I know I say the same thing over and over again, but it’s been a wacky past couple of days and weeks, hence the lack of updates. Trust me, there’s plenty to talk about, which I’ll get to in a bit. But right now, it’s time to dive head first into?

The Flatlands show at Babycastles was a fairly significant happening on a number of levels. First and foremost, and for the folks out there who haven’t been keeping track, it was my fourth collaboration with the indie gaming outfit in just under a year. Actually a few days or a week short of me first meeting Kunal and Syed, the two dudes who founded the little arcade that could, in the basement of some DIY music space in Queens.

Sorry for the lack of modesty, but I’d like to believe that the shindigs I’ve thrown since have helped to not only thrust Babycastles under the spotlight, but also prove that New Yorkers do indeed care about games. Anyone whose familiar with my M.O. is well aware of how I’ve long lamented about the lack of game culture in the Big Apple, despite the fact that virtually every other industry and art form is well represented here. I’d also like to think that I’ve managed to cover all the bases though the sheer variety of my events, which has progressively gotten bigger and bolder. The first was a modest little zine release party that also featured various titles I’ve been involved in, both the good and not so much, the second was a showcase of games that I simply dug a lot, most of which have are fairly obscure even among diehard gamers, with some game related peeps of mine thrown into the mix for good measure, while the third was a full blast celebration of game culture under the Attract Mode banner, aided by my good pal Adam naturally, whose spearheaded similar gatherings in LA, and was again joined by some truly awesome (and crazy talented) pals.

So how does one top all that? Easy: do something completely different. Another thing about my most recent Babycastles event that I’m particularly proud of is how it marked my long awaited chance to work with Eric Zimmerman, easily one of the most noteworthy figures of the local game development scene, as well as the modern indie game scene period. The man helped to make Diner Dash after-all. The last opportunity I had (actually, not really) is when his former company gameLab had talks with mine now long defunct mobile entrainment production company, Pixel Jump, when they were interested in getting involved in the cell phone space.

As of late he’s been doing physical games, with architect Nathalie Pozzi, so when I got the email from him about doing something together for the yet to debut Babycastles Manhattan space, I immediately envisioned something along the lines of their previous collaborations (most notably Sixteen Tons, which I had played already at NYU and which was making waves across the game design spectrum). Something similar in the sense that I was also interested in a non-digital game, one that was very much pristine, almost regal. Basically the opposite of anything Babycastles and myself have presented. Funny enough, I’d also discover after all and said and done that the end result was something that Eric had wanted to do for many years as well, since it tapped into his love for board games?

Pre-Show

Much like for ATTRACT MODE X BABYCASTLES, set-up time was virtually nonexistent. The real issue in this particular case, and why I had even less time to properly promote than that one, was how Thanksgiving weekend immediately preceded set-up, which created several complications related to available resources, or the lack thereof to be specific. I personally could not be on-hand to oversea and lend a hand as much as I had wanted or hoped due to a situation at my daytime gig at that time, which was frustrating to say the least. In the end, it was just Eric and Nathalie, prepping the space almost single-handed, along with help from Rachel Morris, the game’s graphic designer, plus a small assortment of students from Eric’s NYU class.

I’ll be completely honest; as excited as I was about the idea of a gigantic board game involving boards from other board games, I was still worried about how it would ultimately be received. Once again, it’s like nothing Babycastles had ever presented, so it therefore impossible to predict how the Babycastles/Showpaper regulars, never-mind the general public, would react to something so foreign. The venue itself was a cause for concern; much like a traditional arcade, it can get very noisy, but when you also factor in all the live shows that also take place at the space? one can somewhat play a video game amongst such distractions, just pick up a controller and hit all the buttons to hope for the best. But a board game, which requires far more concentration, along with the need to communicate with each other? The fact that one can mess around with a game for a few seconds here and there, whereas a board game needs serious commitment.

Another cause for concern was the game itself. For the most part, I was unaware of the game’s mechanics due to the fact that it was constantly changing and evolving. Early pics of the game, via Eric’s Twitter feed, made me feel rather nervous and anxious; what I saw just seemed so complicated and almost unplayable, at least for the environment I just described. Funny thing was, my hunch were somewhat correct; Eric revealed in the end that the game went through about 30-40 different iterations! Hence the importance of playtesting; over time Eric realized that initial plans were indeed too cumbersome and decided to strip things down to its rawest essential. Eventually it was discovered that a game that’s simply about esthetics and interactions with the board, as well as other players, were the best coarse of action. And as noted in a previous entry, I’m rather proud to have been in one of the playtesters (along with Frank Lantz) when it hit that crucial corner!

Anyhow, here’s some pics from the final 48 hours till showtime; the first thing you’ll immediately notice are a bunch of black boxes, which comprises most of the game’s space. Each one was designed by Nathalie and assembled by hand…

Each was designed to accommodate a game board. How many were there btw? I actually forget the exact number? I believe a couple hundred at the very least. Half the fun was checking out the wild variety of board games that was on-hand, all of which are from Eric’s personal collection…

You had all the staples like Monopoly and Life, along with far more obscure ones, mostly based upon old television shows, cartoons, political dogma, even video games!

Eric and Nathalie, crunching numbers…

? Without getting into too many messy details, original plans as they pertained to the layout of the game, which pretty much took up the entirety of Babycastles’ allotted space, had to be changed almost last minute. And that was jarring to say the least! But in the end, it helped to bring about a change that worked in the game’s favor, so all was well in the end.

Here we have the wall elements being prepped…

Despite things getting kinda hairy near the end, Eric always had a chipper attitude!

Eventually, it was December 2nd, 7pm aka showtime. Flatlands was finally live?

The Opening

In the back were a selection of classic gameLab games in the patented Babycastles custom arcade cabinets?

? Blix was easily my fave of the bunch, with Junkbot coming in at a very close second. Unfortunately, the one I was hoping to have playable the most, Loop, which I wasted God knows how many hours playing while at Ubi Soft (much to the chagrin of my superiors) is simply so out of date that it was impossible to get up and running under Windows 7 according to the Babycastles tech team. Major bummer.

That’s it for part 1! Get ready for part 2.

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11/30/2010

Welcome To FLATLANDS

by Matthew Edward Hawkins

Christ, where does the time go? I just wrote about my last Babycastles show, and already there’s another one coming up! But first, a quick rundown of what’s been going on…

- First, a brief announcement: I’m writing for Giant Robot Magazine! Somewhat. Mostly providing capsule reviews of games, but still, I’m in Giant Robot Magazine!!! My first issue is on stands now I believe. Unfortunately, I’ve been too busy to track a copy down, and my usual go to place for the rag no longer exists! Otherwise known as Giant Robot New York (RIP).

- On a related note, and I really can’t go into details since it’s far from completed, but because it’s also somewhat been dominating my mind for the past few days: for those of you who dug my chiptunes piece for EGMi, get ready for something equally big. And also for the newsstands perhaps?

- And now for some bad news: finally got the email from SXSWi stating that my proposed lecture on the wild west that was internet dating circa the 2000s was not approved. In the end, I simply didn’t get enough votes, internally speaking (I obviously got enough from all my fine pals the everyone else out there reading this to qualify for contention in the first place).

Needless to say, I’m pretty bummed out! Was really looking forward to entertaining a bunch of techie dorks in the middle of Texas with my dating horror stories (plus tales of triumph, which there were a few). Oh well. Anyhow, I hope all my pals who are proposed panels get their green-lit (so long as they’re not about how hard it is to be a video game journalist or something equally silly).

- Things have been way hectic for a good while now, but once ATTRACT MODE X BABYCASTLES was finally done and over with, I took upon myself to finally get some much needed r&r. And that included playing some games for a change. The timing could not be any better as well, with it being the busy holiday season, when all the end of the year heavy hitters come out and all!

The one game I’m assuming most are expecting to hear that I’m totally obsessed with is Pac-Man Championship Edition DX, and that would be true (it’s a fantastic follow-up to the first installment, which doesn’t try to top it, but instead take everything that was so awesome before, times it by ten, and add a few new elements to make it almost a different game) if not for the fact that I finally got my hands on Split/Second. Never before have Daytona USA, Burnout, and the best parts of Michael Bay’s movies. I’ve also been really getting into Vanquish for whatever reason. Commence the Japanophile jokes… now!

- Saw Harry Potter 7 part 1 with Dave Mauro on opening night. It was awesome! Really dug the slower than usual pace (makes me wish every flick past part four was a two parter), the kids’ acting gets better with each installment (though they’re also getting way too old for their roles; not sure how I feel about so much chest hair from Harry or Ron being so muscle bount), and I honestly cannot recall another recent example in which the fantasy world that’s portrayed has been so richly defined (obviously having the source material being a string of books and being the seventh installment in a film franchise certainly helps, though the second batch of Star Wars flicks proves that nothing is a given). Oh, and Emma Watson was as dreamy as always!

- Thanksgiving also recently came to past (as everyone already knows, I realize). It was my first with Katie, who decided to stick around NYC this year! Now, I usually go out to Babylon in Long Island to spend the holiday with Dave Roman and his clan, but his folks decided to spend this year’s in Aruba (they have a time share), plus Dave’s sister Michele and her husband Rob had a family gathering on the hubby’s side in Philly, so it was just me and Katie at Dave and Raina‘s in Queens. They made a turkey everything! Plus we watched a Garfield Thanksgiving special on DVD, though the highlight for Katie was discovering the existence of the His 9 Lives book. Plus the special was also a small taste of all the fun that’s had during Dave and Raina’s holiday special party, which they’re both hoping was enough to entice Katie to attend this time around. Pro-tip for the two party hosts: try to dig up a Cathy Xmas special, if such a thing exists.

- And the following Saturday, I made the trip out to Bethlehem, PA to finally meet the parents. I know! Though even bigger was meeting the disembodied baby head that Katie’s dad keeps under the BBQ…

- Later that night was my early Xmas present to the gf: we saw Tim & Eric live! Their Awesome Tour, Great Job 2010 edition (aka the Chrimbus Spectacular) rolled into Time Square that evening and we were there among many other Tim & Eric diehards (at the 11pm showing, which was added when the 8pm sold out in the blink of an eye). As expected, it was AMAZING. The only real downside was that not enough of the usual Tim & Eric gang were in attendance, like David Liebe Hart, James Quall, or Pierre, though considering how expansive this particular tour is (all the other ones seem quite modest in comparison, scale-wise), and how they’re all old dude (or DILFs as Katie loves to call them), it’s totally understandable. At the very least, everyone made appearances in the video segments, which yes, included some new Cinco products and a Brule’s Rules!

Highlights include the opening stand-up comedy routine by Neil Hamburger, whose joke “What’s do you call someone with Tourette’s Syndrome and Down’s Syndrome? Robin Williams.” had me laughing uncontrollably for like five minutes straight (thankfully the crowd that evening was far more receptive than when he opened for Faith No More; folks that night legit wanted to kick his ass), and the show’s finale, a set performed by Puss Whip Gang Bang! God, cannot wait for that special on December 5th. And the only other downer was how there was not an Awesome Record, Great Songs Volume Two for sale as I had been secretly hoping (nor has one been announced and they have more than enough remixes, as evidenced by the pre-show audio, to justify one).

- And later tonight will be a long-held dream, finally realized: gonna see Pee Herman, in the flesh! And live on Broadway; myself along with Dave and Raina will be see the live stage production of Pee Wee’s Playhouse!!! It shall be epic.

- Going back a bit, yesterday was Cyber Monday, and you had bargains all over the web. But in case you’re still looking for that special someone, specifically one that appreciates the finest in game culture related goods, I’m happy to state that the Attract Mode sale (our first one ever) is still in effect!

Now’s the time to nab certain goods you might have been on the fence about, such as Cory‘s ultra fab EXP & The Controller; you’ll see why when I say it’s the new gold standard for video game zines, I ain’t bullshitting (though considering how the first batch completely sold out in its first month at the store, and completely unannounced might I add, the word is clearly getting out and cost is not such a factor after-all).

- There’s so much more to talk about, but since things are a bit time sensitive at the moment, should perhaps wind things down by mentioning that in-between all I mentioned above, I was involved with the play-testing of a brand new game. Unfortunately I didn’t have my good camera handy with me, but these iPhone pics should suffice…

Basic gist: it’s a board game that uses various boards from other board games. But it doesn’t play like a traditional board game! Instead, it… well, you’ll all get the chance to find out for yourselves, this Thursday!
________________________________________________________________________________

For my fourth (count ‘em: fourth) Babycastles event, I’m extremely proud to say that I’m curating a brand new game from Eric Zimmerman and Nathalie Pozzi: FLATLANDS! And because my description above does it very little justice, I’ll simply let the game’s official blurb fill in the blanks…

“Flatlands is a collaboration between architect Nathalie Pozzi and game designer Eric Zimmerman, a physical game installation premiering at the Babycastles Arcade in Manhattan on December 2. Incorporating Eric’s collection of approximately 200 game boards, Flatlands is a game about aesthetics, strategy, and argumentation. Two players select boards from an archive-like structure and play cards that make statements about them. The third player – the judge – decides on the truth of the statements. A contest of linguistic and social smarts, Flatlands forces players to look at the artifacts of games in new ways.

Nathalie Pozzi is an architect whose work combines art and architecture in multidisciplinary installation projects. Eric Zimmerman is a game designer who co-founded the development studio Gamelab and the nonprofit Institute of Play, co-authored game design textbook Rules of Play, and teaches at the NYU Game Center.

Flatlands is the fourth collaboration between Pozzi and Zimmerman. Their past work includes the physical games Sixteen Tons, which received the Developers Choice award at the Indiecade festival of independent games and Cross My Heart + Hope to Die, which won the Jury Award at the Come Out and Play festival.”

…. BTW, some might recall the last time I played Sixteen Tons. Anyhow, It’s quite different from anything I’ve been involved in and from what Babycastles has presented thus far, yet it’s exactly in line with what we’ve been trying to present!

Though there will be some video games as well, selected offerings from Gamelab, the company that Eric founded in the late 90s. Which, to put it bluntly, helped pave the way and set the pace for local independent game development in New York and New Jersey that is so thriving today (the profound impact that Gamelab has had on the world of casual gaming as a whole also cannot be overstated; they did create Diner Dash after-all). I still have fond memories of wasting hours upon hours with Blix, Loop, and Junkbot, so the idea of a new batch of folks rediscovering their brilliance is simply exciting!

I’m also pleased as punch to have Chris Burke (mostly known by his chiptunes pseudonym of Glomag) provide audio for yet another Babycastles opening shindig, but this time he’s bringing along his partner Tamara Yadao to perform as foci + loci! For those who don’t know already, they create improvised soundscapes by interacting with Halo 3 and LittleBigPlanet simultaneously. This vid might help shed some light, though it simply needs to be experienced first-hand.

A magical evening is in store for everyone who can stop by, so please do so if you can! And as always, please RSVP if at all possible. Along with any assistance in help spreading the word, that would be fantastic as well. Again, it’s something different; I’m all about celebrating video games, but this time it’s all about celebrating games period! Something I’m certain everyone out there can stand behind. See you all this Thursday, at 7pm!

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For those who missed it, here’s part one and part two of my entire rundown. And finally, onto:

The Opening (concluded)

The final act of the evening was the man who, among countless other accolades, helped to put NYC on the chiptunes map and was basically the one guy that both Adam and myself had to have perform at our show, no if’s, and’s, or but’s. As expected, Nullsleep fucking delivered, and then some…

… In the end, dude completely destroyed all of the space’s audio equipment!

Here’s Adam, basking in the glory of an absolutely amazing evening…

Last shot of the night, around 1:30am, of the Babycastles neon sign. Which was supposed to go over the cabinets, but due to a lack of time, was simply tossed in the bathroom…

In the end, despite a host of issues plus assorted nonsense going against it, the opening was a massive success. Not quite as many folks turned out as I had hoped, but considering the lack of time to properly promote (never-mind how planning and executing the entire thing didn?t go entirely according as planed either), it still turned out amazingly well and the opening was still legit packed (yet not to an uncomfortable degree, like the last Queens show, which would have been the case if more had indeed showed up). The most important part is how those that showed up ended up staying the majority of the evening. As already stated, the games we had were of top-notch caliber, plus the music was easily the finest assortment of chiptunes that one will find anywhere. I’m especially thrilled that long time pals who have heard me go on and on about Game Boy music for literally years but without actually checking it out themselves finally got a taste! Plus we had so much awesomeness on the walls, as well as those beautifully decorated arcade cabinets…

I seriously need to thank each and every person who came out that evening, along with everyone else that’s lent their support along the way; it’s been such a sincerely humbling experience. To simply hear afterward that everyone had such a great time, along with what a stellar job we did exhibiting and demonstrating all that is good about game culture, more than justified all the hard work and headaches for both myself and Adam. Speaking of which, the entire effort cemented the fact that we make an awesome team; it was an absolute honor to be working alongside the man, especially on such a massive project. And I was especially delighted with the chance to finally collaborate with Hilary and Dave as well, since I’ve been such a big time and long time fan of their bodies of work. They flat out exceeded my wildest of expectations, so I’m also supremely grateful for their time and effort. The only real bummer was how both Cory and Mar? couldn’t make it out, cuz their shit rocked the placed. Katie also deserves a special nod, for being by my side every step of the way, especially when I was all super stressed out (again, the road to the opening was a very rocky one indeed and on so many levels). But in the end, it all came together in spectacular fashion.

Unfortunately, you honestly had to be there to soak everything in, and as good of a job the preceding assortment of pictures does in capturing what a rocking party it all was (which btw are courtesy of my main man when it comes to photographic support, Earl Z. Madness; many thanks dude), you really can’t tell what the space was like by itself. Hence the following, taken the following Sunday…

The Aftermath

… Myself, Adam, and Hilary were brought back to the space to be part of Creighton and Mallory‘s Dubble Jump, which you can check out here…

Dubble Jump at BabyCastles from Dubble Jump on Vimeo.

UPDATE: As some might have heard, those of you who wish to have a piece of the show at home will be able to do so very soon! As reported in Kotaku, the Pokemans will eventually be on sale over at Attract Mode (and for just $100 a pop)!

With the opening finally done and over with, it was time to celebrate! Following the Dubble Jump shoot, Hilary and I took Adam to our fave Japanese joint, Hagi, where Katie also joined us…

The highlight was most definitely Hilary finally ordering their plate of spaghetti, something the both of us have entertained for literally years but have been too chicken to actually do so…

… We often joke that Japanese spaghetti features ketchup and worcestershire sauce, and in the end, that estimation was not too far from the truth!

Afterward, we made it back to Katie and I’s place, to indulge in my fairly massive import gaming collection. Not surprisingly, both Adam and Hilary fell head over hells for Vib Ribbon, though the real stand out was Dog of Bay, a long-standing hit at my comic con and anime fest presentations for years now. And which Adam actually managed to figure out how to play!

None of us could believe what we were witnessing, and I wasn’t the only one who had to capture the moment…

The final, soulful dance by some dog chick…

The rest of Adam’s stay was remarkably similar to my previous Babycastles show’s guest of honor’s (aka Phil Fish); Adam was dying to check out what New York cable access was all about, a task I was more than up for handling! Myself and Katie also took him to some of our favorite haunts, like the dive-y karaoke joint in Chinatown, where I once again destroyed my vocal chords via Bon Jovi’s Bad Medicine, plus both Katie and Adam Rickrolled the unsuspecting crowd. Adam also got to check out the square donut place that I didn’t even know about, as well as simply experience what it?s like to be in NYC from a non-tourist?s point of view.

Though what made his visit extra memorable, I’d like to think, was how he lost his cell phone in a late night cab ride (on the way to the 24 Venezuelan sandwich shop that Nullsleep took us to after the opening, which I had no idea existed in my neighborhood) and how it was back in his hands about 48 hours later! I know so many folks who have lost their phones in such a manner, myself included, and they always return to their original owners.

Adam’s final night was spent at Dave’s new apartment, sans Dave. Instead his new roommates were there, along with Jenn, who cooked for us all…

… God, I can still taste that chicken in my mouth. Moving on, here we have Gabe Liberti and the rest of the boys from Anamanaguchi, all trying to figure out how to operate Dave’s Astro City to get a game of Third Strike on (none of us could figure out how to get the player two side operational)…

Mia and Joe ended up stopping by…

Knife City, just chillin’…

George and Jenn, checking out a DVD filled with hilariously awful music videos from unknown hardcore bands from various parts of Jersey. Or was it Long Island?

… Unfortunately, we couldn’t stay too long cuz Adam had to fly back to LA the next morning (and I wonder if any of it compared to this). Still, in the end, I think Adam had a great time in NYC!

… I guess that’s it? Since Adam returned home, I’ve mostly been in recovery mode. This has been the craziest year ever, with ATTRACT MODE X BABYCASTLES being the grand culmination of so many things, and I am seriously spent. Thanks again for everyone for making it happen!!!

So what’s ahead? First and foremost, rest. Though I already have plenty of crazy awesome things potentially lined up, which will mostly be going down in 2011. But that thing I’m whipping up with Eric Zimmerman and Nathalie Pozzi will take place at Babycastles in the first week of December, on the 2nd to be exact. Save the date! I also have something special on tap for the blog, which as most folks know already, hasn’t gotten much love in far too long. So be sure to stick around here as well (will more than likely be announced close to the end of the year).

As always, stay alert…

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