03/03/2005

Games Are Good For You (and so is the color pink)

by Matthew Edward Hawkins

Last night’s class was pretty amazing. As mentioned previously, it was another field trip, this time to hear James Paul Gee, author of What Video Games Have to Teach Us About Learning and Literacy. In addition to my students, Eric Zimmerman was there (of course), and Raina Lee as well, who I guess skipped out of class to attend. Plus MK decided to check it out, which was super awesome.

Despite my best efforts, none of my friends seem at all interested in checking out the more academic side of video games, which is a real shame since its so genuinely cool and extremely enlightening. I suppose they think that you have to be some hardcore gamer to get into such stuff, and that’s totally untrue. If anything, I think it’s far more interesting and beneficial for those who have a moderate interest in games, and can really help those who are into storytelling mediums, such as comics and movies, which is basically 99% of all my friends (hence why I go after cartoonists, animators, and filmmakers more aggressively than folks already interested in gaming for my class). I have no doubt that it would help them in whatever they do, despite the dissimilarities. Oh well, their loss.

So MK’s presence, and how she approached the subject matter with an open mind, actually meant a lot to me. And thankfully, she wasn’t bored out of her mind, but, like everyone else, was pretty captivated by what James had to say (at least I think she was).

Gee covered a lot of ground, with most of it centering on how video games can be used as a learning device because they do such a superb job of teaching ideas and notions, and employs a far more efficient methodology than traditional learning institutions. He explained people’s strong reaction to games, which is due to their ability to enable experiences and emotions not possible in real life or in other forms of entertainment. And he wasn’t just talking about the ability to fly or blow things up, but by giving folks what they crave: patterns and identity. He also touched upon the structure of video games, specifically the narrative form, both the one laid out by the game’s designer and the one that the player creates by their actions. One game that he used as an example throughout his talk was Castlevania: Symphony of the Night, a clear favorite of his that he described with total certainty as one of the greatest video games of all time, and I really appreciated his description of playing that title as “producing and living inside a symphony”. The relationship between the player and the character was also explored, and how it not only allows the player to escape but to integrate, how rules are followed and sets of values are adopted, and why (or why not in some instances).

James argued that games succeed when they are pleasurable, and that all games teach, its the core motivation of playing. So therefore learning can be made pleasurable. Unfortunately, the ways schools “teach” subjects renders the whole learning process totally ineffective. Why do kids so easily comprehend complex notions and problems in the context of a game, and welcome challenges, but the same never occurs in a classroom environment. Because school is boring. Well maybe that’s a problem? That being boring isn’t an inherent trait that should be tolerated, but should rightfully be challenged. And as James put it best: “Good games are fair and builds trust… and schools often feel unfair.”

It was a completely engrossing and fascinating two hours, and I cannot recommend the book enough to anyone, regardless of one’s interest in video games.

I got the chance to speak with Jim after the lecture, and he was just as warm and enjoyable as he was “on”. I also need to add that the man knows his shit. He’s a bona-fide gamer, no doubt about that.

Plus I got the chance to speak with Katie Salen, the person behind the event. She’s also the new moderator of the IGDA/SIGGRAPH panel that I’ll be speaking at in May, as well as the person behind the 24 Hour Game Design Jam, so I figured I may as well introduce myself to her. Unfortunately she mentioned a change that was made to the event which will prevent me from being directly involved. Long story short, it might be a student only affair, but she thinks I can be an advisor of sorts to the SVA team. Needless to say, this is pretty disappointing, and not just because I found out today that the cash prize up for grabs is $30,000. Oh well… it certainly eliminates some logistical problems if I were to cover it for Gamasutra…
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In other news in the gaming real quick…

- Coming soon in Japan, the DS is getting some long awaited new colors.

Almost everyone can agree that the white and pink ones look hot. Funny how they sorta look like…

- Also in Japan, it’s been revealed that Nintendogs (or Puppy Times here in the states… both names rock in my book) will have three different versions…

Each will feature its own set of puppies. And to collect them all, you’ll have to trade with other players, a la Pokemon. Well this is Nintendo afterall…

- Here’s a neat little commercial for Pac Pix (from Japan of course).

- And check out the video on this page for the Atari Retro Classics collection. Normally, I don’t like classics getting tampered with, but this looks pretty neat to me.

- One final DS tidbit: here’s a site that let’s you create new GBA cases so they match with the DS ones on a shelf. Neat. Here’s a pic from someone who has some from the GAF…

If you were crazy enough to be totally pissed at Sega for stopping the use of plastic cases for Genesis games and going to cardboard in late ’94, then this kind of stuff is right up your alley.

- So word has it that Wanda and the Colossus will get a name change in Europe, one which will probably apply in America as well. Now it’s going to be called… Nico, which was the original codename for the game (when it was still just a sequel to Ico… or “New Ico”). Hey, that’s understandable. Afterall, when American find out that the lead character is actually a guy and not a girl, the confusion is liable to cause a riot at EBs and Gamestops across the land (though that’s assuming folks will actually pay attention to the game when its released).

- Earlier this week, IGN ran a really awesome interview with Mizuguchi. regarding Lumines.

The good news is that the game features a host of tweaks and improvements, but most importantly, the original music has not been fucked with (and I was pretty close to buying the import version just in case). Once again, the topic of someone playing the game and crying was brought up.

- As for that “other” Mizuguchi puzzler, in the recent issue of Famitsu, Meteos scored a 38 out of 40. That’s pretty fucking impressive since Famitsu, unlike almost every other gaming publication out there today, doesn’t hand out perfect 10′s and 100s like crazy.

Oh the days when getting a 10 was a true event (like when Tempest 2000 for the Jaguar got one).

- Also, it was recently announced that Mizuguchi’s Q Entertainment, along with Game Republic (headed by fromer Capcom director Yoshiki Okamoto… he was the guy behind Street Fighter 2 and even Resident Evil to an extent) will be producing exclusive games for the next Xbox (I guess “Xbox 360″ is not official yet).

Last week it was announced that Mistwalker, the studio headed by Final Fantasy creator Hironobu Sakaguchi, will be making two games for the system as well, which means that already there’s more Japanese games on the system than the first Xbox (or at least it feels that way). At least it nice to see Microsoft finally have their Japanese act together. Maybe.

Well that pretty much confirms me getting the system. Please dear God let the system be backwards compatible. I already have some games and don’t want to buy the system just for Dead Or Alive and a handful of Sega titles.

- Speaking of, the former producer for Panzer Dragoon, who just did Phantom Dust, now has a blog on 1UP. Only one entry thus far, but it’s already an interesting read.

- Finally, here’s a really neat little game that’s totally French. I absolutely love how the game just starts.

  • http://livejournal.com/users/umilicious Umi

    You know, for a terribly busy person you’ve got a lot of time to post! Thanks for the heads-up on the GBA cases (even though I don’t know where to find them… am I blind, or is the link missing) and, since I forgot to mention it before, congrats on the Gamasutra gig.

  • https://www.fort90.com Matt

    Yeah, well as stated before, doing a blog is somewhat a business thing (its a pretty good device to entice potential editors).

    Plus I used to be very concerned that my memory was failing, so another reason why I started doing this was help improve it, and it’s totally done wonders (now I have a reason to remember every tiny little thing).

    And ultimately, I think I’ve become a better writer because of it, though I think everyone can agree that I’m still the kind of writer who just needs an editor. :)

    Another added benefit? I can now type like crazy fast; I don’t even look at the keyboard anymore!

  • Job

    I agree…

    keep it up on the posts…

    for every 3 hours Matt spends on the web.. I only need to spend one.
    I never miss it.

    also… i confess that just 2 weeks ago, i converted all of my GBA cases to DS cases… i’d post a pic… but is nearly identical to whats already up.
    (it’s so satisfying having them all lined up on the shelf..)

    also.. George K has Lumines.
    i hate him.
    (that’s why i won’t leave him alone…. or his PSP)
    I never really liked puzzle games beyond Tetris Attack until now…
    so cool.

  • dhex

    isn’t one of the reasons complex games can be grasped so easily by children is becuase there’s no actual consequence to it? their success or failure is largely personal – whereas school has the added bonus of humiliation, shame and this horrid fixation on self-esteem.

  • David Goldstein

    I finally just got a chance to catch up on the last week or so of your journal. I wish I’d known about the event; probably couldn’t have made it since it was during the week, but I’d have asked you to record the talk. I’m very much into the use of games and game development as teaching methods… especially the game development part. Nothing is as enticing to a budding programmer as the idea that they *CAN* make their own video game. Heck, it’s why I became a programmer in the first place.

    -David

  • https://www.fort90.com Matt

    Let’s see…

    Job – Thanks for the kind words. To be honest, I sometimes think that recycling stuff I find on video game message boards is rather pointless and stupid, but then I just remember that most people don’t spend as much time doing “research” as I do. As my good friend Joe Simko likes to say “The internet was made for Matt!”

    And speaking of George, besides being a super cool guy, I haven’t talked to the guy in ages and now I’m definitely going to have to bother him about Lumines. :)

    Also, recently I was going over some old notes of mine and I came across a sheet of paper in which he dotted down his email address. George also wrote: “If you want to know what I think about other gamers: http://www.pwned.nl

    Umi – Oops! I forgot to include a link to the page where you can download the custom made covers. I just added to there it should be, but now that site down (I’m assuming its becoming so popular that bandwidth has been exceeded).

    But you can find a link to Nintendo’s online store to get the cases here.

    dhex – Gee’s focus wasn’t on age, just the fact that games could be used as an excellent teaching tool since they are rule systems that convey complex structure and syntax that is easily grasped, despite any age really.

    Granted, it is “easier” to learn at a younger age, hence why young kids who can read and comprehend instruction manuals that are far above normal level of reading was used as an example, but all people are pre-programmed to find patterns, such as ones that deal with shape, movement, and combinations. Pattern recognition is primal, and games do this inherently. And this was what Gee explored.

    As for a child’s perception of consequences in both the game space and real life, and how that affects learning, is a major point, but it wasn’t covered in his lecture, but one would have to assume that its been touched upon in his work, which unfortunately I’m not all that familiar with, but I intend on changing that.

    David – Yeah, I’ve been really bad about passing word onto others about game related events (which is really bad since, as you might recall, that’s going to be my new duty at the IGDA via the new NY chapter website). But then again, it seems like most folks are super busy these days, with the GDC coming up, plus I know lots of folks who are slammed with finals and the such.

    Its funny how there’s now this small explosion of things happening in NYC to the point that its sorta becoming hard to keep track, which is a good thing in my book. I just wish I could go check them all out, but there’s a limit to everything. So on that note, enjoy tonight’s Gamers Nite Groove! I’m assuming that Steamboy’s been sold out for a while now, unless you have tickets, and in that case, you lucky bastard!

  • ol? eu sou a caganita e quero k me deiam um nintendedogs!

  • John

    Hi, hello my name is John!! My carrot is exsiting!! YUPI

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