01/02/2010

The Long And Winding Road, 2000-2009

by Matthew Edward Hawkins

Hey, I’m back! Been a while, right?

The Past Week Or So

First off, how was everyone’s Christmas? Mine was rather low-key, but pleasant nonetheless; made the trip out to Babylon, Long Island, to spend the holiday with the Dave Roman clan yet again, though sans Dave Roman (who went to San Fran instead, so him and Raina could spend Xmas with her family for once). But since I√≠ve been a long-standing Roman family friend, flying solo wasn√≠t as awkward as it might sound. I simply chatted it up with his sister Michele and Rob (both of whom help me fill in the cracks that I miss by not watching television), ate too much food (which got me sick, though more on that in a bit), played some DJ Hero (which I must admit, I’ve really warmed up to, but not enough to blow $120…. maybe when it comes down to $50), and had various “humorous” interactions with all the little kids that were running around. Who unfortunately, as tykes tend to be, were reservoir for germs; despite catching one kid putting his half-eaten chips back into the bowl early into the day, I still managed to get a cold that I’ve been dealing with ever since.

Which made getting things done these past couple of days particularly challenge (or a flat-out pain in the ass in some instances). BTW, my Blip Fest 09 report is finally up! Yeah, took long enough, I know. The real issue is how I’ve been totally burnt out as of late. Something I’m sure that I’ve either made mention of before (my memory these days quite frankly sucks), or its simply been evident by my sporadic output around here and other places. I’m honestly and seriously embarrassed that I’ve hardly done a thing for Gamasutra, Life Meter, or Americurry for seemingly forever. Then again, it√≠s been the holidays, a time for rest, and I think I’m entitled to some. Yet given my rather bleak economic outlook, I also can’t afford to stop juggling fifteen projects at once either. Though I’m certainly well aware of how I’m hardly the only one who has it rough; like everyone else, 2009 was a long, hard year that I’m elated is finally done and over with.

At least it’s ended on a high note: On Wednesday, I finally got the chance to hang out with Adam from Attract Mode! Him and the wife decided to venture into NYC (they’re staying at his parents house in Philly) and I gave them the grand tour, which including all the great video game related spots throughout the city, past and present. Obviously, most of the best stuff is long gone, which translated to simply pointing towards spots that used to be where an awesome arcade or game shop used to reside (by cross-referencing what I had already written about in FORT90ZINE #2), but we did stumble across a curiosity, nearby our stop over at the Nintendo World Store, at the NBC gift shop in Rockefeller Center of all places…

… It’s basically a PC in an arcade enclosure running assorted games that incorporate the latest headlines. Sorta. The only one I could get working was a breakout clone in which the bricks, once hit, release headlines that you collect by making contact with the paddle as you try to keep the ball in play. The thing is, the headlines are just plain weird. Or simply horribly truncated, like “President Obama says no.” To what, I’m not certain. Also the ball√≠s physics is horribly screwed up, so you expert Arkanoid players can pass. At least the cab itself is fairly attractive!

Naturally I took Adam down to Chinatown to check out the arcade there and the such. Here’s a picture of the guy eating a pork bun while discussing Meat Bun; this one is for you Mr. McWhertor!

And the next day was New Year’s Eve of course. Katie and I went out to Brooklyn with Joe Simko, June, and Joe’s pal from back home John to some house party, a friend of Dave Mauro’s. And it was pretty damn epic. Here I am with Isfet and dmauro, trying to spell out fort90…

… Plenty more, especially those of the slightly embarrassing variety (mostly of Isfet and Wilkes dry humping each other) can be found over at the forum, in the secret chamber. Though here’s one more of me and the gf (check out her top which is FROM THE FUTURE)…

The Past Twelve Months

Anyhow, 09 was another crazy twelve months, with many ups and downs, but far too much of the latter. Highlights include…

- As I do every year, worked on a bunch of different projects, everything from iPhone games, to a television project, a film project, and a couple of others things that I can’t even begin to hint towards for various reasons. And virtually none of them got past the planning stages. That’s always been the case; I’ve always had my eggs in about 10 or so baskets at any given time, you sorta have to do that. Plus these things are never guaranteed, but this year, I dunno… It just seems a little more disheartening than usual. Perhaps due to my aforementioned financial situation, in which I could really use some actual scratch for at least one of those million dollar ideas I’m always coming up with.

Making matters worse was the loss of several gigs, including Nickelodeon Magazine which lasted over seven years, Anime Insider which lasted just one issue, and EGM, which never even got started!

- On that note, and I hate stating the obvious, especially so often, but it was another rough year for anyone in the business of writing about games, myself included. With fewer gigs available across the board, it’s been hell dealing with all the logistics that’s entailed. Though the worst part has been coping with one of life’s ugliest truths; not to sound like a big baby, but it’s also the case with pretty much every creative profession out there, and that’s how quality of work often has little to do with employment opportunities. I just don’t have it in me to play politics (never did, but also never really had to till recently), plus my brutal honestly can’t be doing me any favors either. And not to act all high and mighty, but I also refuse to bow down to the lowest common denominator or resort to cheap attention grabbing tactics (note: bitching about the way things are is not necessarily an example of the latter, but certainly can be; in this instance I’m just being a huge narcissist, which is slightly different). Again, not exactly divulging any great secrets here, that’s just how it is, but the hoops that one must jump through these days are particularly absurd (along with the butts one is supposed to kiss). Hence why I’ve pretty much had my fill of such nonsense, nor do I really care how such bitching and moaning is perceived!

So with all of that in mind, why do I continue to bother? Honestly, I have no idea. Actually here’s a reason: reporting on video games is one of the few things I’m somewhat decent at. Basically, this entire year has been one massive kick to my ego, professionally speaking. At least I have my shiny new gig at Heavy.com! Which was something I needed in more ways than just one.

- On another semi-related note, I’ve officially lost much of my enthusiasm and interest in the world of indie comics. To go into details would not only take up too much time/space/energy, but further piss people off, so just gonna say that I officially “just don’t get it” and simply wish friends of mine involved the very best, all of whom I’ll continue to support vigorously as always. BTW, Katie just finished #5 of Nurse Nurse and you can grab your copy this very second! Anyhow, does that mean I’m abandoning my auto-bio comic series? Nope, and easily one of my biggest regrets of 2009 was that there was no issue #5 of UNLUCKY, which you can bet your ass is coming out in 2010.

- But it hasn’t been total doom and gloom; despite the fact that my career as a professional game writer is tenuous at best, along with my place in the world of indie comics, it’s almost ironic that the one thing that mixes elements of both has been a smashing successful: the FORT90ZINE! The response thus far has been tremendous, as well as a massive boost in confidence, one that’s been sorely needed. Which of course, could not have happened without the support of many fine folks, including Katie, Hilary, Adam, and a few others. Then there’s everyone out there whose been kind enough to part with their hard earned cash for a copy!

- And because of the zine, not only is my stuff alongside plenty of other awesome things by other awesome people, via the Attract Mode online video game style shop, but I’m also in a ritzy, super cool Brooklyn art gallery, aka Central Booking.

- The blog has also been doing fairly well. My total number of visitors has remained strong, despite the fact that there’s a zillion others out there, as well as how my entries are generally far longer than they honestly should be. Like almost everyone else, it would be nice if people posted comments more often, but stuff like RSS readers has simply made the blogosphere a very complicated place; I’m just happy to know that friends and colleagues actually take the time to check out and even enjoy the stuff I provide. I swear to God, every time Stephen or Mike from Kotaku or Eric or JC from Tiny Cartridges links to something I dug up or spotlighted, my heart goes a flutter.

Am still trying to figure out if I might try to do anything special for 2010, similar to the Persona art contest that turned out extremely well. Anyhow, I also appreciate the encouragement on this front as well; it’s honestly the prime reason why I even bother to keep updating this place!

- Again, also related: made lots of new friends this year. When you get down to it, all those annoyances I mentioned earlier has been worthwhile, since it’s allowed me to connect with so many truly amazing people out there.

- Was another busy year for doing shows. Not so much with comics (skipped out on SPX, and if this year’s MoCCA turns out to be as much of a train-wreck as this past one was, I’ll be more than happy to pass on that as well), but when it came to talking about games, I was somewhat all over the tri-state area! Though this year’s ICON was most definitely my very last, which I’m more than happy to replace with the New York Anime Fest/New York Comic Con.

- Never did return to Tokyo for Magma 3, but at least I got to head down to Otakon once again. Am debating if I want to try and run a panel there, but am afraid it’ll just get in the way of scoping down girls in Persona 4 cosplay (for pictures, naturally).

- And speaking of soul cancer, got pretty much the greatest birthday present ever this year, from Hilary: a figure of a sexy animu nurse peeing in a bedpan! It’s always nice when friends know me all too well.

- Also finally got a PS3. As expected, pretty much its used for is downloadable titles, plus Metal Gear Solid 4.

- The forum died an unfortunate death over the summer, but was quickly replaced with Version 2.0. It’s not the most happening message board out there, but dammit, it’s still my own little slice of the internet pie and I like it. Of course, there√≠s still plenty of room for anyone that wants in, though please email me if you register, since it√≠s easy for real people to get lost among the sea of spam.

- Delivered an in-depth look at the greatest film that no one has yet to see, aka Canzo Empyrean, which in turn has led me to a massive wild goose chase that I’m still in the midst of (and which I honestly shouldn’t have said anything about as is).

- Speaking of movies, last time it was Fast & Furious 3: Tokyo Drift, and this time I helped spread the joy of joys that is Tommy Wiseau’s The Room. It√≠s nice to be able to say you were there on the ground floor (somewhat) before it becomes the next big thing. Or something like that.

… Oh, and my mother passed away this year as well. That was pretty big, needless to say. And my dad was finally institutionalized. But he’s much better now, thank goodness.

And The Past Ten Years

What a way to end a decade. Not only has this past year been nuts, but so has been the past ten years. A quick list for those who are the least bit interested…

- Held a bunch of jobs: was lead game designer for a major publisher, as well for a very tiny one, my own. Speaking of, had my own company for a little while. Also taught game design at my alma matter, sold swords and fairy-dust to tourists in Times Square, and was a cell phone blogger in Newark. Among other things.

- Almost died of e. coli poisoning. There’s nothing like projectile vomiting and projectile diarrhea-ing at the same exact time. Seriously.

- Had pretty much the craziest girlfriend ever, and as a result have pretty much the craziest ex-girlfriend stories ever. Trust me on this one (or simply wait for the comic book adaptation).

- Speaking of, finally justified my expensive liberal arts college degree by doing a comic. Though perhaps it doesn’t count, since all I do is the writing while friends do all the hard work. At least it’s not your typical whiney auto-bio b.s.

- Met Shigeru Miyamoto, a man who formed a vital component of my childhood. And that was a pretty big deal. As well as an awesome way to kick-start what I mostly do these days (interviewing him was my very first assignment for Nick Mag).

- And along the way, became known as “The Harvey Pekar of video game journalism.” A term which I’m still intensely proud of.

- Hate to bring it up, but 9/11 was a fairly big deal as well, as it would be for anyone who was scared to death that many of his friends were wiped out that day, and had others afraid of the same for himself.

- Was homeless for a while. That too was fairly surreal. Or to be more precise, a harrowing and downright scary experience, but one that was yet oddly exhilarating and which I’m glad to have gone through. You basically learn a lot about one’s self when there’s no home to speak off.

- Got a book deal and ended up totally screwing it up. Again, you live and learn.

- Finally made it out to Disneyland, thanks to Dave Roman. And spent two weeks in Japan, thanks to Joe Simko. Whereas the former was a pleasant trip that fulfilled a long-held childhood wish, the latter was also a dream come true, yet also involved butting heads with cranky, millionaire punk rockers and having a knife shoved in my face my some nervous, maid cafe/bordello operator.

- As noted earlier, found that my true calling in life is to be on a stage, in front of a hundred or so gamer dorks, and screaming at them over their affinity for Final Fantasy/making them gasp via bad Sonic fan-art. Related: discovered one of the true joys of life: free food and hotel accommodations.

- Fell off the grid, culturally speaking, at least on a mainstream level. I was more or less completely raised on television; Saturday morning cartoons, late night night shows, network television sitcoms, saucy after hours premium cable programming, arty-farty PBS faire… you name it, I absorbed it. And now, I hardly watch anything on TV, let alone have cable.

Okay, so what’s so special about all that? Since I’m certain many around my age are in the same boat. Well, when one considers that my main motivation for moving to New York City in the first place was to eventually have my music videos air on MTV along-side my high school Gods Matt Mahurin and Michel Gondry, as well as simply be in the city where Night Court takes place (no joke), it does kinda mean something after-all.

I also used to be super into Hollywood, but thanks to fully embracing independent cinema, no need for all that garbage. And not surprisingly, my knowledge and interest of what’s on the radio is completely zilch, thanks in part to the discovery of stuff like WFMU and the chiptunes scene.

- It’s mostly the world wide web’s fault, which aside from being my bread and butter to a certain extent, has become my primary focus of entertainment and culture. As Joe Simko loves to point out, it was practically made for me!

- And speaking of the internet, despite becoming an early pioneer of online dating, ended up finding true love in the world of indie comics (yet my main reason why I can never fully give that up either). Because sometimes, even though the road is long and winding, as well as somewhat convoluted and messy, you eventually get the girl of your dreams.

- Finally, and more than anything else, I’ve really calmed down over the past decade. Perhaps that just comes with age, though (and I hate be crude, but) the fact that I’m getting laid a whole lot more now than ten years ago is impossible to dismiss! And let that be a lesson to all the children out there, my most important one. Maybe.

… Like most folks, I certainly wish some things had been done differently, but I have relatively few regrets when all is said and done, and am still quite pleased with how things have turned out overall. A more than decent ten years, and thanks to everyone that made it happen! You know who you are.

Okay, enough about me. Time to get into what most folks I’m certain have been expecting…
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Like last time, the following are the games that stood out from the rest of the pack, at least for me, over the past twelve months. And most folks should not be surprised that it’s not like most end of 09 lists!

For starters, I just haven’t had the chance to check out everything that’s gotten GOTY buzz, primarily the games that I’m fairly certain I would like if given the chance. Like Uncharted 2; only recently started part one, and which I want to beat before tackling the sequel.

But the biggest issue is how the many of the celebrated game that I did manage to test drive have simply not been my cup tea. I’m talking about stuff like Demons’ Souls and Batman: Arkham Asylum; I flat-out do not get their appeal, plus it’s not like either are all that pretty to look at. My tastes have never really jibed with popular consensus, but it just seems more so now than ever before.

It might also be worth mentioning how most of what has stood out this year still pale in comparison to last year’s offerings. Granted, Persona 4 is a pretty tough act to follow, but still. Anyway, on with the list…

Quite Simply, The Top Five Games Of 09:

5. Eliss (iPhone)
If you have an iPhone, or iPod Touch, you basically HAVE to have this game, period. It’s quite simply the best title ever created for the platform (sorry, but as awesome as Canabalt is, it’s originally a computer game and therefore doesn’t count in that regard), and the only one thus far that’s actually gotten multi-touch done right on the money. The fact that it’s so God damn hard is part of it’s charm; never before has a game with such a serene, laid-back atmosphere been simultaneously so nerve-rackingly difficult. It’s also gorgeous to look at and wonderful to see.

4. Mushihime-sama Futari (Xbox 360)
Basically, the new gold standard that all shmups must now be judged upon. For over fifteen minutes, I’ve tried coming up with an eloquent means of explaining why an amazingly awesome shump is indeed amazing awesome, and the closest I could come up with some overly verbose comparison to ballroom dancing. Instead, just watch this video. Either you’ll get it, or you won’t.

3. Bit.Trip Void (WiiWare)
First off, the WiiWare initiative has been a massive bomb thus far to say the least. Most of what’s been released has been just plain boring, and truth be told, most indie offerings across all the major console channels (XBL and PSN included) have also been disappointing. Instead, the real action is over at the PC as usual, but even then, I’m getting a bit tired of the 8-bit esthetics being used nothing more than to evoke pure nostalgia. The Bit Trip series on the other hand has done a brilliant job of infusing the old with the new, but Void takes things to a whole new era. It’s the closest thing to pure art since Rez, and is almost as amazing.

2. New Super Mario Bros Wii (Wii)
I never did get around to writing my big review, did I? Perhaps its a moot point by now, since we all know by now that, somewhat similar to Bit.Trip Void, it’s an astounding re-imaging of a classic, everyone’s favorite SMB3. Though most importantly, no other game before has tested the boundaries of multiplayer, to the point of becoming a social experiment all by itself. Sure, it’s hardly perfect: everyone not only needs to be on the same page, plus be in the same ballpark skill-wise, plus there’s not enough Yoshi. But not since forever has Nintendo thrown caution to the wind in such a manner, with such a hardcore, reputation-saving experience.

1. Flower, Sun, and Rain (DS)
Nope, I’m not kidding. And apologizes for constantly shoving this title down everyone’s throats, but there’s been a good reason for it. Not saying it’s the best playing game of 09, but it is without a doubt the most daring and easily the most interesting (the fact that it’s a remake of an obscure, import only PS2 title makes it all the more awkward and fitting). For those who missed it my review basically explains everything one needs to know. And once more, I absolute do not begrudge anyone whose tried playing FSR and could not get into it. I just feel sorry for them.

UPDATE: Well, at least someone appreciates my choice for number one. And of course it’s Tiny Cartridge!

… Okay, what else?

The Game Most Folks Are Sick And Tired Of Hearing About, But Which I Still Love To Death:

The Beatles: Rock Band (various)
I love Rock Band and I love the Beatles, so a video game that combines the two could not have turned out any better. Never mind it’s historical significance (hence why everyone is so sick of hearing about it, I’m guessing), the thing is a splendid package, from top to bottom. Though the visuals demand special attention for being stylish and classy enough to not only do the Fab Four justice but piss Courtney Love off in the process as well (which most believe is the real reason why she got so pissed off at Activision in the first place). While it still has the main problems that Rock Band has always had in terms of being connecting with the actual music, it’s still a video game first and foremost, and those who still like to bitch should just trying picking up a real guitar and shut up already. And while it remains to be seen how it’ll deal with the rest of their catalogue, I’ve already got “I’ve Got A Feeling”, so I could care less how Eleanor Rigby ends up playing.

The Best Game That No One Has Bothered To Talk About:

You, Me, And The Cubes (WiiWare)
Much like Cubello last time, another WiiWare title that proves that the service is not without merit. It’s almost impossible to describe. Just look it up on YouTube, but the most important thing to note is that it marks the grand return of Kenji Eno (D, Enemy Zero) to the world of console gaming, and I sure as hell hopes he sticks around.

The Game I Can’t Believe I Actually Enjoyed:

Grand Theft Auto: The Ballad Of Gay Tony (Xbox 360)
A GTA that’s actually good? Seriously? Well, the crap driving controls are still there, and to be completely honest, I haven’t even finished the game, but simply had to make mention because, yes, it’s a Grand Theft Auto that I don’t passionately despise. There’s two reasons: first you start the game in Manhattan, and not Brooklyn thank God. But more importantly, the main characters are actually endearing and compelling (dare I say realistic?), and not at all offensive or complete rip-offs of someone from Goodfellas or The Sopranos.

The One Game That I Really, Really Wanted To Like, But Simply Couldn’t:

Muramasa: The Demon Blade (Wii)
The game had it all: gorgeous 2D animation, an animu hottie that gets nude, plus… other stuff. But that lack of a jump button was an absolute deal killer, I’m sorry.

The Game That I Totally Sucked At, But Didn’t Mind Trying Over And Over Again:

Trials HD (XBL)
It’s a hard game as is, but my complete lack of balance and inability to ride a bike in the real world clearly shows through. Yet after every crash, no matter how sudden or often, I can’t help but try again. Never before has screwing up been just as much fun as succeeding; it’s ALL about the wacky ragdoll crash physics.

The Biggest Disappointment: (Two Way Tie)

1. Street Fighter 4 (Xbox 360 & PS3)
I can deal with how the game went back two steps instead of going forward one, by moving away from the brilliant (albeit rather complicated) Street Fighter 3 and doing something closer to what everyone already knows and loves, SF2 Turbo. But why in the hell does everyone have to be so damn ugly? And moving away from the overly painterly look to appease overly fickle SF players proves that sometimes a company should list to its fanbase.

2. King Of Fighters 12 (Xbox 360 & PS3)
Man, where to begin. Well, for starters, where the hell was Mai?

The Game I REALLY Wish Would Came Out Here:

Game Center CX 2 (DS)
It just sucks that the first game didn’t sell enough to warrant a domestic release of the sequel since, cuz as awesome as the first one was, the sequel is ten times better.

The Game I Played The Most That Wasnít From 2009:

Pac-Man: Championship Edition (XBL)
Once again. Managed to achieve my all-time high score a few weeks back, of 303,000, and I have a feeling that most of 2010 will be spent trying to top that.

The Enough Already:

The Dreamcast Homebrew Scene
I hate to say it, but it’s time to let it go. Or, if they’re gonna bother developing for the platform, make sure it’s actually something decent. When news used to hit that another indie developer was keeping the Dream alive, it was cause for celebration. But now it’s become the home of crappy shumps, uninspired driving games, and needless Lumines clones. Wonderful.

The Biggest LOL Of The Year:

The PSP Go
Nuff said!

Were There Any Games That Featured Girls As Hot As Those In Persona 4?

Sadly. no.
Though it was certainly nice seeing Claire Redfield in action once again in Resident Evil: The Darkside Chronicles.

My Wackiest Prediction For 2010:

Cave Story for WiiWare will never come out.
Don’t ask me why, just a hunch I have.

My Favorite Game Related Video From This Year: (Three Way Tie)

1. The Donkey Kong Country 2 rap.

2. Dude, Snorlax totally owns.

3. A horribly juvenile yet still simply hilarious animated porn clip featuring the cast from SF4. (NSFW)

… There’s a bunch others I’m certain, but going through an entire year’s worth of older posts to sift them out would take too long. Feel free to remind me of anything that I might have forgotten and are better!

Was also going to post a bunch of stuff relating to the past ten years, but to be completely honest, I’m fairly certain I’ve addressed all that I needed to over at Heavy.com. Speaking of, for those who missed them, here are my choices for the ten most underrated games of the decade (well, the original title was the top ten games that no one else was listing in their top ten of the decade lists, but K Thor’s rename works well enough) and the ten biggest things to happen to video games as a whole (which I’m fairly proud of, if I don’t say so myself!).

I’ve also saved the best for last…

The Ten Best Random Videos Of 09:

10. Auto-tune’s achievement of 2009 #1: Alex Trebek.

9. The King of Gay Music.

8. I seriously need to find a source for Nollywood films ASAP.

7. Easily the greatest YouTube hack ever.

6. Sir, the French are about to kick my ass!

5. Watching goth kids dance around town fills my heart with so much joy that I can’t even begin to properly describe it.

4. Turtles Forever!

3. Auto-tune’s achievement of 2009 #2: George Brett.

2. TLO ROLL CALL.

1. And finally, how to survive edged weapons.

HONORABLE MENTION: Because never before has a URL been so eloquent and truthful, all at once. Also, excellent use of female wrestlers and cats.

3 comments

12/22/2009

OMG, Hally Reads My Blog!!!

by Matthew Edward Hawkins

Well, it’s been three days since Blip Fest 09 wrapped up and only now am I getting back up to speed. That’s precisely how massive and exhaustive the show was, though a bunch of other things also made the past couple of days particularity jam-packed: the snow storm that hit NYC at the festival’s tail end, getting sick because of lack sleep, assorted holiday parties, and simply hanging with buds before Christmas sends everyone off on their merry way.

I’m also still waiting for responses from a few folks behind the event, hence why my rundown for GameSetWatch is still not done. Sorry about that Simon and Eric. So in the meantime, figured I’d pass along a quick and dirty hit list of my personal highlights from the festival:

- First off, the discovery that Japanese chiptunes maestro Hally is a regular reader of this site! That fact alone, along with this pic, made this past Blip the best one evar:

- I now have a new favorite drink: dark velvet. What’s that you ask? It’s Guinness mixed with either champaign or cider. At the Bell House they utilized the latter and it basically became EVERYONE’s favorite.

- Including Joe Salina, who I had to drag to a diner late Friday night (early Saturday morning to be exact) to sober his ass up before hitting the road. Which meant a trip to Daisy’s, which I hadn’t been to in years; since when did it become the hot spot for Puerto Rican biker gangs?

- Also got to hang with Phil Fish and that was pretty rad. I loved totally amazed he was over our command and understanding of the New York City subway system. And it is pretty damn confusing. Unfortunately, it’s also why Phil never made it out to Greenpoint that Saturday afternoon; Dave Mauro and I wanted him to check out Astro City.

- In addition to reconnecting with Phil, ran into plenty of other pals at the show that I hadn’t seen in ages, like Raph, whom I last spotted over the summer at a screening of House. BTW, his doodle blog is pretty much the greatest thing ever. Dude’s also gonna make me a robot! Can’t wait.

- Also made plenty of new friends, like Kunal from Babycastles and Chris from Gaijin Games, who we see here striking a pose with Phil in an unfortunately blurry shot…

- BTW, one of the biggest disappointments from the festival was not being able to test drive that thing Gaijin and Robotube were making on site and which was supposed to be playable. According to Chris, that was the original plan, till they realized that putting their laptops in the hands of drunken show-goers, specifically the ones that they use to do all their work back home, was not such a bright idea after-all.

- Back to the blurry quality of the picture above, easily the biggest headache of the entire weekend was dealing with the camera I borrowed from Vince. It clearly works, I’ve seen pics that he’s taken with the thing, but I just have ZERO luck with mechanical devices in general, especially if it’s a Sony.

- And my biggest regret? Not kissing Phil while he was being interviewed on camera by Bytejacker. Can’t blame Chris for getting me sh*t about dropping the ball afterward. Oh, and sup Anthony.

- The biggest “oh my god” moment had to be the entire crowd singing along to one of Bit Shifter’s songs. Mind you, this particular one has no lyrics, they were just humming along to all the beats! You simply had to be there.

- Heard the greatest mash-up ever: Jazy-Z and Battletoads. Again, you just have to hear it for yourself. If anyone has a copy, PLEASE EMAIL ME.

- Then there was the chiptunes cover of a-ha’s Take On Me. Seriously, that sh*t was haunting.

- Discovered that a friend (who shall remain anonymous) had a conversation with the creator of 4chan that Friday afternoon, and he/she passed along my site! Sup moot.

- As much fun as it was to see the performers do their magic on stage, it was equally enjoyable watching the Bell House’s bouncer deal with all the annoying crowd surfers. I know that my constant bitching about them gets on the nerves of certain performers, and as flattering it is to have people go ape-sh*t to your music, it’s a totally different thing when you’re trying to enjoy said music in the audience and have to worry about some douchebag kicking you in the back of the head literally every 15 seconds (never mind if your glasses tend to fly off like mine).

- Not only got to see David Sugar live yet again, but also got to shake his hands after his amazing performance. I’m SO gay for the man that it ain’t even funny.

- I won the raffle! Got a mess load of stuff, including the Blip Fest 06 DVD, a CD from Little Scale (that awesome Genesis chiptuner I met at Babycastles thing), some software (Chipsounds from Plogue), original artwork from Minusbaby, and best of all, an actual LSDJ cart!

- The after-party simply defies description. Was gonna mention this in my report (am still going to actually), but I can’t help but share the following pic this very second; the Babycastles guys were sporting wearable video games, and here we have Hally playing Fractal Fighters…

- Afterwards I took the long way back to the subways, mostly to soak in the heavy snowfall. As much as I rag on Brooklyn, Manhattan pretty much blows when it comes to freshly fallen snow, where the white powder becomes a black, gooey mess almost instantly.

- Oh, and as for good purchased at Blip Fest, check out Nullsleep’s latest and greatest tee, as well as Starscream’s…

… Also got some Bit.Trip stickers and buttons, a sheet featuring Bryan’s CommanderVideo paperfoldable so everyone can create their own, plus a $5 download token good for some Bit.Trip music, though it was only for Beat’s soundtrack. Which is hawt and all, but I thought it was for all three games (plus Void has far and away the best sounds).

That’s it for now. Hopefully I’ll have a proper report up at GSW by week’s end. In the meantime, be sure to stop on by Heavy where my aforementioned top ten lists are finally going up! Thus far they’ve posted my ten most important games of the decade and ten hottest video game chicks of the decade, with a few more yet to come.

Alright, back to work…

1 comment

12/17/2009

Christmas Comes Early

by Matthew Edward Hawkins

In this post:
1. A few notes from the past few days, plus pics of an indie arcade opening!
2. Xmas presents and some heads up!

Again, a crazy past couple of days.

- Monday night was the IGDA NY/NJ holiday party, which offered the chance to catch up with my game dev peeps, some of which I hadn’t seen in ages. Including Dave Gilbert of Wadjet Eye fame, and for those who missed the mention over at GSW a few days ago, the dude’s entire catalogue is half off till the end of this month. If you’re looking for that perfect Christmas present, especially for that special someone that’s a big fan of Monkey Island and the like, there ya go. Plus 10% of the proceeds is going to charity, so you’ll also be helping some sick kids, all by buying some video games!

Anyhow, additional highlights… without getting into specifics, since it was an industry-type affair you know… include chatting with a fellow that’s working on games for the Ovi marketplace (that’s Nokia’s version of the Apple App Store, and it was just nice to talk to someone who isn’t doing an iPhone/iPod Touch title, cuz that’s what EVERYONE is working on these days), playing around with a soon to be released DSiWare title, and hearing about some kind of performance art/live action video game spectacle that I’m actually hoping to take part it when things hit the play-testing phase! Also asked around for possible floor space this upcoming March; did I mention last time that I’m heading back to San Fran for Game Developers Conference 2010? Got my press invite and everything!

And the following evening was spent hanging with Simon, who was in town with some pals of his for a quick holiday getaway. Again, mostly just shot the sh*t about work stuff, as well as the wacky world of indie gaming. Also, MMA! I’m just happy that I finally got the chance to pass along the second fort90zine, mostly since it’s feature story was originally a GSW deal, so I owe the guy quite a lot! And speaking of the zine, as noted previously, the third issue is coming along full-steam ahead, though things have kicked up a notch in the past few days alone. My God, wait till you see the cover, it’s gonna be AMAZING.

- Well, as most everyone knows, Blip Fest 09 finally kicks off later this evening, but the party actually got started last night with a couple of pre-show events; an open mic at The Tank and an indie arcade opening at Babycastles. Their second one actually; the first was for when Cactus and Messhoff were in town, but since Joe Salina and I were not able to attend that one, plus the space is just a few blocks away from his apartment, the latter was chosen.

Also, I really wanted to check out that Korean place, also nearby, for dinner, but because I got held up with work, plus dealing out my camera situation (for the past couple of days I’ve been desperately searching for a photographer to help out with my coverage of the festival; in the end, simply borrowed one of Vincent‘s cameras), we simply got burritos around the corner instead. At least that gave us a few minutes to spare, which I used to check out Mushihime-sama Futari’s Black Label mode. As also mentioned before, been hesitant on downloading it on my own end, due to the aforementioned stuttering issues. Was actually not that bad, just hiccupped once for me, but as Joe astutely pointed out and knowing my luck, it’ll happen every 5 seconds at home, so I’ll just wait till Cave releases a patch or something. Also got the chance to play it with a proper controller, and dear God did it feel like heaven with a joystick. Though more on that in just a bit…

Like I said, borrowed a camera for the upcoming weekend and Babycastles was a chance to test-drive the thing. Hence why the following came out far nicer than what one might have come to expect! First off, here we have a table filled with folks busying creating their own chipmusic devices…

As you can see, one guy was using a Jiffy Box as a circuit! And re: the one using a VHS plastic shell, too bad it wasn’t Circuitry Man, but still cool nonetheless.

Next we have Little-Scale, a chiptunes dude from Australia…

His set-up included both a modified Master System and Mega Drive (Sega Genesis). Which needless to say, impressed the f*ck out of me…

He has several more back home, all personally modified by himself. Not surprisingly, the best model to mod is the first iteration of the hardware, in which audio is sourced directly from the headphone jack for the cleanest sound. He also had what everyone assumed to be a Tenori-On upon first glance. But upon closer inspection, wasn’t!

I think the original plan was for Little-Scale to take everyone’s creations from the soldering workshop and mix them all together for some kind of DJ set, but he had to run before they were done (I believe he went to The Tank to check that scene out). Anyway, here we have some random pile of electronics. It was actually all over the place…

Ended up striking a conversation with one of the dudes that curates the place, who happens to be a member of Loud Objects. Jokingly explained to him that I was one of the folks who simply did not understand what they were trying to do at Blip Fest a few years ago, but might have been more into things if there was an explanation or something. Dude was really good about it, and I ended up making lots of suggestions that he liked, but since there was no pen or paper to pass along contact info, I simply scribbled my email address on the chalkboard nearby…

The star attraction was, of course, the indie arcade; finally got the chance to check out Jottobots, that game featuring the art of J.otto Seibold and which was all the rage earlier this year that the Giant Robot/Attract Mode show!

Fractal Fighters was also quite awesome…

Then you had Tiny Platypus Pimps, which I had never seen or heard of before…

Basically you’re a platypus and the object of the game is buy drugs without getting caught by the cops…

And what does one do with said illicit substances? You use it to have sex with hookers of course!

Canabalt was there, and not surprisingly, quite popular. For whatever reason, a fly showed up…

Where do insects go to die? Indie arcades it would seem. Anyway, the evening wrapped with a few words from the creator of Canabalt himself, Adam Atomic…

He shared some pearls of wisdom, including how:

1. His main mission is to create stuff that can be played and enjoyed by everybody, since the audience is becoming larger and wider. He’s actually quite proud that folks who have little to zero prior experience with gaming were able to immediately figure things out and get right into the action.

2. Whenever creating any title, he first comes up with this massive (and often super dense) narrative and then decides to focus on one tiny aspect, the most interesting part in his mind, but doesn’t bother to tell anyone the rest of the story. With the assumption that not only will folks figure the rest out themselves, but will more than likely come up with something far better.

3. The animation is an homage to Out Of This World/Another World and Flashback. How many frames is the run cycle? 32, which elicited a “Smooth!” reaction from one guy in the audience. Adam claimed that it was actually quite easy to take the original 16 or so and simply expand upon it, mostly since there’s only like two colors to play with.

- Soon thereafter it was time to go home. Katie and I decided to exchange Christmas presents early! Guess what I got?

At long last, arcade sticks. And what perfect timing; the only downside to playing Futari earlier that evening was the feeling that it just wasn’t going to be the same/nearly as fun back home. They’re actually Dave Mauro’s, which he no longer needed, since he’s got the Astro Cities and all. Which also means they’ve been expertly modded and in finely tuned shape. Yay!

As for what I got Katie, some books from Japan featuring cats; one is simply called BAD CAT and features countless pics of cats acting all crazy, and the other is all about Maru, otherwise known as that YouTube bag cat. Can’t wait to dig into the enclosed DVD!

Oh, this also finally arrived…

Was it worth the wait? She’s still not Chie, but good enough. And believe it or not, Rise represents my last animu chick in plastic. Will concentrate on robots and shump ships from this point forward. Which should be music to Katie’s ears! Actually, that’s a lie; I did just purchase something from this, though I won’t say what! I also have my eyes on that new Samus Aran Zero Suit statue that recently came out.

BTW, in case anyone is interested, I’m getting rid of one of my Sky Girls.

… Alright, need to get ready for tonight. And for those who can’t come out tonight, remember, you can listen to the whole thing via webstream courtesy of WFMU! And expect my full report the following Sunday and Monday.

Plus, be sure to stop by Heavy, where there’s gonna be a slew of BEST X OF THE DECADE articles sometime soon, with a number of game related ones by yours truly. Till then!

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