09/02/2019

I Love Buttons Too (From The Attract Mode Archive: #094)

by Matthew Edward Hawkins

The following post originally appeared on attractmo.de, on January 29, 2014.
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This blog isn’t usually a platform for discussing current events, but here goes anyway: as you may have heard, Nintendo has seen better days. Perhaps due to disappointing Wii U sales, coupled with the belief that their future lies with iOS &am Android among industry analysts and people on the street alike, a rumor began circulating that the house that Mario build was going to finally cave and produce mini games for smart phones.

Nintendo flat out said that’s not happening, and speaking as an old school Sega fan, one who still remembers what going multi-platform did to that company, that’s a huge relief. And it’s not like Nintendo couldn’t do a kick ass job; they were working with touchscreens before the iPhone even existed, after all.

I love all the games that my iPhone 5S has been able to deliver; it’s why I want an iPad Air as well. Heck, I also want a Nexus 7 or Moto G, just cuz. But when it comes to gaming that’s entirely in the palm of your hands, I simply prefer the games on my 3DS (and Vita) a tad bit more. And that’s because I just love buttons, hence the video above.

Oh, and buttons are much easier to deal on days like these, when you need to wear gloves. Touch screens, not so much! BTW, the above is by Nicolas Magnier, who also runs GamOvr, which has long been a favorite place of mine for random game related imagery.

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The following post originally appeared on attractmo.de, on January 13, 2014.
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Apologizes if it’s old news, but I only recently discovered the clip above. And for those who have no clue what they’re seeing/what they just saw, it’s an oldie but goodie from Nico Nico that has been completely reengineered to play on the Sega Genesis.

You can compare it with the original clip here. It’s a follow up to something from a year priorand is far closer to the source material, as one can tell. Though as a fan of chunky pixels, the first attempt to not too shabby, IMHO. But yeah, it’s legit Mega Drive/Genesis code; imagine if the above had come out during the 16-bit wars? Unfortunately, Twitter and much of the internet that we’re familiar with didn’t exist back then, but it’s a safe bet that the editors at EGM and that guy who worked at FuncoLand would have been beside themselves.

Unfortunately, even if someone had been able to create such a thing, the final cartridge would have been cost prohibitive. The demo weighs in at 8 megabytes (or 8MB). When you consider how the first 6 megabit cartridge was Phantasy Star 2, and how it retailed for about $80 upon its debut, and also how 8 megabits is equal to 1 megabyte… Sorry, I’m bad at math and therefore clueless about the exact amount, but it would cost a lot I bet.

Anyhow, one can run Bad Apple on actual Genesis hardware, with the proper flash cart. And now I have a second reason to pick one up, with the first being that Starfox demo. Also, time for a quick bonus vid: the following sees if the Genesis is able to break the maximum number of colors that be displayed simultaneously, which is 64. Some guy not only really loves the Genesis but either has a bright future in creating motion graphics for ESPN or already has that job:

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The following post originally appeared on attractmo.de, on January 8, 2014.
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It’s 2014! And you know what that means… Yup, we are no longer in the Year of Luigi. Something that both Eric and JC are having a hard time processing, over at their normal digs.

But this just this in: Matthew Kenyon, whom you might recall as the force behind Every Day Is Play, has just unveiled Game Icons. Described as “the first in a series of books focusing on legendary icons of gaming”, the very first installment is centered on… you guessed it… the better half of the Mario Bros.

You can find more info here, including the entire line up of contributors, 32 in total. Or ”32 Bits of Art & Design by 32 Artists” to be exact. And, hey, our very own Cory Schmitz is included!

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