June 2004

06/24/2004

The Nintendo PlayStation

by Matthew Edward Hawkins

Taught class earlier tonight, which went far better than last week’s. Began by going over everyone’s homework assignments, which was to design a game based upon a past experience. Heard some interesting (and revealing) ideas. One was based upon time travel, so I ended up describing a single player/multiplayer game I created using the Tom Clancy license that used time travel to achieve the effect. Next I went over the various facets of character, which included an overview of prominent game characters, from Pac Man to Laura Croft (I feel stupid for not including Tony Hawk). Then I continued with my overview of the history of video games: covered the rise of Nintendo, the Tetris debacle, the advent of the Game Boy, the early struggles of the Sega Genesis, how Sonic the Hedgehog came to be (I feel doubly stupid for forgetting to mention that he was originally a cat), Mortal Kombat, and the Nintendo PlayStation. Plus I gave out copies of a game design document I did back at Ubi Soft, Rayman Online Chronicles, for reference. Despite the fact that they were never produced, I feel the games are still pretty solid, and have yet to see any web games that come close to what I came up with, even three years later.
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Occasionally on the train ride home, I’ll see this old back guy who draws people’s portraits and then tries selling it to whomever he just drew. They always say no and he always gets really angry about it (he’s sort of an asshole, btw). Tonight he tried drawing me, but I got off before he could finish, thankfully. This was also the first time I’ve seen his work up close, and going by what he had, he’s really not that good. Not that he can’t draw, he just did a poor job capturing my image (my nose was way too big).

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06/24/2004

Capcom Really Cares

by Matthew Edward Hawkins

So word has it that Capcom fucked up the Mega Man Anniversary Collection, which seems inconceivable, but then again, this is Capcom we’re talking about. The title collects Mega Mans 1-8, plus the two arcade titles, and it’s something die hard Mega Man fans (such as myself) have been wanting for years.

I’ve always been a fan of the original Mega Man series, with both parts 2 & 3 still high on the list of all time favorites. Most people will agree that part 2 is the best in the series, and perhaps one of the greatest platformers ever, but I still love part 3′s tuned gameplay, it’s overall structure, the amazing music (it’s all about Magnet Man’s theme), and how the bosses from 2 were incorporated. I suppose it’s the simplicity of the original series which I’ve always found most appealing, with the X series being far too complicated (and hard) for me to ever warm up to. The 3D “Legends” games were alright, but really didn’t feel like Mega Man, and the Battle Network series is an interesting offshoot, but the gameplay is even more far removed for my liking.

Anyways, when the Anniversary Collection was first announced, Capcom promised remixed music for all the games, which of course got everyone extremely excited. But now it seems that the remixed music is only in the PS2 version!

Actually, it is in the GameCube version (which was the one I wanted since I already have those Zelda compilation discs, plus the Sonic Mega Collection, so getting a Mega Man collection for the same system just seem “right”), but instead of being audible as you play one of the games, it’s hidden in the sound test. What the fuck?!

But that’s just a minor annoyance I suppose compared to the controls: Capcom, or whoever it was that made the actual compilation, switched the positions of the fire and jump buttons. This is a major screw up on a grand scale, which as far as I’m concerned, will make the game utterly unplayable. Running and jumping is all you do, and to totally change how that’s done (and has been done for years, without a single complaint), without any means to change it back in the options, is complete nonsense. And what I find most shocking is that almost every review I’ve read thus far makes no mention of this dramatic change at all! What, they never played the originals? Or do they not think it’s not that big a deal?

Also, why the hell did Capcom farm this out to an outside developers in the first place? First off, this is Mega Man, one of their most beloved and recognized characters, so you’d think that fact alone would give the collection the white glove treatment. Secondly, it’s not like such a project would have been that hard for Capcom to handle themselves (especially now that they’re no longer busy making Street Fighter clones every ten minutes like back in the day).

So the obvious choice is the PS2 version, right? Well back to the music: while the remixed tunes are there as you play, now I hear that not every level has it own remix, just certain stages. Once again, what the fuck?!?! Plus, I’m still trying to figure out if the remixes are all new, or just from the Japanese only PSone re-releases from a whiles back, where each game was sold separately. I bought parts 2 and 3 (obviously) expecting remixed music in those, but there were none. I then later found out that Capcom only included remixes in part 4-6! The one’s with the mediocre soundtracks? Brilliant!

Plus the box art is atrocious, even by Capcom’s standards.

The first is the US box art for the Anniversary Collection, the second from the aforementioned Japanese PSone re-release. Which do you think is better?

Oh well, at least I’ll always have Mega Man: the Wily Wars for the Genesis…

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06/23/2004

Robots, Robots, Everywhere…

by Matthew Edward Hawkins

Earlier today I paid a visit to Vivendi Universal who were in town to show off their upcoming holiday releases. I checked out the latest Spyro and the latest Crash Bandicoot (finally, free roaming movement and no more on-rails only action). Both games feature a “secret” which anyone who’s even remotely paid attention to the news (or even the recent GBA releases for both series) can easily figure out.

They also had a few other titles there, such as Fight Club, the video game, which no one bothered to show me, and thank God for that.

Going in, my editor at Nick Mag told me that VU was supposed to have some super secret game on hand, but couldn’t get any details from the publicist. Well I saw it: a game based upon Robots, which is a new CGI motion picture by the makers of Ice Age.

Even at its extremely early stage (it was pre-pre-beta) the game is an impressive package, with great looking characters, nice animation, and excellent environments. I was told that Blue Sky (the animation studio behind the film) has taken an extremely active role in the making of the game (which is being done in the UK by Eurocom) by providing an unheard of amount of assets to the game designers. It seems the creator of the film is quite adamant that his creation be treated right.

I spoke at length with the game’s producer who was rather proud of the work on display and even said that when it was shown to Fox movie executives, they were so awestruck that they were “shitting green apples”. Sound great, but if you think about it, I’m almost certain most film execs haven’t seen a game since the days of Super Nintendo, hence anything is going to drop their jaws.

The film itself is pretty much a secret to most, and I only know of it’s existence because Blue Sky stopped by the school to check out some work and dropped off postcards featuring the title character (named Rodney, I think). Apparently a trailer was supposed to debut in front of Garfield, but was pulled at the last minute for some unknown reason. I saw it, and the film looks… decent. It’s no where near Pixar quality, but still looks far more entertaining than any of those Shrek films.

Here’s the crazy thing… the producer claims that Fox intends to put more money into Robots’ advertising than any other film in the studio’s history. Even more than Star Wars. That I find almost impossible to believe. He inferred that by spring, you’re going to see Robots shit everywhere…. when I mentioned the inevitable Happy Meal toys, he was quick to correct me by saying Burger King Kids Club.

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