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	<title>Comments on: My iBook Smells Like Ass!</title>
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		<title>By: Jennifer Henderson</title>
		<link>https://fort90.com/my-ibook-smells-like-ass/#comment-330586</link>
		<dc:creator>Jennifer Henderson</dc:creator>
		<pubDate>Wed, 12 Sep 2018 09:57:00 +0000</pubDate>
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Visit: https://www.technically-speaking.org/antivirus/how-to-update-bitdefender-antivirus/</description>
		<content:encoded><![CDATA[<p>Are you unable to update Bitdefender antivirus properly? Then contact the experts to know how to update Bitdefender antivirus and get the best steps to do so.<br />
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		<title>By: Matt</title>
		<link>https://fort90.com/my-ibook-smells-like-ass/#comment-2172</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Mon, 04 Apr 2005 05:48:12 +0000</pubDate>
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		<description>&lt;strong&gt;Job&lt;/strong&gt;: Yeah, Polaroid Pete has been high on my list of stuff to possibly import. That and Giftpia.

And I do believe that R Type Final 2 is not such a far fetched possibility afterall.

&lt;strong&gt;ApM&lt;/strong&gt;: The 2600 dev tool used was Game Maker, and from my experience in the past day or so (I just got rested up after the 24 hour jam), its another one of those surprisingly simple to use programs (to be totally honest, even I think I could use it, and I&#039;m not at all adept at programming) that has a tendency to do all sorts of strange, unexpected, and ultimately frustrating things.

But overall, it was possible to create a fully functional, fleshed out (albeit simple) game in 24 hours.

As for their aesthetic qualities, they all ended up looking quite different, but the reasons why is something that I will be going into a bit later on...</description>
		<content:encoded><![CDATA[<p><strong>Job</strong>: Yeah, Polaroid Pete has been high on my list of stuff to possibly import. That and Giftpia.</p>
<p>And I do believe that R Type Final 2 is not such a far fetched possibility afterall.</p>
<p><strong>ApM</strong>: The 2600 dev tool used was Game Maker, and from my experience in the past day or so (I just got rested up after the 24 hour jam), its another one of those surprisingly simple to use programs (to be totally honest, even I think I could use it, and I&#8217;m not at all adept at programming) that has a tendency to do all sorts of strange, unexpected, and ultimately frustrating things.</p>
<p>But overall, it was possible to create a fully functional, fleshed out (albeit simple) game in 24 hours.</p>
<p>As for their aesthetic qualities, they all ended up looking quite different, but the reasons why is something that I will be going into a bit later on&#8230;</p>
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		<title>By: ApM</title>
		<link>https://fort90.com/my-ibook-smells-like-ass/#comment-2085</link>
		<dc:creator>ApM</dc:creator>
		<pubDate>Sat, 02 Apr 2005 22:38:08 +0000</pubDate>
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		<description>I&#039;m really interested in what those 2600 tools are that supposedly make things easy, since I&#039;ve done some dev for it myself and I&#039;ve seen first-hand how the community has built itself around squeezing out cool tricks rather than building useful tools (there&#039;s no reasonably accurate emulator with a debugger built in, for crying out loud!).  I have a feeling that everyone&#039;s game is going to look verrry similar -- I can&#039;t see writing a custom graphics kernel within the 24 hours being in the cards.</description>
		<content:encoded><![CDATA[<p>I&#8217;m really interested in what those 2600 tools are that supposedly make things easy, since I&#8217;ve done some dev for it myself and I&#8217;ve seen first-hand how the community has built itself around squeezing out cool tricks rather than building useful tools (there&#8217;s no reasonably accurate emulator with a debugger built in, for crying out loud!).  I have a feeling that everyone&#8217;s game is going to look verrry similar &#8212; I can&#8217;t see writing a custom graphics kernel within the 24 hours being in the cards.</p>
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		<title>By: Job</title>
		<link>https://fort90.com/my-ibook-smells-like-ass/#comment-2010</link>
		<dc:creator>Job</dc:creator>
		<pubDate>Fri, 01 Apr 2005 19:19:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.fort90.com/journal/?p=197#comment-2010</guid>
		<description>Wow... irem is crazy.
Sucks that even imaginary games like Space-Time Fighters Sakurazaka have a better chance of actually coming to the states than Polaroid Pete.

Some day Pete.... some day.... 
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		<content:encoded><![CDATA[<p>Wow&#8230; irem is crazy.<br />
Sucks that even imaginary games like Space-Time Fighters Sakurazaka have a better chance of actually coming to the states than Polaroid Pete.</p>
<p>Some day Pete&#8230;. some day&#8230;. </p>
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