05/02/2005
by Matthew Edward Hawkins
I will be a participant in Hi-Res vs. Low-Res: A Game Design Debate, sponsored by the IGDA and SIGGRAPH. I’ll be appearing alongside fellow game makers in the New York City area to discuss the role of graphics and how it affects both the game and game player. For more information can be found here.
UPDATE: You can check out a report of the entire event right here.
04/08/2005
by Matthew Edward Hawkins
I’ll be making my second appearance at ICON this year as a guest speaker on the behalf of the gaming programming. I’ll be talking on numerous panels the whole three days of the convention, with topics ranging from the art of video games, gender issues, ratings and censorship, games that are yet to be and have never been, cultural differences related to those who produce games and those who play them, plus more.
ICON is the northeast’s largest science fiction and fantasy festival, with over 6,000 attendees each year. For more information, please check out this link.
04/02/2005
by Matthew Edward Hawkins
Parsons School of Design and Atari presents Retro Redux: a 24-Hour Game Design Jam. Students will have just one day to create a fully playable game for Atari’s Flashback game console, which is based upon the classic 2600 system. The winning game may even appear in a future version of the machine later this fall.
I will be on-hand as a mentor for the School of Visual Arts team, as well to report on the event on the behalf of Gamasutra. I recently began writing for the esteemed site, starting with a series of interviews with various folks from the world of game design. Keep an eye out for the very first one, with Eric Zimmerman, as well as my coverage of Retro Redux, in the coming weeks.
UPDATE: Team SVA’s game received the award for Best Visual Design! For more info, go here.