So long story short, this has not been the best of weeks for me. Yesterday in particular was pretty rough. These are hard times, especially if you’re a creative type, with companies constantly downsizing and opportunities steadily shrinking. And with so many other folks out there such as myself losing their jobs, the talent pool is flooded and competition is at an all-time high.

But back to yesterday. Aside from the fact that it started with some homeless guy’s smelly armpit in my face, and all throughout I had to deal with annoying, rude douchebags at clothing stores while trying piece together my Halloween outfit (I’m sorry uptight queer guy at H&M, I know you’d much rather flirt with your coworkers, but next time instead of brushing me off to some section that doesn’t have what I want and getting all pissy when I come back because I can’t find it, and then looking like a retard when you discover I’m correct because what you think is there is not, and then leading me around like a dog as you slowly realize that you don’t know jack shit, why not save us both some time and owe up to it in the very beginning, okay?). Though the worst had to be… and I guess once again, I should be light on the details due to NDAs and the such, but then again, I highly doubt this particular party is any position to sue my ass…. a party that I did work for a while ago and which owed me quite a chunk of change as a result, finally confessed that I will never see any of that money due to the fact that they just filed for Chapter 11. Well that’s just great.

I also found myself fighting back the urge to throw my precious iPhone against the wall several times throughout the day. Even though I am no longer paid to write about cell phones, here’s my four and a half word review of the damn thing, after about a month’s worth of solid use: don’t believe the hype. Every single time I feel like going to a rooftop and screaming to the world how awesome it is, the little f*cker manages to do something so retarded that I want to scream. For something that’s version 2.0, its often feels barely 0.5. Don’t get me wrong, it’s still a neat little thing that does many things very well. First and foremost, call quality is actually quite good, at least in comparison to that of the first gen iPhone; I can’t make out 50% of what is said from someone on one of those. Email… once its set-up properly, which is by no means easy and took me days to figure out… works out just fine, at least for checking it. You can forget about typing anything, unless it’s five words or less; everyone says that one gets used to inputting words on the touch screen after about a week or so. Ummm, no. I would go into the absolutely infuriating auto spelling correction feature that you can’t turn off, the lack of a caps lock, as well as the inability to copy and paste, but all three things have been touched upon to death by the rest of the world, so I’ll move on…

As for web surfing, you’re golden if you’re on WiFi, but on AT&T’s 3G service, lol. This is where the thing just makes me angry; first off, on top of AT&T’s already retarded rates, you have to pay an additional $35 tax for the privilege of having Apple’s hot new toy. $30 of that is supposed to go towards their “high-speed” mobile internet service (with the other five bucks going towards 200 paltry text messages, which itself is bull), which I wouldn’t mind if it actually worked. All day yesterday I was trying to send and receive emails on the go, which is the absolute only reason why I got the damn thing, but couldn’t because the service was completely nonexistent. I went into an AT&T store to find out if the network was down, and the asshole behind the counter, while rolling his eyes, simply took my phone, turned off 3G, and that was it. So the basic solution is to not use it. Just awesome. I then called customer service, since going to any brick and mortar establishment in the city is an exercise in futility (yet I did so hoping that there’s a God above that the troglodyte behind the counter might possibly have a brain), and it turns out that anyone iPhone customers automatically gets sent to Apple, and upon explaining my ordeal, the dude basically confessed “Yes, everyone at AT&T are complete imbeciles.” He then suggested that I go to an Apple Store, and again, had to explain that everyone who works at such places in the city, especially those working the Genius Bar, deserve to get hot acid thrown in their faces (see: what I just said about any retail establishment). And for the record, the reason why I give people at retail so much crap, like I do for fast food workers, is that I’VE BEEN THERE, I KNOW WHAT IT’S LIKE! So I therefore know first-hand that there’s absolutely zero excuse to act like a cocksmith, but I digress… Point being, the absolute worst thing about the iPhone is AT&T, but again, everyone knows this. Back to web surfing; uh, why is there still no Flash support again?

And as for the device’s iPod functionality, it does its job I guess. The interface is nowhere as simple and elegant as the traditional scroll wheel’s, though my biggest qualm is, along with the new iTunes 8, the emphasis on albums and album art, which for someone who has OCD like myself, much time wasted on the internet, looking for decent album art. Oh, and I love how the new big feature in iTunes, genius playlists, is one of the main things that fucks up an iPhone. lol. As for the rest of the phone, and another reason why I want to like it, is its integration with various OS X programs, such as the address book and iCal. The Google Maps app has also saved me much time and frustration all already. As for the third party apps…. again, the ball is being dropped. Some are definitely neat, but most bite. Plenty of random crashes and shutting down of the phone. I’ve acquired three different New York subway map apps. and each of them is buggy as well, despite the fact that each of them simply shows a large image. Though many also feature annoying user interfaces that try to be all iPhoney and cute, like unnecessarily using the accelerometer, which is beyond flakey anyhow. The games, for certain, all suck the big one. Don’t even get me started with Tap Tap Revenge. “It’s just like Guitar Hero & Rock Band!” Yeah right. Virtually everyone blames problems to the current firmware, or looks to possible solutions to future updates, which is par for the course in the world of computing, but most of the time, they’re empty excuses and promises. Also not helping is the means to acquire and purchase said apps, as well those stories circulating of how people that create tools that improve on what’s out there are being shut out because the brain-trusts at Apple don’t like too many similar apps out there, especially when one does something that Apple’s own crap does, yet better. Then there’s the issue of battery life, as it totally blows. Yeah, it can last a long time, so long as you don’t do anything. What’s the point of having something if you can’t use it? Other “methods” to help conserve energy, such as shutting of 3G or turning down the brightness of the screen are all simply gay. I also hate how ultra difficult it is to personalize the device; the iPhone has easily the worst ringtones and message alerts you have ever heard, and changing them is a bitch and a half (in the case of the message alerts, you actually can’t). I haven’t touched upon pictures; the camera that comes with it is surprisingly awesome, thanks to its super sharp lens, but once again, tapping on that stupid touch screen to snap a shot can be frustrating at times. As for managing photos… if you want to load pictures on, like a iPod Photo/Video, please bear in mind if an image is 1 meg in size, the iPhone will automatically generate a bunch of dummy files that equals about 5 megs. Yes, that is totally absurd.

The list goes on, but I’ve already rambled on way too much about the stupid thing. Though real quick, another annoying thing is how my $200 new toy, despite being treated like kid gloves, still managed to get nasty scuffs less than a week in. Anyway, according to the Apple rep from yesterday, I have about two days left if I decide to return the damn thing in to get my money, and I’m seriously thinking about it. Given that Gmail client for most other phones has been significantly upgraded, plus there’s that Google Phone (never-mind the G1 for T-Mobile, which looks lame, but there will be others across all the other carriers), I’m seriously thinking of getting rid of mine. Then again, I do love that animu molestation game….

Since I still have some downtime, and bitching sure does feel damn good about now, I’m also so glad that we’re in the home stretch… this God forsaken Presidential campaign is almost done and over with. I’ve pretty much had my fill with the stupid t-shirts, the oh-so unfunny politically tinged viral videos and television sketches (while I don’t believe Funny or Die or SNL has been as “damaging” as all that Vote or Die b.s. from four years ago, they’ve been just as annoying), the lame attempts at grassroots campaigning (which makes one believe that some ardent Obama supporters are secretly pulling for McCain), all that stupid nonsense. For years I’ve been telling people that there’s no reason to bitch about the state of affairs unless one voted, but the first time ever, I am not going to vote this year. Why? Peace of mind. First off, many of those people whom I criticized for not voting during the last election all basically said “Well, what if there’s no choice that you want? Why should I put my vote behind someone who absolutely do not believe in?” And that’s a pretty valid stance… it’s that same exact train of thought that led me to vote for Nader in 2000. But also, in the same way I was also blamed for “ruining the Presidency” back then, I also know that ultimately, when it comes to the Presidential race, my vote does not matter here in New York. Now, if I was in the South or something, I’d have a completely different tone… Or maybe not?

Now here was the part where I went on some long rant about how, no matter what the polls says, because everyone lies on them, anonymous or not, McCain will more than likely win since there’s lots of racist people out there who simply cannot accept the idea of a black guy as President, and how much as I hate the idea of New Yorkers being better than the rest of the country (but, you know), and that a President McCain will most certainly die in two years time, with President Palin surely leading us to our certain doom, yet how that doesn’t mean I like Obama either (far from it), and despite the fact that he gives people hope, I still have no idea what that’s supposed to mean (I realize that last statement makes me sound so overly cynical and jaded that its not even funny, and I could care less), and how I should probably go ahead with that t-shirt design that says “Don’t Blame Me, I Wanted Ron Paul/Hilary Clinton”, as well as how realistically speaking it doesn’t matter who the hell nabs the seat because things are so f’d right now that it’s impossible for any single person to possibly fix all wrongs going on right now (which in that case, it would make sense to at least have Obama, but if he doesn’t perform spectacularly, which if he didn’t I couldn’t really blame the guy, that just means angry white people will go “SEE!” and insuring another eight years of a Republican commander in chief, not that the Democrats “deserve” anything either), as well as how the one thing that’s driven my nuts the most is how scarily ill-informed everyone has been in regard to their Presidential hopeful (in which I have finally begun to learn what the term “Daily Show liberal” truly means, and this coming from a guy who considers himself ultra liberal, as well as a one time fan of the show), plus how I would LOVE to be proven wrong, but probably won’t be… But it was just way too rambly, plus I just covered everything now in one paragraph instead of my original eight! Back to me not voting: instead of the Presidential race, I’ve been a long-standing advocate of people taking a serious stake in local politics come election years, because that’s what actually matters to our day to day lives (yet virtually no one seems to give two shits about), though I also recently found out, for some stupid reason, that I’m still a registered voter in Brooklyn. Meaning I can’t do a damn thing about the local officials here in Washington Heights. Wonderful.

Though the week hasn’t been a complete washout. Been able to spend time and hang with friends that I don’t get to see that much these days, and that’s been awesome. Last night was another session of Dungeons and Dragons, which has been lots of fun, despite the fact that a game has yet to be played; we’ve all been spending time crafting our characters, which is quite the process! Oh, and yesterday was another Microsoft event in the city. Got the chance to finally test drive the new dashboard coming out this mid November. The good news is that it?s far nicer and easier to navigate the current blade system, which is just a jumbled mess or ridiculousness. Also to play around with the new avatar creation system. It’s alright I guess… its like making a Mii, but not as fun. Mostly because there aren’t as many options; you have a number or facial features to chose from, like different shapes of eyes for example, but once they’re applied that’s it, you can move them around the face of adjust their size or anything. But none of that matters, because the one hot thing that everyone will only care about is watching Netflix movies on their systems, which I absolutely can’t wait for. Also, the definite highlight of yesterday afternoon was watching some 9 year old boy (the place was teaming with kids… contest winners I believe they were, given the chance to play all the stuff that’s just come out for the Xbox 360 or coming soon) sing Pat Benatar’s Heartbreaker. And quite well!

Anyhow it’s Friday and Halloween is finally here! I will hopefully have plenty of pics in my next post, of myself as washed-up Harry Potter, whose glory years was clearly his high school days. I should also have another post a bit later today from Dave, all about scary games! Guess now is as good a time to mention that some changes are underway around here. Joining me with the occasional posts will be Hilary Florido, as my aforementioned anime and manga expert, and Dave Mauro, with additional video game coverage, since that guy does first person shooters and various other kinds of games that I flat-out suck at. So yeah, some fun stuff lies ahead!

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A few weeks ago, I got an email from Capcom inviting me to some “underground” event called the Street Fighter Club. Each bit of correspondence I would receive regarding the shindig emphasized that it was a secret, and to keep everything on the down low. Now, I simply assumed that every New York gaming press person got the same exact email, but whenever I ran into a colleague at whatever event and asked him or her about, no one had a clue what I was talking about. At last Wednesday’s press visit from Capcom rolled around, I finally got the chance to ask questions, and discovered that only a select few were invited; I was one of 250 apparently, which naturally made me feel quite the special little boy. Though I was able to get my ace gaming correspondents, Dave (Mauro) and Joe (Salina) on the list for later that Friday night…

The destination was Brooklyn, Willamsburg to be exact, and first things first: it most definitely was NOT in Willamsburg. Not even close. It was actually on the outer fringes of Bushwick, which anyone that’s familiar with the city knows, is a pretty rough and tumble quadrant of the borough. Its also a total bitch to get to, and despite heading out super early to beat the line (despite having press privileges, which meant the ability to jump to the front, which I’m still never too proud to do), I still found myself running late thanks to the excellence that is the J train. Its one of the (shit) brown trains, and might actually be worse than the G train (which used to be known as the rape train back in the day, but things are much calmer in the city, plus Greenpoint is the new place to be… whereas the J, M, and Z has always been slow and its stations dank). I found myself stuck just one block away from my intended stop because who the hell knows what; trains kept going express, to a stop that I couldn’t even find on the map, with conductors telling people that has been waiting on the platform “The next train behind us will make all local stops” and one angry dude responding with “That’s what the last nine trains said! Someone of us want to go home you know!”

It was there that I ran into Dave, who had been waiting on the platform for an hour (yeesh), and together we decided to just hoof it, which in the end wasn’t very far thankfully. Despite the somewhat false advertising when it came to the location, the venue, which was a club called the Bodega, lived up to its name. We totally passed it by since it looked like any other run down deli in Brooklyn…

… We also totally didn’t notice the very long line of dudes waiting outside as well. I was somewhat afraid already that the stage was set for a gigantic mess; Joe had gotten there ahead of time and echoed the same sentiments on the phone. Once the three of us was at last together, I went straight to the front as instructed despite hate doing so, and it was thankfully no trouble at all getting myself and the guys in.

Once inside, things were pretty dark and somewhat musty, and that was before the place became packed with sweaty gamers. It was definitely another performance space in Brooklyn alright. I took a bunch of pictures that night, but most did not come out at all; without the flash, you can’t tell jack, but with it, the camera picked up all these dust particles… asbestos I would have to assume. Though this shot of the DJ came out just fine…

… All throughout the first floor was some pretty hawt graffiti-zed Street Fighters. Here’s the best I could do with Chun Li…

… Not pictured is the rest of her body, which somewhat confused Dave: “Chun Li wearing a NES controller around her neck?”

There were also two stations running Super Street Fighter Turbo HD Remix, which was most people’s chance to finally try out the full cast (which I got a taste of a few days prior). Also in the corner was this comically huge mountain pile of pizza boxes, which folks could dig through for a slice. I also found Seth Killian setting up a projector that displayed episodes of the Street Fighter anime on the ceiling…

Downstairs in the basement it was even darker and danker. Tons of Street Fighter 4 set-ups were found, though early on, there was a few technical difficulties. Way in the back were a bunch of EVO guys playing, some from the west coast I believe, and whom I wanted to at least ask a few questions, but they were all too busy demonstrating their leet skills for all to see. But every once in a while, all the power to the area would cut out due to the wonky wiring. Given the look of things, and keeping in mind the area, the wiring had to be 30, 40 years old. I believe the DJ and his massive set-up was hogging up all the juice, though a solution was found soon enough, with no further headaches the rest of the night.

Here we have “the boys from the fort”…

… And now might be a good time to let Dave say a few things (the main reason why I brought them along, like I’ve done in the recent past, is that they can play games really well, whereas I suck at anything other than Ms Pac Man and Rez… I also don’t mind watching plus am able to concentrate on observing and reporting the scene):

We got in early enough to beat the worst of the lines, but late enough that I only got in a couple rounds of SF4. Most of the setups had two Hori EX2 joysticks (or the equivalent joystick for the PS3), but unless you wanted to muscle your way in front of one of those you could go for the easier wait on one of the setups that just had the regular controllers attached. I did the latter and attempted fireballs and dragon punches with the horrible d-pad on the 360 controller and quickly had to move my thumb to the left analog stick, which suited me fine (modding the d-pad on this controller is terribly easy btw; google it). But since I?ve only played a total of about three matches of SF4 in Chinatown Fair, I was promptly beaten and went back to watching.

The game looks as great as you would expect if you?ve already been playing the arcade game. We didn?t get to check out any options or other play modes, but we did get to see some new stages that were at least as good as any of the stages I had already seen in the arcade. The distillery was my favorite with a large man in a kilt holding barrels of scotch whiskey (mmmm?) and looking sullen when the players? roughhousing caused the barrels to tumble out of the rack. There was another stage I somehow only managed to catch a glimpse of that featured a captivating sunset.

We also got to see Sakura in action although she was the only of the console exclusive characters available. She looked a bit awkward, but not anymore so than Ken and Ryu did the first time I saw their SF4 models. But like the rest of the characters, she may look silly at rest, but the animation is fantastic.”

Joe was up after Dave, who faired much better, thanks in part to how he doesn’t particularly the standard, as well as unmodified Xbox 360 controller…

… As Ken, Joe managed to go on a nine game winning streak! Which is like a billion times better than anything I could have done.

In addition to various folks at Capcom, like Seth, Tim Ng, and even Rey Jimenez (the producer of SSF2 Turbo HD Remix), as well as numerous other PR folks that work with Capcom (a few ended up busting my balls for not wanting to check out certain games on Wednesday all throughout the night, but it was all in good fun), you also had Zangeif and Ryu in the flesh!

It was around this point that myself, Dave and Joe needed some fresh air and something to drink; the place was getting packed with close to 250 already inside, with with many more bodies slowly trickling in (obviously the master plan was to have word leak out in the end). After promising Tim and Rey who had also stepped outside for a smoke that we’d be back, but puking our guts out (Tim wanted to see at least two of us baring, to “Cross the streams!”, the three of us went into a bar that was right next door called the Blue Monday. It was some hippy-dippy joint that only served beer, with a crap selection at that, no mixed drinks, and vegan baked goods. Okay… Needless to say, we were there for maybe three minutes. It was then suggested to simply go to a real bodega and brown bag it, but the first one we went to didn’t have any booze whatsoever, which we all found positively astounding, especially since it was right on Malcom X Boulevard. Though the one across the street had some stuff, and I ended up getting a bottle of Mackeson XXX, which was recommended by Joe as something that would get the job done but with just one bottle. Which it did.

So the three of us drank while walking around the neighborhood, which as previously noted is pretty seedy. At least we didn’t head straight into the projects, and simply walked around them… And thank God for strength in the numbers, otherwise it would have been a bad scene. Anyhow, as we made our way back, we noticed a laundromat around the corner, and Joe spotted a Fast the Furious machine inside. Hoping that it might be a Tokyo Drift machine, we all rushed inside, with the plan of playing some other game than the ones we were supposed to that evening. Alas, it wasn’t and simply the original, which isn’t horrible per say (its still a Eugene Jarvis game), just not Tokyo Drift. At least there was Bust A Move! Actually, “Buster Move”…

… Too bad it sucked up quarters with zero return. I ended up giving my last one to some gangsta girl who asked for one, and I obliged, simply because I was in a good mood. And that?s where it ended up. I went to the woman running the joint for change, and she claimed that she was out of quarters. Again, a woman working at a laudromat, out of quarters. Right. Dave was almost certain I was gonna get into a huge fight, but again, I was in too good a mood to really mind. Anyhow, here we have Joe trying his luck at a crane game…

… Despite coming really close, he was not able to procure the stuffed giraffe he had his eye on. Anyway, afterwards it was back to the shindig, which at this point was packed to the gills. While Dave and Joe watched, and tried to get their hands on, SSF2 Turbo HD Remix, I went back downstairs to see how things were shaking, though not surprisingly, it was so crowded below that one had to wait for folks to come up and trade places since fire codes were on the verge of being broken. Once finally at the scene, it was way to packed (and smelly… like a dirty fish tank or something) to make ones way through to all the stations, so I simply stood to the side and chatted it up with fellow game writing pals, plus that’s where the booze was at. A case of Colt 45s had arrived, which mixed real nicely with that Mackeson from earlier. As for the other guys, once again, a few words from Dave:

I?ll be honest and say that I wasn?t looking forward to playing SF2HD after playing the XBOX Live demo, and because of the huge crowd around the two setups, I didn?t even get the chance. But after being disappointed by Ryu and Ken in the demo, I was happy to see that all of the other characters looked pretty good, as did the backgrounds. The problem with this game?s art assets is that the original game looks ridiculous. The blocky sprites help hide how bad it is, but when you redraw them so faithfully, the truth is more evident. Udon Studios has rendered the character select portraits with their particular brand of anime, so if you?re not a fan of Udon, you?re not going to like the portraits. But you certainly can?t hold these complaints against Capcom because this is exactly what it is supposed to be, a faithful reproduction of Street Fighter II Turbo that has been rebalanced (with the original mode still available) and redrawn in high definition. If you were hoping even for an ever so slight reimagining of the sprites from the original game, you aren?t going to get it. But if you?re a die-hard fan of the original and simply want a facelift, this is a sure bet. Capcom actually used the original code from Street Fighter II Turbo to make this game, and simply altered it to display their new high-resolution art assets.

I may not be terribly excited about SF2HD, but I?m definitely going to be buying it on XBOX Live when it?s released because I have plenty of friends that will want to play. And besides, the new Blanka sprites seem to have benefitted the most from the high resolution update, and he always was my favorite in Street Fighter II.

At the very least, Joe finally got the chance to try his hand at the loli-raep game from the iPhone. And I’m sorry to say Hilary, if you’re reading this, your record has been beaten (again, its a tiny bit NSFW).

Soon it was time to go, but here’s a shot of me in front of some wall with another fine piece of Street Fighter street art, this one a bit easier to make out, with another Capcom guy…

… Who wouldn’t let me leave. It’s funny, I often forget that people actually pay attention to what I write. The dude simply wouldn’t let me leave unless I gave HD Remix a spin… perhaps because I’ve written some not so nice things about it in the past. Granted, I had a recent change of heart, as noted in my previous entry, in which I gave it a respect up for sticking to the original code, but I was simply not interested in giving it another shot that night. I did play against Seth on Wednesday, and was throughly trounced, but that guy is like the best of the best, so it was determined that I had to give it another go. So the dude led me to the head of the line, told one of the players to step aside. Its not like I tried to keep it short, the other player simply killed me with zero effort. Again I flat out suck at Street Fighter (Virtua is more up my alley, though that’s not to say I’m some expert with that either). At the very least I got to play as Blanka, which again is pretty sweet in ultra high res, plus I also got the chance to take a pic of the prototype sticks that they had on hand, which was present on Wednesday as well, but I didn’t have a camera handy…

Just as Dave noted after the affair, for a large corporation, Capcom certainly pulled off “underground” pretty damn well. Again, it’s nice to see a large game company acknowledge and “get” their core fan base.

Moving on, I had planned on checking out the latest Pulsewave, which was a special pre-Blip Fest show, mostly for the CMJ crowd, especially because the idea of seeing everyone do covers sounded too good to miss (I’m quite familiar with Nullsleep’s take on Depeche Mode classics, and was looking forward to hearing them again, though I mostly intrigued with the very idea of Bit Shifter doing Misfits). Yet in the end, I did miss it, because the weather was total shit, as the trains have been for some time, especially on the weekends, plus I had been out late most of the week already and just needed a break. Instead I just stayed home and played a bunch of games, including more Rock Band 2 with Katie, of course, Portal: Still Alive, those Art Styles (Bit Generations) WiiWare titles, and…. Celebrity Sports Showdown. Yes, that game that pits Avirl Lavigne vs LeAnn Rimes in actives such as dodge ball and curling. And yes, a review is on the way!

As for Sunday, the weather was MUCH nicer thankfully, hence why the Tompkins Square Halloween Freak Fest went off without a hitch. Cuz there’s nicer than spending a wonderful day in the park on a lazy, Sunday afternoon, with the sun in your eye, the fall breeze against your cheek, and listening to a band that’s part death metal, part Gwar…

… The band is called Deth Race, and they were absolutely awesome, from horn to tail. And the complete package! Hell, they even had their figures for sale…

… For more info on the band, simply check out there site. Anyhow, Deth Race weren’t the only ones dressed for the occasion (though regardless of the time of year, that’s their get-up). Here we have Joe (Simko) with Richie, of Beer Drinking Fools fame, as well current Skum City front man…

Speaking of, they were up a bit later in the day…

… Here’s a fun fact that I bet no one remembers: I was once the lead singer of Skum City for a grand total of about eight hours! Though in the end, Richie is simply the best man for the job. Cast in point, I simply don’t have the voice for the Misfits covers like he has. Immediately afterwards was Black Out Shoppers. And yes, that’s Moosehead on guitar again, wearing a different shirt and a hat…

June joined Joe and I by this point, and three of us were starving. We all left in search of food right as some band advertising themselves as Giuliani’s worst nightmare hit the stage. I know… It’s 2008 for Christ’s sake. Anyhow, we went to this Japanese place near St. Mark’s Place (yes, I know there’s like a million of them in that area, such as Kenka for example) and it was revolting. I ordered what I always get, which is a chicken cutlet covered with egg and served on rice. But instead of a slice of breaded chicken breast, like how it normally is, I instead got random bits of broiled chicken chunks, mostly fatty tissue and tendons. It was as gross as it sounds. Service in general was also pretty abysmal; the waitress totally messed up Joe’s order, which meant them making what he actually wanted in a rushed, half-assed manner, plus she was pissed at us for the rest of our stay. At the very least the kimchee was excellent. Then it was back to the Freak Fest, to catch the closing act, which was also the main reason why I showed up: GLOB, or The Gorgeous Ladies Of Bloodwrestling!

Unfortunately, it didn’t quite live up to the hype. For starters, instead of a wide and colorful cast of characters, as most wrestling feds general have, there was only two female grapplers present (for the most part): Our Lady of Perpetual PMS, which I believe was the champ (instead of a belt, there’s a crown, like a tiara… made of tampons) versus Bloody Mary. So they engaged in a best two of three falls contest. There was the kiddie pool filled with blood as I’ve been told, but just a smidgen; I was expecting it be filled to the top. Anyhow, the action was semi-decent at first…

There were lots and LOTS of PMS jokes. Here’s a little girl up front with her fingers in her ears, which she was instructed to do by her mom…

… She had all these brothers and sisters were too, and I have no idea why the mom insisted on exposing her kids to such stuff, one of whom almost most got hit in the eye with an errand prop bloody tampon.

Once the score was 1 and 1, Lady of PPMS, playing the heel, claimed that her ovaries were really sore and needed a stand-in. Cue Chlo? the Craigslist Roommate From Hell. You know, “she knows that no smoking allowed in the apartment, yet she thinks it okay if you blow the smoke out a window.” If there was one definite highlight, it was the pretty funny at times announcing…

As sloppy as the first two girls were, this new one really had no idea what she was doing, though it didn’t matter too much since he was beaten pretty quickly…

… I figured that was it, but Lady of PPMS wanted one last shot, and thus the final battle ensued…

… In the end, there was a new GLOB champ! Here we have the crown of bloody tampons being passed on…

It was alright I guess. The action was entertaining in the beginning, but kinda sorta nowhere fast. Not to be some wrestling comedy snob, but the novelty of two random women tussling in fake red goo accompanied with a steady stream of bloody pussy jokes gets old rather quick. You still need somewhat distinguishable characters, and storylines. But, given that there were only a small handful of the usual cast were on-hand, and how the setting has to make things even more awkward (in the middle of a park, during the fall season… I can’t even imagine how cold that fake blood must have felt), I’ll give them a pass and would like to see more, perhaps a “proper” performance. But as is, it’s no KPOWW or Piledriver from the grand old UCB days, that’s for certain.

The original plan afterwards was for Joe and June to head over to my place and check out Rock Band 2 (here’s a fun fact: I’ve easily spent more money on downloaded tracks for the game this past month than on actual music this entire year), but I wasn’t feeling so hot due to the aforementioned crappola Japanese food. Not to reveal too much information, but I damn near crapped my pants on the train-ride home…

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On Wednesday, both Capcom and D3 were in town, with a slew of upcoming holiday (and post holiday) releases in tow. So let’s get down to business. First up, Capcom!

Upon arrival, I practically ran towards the Resident Evil 5 demo station, pushing children and old women out of the way in the process, mostly because it was the one game I absolutely had to get my hands on (well, one of two), and also happened to be unoccupied. Got a chance to mess around a bit in what I was told is the very first part/chapter/stage of the game, via co-op mode.

First off, the ambiance is awesome; shifting from the spooky dark to the oppressive sun in your face is pure brilliance, as well as extremely effective. Can’t comment on the audio since its always the one thing that gets lost during a demo at press functions, but the graphics were top-notch and exactly how a next generation Resident Evil title should look, especially when it comes to the zombified black people. Speaking of, I’m not going dwell on the racial aspect of the game, other than to say that, no, I don’t think the game is racist. And while everyone is certainly entitled to believe and even see what they want, it?s simply a matter of certain people looking into things a bit too much IMHO. I do understand that white zombies have been added to the mix, though I personally didn’t encounter any in the demo. Though I only truly be satisfied if there’s some Asian zombies up in this thing.

I wasn’t Chris Redfield but his partner, the black woman that’s actually quite white (okay, I guess I can understand why some people are a tad bit miffed and annoyed here). Co-op mode works super well, and allowed me to just tag along while the Capcom rep do all the work. There’s two modes of control to choose from, the RE4 method and a vaguely FPS set-up that’s designed to appeal to Western tastes. I stuck with what I kinda knew, though it had been a while since I last played around with RE4, hence why I wasn’t all that agile or useful, but I’m assuming that given some time and practice, I’ll eventually find my groove like before. Best part is how you can help your partner out when he or she is in a tight spot, either by picking off the zombie that’s about to chomp down on their neck or passing along first aide. Having two players certainly adds to the strategy, as well as the tension; you two split up to find whatever faster, and next you know, you’ve got to find and rush to your opponent before her or she is dead. I didn’t ask if chat is supported in the game… I would have to assume it is. Nor did I bother to ask if there’s a local, split-screen mode. Sorry, guess I was just two pre-occupied. But anyway, a second player can jump in and out whenever he or she pleases, as Chris Redfield’s partner. So no idea thus far how well the AI behaves.

Next was Street Fighter 4 for the home. What can I say? It’s more or less a carbon copy of the arcade game, along with some extra faces; Sakura and Akuma has been revealed thus far, with others sure to follow. I asked if they would be incorporated into the arcade version, and if there’s going to be any changes on either side, like balance tweaks, since most popular arcade fighters (such as Virtua) goes through numerous revisions. I believe the new faces will stay at home, but there will be minor adjustments are coming (I’ve heard of cheap, unblockable combos here and there, but haven’t bothered to go to YouTube to actually check them out), though its safe to say that no one here in America will be seeing them; unofficially, all those SF4 units are totally illegal and should not be here on our shores. Online fighting will definitely be supported, and no specific info was divulge, I was promised that everything will work quite nicely, and even surpass expectation. Though no one knew if those with 4:3 displays will play it full screen or letter-boxed.

The real highlight here was playing alongside, and chatting with, Seth Killian, Capcom’s senior community manager. This guy is about as hardcore as you can get… case in point, he was the guy that founded the EVO fighting tournaments. But unlike other arcade rats, I found Seth to be an extremely personable individual, devoid of any sociopathic traits that you generally assume from one quick look in the eyes of your average Chinatown Fair regular. Hence why Capcom hired him, I would have to assume. And because he made it clear as day that he’s not just some company mouthpiece… when talking about SF4′s online functionality, he asked if I had ever played SF2 Hyper Fighting for XBLA, and when I replied no, the response was “Good. Because it was a piece of shit”… I decided to ask Seth the tough questions when moving on SF2 Turbo HD Remix.

I asked this before, but had to just one more time since it was really bugging me: I got the reason behind just redrawing the original frames of animation and not adding any in-between, to keep the game’s handling just as it was years ago, but if that’s the case, what’s with the original moves? Doesn’t that already change everything, so in that case, why not go the whole ten yards and make everything look all the better? Because, as is, and I tried to say it in the nicest way possible, everyone appears kinda herky-jerky; crystal clear sprites and just four frames of animation just do not mix. The answer to that was pretty interesting…. First off, it was pointed out that jerkiness is only really noticeable during the idle animation, which I will agree as being true. But the real reason was that the entire new game is being developed on top of the original Super SF2 Turbo code from 94, which itself is built upon the original SF code from 90-91. It’s been extremely difficult to work with such legacy data, with the end result being lots of unexpected quirks and even some severe game-breakinig issues (hence one reason why the game has been quietly delayed for months now). Basically, from what I’ve been able to gather from what was explained, its far easier to just insert some new move with its own array of animations than to go and manipulate all the existing stuff. Which makes sense. It still looks kinda awkward in the end overall, but some characters don’t look as bad or silly as Ryu and Ken, like Blanka, whose sprite is actually very nice. But back to the issue of old code, at least the original information that makes up Super SF2 Turbo still exists… many people ask folks like Sega why don’t simply release some of their original, older arcade game on XBLA, and the sad truth is, much of the underpinnings have been totally lost in the seas of time. So in that sense, one can’t help but respect Capcom for doing what they are, which is indeed paying homage to the past and tastefully updating things when it makes the most sense.

In addition to the technical constraints, another strike against completely overhauling the graphics was the issue of cost. We then moved onto the soundtrack, which is all remixes of the original soundtrack and provided by the folks over at OverClocked ReMix. It was mentioned that some tunes were produced specifically for the new game, while others are ones that have been around well before and have been deemed to be the “best take” of whatever song. I asked if these folks have been paid, and the answer was no, at least not at the moment… their compensation is simply the glory of being part of such a dream project. But if a soundtrack is produced, the folks who run OverClocked will be paid accordingly, who in turn will determine which individual remixer gets paid what. Which then led me to ask… if cost is such an issue for producing high resolution sprites, surly they could just turn to the fan community to for help; many would kill to work on such a project and for free. Though as Seth knows all too well, talking with fans and seeing how they work as well as behave, aside from the fact that you often just get more when you actually pay for it, while many can certainly illustrate, not as many have the ability to animate. Someone could produce seven awesome frames of Ryu’s fireball motions, but added all together, it might like totally disjointed and ridiculous. Hence another reason why the game was delayed: the original team that was in charge of animating the new art was not working out, so someone else had to be found. Apparently, some of the not so good stuff got leaked onto the net and causing quite an angry stir (I totally missed out on this, apparently), and Capcom has been pretty upfront about it. So they decided to delay the product in order to completely re-do the animation with another group, which in Seth’s opinion was a Godsend in disguise, because it allowed them to spend the extra time needed to make sure everything else was done correctly, such as the online code. Again, specifics were not touched upon, but their solution was broken down for me into laymen’s terms. Apparently, the biggest problem with fighting head-to-head online, especially when you’re dealing with sprites, is how lag can delay assorted moves from being on the other end. The solution to this is to not animate an entire sequence of a particular move from the start to finish, but to just start it when it should and end it when it should, by removing whatever is in-between, the stuff that has no real consequence in the middle of an exchange. While I see some truly hardcore players perhaps seeing a possible issue with it, the theory does make total sense to me.

I then moved onto another game that’s coming soon coming out, but not on these shores… Tatsunoko vs Capcom. Seth claimed to be its biggest champion around the American offices, and was quite proud of being able to bring an arcade set-up to the States for the latest EVO. But the bottom-line is that it may never be released due to all the copyrights that are involved (especially now that laws have changed over on the Japan side of things… which explains why the new Macross series and movies will have to stay over there). As for possibly repurposing the game and making it Marvel vs. Capcom 3, again, while Marvel has been a big fan of what Capcom has done with their properties in the past (God, simply compare Marvel vs Capcom 2 to… say… Rise of the Imperfects), they simply don’t have access to the license at this time. Hence why Seth would love to see the classic Final Fight-esque Aliens vs Predator arcade brawler on XBLA, but can’t. At the end of the day, everyone at Capcom knows that all diehard Wii owners will be importing Tatsunoko vs Capcom the instant it comes out (I should have asked if it was coming out for the PS3, where there is no region locks… damn). We then reminisced over our favorite classic Capcom series, and how great it would be to see and play Rival Schools and Tech Romancer yet again. But in the cases of Dungeon and Dragons: Shadow Over Mysteria and Ducktales from the NES days (Seth is also a big fan of the exemplary soundtrack)… you know the drill. But Seth and the rest of the gang are doing their best to make gamers happy by listening to what they want (I guess Mega Man 9 is evidence of that).

The other game that I was aching to get my mitts on, Dead Rising for the Wii, was sadly not available. There were problems with the debug unit… oh well. But at least they had a new build of the next-gen Bionic Commando. I heard many people grumbling over the controls, and I gotta say, I wasn’t having an easy time either (then again, I kinda suck when it comes to modern games). As Tim Ng, the head of Capcom’s PR team explained it, the new BC is like handling a car: you’re like doing three things at once. First you have to launch the art to swing, them maneuver yourself as you move, and finally look for the next thing to launch your bionic arm at. Which is why I simply let Tim do all the playing as I watched. Game looks just as good as ever; there’s nothing I like more than a desolate, decayed urban landscape that still has plenty of blue skies. All throughout the city environment, there were plenty of references to various other Capcom games, like a STARS police station on a street corner and a huge poster featuring a Servbot right in the middle of things. As for how it plays, it has potential to out do Spider Man’s web slinging antics, though I already know its going to be “tricky” for me. But I’ll still play if only to hear Mike Patton throughout.

Oh, then there was Flock, an upcoming XBLA and PSN title by some of the same folks behind the original Lemmings (and it shows); you basically control a UFO that has to herd assorted farm animals around and towards the mother ship. Each of the four creatures… sheep, cows, chickens, and pigs… have their own unique properties, and the challenges from what little I saw appear to really stretch your brain, but in a fun way. My fave were the pigs; they’re basically pinballs, with the environments acting appropriately. Speaking of, everything has this really nice fabric aesthetic (the tall grass was thick pieces of yarn for example). One puzzle involved getting the sheep (who are all male) to go a particular way, so the rep manipulated the one female sheep for all to follow, though at a certain point, they all passed a fountain, causing all of them (well, their wool) to shrink for a short time, which didn’t play into things this particular moment, though you just know it will later down the road. Seems lots of fun already, and with a level editor included, it appears to be a sure fire winner already (baring some game design stupidity that I’m obviously not aware of).

I guess I should mention D3 real quickly; most of what was shown wouldn’t really interested most folks reading this site, to be perfectly honest, though I did get in a few rounds of the new Puzzle Quest: Galactrix, which was the same addictive game as before with a few neat tricks up its sleeves. Then there was the Wii version of The Oneechanbara. It?s basically the PS2 version with waggle controls, which isn’t horrible per say. I’m actually happy that not much was changed; in addition to the original name being kept, there’s also no stupid English voice acting, simply the original vocals with subtitles. The two dudes demoing the game were also pretty cool, and I got a laugh hearing about the reasoning behind the madness: “[according to the game's original producer, the game is set-up so] The girls get covered in blood, so much so that by time they are completely soaked, they look naked.” Nice. Though I will admit to being far more interested in the Xbox 360 version (didn’t get a chance to give it a spin, the Wii version’s controls appear to be a less than refined and fun take on the No More Heroes scheme).

And yesterday was the chance to finally check out the upcoming Wii version of Rock Band 2. Unlike the previous edition, this new one is more or less a carbon copy of the next-gen titles, believe it or not. Granted, graphics aren’t nearly as sharp, but otherwise, it?s the same exact game, period. All the same music, the character creation mode (though there’s been a few omissions for technical reasons, such as the tattoo and band logo creator, since the engine that drives those features is basically Photoshop Lite, which is a bit too much for the Wii, yet plenty of pre-fab options are available instead), the world tour (no longer are you just going down a list of songs to play and unlock like last time…which I didn’t mind the first time around, but after RB2 on the 360, there is simply no turning back), EVERYTHING has been faithfully represented.

Yes, even online is available; you can jump right into random battles, though to make friends and form a virtual band, one will need to utilize friend codes. As for purchasing music, Wii points will also be utilized, but all tracks will be acquired via the Rock Band store and not the Wii Shop Channel. It was noted that when the game launches (at an unspecified date, but sometime in December seems to be most likely) about 30 “best of” songs from the next-gen marketplace will be available, and as time goes on, stuff will be added so that in the end, both sides will completely match-up. Also after launch, whatever new stuff like track packs comes out for the 360 & PS3 will also come out for the Wii as well. Will players will even get access to those 20 bonus songs that everyone else is set to receive sometime next week, though it was noted that the system’s hard drive can only hold about 10 tracks, and that’s a “clean” unit. Hence why SD cards will be the way to go, and when asked if there’s any concern regarding the read and write speed, John from Harmonix actually stated that the time for a track to move from a SD card to the Wii was faster than it is from a Xbox 360 HD to its system, which they found a bit disheartening! It also goes without saying that there are no options to import content from the RB1 Wii disc into RB2.

I did get the chance to play a song and test the new instruments… my guitar was visually identical to its 360 counterpart, though I found the strum bar to be a tiny bit mushy, kinda like before. I’m also bummed that the new drums, while now also wireless, are no longer white (which even John was miffed about… guess it was clearly not his call). As for Guitar Hero 4/World Tour compatibly… the official statement is that Harmonix tried everything they could to make sure that everyone works together, but since they did not have access to anything that Neversoft was doing (no direct response was given when I asked if they tried to make contact and what happened if they did), they simply cannot vouch that their stuff will work on those other guys’ new stuff. At the very least, the Guitar Hero 3′s controllers will definitely operate with RB2.

Afterwards was a look at the upcoming AC/DC Track Pack. Basically, its a collection of AC/DC songs (obviously) from a live performance. Meaning, the folks at Harmonix had to do very little post production in the ways of adding crowd noises (yet, despite them being live tracks, there was still plenty of them to work with, and the overall quality was actually comparable to studio tracks it was explained). There’s no world tour this time around, you simply go down a list (as with Guitar Hero 1&2/RB1 for the Wii), but because AC/DC chose the order of the songs, there’s no progression according to difficulty. In fact, the first couple of songs right up the back are some of the most challenging, and overall, almost everything at the Medium level are actually pretty tough (though I did an okay job with Back in Black). Like RB1 for the next-gen systems, you can import all the songs from the AC/DC Track Pack into RB, to incorporate it into its world tour, and have your own band perform them.

And later that night, I got together with some buds from the movie night crew to play my very first game of D&D. But instead, all we ended up doing was creating our characters, which took like four hours, and no of us are still finished. Thus far, I’m gonna be a warrior, cuz I like swords and I want to wear heavy armor and basically be a medieval version of Iron Man. By the luck of the dice, I’m super strong and rather wise, but rather dumb and uncharismatic. Still haven’t figured out a name, so I’m open to any suggestions!

Anyway, gotta go and get ready for tonight. There’s a “thing” happening that I’m not supposed to talk about, but I will no doubt have plenty to say, and even pictures to show, later this weekend (either on this end or maybe GameSetWatch). Till next time…

UPDATE 11/18/08: It seems that this particular post has gotten a tiny of bit of attention via a GameFAQs thread, one that sheds some light on the licensing restrictions involved in bringing Tatsunoko vs Capcom over to these shores, particularly how it appears that there really aren’t any! Well, I passed it along to Seth, and here’s what he had to say in response…

“At any rate, I?m not up to date with the current licensing go-around (that?s for the lawyers and the people that sign checks), and I also can?t personally vouch for whether the info in the thread is correct (I have no reason to think it?s not, I just dunno).

Just speaking in general, however, it?s not just as simple as having a license available. Even if it?s available, you still have to buy it (or make some kind of deal). That money cuts against whatever potential profits you think the game might make, and while I do think this game has the possibility to sell well in the West, by the time you buy up all the necessary licenses, you could well have eaten up any potential profits or have gone deep into the negative (if the game doesn?t end up selling well). Since I don?t know any specifics about the cost of the licenses or sales expectations about the game, I don?t know if the numbers crunch out or not, especially since all it takes is ONE difficult licensor to sink the whole ship :(

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