03/11/2006

Mobile Game Mosh

by Matthew Edward Hawkins

Parsons School of Design and Atari are once again bringing together students from schools all across the NYC area to see if they can create a video game in just 24 hours. Last year it was the 2600, and this year’s platform will be cell phones, hence why it’s no longer a game design jam, but a mosh, as in the Mobile Game Mosh.

I was on-hand perviously as a mentor for the SVA team, but now I will be one of several local game design professionals who will offer advice to each team and playtest their games. And like last year, I’ll be in attendance the whole 24 hours to file a report for Gamasutra.

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