In this post:
1. Part two of my PAX East wrap-up!

For those who might have missed it, be sure to check out part one first! Now, where were we?

Back to the show floor; you’ll need to read my Heavy report for the details, but this combination of Tetris/Smash Bros/Tower Defense from Boston based indie developer Fire Hose Games was simply the bomb, and I’m pretty confident that when Slam Bolt Scrappers finally hits, it’ll be BIG…

You’ll actually find previews for numerous (mostly high profile) games from the show, over at Heavy when the time comes. With the exception of one; here we have latest Splinter Cell, and…

… Immediately after taking that picture, one of the Frag Dolls got all up in my face. For those who don’t know who they might be, they’re a bunch of PR puppets created by Ubi Soft that represent “GGGRRRLLL gamers!” and it’s pretty much as retarded as it sounds. Anyhow, this particular one was all pissy (not sure if she really was pissed or was simply playing the part) and demanded to know what the hell I was doing. As if taking pictures of someone playing a game at the show was some capital offense, and one certainly doesn’t need to press credentials to do so, yet I still showed her mine. Her response was to chastise me, because I was apparently getting in the way and distracting the person. In reality, I’m fairly certain the person she was referring to was completely oblivious to our presence. I actually had another interaction with another one of them, which would take to long to explain, but long story short… once again, good job Ubi Soft! Nice to know where that marketing money that could have gone towards No More Heroes 2 was wasted upon instead.

Moving on, you not only had one but TWO different groups offering a more realistic take on the traditional guitar controller. Firs there was OpenChord who has created an add-on for any regular guitar to allow Guitar Hero/Rock Band functionality. Their device was demoed with Frets On Fire, the open source GH/RB clone, and it was just like using the plastic axe everyone’s so used to… except instead of buttons, you’re actually hitting the strings. Which made it awkward to say the least, since there was no easy way to figure out from touching alone where your hand was supposed to go. Plus, instead of a big strum button, you were actually using a guitar pic .

If none of that makes any sense, well, it basically doesn’t, but be sure to check out the YouTube vid that is featured on their homepage that show off all the different modes of play, some of which they claim is somewhat similar to playing a guitar for real. Here’s what the kit looks like thus far…

For those interested, they could pick up their own. The group is a big advocate of open source development and were pretty adamant about others taking their foundation to run with…

As for that other group, representing Power Gig: Rise of the SixString, were far more flashing that the two regular dudes pushing OpenChord, and their controller echoes this difference in attitude; theirs is an actual, pre-fabricated working guitar that also happens to be compatible with Guitar Hero and Rock Band…

… Or maybe not? Perhaps it has its own game? No one would answer any questions, simply responding everything with an extremely annoying and condescending “You’ll have to wait till E3 for all your answers DUDE!!!” They kinda came off as douchebags, but at least they weren’t half as rude as those Frag Dolls.

Got the chance to talk with Tom Fulp, from Newgrounds & The Behemoth. Really nice guy! Hopefully the interview will make its way onto EGM eventually. Here’s a pic of their latest game, BattleBlock Theater, which as expected was considerably enjoyable…

A look at the history of The Behemoth that was plastered across their booth…

And a custom figure they also had for sale…

Speaking of, my favorite corner of the entire show floor would have been the Fangamers booth. Such super cool folks, and such super cool gear! Hell, even though I don’t like Mother/Earthbound, I couldn’t help but pick up the PK Yomega! Though the star of the space was their assortment of custom figures on display…

… You all know the drill; apologizes for the less than stellar pics.

Oh, so day two was also when I caught my one and only panel; the “Is Print Dead?” discussion, which I basically had to attend for perhaps obvious reasons. Ended up catching it with Mathew Kumar; we both agreed that if either of us got the mic for whatever reason, not only would we pimp our own zine, but the other person’s as well (which I had no qualms about; exp. is friggin’ fantastic). My plan was to raise my voice is something ridiculous or flat-out dumb was stated by the panel, but thankfully, such as not the case. Though in all honestly, it was somewhat of a boring discussion that could have used a bit more fire. Anyway, the highlights…

- One interesting sentiment was how the print medium will never go away, no matter how fast and effective websites and technology might deliver the news, and how print publications will eventually be somewhat equal to vinyl, as it relates to the world of music these days. It’s for those who appreciate the written word and are willing to pay extra to have it in a nicer package.

- Everyone on stage had pretty much the same reaction when their work first appeared online for whatever outlet; they couldn’t believe that no one had bothered to copy edit their article. In fact, many felt that was the one thing that was sorely missed from the print world; folks whose only job was to check for spelling mistakes and grammatical errors. And you need people whose only job is to check for such things, since it’s such a totally different skill-set from writing.

- Since magazines can’t hope to complete with breaking news and the such, the obvious answer to some would be to forgo such territory entirely. Furthermore, the “next big thing” would be to get rid of reviews entirely, in favor for more investigative, introspective writing. Which, as most of us in the know is well aware of, has been happening for some time now! But I have no idea if the person stating this opinion, John Davison, EIC of GamePro to be exact, was aware of this fact or simply enlightening those in the crowd who were unaware. In case of either, would have been nice to hear examples, but oh well.

- No one on-stage, which also included Russ Pitts, EIC of The Escapist, Jeff Green, a former writer who now works for EA, Julian Murdoch, some random freelance writer whose work I’m not familiar with I’m afraid, and Chris Dahlen, the managing editor of Kill Screen, seemed particularly impressed with the iPad, thank goodness. I forget who stated it, but “Sometimes, you just don’t want another screen to look at.”

- Another interesting point is how writing on the web, even at this point, is still sorely lacking in innovation. Dahlen wisely referred to Brandon Boyer’s recent Offword posts, in which he plays with layout and type, which is very print-like. Very much indeed!

- On a related note, Davison also lamented the time when they could experiment with fonts and other aspects of the typography, all of which is impossible to control online, due to browser behaviors, RSS readers, and other aspects which is out of the control of the content creators.

… So yeah, day two when both Life Meters 2 & 3 were completely sold out, but at least Kill Screen was able to pick up the slack, which Dahlen delivered to our table himself. Now, regular readers should be well aware of my opinion of that publication, mostly based upon the promotional hype, which I still find irksome and ill informed. Unfortunately, despite having easy access to the finished product (took a whole stack from Adam to sell at MoCCA), I still haven’t been able to dig in and make a final call. But despite how pretentious the whole thing might appear to be, I couldn’t be helped but be charmed by Chris, whose a super cool guy that I’m glad to have met! Plus, you know, I have such a soft spot for print in general, so that fact alone is enough to make me want it to succeed, regardless of the actual content. Hey, different strokes for different folks, and I know already that my stuff ain’t for everyone.

Moving on yet again, here we have a girl that was so happy to purchase a LSDJ cart (with Josh, aka Zen Albatross showing her the diffence between the cart he has the latest batch we were selling, which features an improved USB port, among other things) that she almost started to cry!

And for those who haven’t seen it already: Pete from Anamanaguchi interacting with a blind Mudkip.

Now, throughout the day, I had been getting messages from several folks about a quote of mine appearing upstairs and I had no idea what the hell they were talking about. So eventually, in a far corner of the uppermost floor I found this…

… On a poster for the American Classic Arcade Museum. The organization/movement is actually the brainchild of the fine folks that operate Funspot, the largest (and by far the best) classic arcade in the United States, perhaps the entire world, a fact that I had previously pointed out in my review of King of Kong, which is where the quote comes from.

They also had this sweet little retro arcade at the show. It’s amazing how a dimly lit room with some neon lights, classic early 80s music being pumped, and old school arcade games of course, can transport a person back in time…

… That there was a crowd of folks watching some person playing Dragon’s Lair, with his game being projected above. When he felled the dragon, everyone naturally gave a big round of applause! Though easily the star of the room, perhaps of the entire weekend, was this…

… An actual Crazy Otto machine, up and running and totally available for play. For those who don’t know what this game is all about, a very brief history lesson: back in the early 80s, arcade operators were feeling the pinch due to their games no longer being as profitable, due to folks becoming too good at their games. A machine that used to produce $100 a day would only make $50 once folks learned how to play and stay alive longer. So many turned to hackers who would modify pre-existing games to make them harder, or something add new features. In some cases it would become an entirely new game, which is one group from MIT, who called themselves General Computer Corporation, or GenCom for shirt, did with an old Pac Man board; they decided to give their character some legs and a new name, Crazy Otto. They also added a series of boards (the original Pac-Man had just one level that kept repeating), made the fruit move, and also made the ghosts smarter.

This is where the story differs, depending on who you speak with. One version, which is what I’ve always been led to believe is fact, has Midway hearing about GenCom as they were cracking down on hackers in general, and like all the rest, were intent on throwing him in jail and tossing aside the keys. Till they played their take on their corporate mascot and realized it was vastly superior to their own Pac-Man sequel. Ever play Super Pac-Man? Don’t bother, it sucks. So the MIT kids were spared a prison sentence and instead asked to change the character back to before, but make him a girl, plus even got a nice paycheck for their services. Another version of the story, which is the one found in Wikipedia, has GenCom actually approaching Midway with their improved Pac-Man, which the company was more than happy to purchase the rights to, due to Super Pac-Man sucking once again.

Anyhow, since 1981, the original Crazy Otto has been in a vault somewhere, or something comfortable, so for the first time in almost 20 years, it was finally playable by the public once again! Absolutely mind-blowing. Though what got me was, aside from the fact that Otto’s legs animates amazingly well, and is not awkward the least bit, is how the kids at GenCom basically created EVERYTHING. Midway hardly had to touch a thing; the levels, ghost patterns, cut scenes, it’s all here! Though the only other big difference is how instead of ghosts, the enemies look like apples or something…

I spoke to the folks running the arcade and they relayed some fascinating information. Like how, once it word got out that Crazy Otto was going to make a public appearance at long last, lost of suspicious folks came out of the woodworks. For many years, hackers have wanted to get their hands on the rom, to dump and distribute (if you look online, you won’t find it anywhere). Interestingly enough, the machine was quietly removed from the floor the very next day; perhaps something similar to what happened elsewhere at the show, with some dopey kid trying to steal source code, went down? Or perhaps it was just a preemptive measure?

The evening of day two, not surprisingly, was a tad bit more arduous when compared to the night the before. Even though sales had been strong throughout the day, for whatever reason, things somewhat ground to a halt during concert time, even though the theater was equally packed, perhaps even more so than on Friday night. Not helping was our lack of sleep from before either, which was finally taking its toll around the 10pm mark. And as also expected, we had to deal with kids, who on a Saturday night at any convention, start acting all stir crazy and make lame attempts at entertaining themselves. Thankfully there were only two wise-asses to contend with; first some 10-year-old kid that just stood there and pointed out how every item on the table sucked. Then you had the muscle head who thought one of the buttons on the table was free, and when I informed him that it wasn’t, he threw it at me. But hey, the guy has an Affliction shirt on (yes, at a video game convention; I’m guessing his girlfriend had dragged him out there), which should explain everything one needs to know.

When I found myself particularly restless, I stopped by the console gaming room to watch folks play assorted games… actually, to watch friends watch their friends play Heavy Rain, all of whom couldn’t believe the bullsh*t they were witnessing. Unfortunately, even PAX wasn’t immune to the dreaded E 74 affliction…

By the end, Adam and I found ourselves with a pair of firemen, who were there to make sure no violations were going down I’m guessing, and trying to explain to them what chiptunes was all about. Thankfully, with no breaking news to report on, we crawled into bed at only 3am this time. Onto to day three!

And the final day of PAX East, as with any convention, a bit on the slow side. Which was just as well, since Adam & I were running low on stock across the board; here’s what the table looked like on day three…

… After all was said and done, the most popular items were the Life Meters, Kill Screens, the Street Fighter themed Meat Bun shirts, the Blip Fest 2008 double live CD, the Alex Mauer album on a NES cart, and the LSDJs. We completely ran out of aforementioned comics anthology, Tetris ice cube trays, even the Space Invaders themed ones, assorted CDs, the Game Girl Attract Mode shirts, and a few other itmes I’m blanking out on. There were also two customized Game Boys that arrived early Sunday morning that literally spent five minutes on our table before being sold! And even though it’s so awesome that we did such amazing business, I?ll also have far less to sell at MoCCA next weekend than originally anticipated. At least I’ll have the newest FORT90ZINE handy, plus another surprise if all pans out!

Day three being a slow one also allowed me to interview various folks who had been too busy otherwise. Like Star, from Sony’s video game reality show The Tester…

… I’m hoping our conversation will pop up at either Heavy or EGM eventually, some fairly interesting things were revealed, including her opinions on GameCrush, and for those might not be familiar with that name, simply check this out.

And the last pic from the show features Adam, myself, and our good pal Mathew Kumar!

Thing began to wind up around 5, with the expo hall and panel rooms closing their doors for the Omegathon, which is the big contest that takes place at every PAX. Groups of two compete against each other in assorted games, but the key detail is how vast and random the selection of titles are. So to pass, you seriously have to be the jack of all trades; Halo, Mario Kart, Rock Band, Tetris, plus many more. The finals had the final two teams go head to head on stage in about four games… not sure what they all were, but I’m certain Rad Racer was included! The grand prize was an all paid two-week trip for two for a game conference there (the previous contest prize was the game, except for Tokyo, for the Tokyo Game Show). Adam and I could have stuck around for everyone to let out, but we were both spent, so after packing our gear up, we crashed in our hotel room. The rest of the evening could have easily been spent with beer, pizza, and Disney Channel sitcoms, but we eventually met up with the 2 Player Productions guys for some grub. And from there we went to a Japanese restaurant for some booze, which is where we hooked up with the fine fellows from Capybara Games. Here’s Adam with Nathan from Cappy…

… I actually first met Nathan and his crew at GDC 08, when I was a judge for the IGDA Mobile division, where the Java/J2ME version of Critter Crunch was up nomination (which I voted for across the board, naturally). The exposure they got from the show secured them a publishing deal, and the rest as they say is history! Such kick-ass people, those dudes. And I’m glad my stupid stories from my youth were such a big hit, like the time I had my nipple bitten off (which once again, has been serialized along with plenty of others in comic form, which are all for sale). Though they were all blown away by Asif, from 2 Players, and his tale from working on some crappy Cuba Gooding Jr. flick in which he has sex with some woman, blows her brains out, then continues to bang the headless corpse.

After the restaurant closed down, and most others went to their hotel rooms to crash, or to some Frag Dolls party to hopefully get some, myself, Adam, and everyone from Cappy went bar hunting, which was surprisingly difficult, given Boston’s penchant for drunkenness. Thankfully we found a watering hole and was eventually joined by Adam’s friend Arne from Naughty Dog. From there we covered all the bases: Trailer Park Boys, sh*tty NYC pizza, and Tony from Cappy’s Asian De Niro impression.

I guess that’s it? After missing out on GDC, the good times that PAX East provided was just what the doctor ordered. And once again… next stop… the MoCCA Art Fest!

6 comments

In this post:
1. Part one of my PAX East wrap-up!

The above title, btw, is in reference to this Twitter post by Brandon Boyer. Anyhow…

We’re officially seven days away from the MoCCA Art Fest, and I was already woefully behind to begin with, before the trip to Boston. Which ended up kicking my ass far more than expected, but it also kicked more ass than anticipated as well, so it’s all good! In addition to finishing up the zine and attending to my normal duties (both of which I’m dropping the ball on big-time), been very busy on the Attract Mode front, plus something else just landed in my lap, something potentially BIG, but once again, that’s for another time and place (provided if things pan out). Regardless, too much stuff is going on as is, and to be completely frank, am currently in semi-panic mode. Though in the end, I’m sure it’ll all work out! I hope.

But back to Boston and last weekend; PAX East was simply amazing. Had an absolute blast, mostly cuz I got the chance to hang with Adam once again, who is seriously one of the coolest guys ever, period. He’s been an instrumental force behind my recent endeavors, especially the zine, and I’m flat-out privileged to have him as a business associate, and also a friend. Even if the show had been a total bust and Attract Mode had failed to make a splash, I still would have had an incredible time with the dude. Thankfully, neither of those were the case!

Though the entire weekend as a whole was filled to the brim with supremely awesome people, like everyone in 2 Player Productions and Capybara Games, along with those crazy kids that make up Anamanaguchi (too bad they broke up recently), who were also tons of fun to hang out with. Made many new friends and met countless cool folks in general, including a few I’ve been interacting with online for sometime now, like Radek, aka drozdal on the forums, so it was nice to finally chit-chat face to face. Then you had individuals that I’ve seen at various chiptune shows for seemingly forever, with PAX being an icebreaker at long last in that regard.

Before going any further, thanks to EVERYONE who stopped by the table and was nice enough pass along kind words about my zine and blog, it really means a lot! BTW, to that kid that really enjoyed my top ten list at the New York Anime Fest last year; glad you enjoyed it so much, though you’d be doing me a huge favor by sending an email to the organizers and letting them know how you feel! Since at this point, there’s no guarantees I’ll be invited back!

PAX East itself, while hardly perfect, was still the best attempt at a pure video game show the northeast has ever seen, without question. Obviously helping is how those behind the scenes actually understand the gaming audience, since they’ve been doing this for a number of years. Still, a few things confused me, and there’s always room for improvement. And despite having relatively few complaints overall, if I had to make a list…

1. The programming, for the most part, was extremely on the lame-side, at least on paper. For a fan convention, you expect stuff like top ten lists (such as from yours truly) or simply panels that are dedicated around a particular series/genre of gaming, for folks to discuss/argue about the plusses, the minuses, where it’s been, where it’s going, that kinda stuff. Instead, the topics were a bit too serious, almost GDC-ish. The problem was… and I hate to point fingers at my brethren, but… the organizers clearly approached press folks for programming suggestions, and they’re historically out of touch with their audience, plus way too self serving. It was also the reason why there were way too many game journalism panels (in the end, I think there was only three, which is already way too many, but it honestly felt like thirty), along with live recording session of podcasts. Whatever. Then again, the lighthearted panels are always hit or miss, though that has more to do with the people that usually get chosen. I was half afraid that those idiot Kingdom Heart fanatics who often run panels at shows, the one with the weirdly anti-homosexual agenda (simply do a search on this blog, you’ll eventually find out who I’m talking about) would make an appearance. Thank God they didn’t. Oh, and I really shouldn’t be mentioning this, since they totally don’t deserve any attention, but word on the grapevine says that they recently sought legal advice on the possibility of suing me for slander. For real.

Yet, despite any complaints I might have regarding the panels, each and every one was totally packed. To the point that you almost didn’t want to bother (which in my case, was precisely the case). In the end, waiting in long lines for boring discussions illustrates best how desperately starved for entertainment gamers are in these neck of the woods. But with those two primary complaints in mind, I ended up on the show floor and roaming the halls for entertainment elsewhere. And that brings me up to point number two!

2. My biggest beef, without a doubt, would have to have been the serious lack of cosplayers throughout the weekend. Since I’ve never been to PAX Prime, I have no idea how it compares, but given how gamer dorks love to populate the floors of the New York Comic Con/Anime Fest, and even ICON, it was a shocking surprise to say the least. Plus I had gotten a new camera for the show and everything!

3. The show floor was also somewhat lacking. Nintendo had a presence, but they only had a modest sized booth to pimp the just released Pokemon HeartGold & SoulSilver and the about to come out DS XL (which is just as ugly looking in the real world as it does in pics). I had heard Sony was going to show off the PlayStation Move (lulz), but neither saw nor heard a peep from them, unless only the coolest of the cool game journalists were invited. Which I most definitely am not. Not surprisingly, Microsoft had a huge area, which was a big hit with the kids. As for the big N and big S, I’m guessing that neither didn’t want to bother sending all their gear from Japan (whereas for the US based MS, it’s no big deal). The only reason why those Japanese companies don’t mind showing up at E3 is because, well, it’s E3, plus west coat then the east coast. Though given the tremendous outpour of attendees, some minds will be changed in time for next year.

Several third parties were on-hand, including Capcom, who showed off Super Stree Fighter 4 completely unannounced, and only for their Capcom Unity members, which is cool and all, but also kinda annoying. A number of smaller developers and publishers were present, primarily a nice contingency of indie folks from the Boston area, which was ultra rad. But again, just wished there could have been more. Actually, the space everyone was allotted was fairly cramped, so along with the panel spaces not being big enough, there was already talk about moving it elsewhere in Boston. Too bad it’s not in NYC (would be too expensive, I know), and that brings me to my final gripe.

4. This might be my stupidest complaint, and I know I come off as a total douchebag New Yorker, but I could give a rat’s ass: Boston sucks. Don’t get me wrong, it’s a very pretty city, which is why I can’t understand why a place that is grumpy. Also, way too many white people. I also find it so odd that a place that is so geared towards young white college kids closes down so damn early. Though one thing that legitimately drove everyone nuts (at least those of us from out of town) was the dry air. By the end of day one, I had begun to wonder why I was developing such gross, chapped lips, and soon thereafter I discovered that everyone else was suffering as well. I know it’s such a silly thing to harp on, but trust me, it was a legit annoyance.

… With all those issues in mind, I ended up spending a lot of time behind the Attract Mode table. Thanks to the combination of our wonderful selection of items for sale (Adam and I were pimping items from the online catalogue, along with goods that have yet to be featured, like Life Meters #2 & 3, plus Kill Screen, which I believe made their debut anywhere at the show, as well as the previously mentioned Meat Bun tees, and 2 Player’s merchandise to round things out) and our location (which was right next to the entrance of the main theater, about a choice as one can hope for), we were always busy, and made quite a bit of coin if I don’t saying so myself! Sorry, but despite doing moderately well at comic shows over the years, my mind was blown by all the business that was had. Granted, some of our items were on the pricey side; a $2 mini pales in comparison to a $75 LSDJ cart, but still!

Here’s a pic of Adam and myself, holding up one of the Pac-Man oven mitts…

And a better look of the table, right at the very beginning….

… You can see some Life Meters to the upper right, which wouldn’t last very long! As well as the Tetris ice cube trays up front, which were also completely wiped out by the end of day two.

BTW, another reason for the belated report, aside from being ridiculously swamped with stuff, was me trying to figure out what to talk about where. I’ve actually been writing about PAX over at Heavy.com for the past couple of days, since that was who I was originally at the show for. But none of those posts have yet to appear, and that’s because of behind the scenes stuff; perhaps K Thor won’t mind me mentioning this, but the whole site is getting a massive (and much needed) facelift, with tons of added functionality being tossed in! Soon you’ll be able to search content according to author, as well as finally be able to leave a comment! So I’ve been adding stuff for the new site, and I’m guessing the aforementioned reports will visible very soon, once the switch is finally flipped.

In the meantime, here’s just a taste of what you’ll see, along with mostly personal interest stuff. Also… and I hate to say this…. apologizes for the crappy quality. I know, I had bragged about getting a new camera, one that I had assumed was finally up for the task at hand, mostly based upon Nullsleep’s beautiful tour pics from last year. They’re not as washed out and soft as the last Otakon set (oy vey), but awfully close, so needless to say, I’m more than a little disheartened and annoyed. But Jeremiah himself has encouraged me to hold on to the device, and actually read the instruction manual! Still, a few came out okay, like this close up some girl who bought some stuff and was sporting Ms. Pac-Man nails…

As everyone will eventually read elsewhere, Aksys Games had a booth featuring a number of neat thing,s like the new BlazBlue and Bit Trip Runner, which is closest to the camera…

… Though as I would also explain over at Heavy, not being able to hear the music basically made the game impossible to play properly. They also had the American version of Death Smiles…

… Check out dmauro trying to nab the highest score to win the grand prize, which was a Death Smiles faceplate for the 360…

… Note the look of intense concentration. Naturally he got the highest score, but not by a crazy wide margin as he had hoped. But that was just day one (you could only compete once a day).

But yeah, Dave was in Boston as well! He was on-hand to help Anamanaguchi handle their merch table. Here’s Dave with (former lead singer) Pete, hitting each other with “thunder sticks” as they’re called in Japan (I see them a lot at Japanese wrestling shows, and were even present at Dragon Gate a couple months back)…

The guys loved hitting each other with them. A lot

What’s a con report without cosplay pics? As stated, there were hardly at the show, and my obligations to Heavy (which actually helps to pay the bills) force me to save the bulk for that end, but here’s a few leftovers, like this guy as Spelunky…

Here’s Tina, dressed up a character from Fate/Stay Night. She’s not giving the finger, but our friend Joe Salina, who hasn’t done a good job staying in touch with her and being a bud. So this is her message to you Isfet! Give her a call sometime (and bring her over next time we play some games; since she cosplays, Tina’s obviously cool like that)…

And here we have Adam’s friend Abby. When she wasn’t one of the volunteers at the show, she was dressed as Yoshi!

I don’t think this guy dressed as Bowser was her buddy, just a guy she ran into…

One other thing I absolutely need to mention is how Abby and all the other volunteers at the show were so ultra helpful and top-notch overall. Not only did they lend a much need hand to Adam and I at the drop of the hat, but they were super helpful to the attendees in general, and a strong contrast to the lazy sh*ts that I encountered at ICON last year.

And speaking of, I suppose it?s worth mentioning that ICON 29 took place during the same weekend. And no lie; despite all the tension between myself and the folks who run that show, I still have a very soft spot in my heart for that place. In fact, if I had gotten the chance, I would have definitely made a return visit, albeit as an attendee only, mostly due to the fact that they returned to Stony Brook. But sorry, between ICON and PAX, there was simply no comparison. Though one of the many folks I yuked it up with, Steve Glicker, was actually less than impressed with PAX East and ended up heading to Long Island on day two. Dude even texted me to say how much he was enjoying the “Why People Suck” panel! I remember that one… five minutes of that topic, sandwiched between five minutes of “How To Make A Klingon Laugh” and five minutes of “Let’s Make Haikus Based Upon Babylon 5″ is what ICON is all about.

Back to PAX, there are basically two components to the show; during the day are the majority of the panels, as well as the show floor. And during the evening is when all the musical acts hit the stage, which was one big reason why Attract Mode did so well; we were one of the few vendors still in operation once it got dark. Here’s a look at Anamanaguchi’s custom NES via Thretris, which accompanies the custom Game Boy they had commissioned not too long ago

Here’s some shots of their performance for a very packed house…

Plus Pete making the big announcement

And here we are afterwards, with the band giving out autographs…

… Not to complain, but generally the guys are swamped by hot, NYU freshmen after a performance, but not so this time; instead they had legions of sweaty dudes, but they were still cool nonetheless. And afterwards, Adam and I were up till five in the morning, making posts on our respective blogs about the Scott Pilgrim video game news. Hey, when you’ve got legit breaking news, no rest for the weary! We each got up about three hours later to greet the day two crowds. Surprisingly, with so little rest, which often translates to a lower immune system, neither of us caught the nasty bug that everyone was worried about. That being some virus that caused simultaneous vomiting and diarrhea-ing. And speaking as someone that survived hardcore e. coli poisoning, it’s no picnic, that’s for damn sure!

Day two also heralded the arrival of some new goods, such as the aforementioned Little Sound DJ carts and these Loud Object devices from super talented Tristan Perich

From behind the table; I still found this guy’s shirt impressive, even if it’s from one of those lame-o wacky shirt sites…

This here is Dave gearing up for another shot at the Death Smiles gold. The problem was that it was a particular mode that he wasn’t used to, so here he is watching some superplays to help strategize…

And guess what? It totally worked…

Here’s a close up of the prize…

… Which Dave immediately put up on eBay. Last I checked, it was up to $150! But that was before the announcement that it’s going to be included in the limited edition package when the game launches, and for the ultra cheap price of $50. Yup Dave, you should have gone for a three day auction instead!

EDIT: Well, turns out that it’s actually a prototype and worth some potential dollar signs after-all!

For the record, I would have entered the competition if the prize was the “boobie pad” as the Aksys rep loved calling it, from Record of Agarest War’s special package (time to put money down on another pre-order I guess)…

Time for more cosplay. Hey. it’s Quote from Cave Story! What truly makes this particular get-up so spot-on is the Sega Saturn Virtua Light Gun, naturally…

Everyone was supposed to see the following at Heavy first, but since I have no idea when they’re going live; check out this ultra cute pair rocking the Wind Waker!

Semi-related; two female Tingles please…

Sticking with Nintendo for just one last bit, I really enjoyed this pair of Luigi and Daisy, if only for their slightly rustic appearance…

A most excellent Momohime from Muramasa…

And Bayonetta Twittering…

Here we have the console gaming room, which simply blows everything else I’ve ever seen out of the water, with the sole exception being Otakon. As silly as it sounds, this scene, more than anything else, proved to me that the organizers of PAX know what the hell they’re doing,..

Basically, you could play whatever the heck you wanted on any of the machines by “renting” out a game (which was achieved by simply forking over your ID)…

Here’s a look at the line of folks waiting for a game or open console, though note the helpers up front, sanitizing the controllers…

There was also a smaller room that was dedicated entirely to Steel Battalion!

Here we have a 5 on 5 match in session…

That’s it for now. Stay tuned for part two of my PAX East rundown!

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It’s like 5:00am and I’m beyond exhausted; day 1 of PAX East was epic and day 2 starts in just a few hours!

Now, usually I wait till the dust has settled to pass along pics, but this time I’m making an exception, due to how red hot the following is (hence why I’m also not in bed yet, despite rest being way overdue): Courtesy of Adam, screengrabs from the video that accompanied an Anamanaguchi song, the one that was performed immediately after their big announcement (for days they’ve been teasing it on Twitter). Which is how the band will be doing the soundtrack for the new Scott Pilgrim video game!

Aside from the amazing audio, you’ve got visuals that are genuinely mind-blowing; even though he wasn’t named outright, it’s clear as day that Paul Robertson is handling the sprite-work!

… To see the rest, head directly towards the Attract Mode blog!

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