09/17/2009

Hookers & Ikaruga

by Matthew Edward Hawkins

In this post:
1. whoa, tons of new readers!
2. an awesome idea for a video, at least I think
3. stuff I’ve been working on, and stuff I’ve been playing, including…
4. two cents in regards to Muramasa

It’s been a crazy past couple of days! The launch of Attract Mode’s online store has been a tremendous success, as well the talk of the town, from Tiny Cartridge to GameSetWatch to even Wired. And it’s because of that last mention I believe, in which I was the sole artist to have their homepage linked for whatever reason, there?s been a massive influx of visitors for the past 36 hours!

So if you’re new here, thanks for stopping by. I know there’s like a zillion other video game blogs out there, so I hope my mixture of gaming news and opinions, with a heavy slant towards the Japanese and indie side of things, along with chatter when it pertains to toys, bizarro cinema, animu, and living in NYC (though mostly it’s just me bitching about the subway, hipsters, and wacky interactions with homeless people), plus a healthy does of internet lol, will keep you coming back for more. At the very least, I try my hardest to fill the place with many pretty pictures.

But now that I effectively have a brand new audience, there’s this sudden pressure to seize the moment and perform. On a totally coincidental note, Jason has been selling me on the idea of incorporating original video content, so the timing couldn’t be any better. Though maybe it’s for the best that I don’t have a video camera handy since the top idea that came from our discussion wasn’t met with the warmest of enthusiasm from Katie. And perhaps she has a point, that hiring a prostitute from an escort service and inviting her over to our apartment under the false pretense of sex, but to actually film her playing Ikaruga, or at least trying to, is not the best of ideas.

Otherwise, not much else to talk about; aside from keeping up with the Attract Mode explosion, been working on my big presentation for the New York Anime Fest next weekend. Recently submitted my first Cinema Pixeldiso piece in months, though with GDC Austin currently going on, I have a feeling it might be a while before Simon okays it. Also began working on the next edition of the fort90zine as mentioned last time, along with a potentially major non-game journalism oriented project that’s way too early to talk about. Then you had the first baby steps towards a film project that a colleague of mine is spearheading that I’m psyched to be a part of, if only cuz it’s been ages since I last worked on a movie. Hopefully this one will actually happen, unlike that animated series I was co-developing earlier this year. Remember that? To think what the world is missing out on… try to imagine that dramatic showdown in the diner at the end of Pulp Fiction… except with hot dogs. Such a shame.

As for what I’ve been playing, recently beat Metal Gear Solid 4. SO good. Completely validated my purchase of the PS3, and then some. All that needs to be said is how Metal Gear Rex vs Metal Gear Ray basically made me orgasm, right there on the spot. Also, without a doubt in my mind, Old Snake is the absolute greatest video game character of all time. Yes, even better than Mario. Might elaborate further as to why it truly is the brand new pinnacle of the medium at a later time, despite my feelings towards retro reviews of ultra high profile titles that received more than enough attention at the time of its release. As in they’re mostly really silly and unnecessary.

Actually took my sweet time since I knew there would be nothing else on the system I was interested in, aside from various PSN releases (I love Noby Noby Boy, but it can keep one occupied only so much), and that day has finally come. Just picked up LittleBigPlanet, mostly because it’s just one of things that every PS3 owner should have, especially if he or she has a background in game design like myself. I look forward to spending hours upon hours fine tuning a brilliantly conceived and executed custom level, only to be rendered unplayable by the game’s super sloppy and stupid controls. Though I do have the American version of the Demon’s Souls to mess around with, which I know has lots of folks are hot and bothered for, but it’s just not clicking with me. I have no idea why people are so excited for this; it’s drab, it’s boring, it’s confusing… bottom-line, it sorta sucks? And this coming from an Atlus fanboy, though they’re only the publisher this time around; the thing was developed by From Software, which aside from Armor Core, is hardly anything special these days.

Then there’s Muramasa for the Wii, which I plan on reviewing, especially since my opinions seem to strongly differ from the consensus. But with so much going on right now, I have no idea when I’ll find the time to actually finish the thing. Till then, here’s the quick and the dirty:

On the plus side, the game is absolutely gorgeous. To state that Muramasa is one of the most visually stunning 2D games ever is not an exaggeration. The audio is equally wonderful, a compelling mixture of serene and blood pumping compositions that does a brilliant job of evoking feudal Japan. But much like Odin Sphere before it, Vanillaware has whipped together yet another jaw droppingly beautiful game that’s almost a hassle to play. The laundry list of problems is long, though way up there is the overly complicated menu system that’s poorly conceived and a total bitch to navigate. You can cook in the game, which is neat and all, but completely unnecessary. And that’s okay, I loved all the nonsense in MGS4 as well, though the real key was now there was zero hassle involved. The minute you make someone work for something that’s ultimately pointless, well… Everything in Muramasa is also annoyingly cryptic, with absolutely no context given at all; every level’s objective boils down to meeting [insert ultra long and hard to pronounce Japanese name] in [insert ultra long and hard to pronounce Japanese name], which can be reached by taking a shortcut through [insert ultra long and hard to pronounce Japanese name]. And this coming from a dude that had zero problems with the overuse of Japanese terms and formalities in Persona 4. The story is totally nonsensical, and I’m actually getting annoyed with every single conversation that takes place since I have no clue what the hell is going on, whose talking about what, so forth. Perhaps some are allured by mysteriousness of it all, but at this point, I’m just not easily impressed. Though Muramasa’s crucial flaw is easily the controls; the needlessly dense menus once again does the game no favors, since it casts a spotlight on shallow combat in comparison. Even the higher difficulty setting, which is supposed to necessitate far more skill to advance, is an overly glorified button masher in the end. But what really kills the entire experience is the lack of a jump button, which for a platformer (well, a hybrid platfomer/RPG… with vague elements of Super Metroid) is more or less insane. Instead, jumping is done by tapping up on the joystick (btw, you can forget about playing the game with the Wiimote/nunchuck combo or the Classic Controller, they simply will not do), which makes pulling off precise movements a damn near impossibility. It’s somewhat akin to Super Smash Bros, and we all know how hardcore Brawl players turn that function off and solely rely upon the jump button instead. I remember one review in which the person stated that having a dedicated jump button would have made things too complicated. Seriously? I hate to go there, but perhaps this particular Wii player hasn’t played much of anything else in the past 20+ years, as the stereotype goes.

I’ve been told that the dude character’s story is far more interesting (been playing as the girl for perhaps obvious reasons… the onsen scenes being one), so I’ll have to reserve final judgment once I’ve completed both tales. Then again, aside from Scribblenauts, which I’ve barely been able to touch, the FedEx guy just dropped off Halo 3: ODST! Though I have a feeling that Katie will be playing it more than myself, since she’s simply better at FPSs… then again, she’s currently knee deep in putting together Nurse Nurse #5.

Well, was going to pass along some noteworthy news items and links from the past couple of days, but it’s already 4pm and I have get going soon. The big Central Booking opening reception is in just a few hours, and hopefully I’ll be seeing some of you folks there! But for those of you who cannot attend… here’s a semi-bizarre piece of Pokemon fan art, just because:

And time for just one random YouTube vid, something I’ve been looking for years now, which Joe Simko was finally able to track down for me: Mario… well, Captain Lou in partial Mario attire… telling kids that if they do drugs, they’ll go to hell before they die!

3 comments

09/14/2009

Video Game Culture Finally For Sale!

by Matthew Edward Hawkins

In this post:
1. finally a chance to pick up the most recent issue of the fort90zine!
2. but more importantly, a chance to get some other cool game related knickknacks while you’re at it
3. plus, if you live in New York city, I have a gallery opening!

So for a while now, people have been asking about the second issue of the fort90zine, aka Summer Carnival 09. Specifically, how they can get their hands on a copy, and up till this point, it was only available at whatever small press comic and zine show I might have exhibiting at this past summer in the city.

Well at long last, it’s finally available online! As of today, Attract Mode’s Video Game Culture Shop is open for business

… In addition to both editions of the zine, one can find all sorts of neat t-shirts, buttons, and HOLY SH*T, TETRIS ICE CUBE TRAYS!!! Plus there’s an extremely tight assortment of CDs for purchase, including Goto80′s Commodore Groove, which is still my favorite chiptunes album of all time (if only for Fantasy, aka the greatest chiptunes love song ever conceived and executed).

I’m just thrilled to have my crappy books alongside Raina Lee’s groundbreaking 1UP MegaZine, which goes without saying has been a major inspiration for my all my game writing related endeavors. My stuff really can’t compare, but I’m trying my very best to at least hang. Speaking of, this week I’m taking the first steps towards putting together the third edition, which should hopefully be ready by year’s end.

I also wanted to congratulate Adam Robezzoli for putting together such an incredible assortment of awesome, and thank him once again for having me aboard. Adam also gave me the boost of confidence I really needed when I was down in the dumps during the production of the second issue, when I was wondering if anyone would actually give a rat’s ass. So please support the good man and buy something!

BTW, if you?re in the NYC area, the fort90zine(s) can also be picked up Central Booking, a brand new art space in the heart of DUMBO that focuses on books and printmaking. For those of you who might have missed the original mention in the news section a few weeks ago, the opening reception is later this week, Thursday to be exact. Everything anyone needs to know can be found here… I’ll definitely be on-hand for the festivities, so if you can, please stop by!

No comments yet

09/13/2009

A Hamburger Eating A Hamburger? GENIUS!

by Matthew Edward Hawkins

Yet another image heavy post, covering:
1. the past week, along with stuff from way before that I kept forgetting to pass along
2. the wacky world of video games
3. and internet, lol

After yet another week that could be best described as “bleh”, there’s not an awful lot to talk about. Well, actually there is, but it’s mostly the same old, same old: still seriously considering a change in career, and not just because I’m having such a miserable time finding work… though that too. It’s mostly my ever-increasing lack of patience for all the b.s. that seems to embody the world of video game journalism these days. To be completely honest, the reason why I’m not divulging specifics and calling out names has nothing to do with any fear of burning bridges or potentially losing out on a gig, I just don’t want viewed as another jerk-off blogger that’s resorting to mud-slinging for the sake of some cheap hits.

Okay, enough of the cryptic messages and passive aggressiveness. Also, some friendly advice for any would be game writers out there: NeoGAF is a great place for valuable information, as well as brutal criticism, which is sorely needed all around, but holy sh*t can it demoralize and piss one off something big-time. Anyhow, how about a nice healthy does of random pics instead! Apologies in advance for the ridiculous amount this time, even more than usual, but everyone has high-speed at this point, right?

- First off, from last weekend actually, here’s Joe Simko with a little birthday something that Katie whipped up…

It was actually this past Wednesday, but having a celebratory picnic the weekend prior made the most sense, at least for those with real jobs. Afterwards we had punch and pie… actually, root beer flavored vodka (or was it rum, I forget) and ice cream cake… at his and June’s apartment; here’s a shot of his collection of vintage wax pack trading cards that adorns his office/art studio…

… With the latest edition being the Pac Man ones that he got for dirt-cheap from his vintage shop that was closing shop, somewhere in Brooklyn. Not gonna lie, I’m pretty jealous! Later on in the evening, Joe busted out the Donkey Kong Jenga…

… I’m not going to bother to explain the rules, other than it’s a little bit more complicated than regular Jenga, to the point that I honestly can’t see anyone “winning” the game, which involves getting to the very top before everything comes crashing down. Still, a pretty neat use of the license.

- Speaking of birthdays, it was also Hilary’s on Wednesday as well, which was celebrated this past Friday over many glasses of sake and a gigantic plate of kimchee udon at Hagi, our fave midtown Japanese joint. Here she is copying down the hairstyle of some Japanese girl from an iPhone app….

The app in question is something called Pixel Love. It’s basically a slide show featuring various semi-scantily clad Japan girls posing seductively in assorted game oriented environments…

… Oh, and when you touch the screen, you can make colored patterns appear….

… I find out about it via Danny Choo, where one can also find the download link for themselves. Though in all honestly, it’s not even worth the lone dollar asking price. Anyhow, next we have Hilary drawing Katie, based on a random image she stumbled across…

Though by far my favorite of the gf is this one, taken at the NYC Japan Street Fair a few weekend back…

- Back to Wednesday, aside from playing old Dreamcast games ( don’t care what anyone says, the DC version of Rez is still the best one), I went to see the Boredoms at Terminal 5. And nope, these pictures are not from any camera of mine (I wish)…

… You can see many more here, along with my two cents regarding the show almost immediately afterwards. Not sure how the hell they caught that. Guess someone at Brooklyn Vegan follows my blog or Twitter? And if you scroll down, you’ll see why I love hipsters so damn much. BTW, here we have Mike’s two cents, who generally does a far better job of summing up music that I could ever hope to.

- And back to my shitty little iPhone; here’s a bunch of pics that I’ve been meaning to pass along for a good while, but have never had the chance till now. Starting with an oldie, but most definitely a goodie; everyone’s favorite snapshot of Josie once they see it…

… No other image perfectly illustrates how incredibly brain-dead in the eyes she looks all of the time.

Here we have the signage for a dentist that’s in my neighborhood…

And the outside of a local Chinese restaurant, also near my neck of the woods…

This was taken in Chinatown; it’s the front of some store that was the victim of shoplifting, and I guess the guy just got away, but at least they got a picture of the guy… somewhat…

God I love subway graffiti and other forms of expression…

And this is from yesterday, just a gigantic pile of freshly cut vegetables in the middle of the street…

Took this one while taking out the trash; dunno why I find it so fascinating… looks like it’s part of a bomb or something…

- Time to check out some of the neat-o game related imagery from the web that I’ve managed to nab from the past couple of weeks. Starting with the 3D cast of Street FIghter 4, but in 2D…

If this doesn’t prove that someone dropped the ball, art direction-wise, with SF4, nothing will.

- Here’s one that’s been making the rounds, and for good reason: it’s just all kinds of amazing. Just a bunch of kids in the Congo, enjoying some video games

- Meanwhile, in Japan

- Related: check out this wacky Tetris set-up

- Also related, seriously, the most bad-ass of all arcade sticks

- Here we have a dude who added 8-bit flames to his ride

- And here we have a work in progress screenshot of Noby Noby Boy for the iPhone

- Instead of explaining one of the more amusing headlines from the past week, I’ll just let this do all the talking…

- Just a friendly reminder that the auction for the limited edition Xbox 360 with the Beatles on them has a little over four days left

- Another oldie (at least for anyone that frequents Sankaku Complex), but now that I finally have the source, guess it’s as good a time as any…

- Speaking of the Complex, something that I’m sure many can sympathize with…

- As I’m always happy to point out, you can also find hard-hitting video game journalism at there as well, on occasion. Like this side by side comparison of Tekken 6 for the PS3 and 360

… Yeah, I can hardly tell the difference either.

- Want to know why I have such a strong preference for games from Japan? Well…

- Though I know it’s just the same in Japan… for example, I’ve been seeing a dramatic influx of Touhou Project fan art all over the place, and it’s somewhat hard to deny that the same problem that persists in the west is also rampant in the east…

- And since we’re talking about fan art, may as well stop by Pixiv once again, mostly for stuff I would post over at Life Meter, but I get the feeling that it’s not the right place for stuff like this

- From the same artist, because hardly anyone else ever does Hsien-Ko from Darkstalkers, which is a crying shame…

- I’m also certain that everyone there… and maybe here as well… is tried of seeing Persona 4 related art. Too bad!

- Easily the awesomest Pokemon fan-art ever

- Yet another fighting hottie, and the star of KOF XII, but mostly be default…

The artist’s original work is even better, with plenty of characters really need to be in games themselves (some of them might already be, I just don’t recognize them).

- Okay, now we’re finally approaching the creepy stuff, but this re-imaging of Tron Bonne is too good to pass up

- This guy is right up there with the likes of Masao

… Be sure to check out the rest of his or her work as well. The same applies to everyone I’ve linked, but especially this person, there’s some AMAZING stuff to be found.

- Not via Pixiv but Otaku Mag this time, a nice little illustration featuring two faces from Melty Blood including the always popular “Wolf Cock”! Which on a total coincidental note is something both Katie and I have been getting into as of late, the recently released sequel Actress Again to be exact…

- One last game specific thing, something that’s all about my stomping grounds, one that’s quite timely given the recent anniversary of you know what…

- Hey, you know what I’ve been seriously neglecting? Forum updates. Case in point, here we have just a tiny taste of the splendors that is contained within the awesome pictures thread alone since the last update…

2 comments