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	<title>Comments on: Talk About Trouble&#8230;</title>
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		<title>By: Matt</title>
		<link>https://fort90.com/talk-about-trouble/#comment-5714</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Mon, 25 Jul 2005 00:55:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.fort90.com/journal/?p=234#comment-5714</guid>
		<description>Easily the most uncomfortable press event I&#039;ve ever had to go through (aside from this past week&#039;s Namco debacle) had to be a few winters back for the Cat and the Hat game, which was based on the movie. First off, they made me watch the trailer which they all believed to be, without question, pure comedic brilliance. I had force a few chuckles in spots just to avoid a totally awkward situation. Then I had to play a level of the game, which was a complete Pandemonium rip-off (a 2.5 side-scroller from Crystal Dynamics from the early Saturn/PSone era). I&#039;m talking not just with the play-mechanics, but I think even the level designs were stolen. So when they were amazed that I did so well, I had to make some bullshit answer.

Oh, and that &lt;em&gt;other&lt;/em&gt; O3 game? Jesus, I had totally forgotten about it... Yeah, I&#039;m positive that never came out.</description>
		<content:encoded><![CDATA[<p>Easily the most uncomfortable press event I&#8217;ve ever had to go through (aside from this past week&#8217;s Namco debacle) had to be a few winters back for the Cat and the Hat game, which was based on the movie. First off, they made me watch the trailer which they all believed to be, without question, pure comedic brilliance. I had force a few chuckles in spots just to avoid a totally awkward situation. Then I had to play a level of the game, which was a complete Pandemonium rip-off (a 2.5 side-scroller from Crystal Dynamics from the early Saturn/PSone era). I&#8217;m talking not just with the play-mechanics, but I think even the level designs were stolen. So when they were amazed that I did so well, I had to make some bullshit answer.</p>
<p>Oh, and that <em>other</em> O3 game? Jesus, I had totally forgotten about it&#8230; Yeah, I&#8217;m positive that never came out.</p>
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		<title>By: Job</title>
		<link>https://fort90.com/talk-about-trouble/#comment-5713</link>
		<dc:creator>Job</dc:creator>
		<pubDate>Mon, 25 Jul 2005 00:35:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.fort90.com/journal/?p=234#comment-5713</guid>
		<description>suckage about Namco.

Those little hotel PR gatherings are always awkward.

I remember going to a few last year.
played Halo 2 last July... for me it was &quot;m&#039;eh&quot;
but i sort of got a bad vibe like... they want you to act more wowed and appreciative since they had it playable 4 months ahead of time.
sure it was cool... but...
m&#039;eh. i was more interested in OutRun2. heaven forbid.

I also remember Going to 0^3 Entertainment&#039;s little shindig (if you could call it that) for the sole purpose of checking out Alien Hominid.

20 seconds after turning on their ONLY new release they&#039;d have that year... they turned it off and wouldnt even comment on it...
Of course they had 30 MINUTES to blab about RESONANCE... a 20% finished european cross between Silent Hill, Tomb Radier, and Okage.

Did they even get that game out last year?
No.

Should they have at least let their invites have more than 30 seconds to check out Alien Hominid in hopes of more press/buzz on an actual game they&#039;d be releasing that year?
Yes.

-----
On the upside...
Yeah.
Shadow of the Colossus is going to blow plenty of minds... but not cash registers.

I actually like the epic feel a lot more than Twilight Princess.
I came off that demo at E3 for Zelda.. and I was wowed... but there was just so much more freedom and so much more atmosphere in SotC.

Speeding up on the giants... beaming the sunlight in their direction....
hopping on a taking them down...
it was just breathtaking.

Zelda.
great... breathtaking, yes. but my breath had already been taken in the same zelda fashion before... looked great... but it wasnt beautiful.

SotC just felt like dream.</description>
		<content:encoded><![CDATA[<p>suckage about Namco.</p>
<p>Those little hotel PR gatherings are always awkward.</p>
<p>I remember going to a few last year.<br />
played Halo 2 last July&#8230; for me it was &#8220;m&#8217;eh&#8221;<br />
but i sort of got a bad vibe like&#8230; they want you to act more wowed and appreciative since they had it playable 4 months ahead of time.<br />
sure it was cool&#8230; but&#8230;<br />
m&#8217;eh. i was more interested in OutRun2. heaven forbid.</p>
<p>I also remember Going to 0^3 Entertainment&#8217;s little shindig (if you could call it that) for the sole purpose of checking out Alien Hominid.</p>
<p>20 seconds after turning on their ONLY new release they&#8217;d have that year&#8230; they turned it off and wouldnt even comment on it&#8230;<br />
Of course they had 30 MINUTES to blab about RESONANCE&#8230; a 20% finished european cross between Silent Hill, Tomb Radier, and Okage.</p>
<p>Did they even get that game out last year?<br />
No.</p>
<p>Should they have at least let their invites have more than 30 seconds to check out Alien Hominid in hopes of more press/buzz on an actual game they&#8217;d be releasing that year?<br />
Yes.</p>
<p>&#8212;&#8211;<br />
On the upside&#8230;<br />
Yeah.<br />
Shadow of the Colossus is going to blow plenty of minds&#8230; but not cash registers.</p>
<p>I actually like the epic feel a lot more than Twilight Princess.<br />
I came off that demo at E3 for Zelda.. and I was wowed&#8230; but there was just so much more freedom and so much more atmosphere in SotC.</p>
<p>Speeding up on the giants&#8230; beaming the sunlight in their direction&#8230;.<br />
hopping on a taking them down&#8230;<br />
it was just breathtaking.</p>
<p>Zelda.<br />
great&#8230; breathtaking, yes. but my breath had already been taken in the same zelda fashion before&#8230; looked great&#8230; but it wasnt beautiful.</p>
<p>SotC just felt like dream.</p>
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	<item>
		<title>By: PAINPAINPAIN</title>
		<link>https://fort90.com/talk-about-trouble/#comment-5712</link>
		<dc:creator>PAINPAINPAIN</dc:creator>
		<pubDate>Sun, 24 Jul 2005 16:53:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.fort90.com/journal/?p=234#comment-5712</guid>
		<description>Downer about the Namco thing - they sounded pretty shitty. I have had the pleasure of spending an entire day playing through We Love Katamari (Japanese version) and it&#039;s wonderful. It&#039;s a lot better than the first in that there&#039;s a lot of new things which are in the mix which weren&#039;t in the original - like keeping a burning katamari alight to roll towards a bonfire (rolling said burning katamari towards a group of seated scouts is both hilarious and rather unsettling), as well as underwater katamari (the physics are a lot more gloopy) and the brilliant F1 level which involves a super-charged katamari.

The scale is a lot more daunting as well - especially when you see the entire world is actually this time made up of actual countries like Paris, London, etc. The soundtrack is also wonderous, and the cut scenes always leave me giggling. In fact, I played the whole game with a stupid smile on my face. It&#039;s still a shame that Namco didn&#039;t release Katamari for the UK - it would of sold a lot from not only word of mouth, but also the fact that anyone can pick it up and play it.

I&#039;m hoping the DS version will be lush.</description>
		<content:encoded><![CDATA[<p>Downer about the Namco thing &#8211; they sounded pretty shitty. I have had the pleasure of spending an entire day playing through We Love Katamari (Japanese version) and it&#8217;s wonderful. It&#8217;s a lot better than the first in that there&#8217;s a lot of new things which are in the mix which weren&#8217;t in the original &#8211; like keeping a burning katamari alight to roll towards a bonfire (rolling said burning katamari towards a group of seated scouts is both hilarious and rather unsettling), as well as underwater katamari (the physics are a lot more gloopy) and the brilliant F1 level which involves a super-charged katamari.</p>
<p>The scale is a lot more daunting as well &#8211; especially when you see the entire world is actually this time made up of actual countries like Paris, London, etc. The soundtrack is also wonderous, and the cut scenes always leave me giggling. In fact, I played the whole game with a stupid smile on my face. It&#8217;s still a shame that Namco didn&#8217;t release Katamari for the UK &#8211; it would of sold a lot from not only word of mouth, but also the fact that anyone can pick it up and play it.</p>
<p>I&#8217;m hoping the DS version will be lush.</p>
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