First of all, Merry Christmas everyone! Hope everyone’s enjoying the holiday, with loved ones ideally.

Right now it’s Xmas Eve and tomorrow morning I’ll heading out to Queens, over to Dave & Raina‘s, to drive out to Babylon, Long Island and to join the rest of my surrogate family in the holiday festivities. And since I’ve already had my fair share of Christmas NiGHTS, figured what the hell; why not an update?

And I know I’ve been kicking each entry off with the same basic sentiment, but man… these have been strange days. I’ll do a proper recap at the end of the year, though as most folks know by now that most of this summer saw me struggling to find a decent paycheck, then all of a sudden come the end of summer time, it finally happened.

Well, wouldn’t you know, all these freelance opportunities all of a sudden came out of the woodwork, and the situation was further complicated due to the fact that I started to become super involved in Babycastles affairs (as a good deal of the past couple of posts have illustrated). To the point that I actually had to turn down a good chunk of the offers, which would have been unheard of just a few short weeks prior.

As they say, it’s either feast or famine. And long story short, I am no longer a copywriter for an Orthodox Jewish video game accessory distributor in Williamsburg. No need to get into the dirty details, other than to say that the timing could not be worse, it being the holiday season and all. So all of a sudden I’ve been kicking myself for passing on all those gigs that I brushed off (and in one case gave a shot but ending up flaking off). Not that I could have foreseen the future and all…

Long story short, I’ve been jobless and poor in the past, even during the holidays, but it’s never been more aggravating as now for a number of reasons. Oh, also, for all you editors/project managers/all around movers & shakers, I’m available! My contact info is all over this site, but again, it’s matt at fort90 dot com.

Okay, enough whining. A ton’s been going down, and all I’ve really discussed have been the Babycastles parts. So here’s basically what’s been happening otherwise…

- As noted a few updates ago, I saw Pee-Wee Herman on Broadway!

And it was pretty much the most amazing thing ever. Seriously. I implore every diehard Pee-Wee fan out there… and I know there’s plenty reading this… to do whatever you can to witness this most magical of reenactments of one’s youth on the Broadway stage. It’s essentially an updated version of the original Los Angeles stage production from the early 80s, which is what basically got him his first bit of attention, including the eyes of movie executives that would green-lit Big Adventure, along with various elements from his subsequent CBS kids show. Added into the mix are a few minor elements from the aforementioned movie, and surprisingly enough, various contemporary elements, including a vague acknowledgement of his 1991 arrest for masturbating in public, which as we all know is what basically killed his career.

I’m not even going to bother describing the production in any real detail, other than to say it’s the Pee Wee that you loved growing up, in the living flesh, along with how the show’s exactly what you’d hope for in a live production of Playhouse from top to bottom, and is thusly absolutely brilliant in every which way. Though I guess it’s also worth mentioning that, with the exception of the original Cowboy Curtis and King of Cartoons, the original cast is back! Yes, that includes Miss Yvonne and Jambi the Genie! If you love Pee-Wee, FIND A WAY TO SEE THIS SHOW!!!

- The following weekend was the Brooklyn Comics and Graphics Festival. Any local cartoonists can tell you what a hotbed of controversy the event was, and since it does me little good to broadcast my own two cents of the event, nor the dirty laundry that I’m privy too, especially so much after the fact, I’ll simply state that as one can already tell, wasn’t a fan of the show either. Yet I still went, since it meant my only chance to hang with Ryan, who was in town for the partial gathering of the Electric Ant Zine crew, though mostly work (which is top secret!).

Unfortunately, got to hang and bang with the guy a grand total of two minutes, and that was a real bummer. Though on the plus side, myself and Katie ended up spending the entire evening with Brandon instead, whom we ran into at the show! Afterewards, we took him to a fave Japanese eatery of ours and escorted him to the afterparty…

Which in itself was pretty… yeesh. The one thing I kept hearing from my friends was “Gee, when did indie comics become such a hipster-ish affair?” Anyhow, here I am with Ryan, right before his pals dragged off to check out Barcade, which they insisted on visiting. lulz. Here’s myself and Ryan, looking all demonic and shit..

Unfortunately, there weren’t too many folks at the shindig that the gf and I knew, other than the aforementioned pals, plus Syed and his lady friend. Which meant we were bored still and ended up checking out the possessions of the folks who lived there (it was a loft party… which was HUGE and therefore able to accommodate a ton of bodies). Here’s Katie holding up a tape of Get A Life, demonstrating that the hosts had impeccable taste in television!

And here’s Hilary, who showed up maybe five minutes before Katie and I decided to throw in the towel. I’m drinking this orange beer, the party’s sponsor, and gotta say, as far as free beer goes it was actually pretty damn decent…

- Back to the show, it was basically as lame as one might have expected. Though it wasn’t a total washout; got to meet Anna Koyama, who gave me a copy of the ultra fab LEPOS Bible…

It’s basically all about this long-lost side-scroller from the mid 90s, one that’s reminiscent of Metal Slug. Sorry to ruin the joke, but the game doesn’t actually exist, but the documentation certainly makes one feel otherwise. I wish I could have been for the launch event, seems like a real hoot!

… There’s even “footage” of the game!

- I also got to meet Johnny Ryan, easily one of my all-time favorite cartoonists, same with Katie. He?s also a big fan of hers as well, so I mostly just played the role of the bumbling boyfriend. Though there really is no cool way of telling someone that they really liked that one comic of theirs, where they made Iron Man shit in his own suit, or at least I came to discover first-hand.

On a related note, Katie recently ordered a limited edition print from Johnny, that we recently hung in our bedroom. It’s of the Lasagnanomicon…

- Back to the topic of showing out of towners around, Katie recently took me to a bubble tea shop that she stumbled across while hanging out with Adam when he was here for HEAVENLY SYMPHONY. All over the joint are Super Mario related items, like on the counter…

And above everyone’s seats…

I in turn was able to introduce Katie the splendors of this quiet looking coffee shop, in-between where Chinatown and Little Italy fight for dominance. The key feature is the place is where the toilets are located, in a scary part of the downstairs, which I affectionately like to call the “Silent Hill bathroom”. Unfortunately pictures do it little justice…

Later that afternoon, which involved lots of walking around SoHo, we swung by Kid Robot and found Rodney‘s PJ Berri, from PaRappa naturally, and Sweet Bancha, his girlfriend I guess?

Oh, and this here is totally not related to video games the least bit, just something I found while passing by some random gallery…

And another one from Chinatown…

… Some context for you non-New Yorkers; recently the city began to award restaurants letter grades, based upon cleanliness and the such. And the law states that you have to display whatever the final score is on the outside window. Virtually every place you pass by has an A up front; either it’s super easy to ace the test or those who haven’t decide its best not to embarrass themselves (given the abundance of positive scores, I’m betting on the former). I’ve seen maybe B ever, and here we have a C, bold and proud as the day. But hey, it’s Chinatown, so I guess this is hardly a shocker. Moving on!

- Back to out of town peeps, another pal that recently swung by NYC was Mike McWhertor! Here he is at Gawker shindig that I was invited to; unfortunately, even with a party going on, poor dude still had a posting schedule to maintain…

… And here we have Stephen Totilo, but the key feature of the photograph is the large wall of monitors towards the back…

… Get this; it shows every single post from all of Gawker’s various blogs that has been published in the past few hours, and how many folks are reading something at that precise moment, in real time! Totally nuts. Needless to say, there’s a good deal of pressure to make sure that as many folks are reading your stuff as possible, and at all times. I have no idea how Mike and Steve do it; so glad I don’t have that kind of pressure to deal with!

I should also mention how Steve would not let me leave unless I gave Bejeweled 3 a try (he had just filed a review for Kotaku earlier that afternoon and was thoroughly addicted). Guess what? The game is indeed awesome. Though I’m waiting or the iPhone version, thank you very much.

And here’s the following Saturday night, at Dave Mauro‘s place, where a gathering was going on. I brought Mike along with me, and here he is playing a classic Cave shmup while Dave & Joe go at it in Street Fighter 4…

… Across the living room we had Luke from Anamanaguchi striking a post as Peter tries to create a Xbox avatar of the dude…

- Back to Brandon, his stay in NYC was somewhat wacky due to the fact that he had to oversee the final weekend of IGF judging. And I was one of the lucky ones chosen to evaluate a bunch of titles submitted for the festival. Since all my scores have long been submitted (though I’m still working on the student portion at the moment), may as well mention that by far my favorite game was Record Tripping…

… I’ll pass with the explanation once again and instead simply direct any interested parties to here to play for themselves!

- Around this time, something totally incredible arrived in the mail!

… Anyone else out there nab a copy? It was pretty much a necessity for my DVD collection; aside from being a diehard Tim & Eric fanatic, I don’t have cable and therefore couldn’t catch the special when it originally ran at the top of the month. One thing worth noting is how you can easily tell how cheaply produced a DVD is by the stink of plastic inside. Had Cinco quality written all over it!

- This also showed up…

… Sorry if some other gaming blog has beaten me to the punch. Though (and I say this only because it’s a fact and one that I’m not thrilled with) mostl folks could give a rat’s ass about Earth Defense Force, which sucks, cuz the game is pretty rad. And as for this particular attempt at publicity, well, misrepresenting a game’s esthetics and needlessly tapping into taps does work often or not unfortunately.

- Oh, so Katie and I caught Tron Legacy on opening night. Sorry, but we loved it. Obviously I’m biased since I’m a diehard fan of the original. The thing that gets me about all the haters is how they don’t seem to realize that us Tron devotees are well aware of how the first Tron was not exactly perfect and were ultimately expecting little different with the sequel. Re: part one, you don’t have to be a genius to realize that there’s a serious issue when, even among its most ardent supports, everyone fast forwards twenty minutes in. Sure it would have been nice to get a thoroughly thought-provoking plot and completely coherent dialogue, sure, but that’s not what Tron is all about. It’s about the sights and sounds of being inside a computer, and I simply hoped for a two hour-long orgasm resulting from the audio and visual splendors, which is exactly what I got.

As for complaints that the new hotness looks too far removed from the original, it’s somewhat valid, yet also not. I personally am glad that the creators decided to go for a different look and feel. After-all, lightning never strikes twice and trying to re-hash and update the original’s aesthetic, which is akin to avant garde cinema from the Eastern European block circa the 50s as I like say, would have been retarded. I’m actually happy that the original light cycle makes an appearance under the new set of rule’s visual style. As for the music, I personally loved Daft Punk’s soundtrack. Okay, it’s not as ground breaking as Wendy Carlos’s, and is far less electronic/far more cinematic than expected, but I was never expecting another Homework or Discovery either, as everyone was expecting or something. As is, it’s fits the film like a glove and is an excellent listen after the fact, especially while doing work (as Hilary is more than happy to agree with).

It’s funny how the original had too much story, whereas the sequel has a bit too much, but that’s always the case with part twos. Clearly the best part is the whole Flynn versus his digital doppelganger, which thankfully is handled quite well. As for the young, virtual self looking not quite right, well, since he’s supposed to be digital, it can be completely excused, if not for the fact that he also appears in the real world at the very beginning. Oh well. On another positive note, it’s absolutely oozing with cute and totally hiding in the corner references to the original, and I suppose it’s also worth mentioning how it was the absolute greatest 3D flick I’ve ever seen. And I personally hate that noise, though it totally makes sense for Tron.

Why am I even breaking the film down? Either you were already interested and have already watched it, or are simply not interested. Though I will say that absolute best part is how it inspired Katie to get a cut similar to the hottie in the flick, Quorra…

Though the end result has her looking more like Fuuka from Persona 3…

Hey, no complaints here!

- Time for one last look at what just showed up in the mailbox. Something I’ve been waiting for a very long time; Shooting Gameside Volume 1, fresh from the printers from Japan, a digest-sized magazine/reference compendium that’s all about shumps!

That’s Hilary going through the pages and holding it for the camera, btw. Was nice enough to play the part of hand model (which is where most of this entry was actually written last night, during a booze fueled work and anime pow-wow) since the binding is ultra tight and I didn’t want to bust the spine. Mostly cuz this particular copy is actually a Christmas present for a pal! Anyhow, as you can see, it featured a heavy dose of in-depth, behind the scenes look at various shmups on the market today, along with a rundown of classic titles for the Famicom, PC Engine, and the like. It’s by no means comprehensive… guess that’s for Volume 2, which I hope there will be. Perhaps to coincide with the XBLA re-release of Radiant Silvergun? Here’s hope Thunder Force 4 manages to make a triumphant return as well… or at the very least a nice feature in the next issue.

You can nab your copy at National Console Support.

- Guess now might be a good enough time to wrap things up, but one last thing: I’ve already mentioned my New York City cable access Tumblr, and am hoping that most folks here will be following it via whatever means, either via Google Reader or the Tumblr Dashboard. So I’m not gonna spam this blog about that one too often, though my latest batch of screenshots from earlier today is somewhat relevant to these neck of the woods…

… Anyway, happy holidays!

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12/22/2010

So I Finally Got Myself A Tumblr, LOL

by Matthew Edward Hawkins

And it’s about my love for New York City cable access…

… Been itching to do this for quite a while now, and figured now was as good a time as any. For those interested, check it out at http://nyccableaccess.tumblr.com/. And trust me, there’s plenty more where that came from! Though a bit of warning; things might get a bit NSFW from time to time, especially a good deal of the God 3.0 stuff.

In the coming weeks and months I also hope to have actual footage uploaded as well. I asked Santa (aka Katie) for a VHS to DV convertor for Christmas to finally get that ball rolling; it’s something I’ve been planning on doing for seemingly forever. Expect lots of classics that you just can’t find anywhere… not that the current stuff is all that entirely accessible, of course.

I’ve been recording NYC cable access for more than ten years now, plus my good buddy Joe Simko recently pass along his collection (we both started recording Manhattan Neighborhood Network programming during college, it’s how we became such close friends actually), which translates to a literal mountain of undiscovered of audio/visual delights that will seriously blow your minds. Please, tell your friends!

UPDATE: Oh, and I also decided to start another one that simply re-broadcasts pics from this blog, both new and old. Perfect for those of you that only swing by for the pretty pictures! Ahem…

Though it’s also a perfect chance for me to dust off and reuse some old material. Since I know not everyone’s been around, every step of the way for the past six years. For you newbies, I would highly suggest updating your RSS feeds yet again today!

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For those who missed part 1, here you go. Now, time for…

The Opening (continued)

I unfortunately was not able to bring in my usual ace photo guy, Earl Z. Madness, to record the proceedings as he’s done for each of my previous Babycastles affairs. Thankfully Michael Rougeau, a reporter whom I first met at PAX East while doing a story about the future of video game journalism in print and whom I became pals with, was on-hand to file a story about the space and was kind enough to lend stuff captured with his very spiffy camera. Thanks Mike!

So here’s how Flatlands works: two players choose a board by looking through all black boxes that contain them, officially referred to as “the archive”, and place it on the table. They then each grab three cards from the two stacks? one contains an adjective on each one, the other a noun?. any combination. The player’s goal is to create a statement using whatever words they have that reflects their game board. It’s then up to the judge to decide it it’s valid or not. The player can choose to state their case if he or she feels like it, and the judge can ultimately go by any criteria to base their decisions. If the statement is indeed valid, that player captures that board, which is essentially a point. If the player is not successful, it’s the next one’s turn. The game ends with the first player to capture three boards.

As previously noted, I had serious concerns that a board game would be too intimidating and dense for easy pick up and play, which is fairly necessary in any arcade setting, let alone Babycastles. Which is not a knock against the fine skills of Eric and Nathalie, but the fact of the matter is is, non-digital games inherently require more commitment than your average video game (generally speaking), along with an environment that’s conducive to interacting with one another (i.e. simply being able to hear the other person speak). And I had serious doubts any of that would be possible, given how very loud and chaotic the place tends to be. Though I was still very much gung-ho about giving it a shot nonetheless! But in the end, as the final product demonstrated not just that night but the entirety of its stay, Flatlands took all those considerations into account to become something that was immediately inviting and extremely accessible. First off, who doesn’t want to dig around and check out all the awesome looking boards that are hidden about? Ultimately it’s all about the art of conversation? as well as bullshitting. And isn’t that the best part of any board game, the infighting that happens between players? Though the most important thing was if the game was hella fun to play, and it most certainly was!

I had the honor of being the judge for its first public play session! Here we have the always awesome Matt Timms as one of the very first players as well. It’s hard to tell, but here he is building a case around a vintage WWF wrestling board game board?

A closer look at the wall that details the instructions. Everyone agreed that Rachel‘s graphic design skills were simply impeccable…

The game was played non-stop the entire evening, and my original assumption that Eric and Nathalie would hit it out of the park were completely validated. A belief that only the artists themselves had doubts about during development; pretty much everyone at Babycastles was in the dark as to how it would play, but given Zimmerman’s body of work, there was never any doubt that the final product would rock, hence the excitement for his involvement in the space in the first place. Actually, I think Eric was somewhat annoyed during one of the mid development meetings when I was rather flippant with my “oh, I’m not worried, it’ll be brilliant, it’ll be awesome” since things were far from perfect on his end at that moment behind the scenes! Which of course, would eventually come to together to everyone’s delight…

The assortment of gameLab’s past works also proved to be quite popular…

Here’s Travis playing Arcadia, in which you play four games at once! It’s as tricky as it sounds…

I’ll admit it; the inclusion of Diner Dash was not my idea but Syed’s. I wanted to keep the selection to strictly unheard of masterpieces, but he insisted that the one casual game to rule them be present, whether it be for purely historical purposes, or simply cuz it’s a damn fun game to play. In the end, it was a smart choice, and simply proved why it’s made a billion dollars and spawned so many sequels and imitators…

Myself and the gf, by my side as usual…

And Eric and Nathalie, soaking in the glory…

Turnout was somewhat modest, yet still very strong. Again, the evening was not promoted as aggressively as I had hoped due to various extraneous circumstances, with the already mentioned Thanksgiving weekend that preceded the event being a prime culprit. The weather was also shitty, but certainly not a deal-breaker. As anticipated, it was a totally different kind of crowd; instead of a bunch of kids ready to dance their assess off to chiptunes, you had a gaggle of game design aficionados, most of whom are notable working professionals from the NYC scene. Like former student/good pal Dave Gilbert here, with wife Janet enjoying Diner Dash…

Here’s Rachel, mid-argument during a particular heated game…

The featured entertainment that evening was Foci+Loci, that duo that creates improvised soundscapes via Halo 3 and LittleBigPlanet, remember? Unfortunately, all pics of the performance were hard to make out…

? One possible reason is that the projected images were being generated from standard RCA outputs. Which unfortunately was the best that could be done; the big downer of the evening was how the original audio/visual set-up, which largely involved HDMI cables, flat out did not work even though they should have, leading to a very intense technical troubleshooting session. The end result were not up to Chris and Tamara’s standards, but the crowd was captivated nonetheless…

Time for a group shot!

… Unfortunately, I lack the necessary Photoshop skills to reduce that spotlight on me/add lighting to the rest of the crew. Rather embarrassing. If anyone can help out, it would be appreciated.

Back to my crappy camera; the official end time for the shindig was 11pm, but the game was still raging well past then. Again, lots of notable names from the local game dev/educational scene were present, having the best time ever. Here’s Nik Mikros from Tiny Mantis with Nick Fortugno, formerly of gameLab and Rebel Monkey fame, and currently involved in Playmatics

When I left for the evening, Eric was in the middle of the game, as one of the two players. Without a doubt, the evening, along with the game as a whole, was a raging success!

Bonus pics time: here’s a few snapshots from the closing event, from this past Saturday, the 11th…

The Closing

Again, the sheer variety and subject matter that the game boards encompassed were literally mind-blowing. Though perhaps none more so than this one?

… It’s called Darkies In The Melon Patch, and yes, it’s very much racist. It’s hard to tell from the snapshots, but all over the board were racist depictions of blacks, circa the turn of the 19th/20th century. It’s a facsimile of an actual racist board game, no doubt from the south, though certain elements I’m told are off, and it might just be an approximation or amalgamation of a racist board game from those times. Who it’s for is anyone’s guess; as a board game collector, Eric simply had to have it part of his catalogue, despite the subject matter (or perhaps because of it, again for sheer historical significance alone). Here’s a close up look at the pieces that come with it…

Yet another game, one of countless that evening, in session, with Frank officiating (he was advertised as the “celebrity judge” for the evening). Much like at the opening, there was literally a waiting list to play! I know Jason who came out for the opening never even got the chance to play, the wait was so long…

Here’s Eric and Nathalie talking about the game, its evolution, the philosophies behind it…

… I really wish I had taken notes, but I was too busy taking pictures. Though I know Syed recorded the talk with his iPhone, so as soon as there’s a YouTube link, it’ll be here!

UPDATE: Oh, so I almost totally forgot the highlight of the entire evening, i.e. when six drunken guido Santas tried to make their way inside. As I would discover only afterward, SantaCon took place earlier in the day, which helped to explain the large abundance of passed out douchebags dressed as jolly St. Nick with vomit in their beards on the way there. Anyhow, they immediately spelled potential trouble, but thankfully it was all avoided thanks to Joe who skillfully intercepted and deflected them (he was helping to run the door anyway).

Apparently the gaggle of full-blooded Italians all sensed that Joe was one of their “people”, though I didn’t witness the exchange and thusly can’t say if I detected any change in his voice or the like. Their representative basically asked “Yo, is there any pussy here?”, and when Joe explained that there was in fact none (mind you, there was a plenty of females in attendance, but certainly not their type), it was their cue to scram. They all then thanked Joe for his intel via fist-bumps and other manly forms of affections; I suppose this would be an excellent opportunity to make some gay/Italian joke, but I’m already on thin ice with those pics of the racist against black people game board from above, so I’ll pass. Really wish I could have captured the moment, but we all know how well that would have been received. Though I did ask Mia if she could possibly illustrate the scene, but alas, she’s too busy with finals at SVA.

Moving on, some more game boards that I simply stumbled upon?

Eric and Brandon in the background of a heated contest between Zack Gage and his girlfriend, which was easily my favorite session of the evening. The vigor she demonstrated while justifying her statement made as it related to a Terminator 2: Judgment Day board was simply a spectacle to behold?

Last shot of the night, the happy couple of a game well done!

Naturally, I need to thank each and every person who came out to both evenings! Along with anyone who has lent their support towards Flatlands; it’s meant so much to myself, Eric and Nathalie, the large number of individuals that have lent their time, energy, talent and advice towards its development, along with Babycastles of course. We are all so supremely pleased that this grand experiment proved to be such a massive success, despite any inkling of doubts and the rocky road on the way towards the final game. I suppose the most important thing to emphasize one more time is how, between the opening and closing festivities, Flatlands still found an audience during regular hours of operation at Babycastles. Another big regret was how I was not able to stop by the space on a random evening to witness it in the wild as much as I’d hoped (for reasons I might be touching upon in my next entry), but was told that the regular crowd enjoyed the game as much as everyone else. The only real issue was there being enough participants, but the Babycastles staff was more than happy to fill in the role of judge whenever one was needed.

Guess that’s officially a wrap? So much for my fourth and (perhaps) final event at Babycastles! An amazing final note on an amazing year. Here’s to 2011!

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