Here’s it is, what we’ve all been waiting for, the Revolution’s controller:
Wow… crazy news to wake up to.
Gotta admit, I had a feeling that Nintendo would pussy out near the end with something more traditional. I was wrong.
Yeah it looks like remote, and I was a bit deflated at first. But take a look at this video and then tell me how one who’s truly interested in video games and interactive entertainment could possibly not be at least intrigued?
This is different… too different, but maybe its a sign that Nintendo has somewhat finally given up going after the audience that Sony and MS are dominating with, which is smart. As its been pointed out, they have their dedicated fan base, and have been successful reaching out to the “non-gamer” successfully (as evidence by the video), so why not capitalize on this fully instead trying to be a jack of all trades? It means no Madden on the Cube, which to me, is not a bad thing.
I just got this info just a while ago, and via the IC forums. Haven’t been to the GAF yet… I shudder to think all the bitching and moaning that’s been waging since the news broke late last night. I wonder if all the people bitching wishes that it was a touch-screen based like many wearily predicted?
If there’s one thing Nintendo is good at, its getting a reaction.
Anyway, real quick, last night’s Demo Night was the biggest yet. There was some great stuff on display, including a very technically impressive football game for cell phones (and I know firsthand how difficult it can be to have a decent looking, and moving, football field on a cell phone from a title that was being developed by PixelJump), an intriguing app that tracks when and where your Flash based game is being playing, even offline (which would have been invaluable with JizzMoppa first went live), and a webgame based on the new Nicholas Cage film Lord of War which was made in only one week (it was just fun to see Peter from Templar Studios talk… he’s a pretty funny guy who was easily the most enjoyable drunk at a Gamoids meeting from a whiles back). There was also a new super-glossy looking first person shooter that uses time manipulation. I have to admit, I’m no fan of the genre, but some of the ideas were rather neat, though ultimately…. I think I’ll just save my FPS rant for a later time.
I would go into more details regarding all the games, but it’ll have to wait for a piece for Gamasutra that may or may not happen; I haven’t had a chance to really ask if they would be interested, and I’ll have to wait till next week when everyone gets back from the Tokyo Game Show.
It was also great to see and catch up with so many folks (though the place was once again insanely packed… as cozy as the Large Animal office is, I’m glad that the next event will be taking place elsewhere). As mentioned previously, I’m a thesis advisor for two SVA seniors, so I brought them along. The biggest surprise was Dave Quigley and some folks from ICON. After the event, the gang, myself, and Sam (who will be doing the music for Spready Bear btw) all went for a drink and mostly chatted about the upcoming ICON. It seems that I am in-fact not the title holder for the most panels spoken at by a single person; that award goes to Jason. I mentioned that I wouldn’t mind going “for the record” but I will want a championship belt made for the occasion. It was also mentioned that it might be an interesting idea for me to do a furry panel. That would be insane.