September 2005

09/19/2005

What’s In A Name?

by Matthew Edward Hawkins

Started piecing together the anthology mini this past weekend. The only thing missing is the cover art which I’ll finish up tonight and then do a final print and assemble either tomorrow or Wednesday. Gotta say that going down to the wire like this is pretty nerve-racking, but MK has assured me that I well ahead of the game, at least compared to most folks, many of whom will probably be still stapling at the show.

There are two things that I now have to conclusively deal with. The first is a title; the Matt Hawkins Anthology works and all, but I”d just rather not use my name… a bit too egocentric (as if writing a bunch of stories about myself wasn’t already bad enough). I considered a few that refer to things from individual stories, but in the end, I just found them to be too specific. They Call Me Nipple Boy for example sounds funny and all, but doesn’t quite fit as the title of a whole collection, plus I know people are gonna wanna want me to whip it out at shows, which I’d rather not do. I don’t want anything too wacky or out there… just something basic, which refers to a bit of every story, directly or not. In the end, I’ve decided to go with UNLUCKY, which I think fits like a glove. Though I’m still afraid that some might confuse it with Jeffrey Brown’s Unlikely. I thought adding an exclamation point at the end might help, but I’m hot and cold on the idea.

But the second thing to deal with is what to call myself. You see, there’s already multiple Matt Hawkins’s in the comic industry. The first works for Top Cow and there’s been a few occasions where I have been mistaken for him, both at the San Diego Comic Con and at smaller shows on occasion. But now I find out that there’s another Matt Hawkins that draws comic. Plus his site is even called Mad Hawkins, which is what I called myself on AOL and AIM, before I had to drop because of a nutso ex-girlfriend who was harassing me (at one point, I thought about calling the book My Name Is Mad Hawkins to play up the fact that I seem so pissed off all the time).

In the end, I think I’ll just go with my full name, with middle initial (my middle name is Edward). And yes, I use my initials for high scores in arcade games, which never fails to elicits a “Meh!!!” response from everyone who sees this (with a sense of vigor, as if they are the first ever to do this).

Otherwise it was a very low-key weekend. Though it should be interesting to note that maggots came up not once, but twice, during dinner conversation, on Friday and Saturday evening. And yesterday MK’d dad treated us to lunch at Callahan’s for perhaps the last time. The old timey hot dog stand is closing its doors at the end of this month to make way for a bank or something, which of course sucks. This world is far too fixated on money and not enough on delicious hot dogs! Though there is Hiram’s, another hot dog stand right next door, though it does look a bit sketchy in comparison. MK’s father has deep rooted loyalties with Callahan’s hence why he’s never stepped foot inside, and probably never will, though I remain curious and open-minded….

Also got a call from Robin on Saturday night, to let me know that he and Matt Singer were in the midst of watching Popeye the Movie (I could hear Singer in the back screaming “Make it stop, make it stop!”). I bet they secretly enjoyed every minute of it…

Game-wise, I’ve more or less completely given up on Killer 7. I just can’t deal with the controls and the enemies are too cheap. So now my attention is on Psychonauts, which is great and all, but it was pretty disheartening to discover that the music skip like crazy in the first level. I barely touch my Xbox, plus its new, so WTF?

As for gaming news, I really haven’t had much time to dig, but I did come across some industry reaction to Nintendo’s new controller. My fave has to be from Des Hinkson from Radical Entertainment:

Revolution controller = casual gamer paradise.

A lot of people are really intimidated by buttons. Console controllers are scary things that make you look dumb if you don’t know which button to press. I remember my frustration at switching from Nintendo to Sony and having to look for the Triangle button, Circle button, etc in Parappa the Rapper and it took time and dedication to feel comfortable with the controller. My wife is not a gamer, heck she doesn’t even use the TV remote proficiently, preferring to use the numbers instead of the channel up and down keys. I think Nintendo have been watching the people who put down the controller too quickly and the people who play with their tongues out and tilt their controllers to get that extra bit of corning control. Revolution means people can have fun more immediately and we can hook them on that fun without the time and dedication needed to learn how to use a traditional controller.

First off, I still have friends to this day who can’t figure out where the square button or the triangle button is on the PlayStation controller is (I’m still not a fan of the use of symbols quite honestly, despite being comfortable with them…. its up, up, down, down, left, right, left, right, B, A, and start, not up, up, down, down, left, right, left, right, circle, square, and start). But the key thing here is that a whole new audience might be opened up the gaming, the “casual” audience, which seems to scare the shit out of a lot of people.

The first group are hardcore gamers, at least the loud-mouth, overly-pessimistic, self-righteous, pissy types who become outraged with the idea of games “changing too much” and reaching out to others. Its because these folks have developed a sense of pride and entitlement stemming from playing tons of games, mostly obscure, import, or “old-school” fare, like 2D fighters for example (as if spending too much time playing, thinking about, talking about, and spending money on video games, is something to be proud off… at least I have business related reasons for such behavior, as dumb as that may sound), to the point that its a part of their identity. So whenever they’re confronted with something new and different and challenging, they become angry. Very angry. They’re also extremely bitter that their favorite types of games are no longer popular or relevant, thanks to the mainstream. As if “non-gamers” are not entitled to having any fun. I thought the whole point of being evangelical about something meant getting as many people into your camp. Oh, sorry… I forgot the whole elitist aspect of being a gamer. Plus there’s the whole issue of losing of one’s hardcore identity; if everyone’s playing games, what makes them “different” and “unique” is lost… as if playing video games should be the thing that sets one apart from the pack. On one hand, I too get agitated that “nerdom” has been parlayed by the rest of the mainstream, particularly those who gave shit to geeks back when it wasn’t the in thing, but there’s a point when such petty complaining goes out of hand.

But the second group, one that has legitimate reasons to be scarred, are game designers. Because this is going to challenge them to be new and different like nothing else before, and as we all know, most simply are not up for the task.

Oh, and Metal Gear Raiden: Snake Eraser sounds insanely awesome.

Lastly, the new season of Arrested Development premieres tonight! Watch it people!

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09/16/2005

… And The PSP Is Awesome Once Again

by Matthew Edward Hawkins

- I was gonna wait till after the Tokyo Game Show was over with before saying anymore more about it, but I just have to say, Loco Roco, a PSP game from Sony and out of nowhere, which some are already calling (playable) game of the show. Here’s what they flyer looks like…

… and here’s a vid of the game in action (which everyone NEEDS to see). You use the shoulder buttons to tilt the screen to allow movement and press both simultaneously to jump. Looks crazy cute and hella fun, and I’m glad to hear that those that have played it are confirming this.

Though, of course, some are bitching that it’s “gimmicky”, but my reaction to that is, which is the same for Nintendogs and the Revolution controller: so fucking what? I could give a rat’s ass if its gimmicky; if it’s fun, that’s all I need. People are such whiny bitches these days, I honestly don’t know what the hell they exactly want. There’s this belief that now that games are coming on high capacity media that every game needs to have 500+ plus hours of different gameplay. I’m still of the camp that things should be short and sweet, and that you should stick to one thing and do it well. I also wholeheartedly agree with Miyamoto’s assertion that game’s are too long these days. Don’t get me wrong, I love the occasional 60+ grand quests as much as the next person, but for the most part, I just have the time to dedicate to more than one of those kinds of games at a time. I’m not a kid anymore, so all I have time for these days is gaming in short bursts. There’s no need to demonize “short” games. Just as Jason pointed out earlier today, Pong was once a gimmick as well.

Anyway…

- Another awesome looking PSP game on the way is the aforementioned Every Extra Extend, which now has more traces of Rex than ever thanks to Mizuguchi’s return to music based shooting. Here’s a vid which I’ve watched maybe 12 times already today. THIS is why I need a PSP.

- I’ve also heard from very reputable sources that Katamari for the PSP is a fucking mess, thanks to a totally screwed-up controls. A shame, but not entirely surprising. Just proves that it should have been on the DS from the first place.

- On, and here’s some more info on that Virtual Boy-esque attachment for the PSP. I still have no clue as to what the hell its suppose to be.

- So another Gradius game is on the way? Sweet.

- Oh, and that bit about Sin & Punishment 2 from yesterday? I just found out that the blurb hails from Magic Box, so you can pretty much forget about it (they’re good for pictures, but little else). Hopefully the first one will be available via the Rev for the Americans that missed out; its still the best action/shooter to take place in Long Island.

- And Konami and Capcom are merging? Whoa…

- Finally, here’s the Metal Gear Solid 4 trailer via shaky-cam. And Kojima fanboys everywhere can sleep well tonight.

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09/16/2005

Nintendo is Genius/Stupid/Insane

by Matthew Edward Hawkins

Here’s it is, what we’ve all been waiting for, the Revolution’s controller:

Wow… crazy news to wake up to.

Gotta admit, I had a feeling that Nintendo would pussy out near the end with something more traditional. I was wrong.

Yeah it looks like remote, and I was a bit deflated at first. But take a look at this video and then tell me how one who’s truly interested in video games and interactive entertainment could possibly not be at least intrigued?

This is different… too different, but maybe its a sign that Nintendo has somewhat finally given up going after the audience that Sony and MS are dominating with, which is smart. As its been pointed out, they have their dedicated fan base, and have been successful reaching out to the “non-gamer” successfully (as evidence by the video), so why not capitalize on this fully instead trying to be a jack of all trades? It means no Madden on the Cube, which to me, is not a bad thing.

I just got this info just a while ago, and via the IC forums. Haven’t been to the GAF yet… I shudder to think all the bitching and moaning that’s been waging since the news broke late last night. I wonder if all the people bitching wishes that it was a touch-screen based like many wearily predicted?

If there’s one thing Nintendo is good at, its getting a reaction.

Anyway, real quick, last night’s Demo Night was the biggest yet. There was some great stuff on display, including a very technically impressive football game for cell phones (and I know firsthand how difficult it can be to have a decent looking, and moving, football field on a cell phone from a title that was being developed by PixelJump), an intriguing app that tracks when and where your Flash based game is being playing, even offline (which would have been invaluable with JizzMoppa first went live), and a webgame based on the new Nicholas Cage film Lord of War which was made in only one week (it was just fun to see Peter from Templar Studios talk… he’s a pretty funny guy who was easily the most enjoyable drunk at a Gamoids meeting from a whiles back). There was also a new super-glossy looking first person shooter that uses time manipulation. I have to admit, I’m no fan of the genre, but some of the ideas were rather neat, though ultimately…. I think I’ll just save my FPS rant for a later time.

I would go into more details regarding all the games, but it’ll have to wait for a piece for Gamasutra that may or may not happen; I haven’t had a chance to really ask if they would be interested, and I’ll have to wait till next week when everyone gets back from the Tokyo Game Show.

It was also great to see and catch up with so many folks (though the place was once again insanely packed… as cozy as the Large Animal office is, I’m glad that the next event will be taking place elsewhere). As mentioned previously, I’m a thesis advisor for two SVA seniors, so I brought them along. The biggest surprise was Dave Quigley and some folks from ICON. After the event, the gang, myself, and Sam (who will be doing the music for Spready Bear btw) all went for a drink and mostly chatted about the upcoming ICON. It seems that I am in-fact not the title holder for the most panels spoken at by a single person; that award goes to Jason. I mentioned that I wouldn’t mind going “for the record” but I will want a championship belt made for the occasion. It was also mentioned that it might be an interesting idea for me to do a furry panel. That would be insane.

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