It’s finally time for…

Review: Mirror’s Edge (Xbox 360)

I was really excited to try Mirror?s Edge from EA based on a few things: the badass female protagonist (Faith), the beautiful graphics, and a story that initially reminded me of Aeon Flux. The demo had me hooked, but I knew the game wouldn?t be perfect based on the telling facts that Faith?s personality was cardboard, and that it took me ten minutes to figure out how to complete the objective once the training session was over. But I still had hope, so I played through Mirror?s Edge, wincing most of the time, but overall having at least an interesting experience.

The story of Mirror?s Edge is on par with a shitty (read: any) webcomic, which is especially sad because a professional scriptwriter wrote it. Faith?s world, what was once a ?dirty and dangerous, but alive and wonderful? city, has been slowly overtaken by a sixth grade social studies understanding of fascism. Which means police are around a lot. And people can?t get ?information.? So it?s up to a team of plucky runners to get the facts to the people by handing off lots and lots of yellow suitcases. But unfortunately, the only time you get to actually be a runner and deliver information in this game is in the demo- you spend the rest of your time following a truly retarded tale of betrayal and stuff. The cheap looking 2D animated cut scenes where most of the plot is hastily explained only complement the lameness of the story.

Lame story aside though, the game play is pretty fun if you don?t mind investing a good deal of time in trial and error. Faith ascends buildings with ease and is able to use the rooftops environments around her to access just about any place. But while the possibilities of movement are vast, it takes time to perfect your moves and you?ll end up splattered on concrete far too many times before you figure out what you?re supposed to do. More ordinary runner missions would have been helpful in the very beginning of this game to understand the controls, and could have perhaps better explained the otherwise hurried and silly plot. Combat in Mirror?s Edge is especially frustrating. Although Faith claims that cops don?t bother runners in the beginning of the game, and you?re taught in training to avoid combat, there come levels where you are forced to take on a ton of cops at once, which are frustrating as hell due to Faith?s strangely slow reaction time. It becomes fairly obvious that she?s been designed to move, not fight, and sometimes it?s easiest just to run away from cops rather than isolate and pick each one off as the game suggests.

The game play doesn?t vary much aside from one sniper mission and hiding inside a truck for a little a while at one point. The rest of the time you?re running, jumping, taking elevators, latching on to ledges or falling to your death. If you enjoyed all of these things in story mode, you?ll love time trial mode, where you can race against yourself to complete short races laid out in previous stages. But be warned: making even the easiest qualifiying times in this mode is insanely difficult and leaves you zero room for error. The same goes for the speed run mode, in which you complete each level from story mode over, including fighting the cops over again (argh).

All in all, Mirror?s Edge is a great looking game (when it?s not in a cut scene) with a stupid story and I?m not too sure how a rumored future trilogy would work out. But it?s worth trying because there?s nothing else like it out there, at least for now.

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11/19/2008

Exactly What Persona Needed: Bears

by Matthew Edward Hawkins

Time for another, kind all over the place post. Starting with…

- Christmas came early this year! Very early.

To be honest, I can’t tell if posting pics of clothing almost anyone can find if they simply venture to their local UNIQLO is all that special, but then again, they’re only in NYC, London, and Tokyo, right? Anyhow, these four fine shirts were an early Xmas present from Katie! I myself got her a dress from the very same location.

My original plan was to simply check out this dress that she really liked and wanted last then, then go back the next day (which would have been today) to then buy it, and then wrap up for the holidays. Problem was, it was the last one in her size (everything else was just too damn big), and like all trendy clothing shops in SoHo, you snooze you loose. Which meant having to purchase it right then and there, but how festive is that, me buying her Xmas present in her presence? Never mind how she knew what she was getting…. I guess I could have made her wait outside, but that would have been way too silly. But there’s also the simple fact that Katie kinda doesn’t like Christmas. In fact, she actually hates the holiday, which might sound sacrilegious to someone who totally goes bonkers for the holiday, such as myself, though her reasons are totally valid. Among other things: she hails from Bethlehem, Pennsylvania, which apparently calls itself the Christmas City and its Christmas everyday of the year or something. I’d have to be up there, like living across that one house that has all those Xmas lights, the kind people drive from miles away to see, resulting in noise and congestion, as well as a strong distaste for the holidays. So I said whatever, here you go, and Katie did the same; I had no idea what I want, she spotted some awesome shirts, then went “Do you want that?” And I did!

- Because I’m posting pics of shirts, here’s one I forgot to pass along a few weeks back; its for the special limited edition Street Fighter Club shirt that Capcom had Meat Bun (sup Mike W.) produce for the event…

Every attendee got a pretty fat (and phat) shwag bag, including a poster, comic book, dog-tags, headbands, and a some fruity energy drink called Dragon Punch, though by far the neatest was a bar of soap, since you know, Fight Club…

- Speaking of games, been more or less playing non-stop these past couple of days; the entire weekend was dedicated towards Mortal Kombat vs DC Universe on my end (in case you missed it, my review can be found here) and Mirror’s Edge on Katie’s (her review is the next post up!). Though Joe (Salina) did stop on Saturday and enjoyed a bit of my most recent “best of” cable access tapes, highlighted by beat poetry by some big dude named Big Mike who yells and screams in the middle of a park about wanting to bang some crusty, over the hill lesbian documentarian who still has massive “gozongas”. Needless to say, and as expected, Joe was supremely jealous (Queens cable access is apparently abysmal, though it can’t be any worse than Brooklyn’s).

- Unfortunately, Dave (Mauro) was supposed to join us, but the trains were so messed up that he got frustrated at the halfway point while trying to get here and simply went back home. Honestly couldn’t blame the guy. Swear to God, the subways simply get worse every damn day, no exaggeration. Did I mention how last weekend Katie and I, while trying to get to Marc’s birthday, tried to get on a F train, but for whatever reason R trains were running on the F line, which we got on, but had to get off when it all of a sudden decided to turn into a D train, one stop before we needed to get off, naturally.

- But back to games, thankfully, crappy fighting/awesome fan fiction theater hasn’t been the only thing on my plate. Also played quite a bit of this…

… Or at least the demo that Atlus was kind enough to pass along. And how is it thus far? Awesome, simply awesome. It’s basically everything that you loved about part 3 but even more so, and better for the most part. The setting, which is some rural town in the middle of nowhere is definitely more interesting than just another part of Tokyo, the mysterious force that drives the action is this time far more compelling (though also a great deal more confusing), and the cast is also way more interesting (like the kid whose family runs the Wal-Mart-esque business that’s slowly sucking the life out of the tiny little town). With the best part being the girls, who are even cuter this time around than in part 3…

… I simply cannot wait for the full game to completely get my mack on. Though just like before, the one you’re always with is easily the hottest and will the most difficult to win over. But given how she’s totally my type (short hair, loves athletic wear), Chie (that’s her name) will be SO worth it. Oh, and there’s this guy…

… His name is Teddy and his inclusion made one realize the vital component that was missing from part 3: bears!

Persona 4 is pure sex; the already awesome front-end is now absolutely beautiful, thanks to a strong retro vibe throughout. Graphic design nuts will surely wet themselves, even when just accessing the menus like I did. As noted, the story is pretty neat, at least the set-up: you’re a kid whose family has to conduct business across the globe, so you’re sent to live with your uncle whose a cop in a small town in the outskirts for the year. There you must attend school and be a good student, which means doing your homework and joining clubs, as well as become a popular one, which in turn leads to girls liking you (the dating aspect was a real high-point from part 3), while also fighting monsters in another world that is accessed by walking through television screens (which may or may not have a connection with the gruesome murders happening in the real world). Things are a bit different this time around: some might be relieved to hear that summoning helpful monster (or Personas) to aid in battle is no longer achieved by pulling a psionic gun up to your character’s temping and pulling the trigger, which made quite a few people feel uncomfortable. Instead, you just dish out cards, which I find comparatively boring, but at least it works. There’s also less of a mystery as to why the things are, which is nice, but I found the explanations rather confusing and unnecessary. There’s also a few changes which I wish were made but weren’t; the game is running off the exact engine as the preceding game, which isn’t horrible per say, but because everything is supposed to look bleak and dreary (it rains a LOT in this town), everything appears at bit too gray and drab. Also, there’s this weird ghosting effect whenever anything moves that’s supposed to look cool but I found somewhat distracting.

Sorry for being all over the place, and I wish I could say more, but it?s a demo after-al. But there is no doubt; Persona 4 is guaranteed to be the RPG of the year and an absolute must have title when it comes out in December. Be sure to pre-order to ensure your copy! Yes, that means dealing the monkeys that work at Gamestop, but trust me, it?s totally worth it. Though you don’t have to pre-order to get the bonus soundtrack, which will be included in each copy, and which is just as fantastic as it was before, but again, simply more so!

I also received a preview build of Moon for the DS, that supremely fluid looking FPS for the system, though truth be told, I haven’t had much of a chance to touch it due to MK vs DC and Persona 4 (along with some Rock Band 2, of course). So next time I guess. Also, finally got my hands on GBA flash cart, so I can finally get to work on Mother 3. But back to Person for just one last thing: here’s a piece of Persona 3 fan art from a friend of Hilary’s that she mentioned during dinner earlier this evening.

- Also today, a bit of follow-up from an earlier post: Dave alerted me how someone overt at GameFAQs went and found out who hold the rights to the various characters that appear in Tatsunoko vs. Capcom, which in theory is the one thing holding back a potential release. And the answer is apparently nobody, at least when it comes to the video game rights.

Well, my previous post on the subject matter, which includes a conversation with Seth Killian, Capcom?s senior community manager, can be found here along with an update; I forwarded the link GameFAQs link to Seth and got a response, which is included.

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Okay, thus far, when it comes to game reviews, I’ve basically kept it short and sweet, mostly around three paragraphs. Which is also why I’ve been presenting a couple at a time for the most part. Well, I’ve finally decided to go against my long-standing belief that there’s absolutely no reason to go beyond 500 words when explaining why a particular game is good or not and will be doing the occasional slightly longer reviews when it’s warranted (after-all, I’m longwinded when talking about pretty much everything else). Plus, I wouldn’t put the same constraints on my contributors either. Speaking of which, Katie finally finished Mirror’s Edge and is putting the final touches on her review, which everyone can expect sometime tomorrow. Till then…

Review: Mortal Kombat vs. DC Universe (Xbox 360)

You know, I used to be a pretty big fan of Mortal Kombat. This was like years ago, back in my high school days. Pretty much everyone agrees that MK2 was the best in the series, but my favorite was easily MK3, due to the supremely ridiculous characters and story, as well as the wacky, over the top moves. Never mind that I couldn’t barely pull any of them off, and how the underlying mechanic wasn’t very good (it’s predecessor, to be honest, isn’t that much better), I was simply content, for whatever bizarre reason, to pop in a few quarters at least once per trip to the arcade and get as far as I could, which in my case was at best the first super cheap mid-boss.

Many years have since passed, and the world of fighting games is now vastly different. Yet some things never change, and Mortal Kombat vs. DC Universe, the latest chapter in the MK saga (which came out just today actually) is to a great degree that same exact game that I, along with a good number of other folks genuinely enjoyed at one point, back in the day. But that was before Street Fighter 3 or Virtua Fighter 5 or numerous other titles that advanced the genre to a whole new level, back before MK’s shoddy and questionable gameplay simply got by on charm alone. Everything you knew and either hated about Mortal Kombat, or did you best to not let it get to you, is back. Though the shift to 3D has made certain things even worse; apologizes for not keeping up with the series after Ultimate MK3, but there was a point where the character designs got even too bad for me.

The insufferably hard difficulty level, not because it’s some complex animal that drives you become its master but just a tell-tale sign that the designers are either uncreative or simply lazy, as well as a means to cover up a host of other issues, is once again in effect. Mortal Kombat has long in my mind been the Mario Kart of fighters; if you’re doing well and your opponent has just a smidgen of life left (sometimes there appears to be literally nothing remaining in their health bar), he or she will all of sudden mount an insane comeback, throwing at you about a thousand unblock-able special moves all at once. The not at all fluid controls have also returned; I’m not saying that every fighting game needs to control like Street Fighter, far from it. But MK’s control scheme has never felt natural, and now it’s worse than ever; not to say the supers in SF or KOF are the most sensible things ever devised either, but please find me the person that can actually pull off a Fatality by simply experimenting or messing around and didn’t have to consult some kind of game guide.

Though it’s the abhorrent hit detection that takes the cake and totally breaks the game; I love it whenever I jump over and past my foe (for this example, I’m going to use Sonya Blade), and sometimes when he or she does a certain move (in this particular case, it’s her diagonal upwards bicycle kick), because a tiny bit of contact is actually made, let’s say, the very end of foot, my character’s entire body will then awkward shift into position so the corresponding animation will take place. I also loved during the super tense boss battles (as it’s been since MK1, they’re insanely cheap; each move you dish only registers about 25% the normal amount of damage, whereas each boss blow takes twice or even three times as much as they should), I would be right in position to deliver that uppercut that will finally end the fight and… nothing happens. Despite there being obvious, visual contact. Then you hit punch again, and this time it connects. Cuz the game finally felt like it, I guess?

That’s just the gameplay, what about… The graphics are a total eye-sore; I can appreciate the designers wanting to go for a particular mood or something, hence why everything is so gray and drab, but since it’s sharing equal billing with a comic book cast, you’d think at least half of the game would be somewhat colorful. Then again, DC comics, at least the super hero stuff, has never been know for their stellar art (IMHO). Every character is ugly, primarily when it comes to the faces, though the female characters have it the absolute worst; they’re depicted so poorly, primarily when it comes to the insanely gigantic breasts, that it makes one wonder… not if the artists have ever had any contact with the opposite sex, but if they simply flat out hate women, period.

The audio isn’t much better; the same damn soundtrack from all those other Mortal Kombats are back. Believe it or not, music in a fighting game can be catchy (see: Third Strike and the Tekken series) and the characters say the dumbest of things, even for the genre. Why in the hell does Scorpion yell “FIGHT!” right before a match when the announcer is just gonna say it himself? Don’t even get me started on how everything that begins with the letter C has to have K instead; it was cute at best back in the 90s, but now it’s just not funny anymore.

Still… I can’t totally hate the game, even though I kinda wish I could. Why? Simple: the story mode. Many have wondered why in the hell is there a narrative in the first place (there wasn’t one in Marvel vs Capcom, and everything was just fine, splendid in fact). And quite a few have questioned Midway for being so proud of all the time and energy spent crafting its tale, since that same energy should have been instead directed at fixing the core gameplay. A completely valid point. But as is, it’s simply amazing, at least half of it; you can see the whole story from the points of views of assorted characters from the Mortal Kombat’ camp, or the DC Universe crew, which is where the real money is at, especially if you’re a comic book nerd, such as myself. Both are exercises in mind-bending fanfiction, but in this case, one should totally not hold it against the game. Other than the fact that it sorta cops out near the end, by going all Dragon Ball Z (again, fanfiction), the story actually kept me coming back for more, which I otherwise would not have done thanks to the aforementioned b.s. fisticuffs. It’s basically impossible for me to convey the true brilliance and awesomeness of various lines of dialogue or action sequences, but trust me when I say that there’s nothing more hilarious that seeing Batman push Liu Kang, whose been knocked out and tied to a chair, being wheeled out of a way of a lighting storm.

Easily the best and most interesting character is the Joker; his special moves and overall demeanor is just loads of fun. Some of the other faces from the DC Universe are all kinda neat, with some cool looking moves as well (pretty much everything animates beautifully… just forget how disjointed or useless all action are in actual combat), while a few, most notably Deathstroke, are pretty lame (Katie confused the guy with Spider Man, and you honestly can’t blame her). Though that’s more DC’s fault than Midway’s really, for not having nearly as cool a selection of costumed figures to choose from, as compared to the Marvel Universe. Hey, I was a Marvel Zombie as a kid, and still apparently am, so sue me. Still, even I managed to get all excited by the various match-ups that the narrative offered, such as Batman vs. Joker (especially vice versa), and actually did not mind Lex Luthor cheating like crazy while as Superman, since that’s what he’s completely in line with his personality. As for the Mortal Kombat side of things, most of the popular faces are along for the ride (with the exception of the cyborg ninjas, sadly), and I was again reminded how, even after all this time and after so many crappy games, Sub Zero is still an awesome character. His moves in MK vs. DC in particular are simply a joy to watch; again, it’s pretty depressing that everyone moves so fluidly, but just by themselves and not with each other, and certainly not via the player’s hands.

Though I’m still pretty pissed that original cast was gimped, with all those gruesome finishing moves that we all know and love being toned down, all for the sake of that T rating. Worse was how the Joker’s hilarious finisher was robbed from us in the eleventh hour (again, f’n ESRB). NEVAR FORGET. Then again, as previously stated, its not like I was going to be able to pull any of them off, so I guess it’s a moot point.

This sounds pretty messed up, but I guess its not secret that Midway is in a pretty sad state these days, and one has to believe that this game is somewhat of a make it or break it release. Well, I almost hope it does poorly… first to show them that they should have been smart and tried to kill that Goddamn engine that deserved to die years ago, but also so someone competent, such as Capcom, can scoop up the rights, that way everyone can actually control Sub Zero and Scorpion in a game that actually controls well (such as Mortal Kombat vs Street Fighter). As is, Mortal Kombat vs. DC Universe is the very definition of a train wreck, so much so that I can only recommend it for the laughs and nothing but. If you no longer find the MK cast captivating, nor do you dig Superman and other DC characters all that interesting, plus have far better playing fighters at your disposal, keep on moving…

UPDATE: So upon further investigation, it appears that all those Mortal Kombat games that preceded MK vs. DC (there’s been about four or so) did not in fact play just like MK2 & MK3, and apparently this latest game is supposed to be a throwback to “the good old days.” Huh? So did the way of play become so unfun that they had to go back in time, to what was broken, because it was still better in comparison? Yikes. Sorry, but even as an “homage” or simply an alternative to all the SF-influenced fighters out there, Mortal Kombat vs. DC Universe doesn’t do the job.

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