director’s account over at YouTube and have plans to upload all the crazy shit I have from my mini-stockpile of VHS tapes. But recently I finally posted the one thing which simply defies all proper description, common sense, let alone logic, the laws of nature, as well as the taste. It’s a film that’s completely written, produced, filmed, edited, and acted by people with special needs. It’s also just a little karate movie.

Ladies and gentlemen, I present to you… Karate Ruler.

EDIT: I should maybe note that for years Karate Ruler has been the ultimate litmus test among my friends to see who’s easily offended (i.e. has the same sense of humor as I do) or not.

3 comments

09/10/2006

R2 D2 Eating A Hot Dog: Wow

by Matthew Edward Hawkins

So instead of waiting till next weekend to write about this one, and since I feel like procreating for a bit more before doing some actual work…

Yesterday MK & I went over to Joe‘s for a surprise birthday visit, which was coordinated by June. We all went out for food, and along the way we passed through a huge yard sale that took up all of 26th Street, the block right in front of the UCB theatre. From afar MK spotted a table that had tons of Transformers, and as I looked over, the really surly guy who was manning the table locked eyes with me, like he wanted to rip my head off or something (why? I dunno, but at this point I’m sorta used to people wanting to kick my ass for no good reason), and I knew not to come any closer. Which was a shame since I think I saw a Trypticon (you know, the Deception city that turned into a T-Rex), and I haven’t seen one of those in years. There was this other table that had both a Pee Wee Herman doll and an Ed Grimley one right next to it, which made me say out loud, “Hey look, it’s Pee Wee and Ed Grimley!” and exactly three seconds later, I realized that the dude running it probably hears other jackasses say the same exact shit at least once every minute, so I felt pretty stupid.

We had lunch in Times Square, at some Mexican joint, which was good, but I ordered a mild burrito and got volcano lava instead. Then we went back to Joe’s for both a normal cake and an ice cream one! Then when we found ourselves with not much to do, I decided to bring up Doggie Tales. What’s that? It’s this thing that Troma produced for the family market which features footage of dogs running around in the Central Park dog park and some dog shelter in Brooklyn with voice-overs supplied by folks at Troma (mostly editors I believe). Robin was working there when he got the call from Lloyd Kaufman when he first came up with the idea and noted “This is going to be the thing that saves the company!” Well, it didn’t. It was a colossal bomb, and apparently they didn’t sell ANY copies. Anyway, ever since I learned of Doggie Tale’s existence I became obsessed with checking out the damn thing; it just sounded so spectacularly bad that I figured it could be amazingly good. Well, it wasn’t.

I finally got to watch it last weekend when Robin finally passed along a copy for me (which I had been pestering for him to do for over a year now) and it was bad alright. Actually, its really, really, REALLY shitty, with ZERO redeeming qualities. The whole thing is just a boring as shit, and its even a technical mess; the camera work and editing is piss poor, plus the bouncing dog head for the sing-a-long segments is even either way too fast or too slow for the song! I could barely sit through the thing, and you’re talking to a guy that absolutely loves shitty cinema. So why inflict it on Joe and company? Call it a nod to the days when both him and I, and our friend Jay, were all single dudes and we’d just hang in his apartment on a Friday night, getting drunk and watching Animal Planet (which totally embrasses the guy whenever I mention it… sup Joe). But the thing is, Doggie Tales was such pure shit that at the twenty minute mark, I couldn’t stand it another second of it (the thing’s only thirty minutes), and neither could anyone else, so it got turned off. Then Joe popped in volume 1 of the Fuccons, which is what I got Joe for his birthday (along with Comic Book Holocaust by Johnny Ryan), and thankfully, it went over much better.

Oh, and Joe gave me a present as well, which he picked up when him and June went to Wildwoods, which I was supposed to go to, but couldn’t due to work obligations: a personalized mug! For some guy named Chet.

We hung out for a bit more (Joe played us a few new songs he’s been working on… I’ll spill the details later, when I get the green light from Sweet Rot himself, but let’s just say that Clogged Arteries is coming back, and will be taking Japan by storm) then MK & I went back to Brooklyn. The plan was to drive over the our fave diner for dinner, but I suggested we stop by Rocketship for a bit before, so MK went online to see if it was still opened and came across how they were holding a Scott McCloud book release party. So we went to that, and it was fun. We were only going to be at the store for a few minutes before grabbing food, but we ended up hanging and chatting for a good three hours. Alex was there, of course, serving beer, some new ale that was making its grand debut at the party. I don’t remember the name, but I liked it (it was some local brew). Chatted with Abby, Matt, Rob, and assorted others, plus Liz and Robin of course. Steve was there with his girlfriend, and I ended up offending her out when I brought up tentacle rape during a conversation. Steve also mentioned that he never ended up going to see Tron a few weeks back; he couldn’t convince anybody to go with him… I was the only guy up for it, but I couldn’t go due assorted personal bullshit I had to deal with at the time. Lame. Plus I finally got to catch-up with Dave (last I saw him was when we saw the Strangers With Candy movie a whiles back, and he noted afterwards that its rather lame that everyone’s too busy to really hang out these days), so it was just nice being able to talk with people whom I hadn’t seen in a while. I also got to reminisce how seven years pior to the day, Dave came over my apartment in Jersey City to play my barnd-new, ultra shiny Dreamcast, and how he immediately got his own system the very next morning. Raina was there too, naturally, but she spent much of her time with a pair of little girls and playing Nintendogs with them.

Afterwards MK & I brought Robin, Liz, and Dennis along to the diner where most of us acted all drunk and surly (okay, mostly just me). By the time we had dropped everyone off, the combo of all the beer and the greasy union rings I had wasn’t making me feel so hot, so I went to bed immediately once arriving home, though MK & I did watch some SCTV before going to sleep (yeah, we didn’t even stay up for the classic SNL rerun).

Today we went over to Chinatown to do some shopping. MK had gotten this really nice, and sorta futuristic looking, teapot for Raina’s birthday and she wanted to get one for herself, but they were all out. We also stopped by the samuri store which was having this huge blow out sale since its closing down, and unfortunately they were totally out of the spoon/fork/knife uber-eating utensil which I really wanted ever since MK purchased one for her brother a few years back. Also went to Zakka Corp to check out design books. They had this one (from Japan of course) that covered every single Star Wars toy ever produced, and it had by far the absolute awesomest picture EVER: Kenny Baker, the little man who played R2 D2, taking a break in-between scenes during a day of shooting (for the first Star Wars, a Mos Eisley scene), with R2′s dome top off but still in his costume, and standing next to a power droid (another fave robot of mine from the movie), and eating a hot dog. My mind was blown.

I also ended up getting this shirt…

… it was fairly expensive, given that it’s from Japan, but its so damn cool! Plus, as MK said, I’ve had such a rough past couple of weeks, I deserved to treat myself. And also, I sorta wanted to get something cuz the Japanese guy who runs the place was obviously frustrated; aside from bitching at three dopey art school girls for acting like idiots, you could tell that it was one of those days where everyone was looking around and touching stuff but not buying anything.

Afterwards I walked MK back to the car, which was at a part of Chinatown that neither of us was all that familiar with, and after she set off, I went exploring. I ended up in some mall that was at the base of the Brooklyn Bridge, and as expected, there was a game store. Unfortunately, it was a pretty shitty one, with nothing of interest. Though I did spot a used copy of Bangaioh for the N64 for $65, but I haven’t checked if that’s a good deal or not. I have it for the Dreamcast, but I do recall enjoying it on the N64 quite a bit more. Then I went down to the city hall area to check out if there were any good deals at J&R. It was a bit touch navigating the area since various areas and streets were closed off due to processions and protests and police vehicles. That part of town is always busy, but today it was especially so, which I guess is no surprise since tomorrow is the fifth anniversary of you know what.

And like every New Yorker, I have my own tale from that day, which I believe I’ve already told, so no real sense in repeating myself (but for those who want to read it, I guess check the archives, its got to be there somewhere, or if not, I can pass it along if anyone cares). All I’ll say now is that even five years later, I still can believe what happened actually did, and I still feel just as sad and depressed and angry now as when it all went down. Like many people, my life changed that instant (though not to the degree of many others, thankfully), and that whole day, as well as the following weeks, still feels unreal, yet very much so, and the images and sensations are still quite vivid in my mind, despite the passage of time. Life became harder and more complicated, and everything simply changed.

I guess what I’m trying to say is… I really don’t want to go to work tomorrow. Its going to be a very hard day for New York City. But you know, life goes on.

6 comments