02/04/2009

MAD CAT RULES

by Matthew Edward Hawkins

Well first off, the past day or so has seen a huge influx of new visitors to this site. So welcome! I guess in due part of me getting a mention over at Game Industry Tweet, as well as my pals Hilary and Leigh Alexander spreading the word about the little Persona 4 fan-art contest I’ve got going on. For anyone that’s missed it, just refer to the handy little button to the upper right-hand side of this page, courtesy of Jason!

But yeah, the response thus far has been really nice! I’ve heard from plenty of folks that are getting ready to fight for the prize(s)! Can’t wait. And hopefully, I’ll hear from even more as time go on. Unfortunately, a bunch of responses to my announcement was accidentally nuked this morning, while doing a mass dump of spam comments… sorry about that.

Anyway, the New York Comic Con is just two days away, but the party officially starts once Pat Lewis arrives in just a bit. Though I do have some time on my hands at the moment, so how about I go over a few random things, before they get completely lost in the shuffle?

One Game Is For Penguins, The Other, For Dudes That Like Batman

Remember all those Sega games I mentioned last week? Well one title I wasn’t allowed to talk about has finally been announced, and thus I’ve been given the okay to spill the beans. The game in question? Let’s Tap for the Wii…

It’s the new game from Prope, which is the new home of Yuji Naka (who was one of the dudes behind the original Sonic the Hedgehog, for all you non-Sega nerds out there). The teaser site proclaimed that it was something even penguins could play, or something like that. And when it was finally unveiled as an assortment of mini-games in which you don’t move the Wiimote around with your hand but instead placed it face down on a cardboard box that you tap, with the Wiimote reading the vibrations, most were generally deflated and didn’t care. Including myself, though I felt the music was pretty f’n hawt. Well, much like Bayonetta, I wasn’t allowed to play and could only watch, but once I saw the game in action, I had to admit, Let’s Tap looked lots of fun! Though it’s certainly not for everyone; in Japan, it’s stressed as a fun activity for the whole, which still holds true. As a single player experience, the game is going to bore one quickly, especially since there aren’t a heck of a lot of game modes.

But still, the game as expected, sounded PHENOMENAL. The soundtrack was so catchy that I simply couldn’t concentrate while playing the new House of the Dead, which was right next to it (not helping is how the game flat out sucked). Though it?s the visuals that really impressed me. Long story short, a while back when Sega was starting to downsize, various studios were absorbed into each other, and the unit behind Rez was absorbed into Sonic Team. Most of those folks left to help for Q Entertainment, but some did stay behind… I’m told that those that had worked on Sega Rally was involved in Sonic Riders (or so I was told). Anyhow, it kinda feels like at least one person behind Rez was involved, since it has that same look, the neon, primary colored, non-textured, and super stylish polygons and all. The overall presentation is actually quite tight, and not at all becoming of a kid friendly title.

Most of the activities involved just tapping the box to either move a little guy, against others in a race, or to keep another floating dude out of harm’s way, a la Balloon Fight (though there was some shooting involved as well). Perhaps the most enticing activity was the visualizer, in which you just tap away to make cool stuff happen on-screen. Unfortunately, you can’t run music off the SD card and have an awesome show for the background of a party, which seems like the obvious thing, though perhaps there’s a solution, like playing music off a stereo and having the speaker near the Wiimote, to read the vibrations. Anyhow, like I said, didn’t play it so I can’t speak too much about it, though I’m actually excited for it’s release, whereas I could not have given a rat’s ass before, and other once Sega fans should also take note.

Oh and yesterday, I got a rundown of the new DC Universe MMO coming out for the PC and PS3. It’s by the same folks behind EverQuest and a host of other Sony MMOs, though DC editor in chief Jim Lee is directing the project (with noted scribe Jeff Johns handling the overall plot). All right, the basics: the game takes place across the DC Universe, and features all its signature heroes and villains. Though you won’t be any of them; the game stresses original character creation, so no one less is gonna be donning the cowl or putting on Supe’s cape. This of course is to prevent 70,000 Supermen flying around. The actual criteria behind a character’s creation I found to be pretty neat. Firs there’s the actual power itself, like ice or fire, then there’s the power source, like a gun or ring or if its just magic. Third is movement, like super speed or flight, and finally we have other traits, like strength and metabolism. It’ll take too long to explain how they’re each tied into each other and how even a dude who has an ultra powerful, earth shattering move is still relatively balanced in the end, though I’m also guessing those to MMOs find such stuff old hat as well (whereas it’s all new to me). You then choose an allegiance, either good or bad, and then go on missions that following an overall storyline… something about Lex Luthor wanting to harness the power of Doomsday

Overall the game seems pretty decent… as you go on missions, you can encounter other players doing their own things, and either help or hinder their progress. Plus there’s plenty of little thing going on, purses to snatch or return to their owners. So I guess think GTA DC. To prevent narrative inconsistencies with so many people playing alongside each other, but at different points of the game, parts where there’s some big confrontation with a major character for example, happens in isolated areas, which is smart, though its still not always the same each time you set foot inside. Sometimes you might be there too early or too late. Back to the open areas, there’s plenty to see and do, like tossing huge buses around, which I was told, was a first in any MMO, the interaction with such environmental objects. And the game certainly did feel more like a standard action game than a MMO. Though one can’t tear down any buildings I’m afraid; the producer toyed with the idea, but then realized that about ten minutes into the game’s launch, the entire city of Metropolis would be complete rubble.

Four Versus Two

Anyhow, it’s going to be one of the many games on-hand at the NYCC this weekend, so if you can, check it out. Speaking of, my houseguest for the event and this weekend just showed up! And because Pat’s now getting his first taste of the splendors of Rock Band 2…

Remember how I also couldn’t figure anything to get at Gamestop last week as well? Well, the very next day I went back and finally picked up a copy of Guitar Hero World Tour (and NOT Ultimate Shooting Collection for the Wii, which I didn’t find out till it was too late that it had already been released… though I highly doubt a place like Gamestop would even carry it… and truth be told, the only reason why I want the thing is to finally play Karous in English). I had played the game here and there since it’s launch, but never actually got the chance to really dig in. And because I’ve finally grown a bit bored with Rock Band 2, at least until the Pearl Jam Ten re-issue hits the game sometime next month, figured what the hey. The verdict…

- First off, I honestly can’t understand how GH4 managed to garner as much praise and the same high scores as RB2 did. First off, World Tour is flat out one of the ugliest games I’ve played in a long time. The art director seriously needs to be fired. The obscenely heinous visuals are most evident in the character creation mode, which Rock Band totally blows away. There’s plenty of options, more so than in Rock Band, to the point that it’s overkill. The biggest issue is how none of them compensate for the fact that, again, everyone is grotesque looking. I spent a half an hour in vein trying my best to recreate my RB2 hottie; you know, when there’s an option to have a teen girl’s face, I want a teen girl’s face and not one belonging to some fifty year old tranny. The outfits are also nowhere near as interesting, but only really started playing, so perhaps the closet situation will improve over time.

- On a related note, while I appreciate the more robust logo creator, the interface is a complete pain in the ass. So much so that I’m steering far, far away from the music creator (which I hear is not all that anyway).

- As for it all moves, the animation is okay I guess. I still prefer the personalty that’s found in Rock Band, but at least it’s vastly improved over Guitar Hero 3. The drummer actually looks like he or she is a person and not an malfunctioning robot at Chucky E. Cheese. Everyone still looks insanely ugly though. Sorry to keep mentioning this, but it’s hard to ignore. The interface also sucks; everything is just small and vague. Another plus for Rock Band for keeping up standard definition set owners in mind.

- The product placement is just as bad as everyone says it is. I’ve been to quite a few house parties in my time, and not once have I seen anyone serve or bring with the a bucket of chicken from KFC. Just saying.

- And the virtual Billy Corgan is also just a atrocious as everyone said he’d be. No wonder he’s so goddamn hostile towards Guitar Hero.

- The selection of music is where the highlights finally begin to rear its head. I was certainly non-plussed to play crap like 311 so early on, and hearing/playing so many of RB2′s songs as good as they might be was also somewhat disappointing, but classics from Ozzy, Filter, the Eagles, and the Steve Miller Band, plus the one Dream Theater song that’s actually good (never mind that other crappy one of theirs in RB2) is most certainly appreciated.

- Here’s where World Tour shines for me: the note placement is considerably more fun and satisfying. I’m the kind of player that’s too good for normal, yet still can’t hang in RB2′s hard setting. At this point I have to crank up the speed of the notes, but in GH4, it’s just the right speed, as well more than enough notes to boot. I’d perhaps complain that it’s a bit too tough on normal if I hadn’t had so much practice in Rock Band.

- And as goofy as the on-stage antics is, at least its a bit more spontaneous than Rock Band’s. I’m talking about all the electrical effects when using star power. It’s amusing… for now. I guess ask me again after a few weeks. But yeah, as is, Rock Band 2 is clearly the superior product. Now more than ever, I’m glad Harmonix got the Beatles license!

Quote Of The Week

Courtesy of Katie’s sister, who on a totally coincidental note. is also from Pittsburg, just like Pat! Who at this very moment is jamming away on Psycho Killer, by the Talking Heads. Anyhow, this one is regarding last weekend’s Super Bowl…

“a new fad is for kids to ride parking meters like a bucking bronco until they are uprooted from cement. this takes time and strength, and after about 10 minutes of teetering, it’s out. but no, why stop there? lets take the head off the meter, raise it over our heads and smash it on the ground letting the quarters roll on the street like candy out of a pinata. but wait, lets do this to like 4 meters in a row. good times.”

“Hey, can I bring my friend Dave to the meetup?”

Okay for you new folks, I have a message board, in case you missed it. It’s not the biggest, most active place in the world, but what it lacks in quantity is more than made up in quality! There’s some few good folks there, and if you’re interested, come on board! Though please drop me a line when you do, including what your handle is, because all account activations is handled manually, and given the high number of spam bots on that end as well, there’s a good chance that real people are getting lost there as well.

Anyhow, every once in a while, when there’s not much going on around here, I often highlight “the best of”, though I’ve been so busy as of late that it’s been a while and now I’m seriously behind. Was gonna give it another shot this week, before the con, but Pat’s here already and I risk making myself look like a total douchey guest by spending too much time online. So here’s just a small taste…

… Hey, Katie’s finally home! Guess posting highlights from the past couple of weeks at my Pokemon Ranch will have to wait. Instead, time to get some beers, order some Thai, and pop in Nothing To Fear! Later folks.

2 comments

02/02/2009

CONTEST TIME! Calling All Persona 4 Fans And Fan Artists

by Matthew Edward Hawkins

UPDATE 3/18/06: There is now a second grand prize! Details below.

Perhaps some folks out there might recall that, at the end of my Persona 4 review in late December, I made mention of an art contest! And since then, nothing much else has been said, mostly because I didn’t want to make a fuss until I finally had the intended grand prize in my hands.

Which finally happened late last week, thanks to the fine folks at Atlus (special thanks goes to their main PR dude and all-around awesome fellow Aram Jabbari for digging deep into the company’s reserves). So again, time to sharpen up those pencils and fire up Photoshop, cuz it’s time to draw!

Here’s the deal: I want a neat drawing (or collage, or sculpture, or whatever) related to Persona in some way, either 3 or 4. And so what’s the incentive? Well…

GRAND PRIZE: A (SEMI-ENHANCED & MODIFIED) PERSONA 4 SOCIAL LINK EXPANSION PACK!!!

Yes, the much sought after, extremely expensive on eBay, limited edition pre-order bonanza that was only available on Amazon for a very short amount of time, that virtually everyone missed out on, including myself! Included in the package…

- A sealed copy of Persona 4 for the PlayStation 2. Once again, check out my review to find out why it’s easily the best JRPG in the past ten years or so, though I recently read someone say that it’s “basically PS2′s equivalent of Chrono Trigger”, which sums it all quite nicely to be honest. PLUS, in addition to the game disc is the first half of the soundtrack on CD!

- A copy of the Persona 4 soundtrack: Side B. This is the other half of the AMAZING music from the game, again one of the top soundtracks of 08!

- A copy of the Visual Data art book. Which was actually a pre-order incentive at stores like Gamestop and not part of the Amazon package that I’m throwing into the mix anyway. Why? Because I love all you people. That, and I already own two different Japanese editions anyway (hate to brag and all).

- A Persona 4 year 2009 calendar. Unfortunately, it’s a bit beat up, due to no fault of my own, but UPS’s. Almost everything I get from those jerk-offs is messed up someway or another. So sorry about that, but it’s still totally useable!

- A Persona 4 t-shirt. This one is actually not the same one that was part of the package, but I guess was whatever Aram had lying around the office, but it’s still very nice, and beggars can’t be choosers, right?

- A Teddie plushie, which is easily the grandest item of them all…

… Isn’t he SO cute?!?! So much so that I almost want him for myself! But a deal’s a deal. And wait, there’s more!

Plus there’s…

ALTERNATE GRAND PRIZE: A SEALED COPY OF THE PERSONA 4 OFFICIAL DESIGN WORKS FROM JAPAN!!!

What you see above is from my personal copy, so once again, one very lucky person will be received a brand new, still sealed copy of this flat-out wonderful compendium, which includes over a hundred pages detailing the beautiful artwork that is found in the game. A must have for any fan of Persona or video game aficionado in general!

So here’s the deal, and it’s because I’m such an indecisive person: I will choose two winners whose work I deem to be the absolute best, the cream of the crop (which ain’t gonna be easy, I can see that already). And then I will RANDOMLY choose one of the two to ask which prize they would prefer, the Social Link Expansion Pack or the Design Works book. Whatever that’s not chosen will go to the other person. Simple enough?

RUNNER-UP PRIZES: A RANDOM (YET STILL VERY HIGH QUALITY) WII OR DS OR PSP GAME, MAYBE EVEN PERSONA 4 AS WELL!!!

You tell me what system you have, and I’ll pass along a game for it, from my vast library of extra stuff that publishers have passed along. But it won’t be a clunker, no worries, I’m not here to waste anyone’s time or energy. Thus far, in my repository I’ve got stuff sealed copies of Okami, Boom Blox, a King of Fighters title, plus Sonic Rush Adventure (which is like the last good Sonic game to come out). There might actually be more by the time the contest is over with; I will basically try to send something to everyone that really impresses the hell out of me.

On, and this is kinda important: Whoever wins the grand prize, if he or she already has a copy of P4 and would rather switch it out for something else, like the aforementioned titles, then that’s totally doable! In that case, P4 will then become of the runner-up prizes.

Already I’ve gotten a few very neat submissions, but since I know my original post was more than likely missed my most, due it being Xmas Eve and all, figured another shout out was in order. Oh and this time, there is a deadline, which some have asked. It’s APRIL 18! That’s actually my birthday, so if I end up having a party, all my drunk friends will help me choose the winner. The address to pass all entires along to is matt at fort90 dot com! And naturally, all the winners and other highlights will be published here. Get to it!

5 comments

01/30/2009

A Possibly Drunk Japanese Dude, Playing Super Mario Land

by Matthew Edward Hawkins

Once again, another belated update! About time, right? What’s the deal? Been busy as hell, that’s what.

Comings and Goings

Most of my time has been spent working on various pieces of Anime Insider, as well dealing with ICON, which is now just a little over two months away (April 3-5 to be exact). It might be quite a different show from years past, given the change in venue, yet should still be as loads of fun like always. As I’ve done in recent years, I’m bringing a bunch of friends of mine to the affair, such as Chris Burke, aka Damian Lacedaemon, aka Glomag! He’ll be on-hand to talk to about his Halo based talk show, This Spartan Life, and if all works out well, maybe he’ll be able to play a few songs from his trusty Game Boy. As for myself, the other two parts of the “trifecta” will be accompanying me, that being Katie and Hilary, plus Jason will make his return as well.

Otherwise, there’s been all sorts of little things happening, here and there, most of which escapes me at the moment because I haven’t been taking proper notes. Yet I still can’t forget the hellish nightmare that was last weekend’s trip to Ikea, though less said the better I guess (which culminated in me coming dangerously close to punching out this fat-f*ck who resembled Harry Potter, but morbidly obese, for holding up the snack bar line for close to ten minutes because he not only was buying a hundred dollars plus worth of smoked salmon but insisted on everything being individually bagged, and all I wanted was to get my fifty cent hot dog, after a long day of dealing with the store filled with stupid parents who can’t talk to their kids but scream at them). Oh, and I also wanted to go on a tirade about the increasing number (and staggering lameness) of stupid sh*t produced from Brooklyn stinking up my beautiful Manhattan cable access channels, but then again, maybe I shouldn’t complain since I’ve yet to get my own cable access show’s ball rolling (in my defense, once again, been hella occupied). Though for the record, whenever anything from Queens makes a guest appearance, it’s always a delight. I also just need to mention that all the stupid “pro” Critical Condition documentaries that have been popping up as late do more to sh*t upon bicycling as a valid alternative form of transportation that anything a kooky automobile lobbyist could ever put together (though as its been pointed out, the ones that they hold in every other major city isn’t nearly as retarded or damaging).

On a more positive note, my camera is working again! Turns out, the batteries were faulty and all I needed to do was simply call the manufacturer to get a free replacement. Yay! I also got a super wonderful package from Atlus earlier this week, but which I will talk about next time, plus I still need to take pictures. And another one is finally headed my way courtesy of Microsoft a Xbox 360 debug unit of my very own. Now I can finally play pre-release 360 software at the comfort of my own home, or at least Dave (Mauro) can, since he’ll be the guy playing Halo Wars, not me. Oh, and yesterday I interviewed Rodney Greenblat, about his work on the upcoming Major Minor (which again, is totally hawt) and his return to video games, and that went pretty awesome! As for when the final piece will be published, still not sure, but when it pops up over at Gamasutra, I’ll be sure to pass along word. Plus I finally got see the ending of Super Mario RPG; Katie finally beat it a few days ago. And while watching her play, especially the final boss fight, I kinda felt relieved that I didn’t bother too much with it back in the day; got stuck around the 50% and never went back, which was something I always quietly regretted. Anyhow it was a stern reminder of how far we’ve come, and cheap RPGs used to be back in the day.

As for what I’ve been playing, mostly Moon, which I’m eager to finish as soon as possible, since I promised a review quite a while ago. Then I can move onto Skate 2 and Star Ocean 2, which also both arrived yesterday. As for what I’m not playing, a work in progress version of Fez, delivered on a platter by the creator himself. This was the weekend Phil Fish was supposed to crash at my place, but because he’s behind schedule, the NYC trip will have to wait for the guy (which sucks, since a bunch of folks were eager to meet the dude). Just as well I guess… I’m way too burnt out to for much partying at this point. Today is also the start of the first ever Global Game Jam; was going to swing by Columbia University and watch the New York City leg of the event unfold, but was just too beat, hence why I’m glad in the end that no one needed me to cover it for them. Just looking to recharge my batteries and chill this weekend, perhaps crack open my copy of the Guinness World Records 2009: Gamer’s Edition which arrived today also, especially since next weekend is gonna crazy! Not only is the New York Comic Con finally going down, but so is Katie’s big birthday spectacular! It’s gonna have maids and singing and everything.

Hey, A Couple Of Actually Good Sega Games! Courtesy of Capcom

But back to this earlier this week, Sega was in town and I got the chance to test drive a couple of titles, including…

Didn’t spend a whole lot of time on the new Sonic for the Wii, Sonic and the Black Knight, the second in the Storybook series (last time he had to fight an evil genie in an Arabian Nights world, and now he has to help out King Arthur during the days of Excalibur). It’s what one has come to expect from all current Sonic games; you run forward very fast like and struggle to jump when you’re supposed to and not ram into enemies. Well, in the case of the later, that’s what the sword is for, and as you might guess, you swing the Wiimote vertically or horizontally to slice on screen as so. If you’re stationary, it’s fine, but while running full steam ahead… not so much. Though I was pleasantly surprised by Sonic’s abilities to turn corners fairly decently, which has never been the case. Once again, can’t say much, but get this: instead of rings you collect apples. Why? “To mix things up I was told.” Okay… Anyway, it’s for teh kiddies, but that’s been the case for Sonic games in general as of late.

Next was another Wii title, House of the Dead: Overkill. This latest installment actually takes place before the first, though the main thing to remember here is that it wasn’t developed by the original creators, AM1/Wow Entertainment/Sega WOW, in Japan but by some British people, Headstrong Games to be exact, which is part of Kuju Entertainment. So not surprisingly, much of that classic feeling is totally absent. And on its own merits, it’s still not a very good game. The controls I found to be confusing believe it or not; in previous games, when you run out of ammo, you simply shoot off screen to reload, which you can still do, but now you simply hit A to reload as well. Plus, get this, if you run out of ammo, you’ll also auto-reload. What the hell? You’ll also come across other weapons, but instead of simply using it till the bullets run out and going back to your default weapon, one can now switch between them… by hitting the 1 button. Which is, yeah, all the way at the bottom of the Wiimote. Why the hell couldn’t they use the A button instead? At least B is for shooting, they got that part right at least. As for the rest of the game, the branching levels of before are gone (which were the only things that kept its replay value outside of the arcade, so nice job there guys) and instead has been replaced with some kind of director’s cut mode, which I guess presents the original levels in some kind of remixed format. The film motif is used heavily here, its supposed to represent an old exploitation flick, a la Grindhouse, with poor grain and color saturation effects all over the place. Not my cup of tea, but I know some folks will dig. They at least help to compensate for the not so stellar graphics. After watching a story segment, in which the dialogue and mouth movements were totally out of synch, I asked for the percentile of the current build and was then explained that I was playing the final product. Yikes. There was good thing about the game; it is kinda cool that your hand and weapon are out of focus whenever they appear in front of you. Otherwise… there’s really not much here I’m afraid.

The third Wii game was easily the best. MadWorld from the folks that used to form Clover over at Capcom, now Platinum Games for Sega. Aside from the black and white, very inspired by Sin City visuals, the game is hella violent, and at this point, no Japanese release is planned, due to the extreme nature of its mayhem. But the most important part here is that the game plays great. You can use your fists to pummel your foe, but the real hotness is swinging around the chainsaw, via the Wiimote, which felt totally natural. There’s also a bunch of finishing moves after a lethal combo, which also felt totally effortless, along with assorted environmental fatalities, like throwing dudes into gigantic fans (and the copious amount of blood looks especially fantastic, splattered across the black and white scenery). Plus the game has a wicked sense of humor, mostly via its wacky mini-games; the one I went through had me tossing as many foes in a crush-o-matic within a minute. It felt a lot like God Hand, which I guess isn’t surprising, given its pedigree, though I personally found it more fun. It’s also No More Heroes ver 2009, meaning it’s the perfect fix for those craving something hardcore on the Wii. Whether people will actually bite though, remains to be seen.

And then there was Bayonetta. Whereas MadWorld was God Hand’s spiritual successor, here we have Devil May Cry’s. Unfortunately no press folk were allowed to get their grubby mitts on the controller, so I had to sit and watch, but man what a show. The visuals were stunning, with tons of action going onscreen, all helter-skelter like, liquid smooth and crystal clear. Most importantly, it looked hella fun and super stylish, which the latter I know was a primary goal of the designers. The game’s star, who blasts evil demons posing as angels (I think?) is indeed the new virtual hottie on the block; I knew about the guns in her hands and feet, but was totally unaware of her hair that could call upon gigantic demonic fists and the such. This also changes her physical appearance for some reason, including outfit changes on-fly. At certain points she was also practically nude, which was pretty neat. Anyhow, the action is basically DMC on roids, with one epic, very God of War-esque boss battle after another. There was so much of it that I began getting vibes of a Treasure-like boss rush game, but was then explained by our demo person that he had the game configured with one hit kills, hence why regular enemies were hardly a presence. Anyhow, it’s impossible to describe how dramatic the boss battles were, most of which were different encounters with the same one, strewn about a single level, with totally dynamic camera angles to help frame the action. I guess everyone will have to wait for YouTube vids or something.

Rest In Peace, Father Of Bub And Bob

Anyhow, for a while now I’ve been meaning to pass along highlights from the fort90forums, since it’s been a couple of months now. But again, been so busy that I’m behind the times in general. So here’s the latest assortment of random game related links…

- Once again, more financial gloom and doom! In addition to virtually every publisher downsizing in recent weeks (with the exception of Nintendo at this point, but don’t quote me on this) is how retailers are also going to be ordering less in general, to avoid the problems associated with having too much stuff on-hand. Which means to get the stuff you want, you’ll really have to indeed pre-order at Gamestop. Good God.

Speaking of, I was at one earlier this afternoon. Pure hell on earth. Because today was the last day of my membership there, I figured it was one last chance to take advantage of its only real perk, that being an extra 10% credit for trade-in’s, and I simply needed to get some stuff out of my mind, our of sight, stuff that I can’t even give away (cough*cough*cough*Celebrity Sports Showdown). BTW, I was somewhat suckered/sweet-talked into joining in the first place, while trading a f*ckton of crap a while ago; it was pointed out that if I signed up, the membership fee would be completely absorbed by the additional 10% I was to receive, plus the free magazine subscription sounded nice. All I can say is, my last issue of Game Informer had the top 50 games of 08 and not once was Persona 4 was mentioned. So yeah… not gonna miss it. Though I will say that I’ll miss seeing the awesome pictures that accompanied each interview (the best of which was courtesy of Steve Skoll).

Anyhow, as expected, I had to tell the goons behind the counter that I was not interested in rejoining literally twenty times, which was fun. Hey, it wasn’t my fault the line behind me began to grow and grow as a result (everyone began grew annoyed, though most I could tell was wondering what my problem was, why I didn’t want to sign back up to be exact… and explaining to them the exact reasons would be opening a whole different can of worms that I just didn’t feel like bothering with). And because I didn’t want to get anything since, A) there’s nothing I’m really interested in purchasing at the moment, and B) if there was, I’d have to go through that stupid song and dance of arguing why something that’s been opened isn’t technically new, I asked to transfer the balance to a gift card, so I could get rid of the stupid membership card, which makes me feel like a tool for simply having in my wallet, and for whatever stupid reason was not possible. They assured me that my Edge card will still retain the balance, past the point of expiration. We’ll see. Man, I should have just blown that credit on Wii and XBL point cards when I had the chance. But anyway!

- I had no idea: the man who created Bubble Bobble recently passed away.

- I’m one of the many out there who absolutely cannot stand the new Xbox 360 dashboard. It’s just such a mess, to the point that the original blade system, in my opinion, worked far better. And people who think I’m insane need to ask themselves why a mini-version is still part of the system? The fact that the interface needs a mini version of itself speaks volumes. Anyway, here’s an interesting look at one discarded iteration, which in many ways I believe, is superior.

- There’s nothing funnier than watching an inept/ill-informed writer digger an even bigger whole for himself, like the dude from Forbes that called Rock Band a “shameless knockoff”. His justifications are pretty priceless.

- Okay, maybe the only thing funnier is Rockstar’s limitless arrogance. One of the few things I really liked about GTA4 was Niko’s voice, so yeah, their attitude is kinda bullsh*t, even if his demand was a tad bit ridiculous.

- Hey, remember those two mysterious countdowns last time? Well turns out one was for a WiiWare title from Sega that’s all retro-looking, and features a dude that’s very much like Mario, but isn’t the star. Neat!

Though the other one is easily the most interesting of the pair; it’s a RPG in which there’s four different modes of action (platformer, shump, strategy, and straightforward action), and each one must be completed in only 30 seconds! So I guess Final Fantasy meets WarioWare?!

- Guess what’s now my most anticipated new game of the year? Space Invaders Extreme 2 of course!

- Via Tiny Cartridges, which is like my new favorite gaming news website of all time (at least for this week), comes these totally awesome alternative video game box arts, in the style of old Penguin paperbacks, circa the 60s

- This one is just for Dave: Have you heard? Umihara Kawase is coming to the DS.

I’m not even gonna bother to mention how DoDonPachi Dai Ou Jou Black Label Extra has finally been dated, since I’m assuming the dude already know this. Though Dave, do you have a bigger version of the box art? Thanx.

- Want to know the reason why I booted into XP mode on my iMac this week? To play The Legend of Princess, a tribute to Zelda courtesy of Joakim Sandberg, the man behind the Noitu Love series…

… BTW, for those who haven’t heard, Noitu Love is only $10 at the moment, a TOTAL steal.

- Anyone remember game “game, game, game and again game”? Well its creator recently gave me the heads up regarding his follow-up, which has the even snazzier title of I made this. You play this. We are enemies. And it’s even more intense and insane if that can be believed!

- Oh, and here’s something Hilary just passed along: a fan translated Persona 4 manga!

- Well the finalists for this year’s Independent Games Festival Student Showcase was recently revealed. Perhaps the most interesting of the bunch (which honestly is saying a lot) is perhaps City Rain, which combines Tetris and Sim City. It’s one of those “gee, why didn’t anyone else think of it before?” kind of things.

Then, when you watch the game in action, you’ll quickly realize why, and then be amazed how someone’s been able to figure it all out!

It’s MAHVEL BAYBEE 2

Well since we’re now onto YouTube videos, how about instead of me going over three months worth of topics from the forum, since it’s kinda late on my end and how this might be an excellent chance to keep things relatively short, I just pass along the best bits from the random video game videos thread? That cool?

- Here we have the Kids in the Hall, playing Spore.

- And a look at the recently cancelled iPhone version of Seaman.

- Before there was Guitar Hero and Rock Band, Dance Dance Revolution was the pinnacle of music games. And my God, how far we’ve come.

- What if Uwe Boll directed Contra? Unfortunately, if he ever did, it wouldn’t be half as amusing as that trailer.

- Time for dog time, EPISODE 5: Gamer Dogz.

- Just some dude jamming on his guitar… that’s made from a Genesis.

- Anyone remember Super Mario fruit snacks from the 80′s, let alone the rap that goes with it?

- Here’s a trailer for a video game based on The Minis, which is very real movie in which Dennis Rodman teams up with four dwarves to compete in a basketball tournament. Again, this is a real movie.

- From the creator of Kings of Power 4 Billion %, Paul Robertson, comes an ad for some energy drink.

- And here?s another one, which I spotted on Kotaku if I’m not mistaken, that’s proof positive that the Japanese absolutely loves their baseball.

- You know, as much as I love to bash PlayStation Home, this mini game looks all kinds of terrific (though the control looks like a total pain in the ass).

- I have no idea how this got so many hits.

- A possibly drunk Japanese dude, playing Super Mario Land.

- Time for Amazing Yuna On Her Final Fantasy, aka some Final Fantasy X-2 porn (NSFW, obviously). And no, I haven’t watched all fifteen minutes of it.

- Finally we have the sequel to the greatest YouTube gaming clip of 07, Mahvel Baybee the sequel! It definitely lacks the charm of the original (most find the copious amount of cursing a turn-off, and I have to agree), yet still worth checking out.

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