August 2004

It took a while, but I finally got some info on that Rez event that took place in Japan last summer. I remember hearing about it, and went nuts trying to find as much information as possible. All I knew was that it was supposed to be a small gathering, invite only I speculated, which was to “celebrate” something. I figured that it might be a sequel to Rez or Miziguchi’s next project.

Unfortunately, the major gaming media at the time seemed pretty disinterested in the event, and therefore there was no coverage, let alone follow-up whatsoever. And since last year I didn’t have nearly the degree of connections as I do know, I really had no one to ask about it. And a year later, I pretty much forgot it even took place, until someone brought it up in a thread which I started at the Gaming Age Forums about those old work in progress vids I posted recently.

Basically, the club event was set up to celebrate the PS2 budget version of the game and United Gaming Artists had on-hand three playable version of several work in progress/pre-release levels. I think I’ll simply quote GAFer Jonnyram who has all the info…

” There were three playable versions. One version had Underworld’s “Rez” as the soundtrack and another one had Fatboy Slim’s “Rockafeller Skank”. Honestly, I didn’t feel “Rockafeller Skank” suited the feel of the game, although the cuts and sequencing were flawless. The “Rez” stage was also a really nice piece of work, with the music being more suited to the game than any of the final pieces, perhaps. “Rockafeller Skank” was due to be in the final game but was pulled just a couple of weeks before release, so that version of the game was basically the final version. The “Rez” stage was also pretty close to the final version. The third version was basically the first stage on crack. It was much harder with more missiles, and more insane mid-stage sequences. I got the impression that the game was toned down for final release, with the PS2 release dragging the DC version down with it. All these playable demos were on DC, FYI.”

… All I can say is… wow. Jesus Christ, I wish I could have been there. But at least I finally know what happened (though I’d be able to die happy with at least some footage from the event). And the GAF thread is further proof that the game did indeed find it’s audience, despite less than stellar sales.

Needless to say, I’m a huge admirer of Miziguchi’s work (not only is Rez one of the top, all-time favorite games, but most will agree that Sega Rally is one of the best arcade racers ever) and try to find as much info on the guy as possible. I know that ever since he walked away from Sega after UGA was merged with Sonic Team, he’s been keeping a rather low profile, though he has been seen time to time at academic related game events, like the Game Developer’s Conference, or to help promote Tomato’s WordImageSoundPlay. I know that he has a blog, but it’s in Japanese, so I don’t know what he’s talking about, though I do know when he first started it, all he spoke of was how much he loved the show 24.

While looking for the URL to his blog, I came across another person’s blog, one who attended the recent GDC in which Miziguchi discussed his various works. His whole account is pretty damn good, but here’s what he had to say about Miziguchi…

“Miziguchi’s presentation, while he spoke in extremely good English, was typically Japanese. It wasn’t a discussion of the subject matter [which was What Lies Ahead in the Ever-evolving Interactive Entertainment Industry?]; more of a hour long portfolio presentation. It would have been a disaster if Miziguchi hadn’t of made some of the most amazing pieces of software to date.

The overview of his career was interesting and gave some insight into how he came up with the idea for Rez. His initial project was a movie ride for Sega where the audience sits in a tilting vehicle. (Think Star Tours.) This initial project, made in 1992, was shockingly similar to Rez with its trance music and the feel of flying through a sci-fi environment. For 1992 technology, it was surprisingly fun to experience even when sitting in a GDC conference room.

He talked about Space Channel 5 a bit and showed an early (and truly awful) clip of the first version of the game. The initial prototype movie involved the name “Space Channel 5″, a scantily clad blonde(!) chick with a space helmet, shooting aliens, and the main theme “Mexican Flier”. It doesn’t seem like they had any idea of what the game would be about, but they went ahead with it anyway.

The game design initially came from the musical “Stomped” where the performers would clap and expect the audience to respond with the same clapping pattern. The performers would do one pattern and the audience would respond, and then the performers would do a more complex pattern. This would continue until the performers would do an outrageously complicated rhythm and then the audience would laugh as a response.

To develop the game, the design team and artists would have a weekly session where they would try to move around in a funny manner and figure out amusing things to do with the animation. They showed a videotape of these sessions and they were indeed bizarre. The lead artist would think of an idea that the other artists would have to mimic; in the case that was shown, waddle around pointing quickly and having a surprised look on their face. Then all the artists would move in a big group and attempt to mimic this action. Miziguchi said that they lost two female designers due to these sessions – they were too embarrassed to perform these silly actions in front of other people.

He then continued to talk about the Space Channel 5 cell phone that had Ulala as the “personal assistant.” I thought this was a niche device in Japan, but Miziguchi stated that it sold over 8 million copies. One of the wackiest elements of the phone was that Ulala would talk to you after you completed a call and ask you how much you enjoyed it. I assume you’d type in a number ranking and the phone would track which callers you enjoyed talking to the most. Funny stuff.

When he talked about Rez, he said his goal was to “see how far a game could go to make you feel good.” The two major inspirations for Rez were the audio/visual connection in raves. He also said that he got a lot of inspiration from a videoclip he saw of a street corner of an unnamed African city where a group of people were creating music using clapping, humming, and rhythm provided by elements of commercial waste. (Bottles, tin cans, serrated pieces of plastic.) The music was mesmerizing and he said he wanted to capture the groove of making that music for game players.

When he talked about where he wanted games to go, he talked about applying to the very essence of humans; those natural, subconcious basic instincts that are known by every person regardless of culture. I find this very interesting because it is a completely different approach than Masahiro Sakurai’s risk and reward talk and all the work that I’ve done at Big Huge Games. I think that’s a big reason why I’m attracted to his work is that it appeals at a much more primal, immediate level than a typical videogame.

As for future titles, he sounds quite unemployed. He says that there are “ongoing talks” with unnamed parties about making games and mentioned that he’s really interested in the PSP and Nintendo DS. Specifically he was very interested if the PSP would ship with headphones and was eager to work on a Rez-type game with a system that could completely consume the user’s senses.”

… Once again, I really wish I could have been there, especially to check out that motion simulation ride he designed. And knowing that Star Tours might possibly have been a big influence on his work is on par with hearing Michel Gondry state multiple times that Back To The Future did indeed play a major role in the creative process just make me feel good inside.
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BTW, as I type this sentence, it’s almost six in the morning. I normally don’t wake up this early, but once again last night, I laid down to take a nap around 9 and “accidentally” slept till 4. So I’ve been playing games and surfing the web ever since.

While online, I usually have the tv on in the background, and this morning, Matrix Reloaded is playing on Cinemax. Almost everyone who knows me is well aware of my absolute hated for the entire Matrix franchise, starting with the first film, which people still regard as being “good”. It’s to the point where going into the fine details regarding how utter garbage it is has gotten extremely tiresome (and almost like a circus act for certain colleague of mine), so I won’t (otherwise I’ll be writing till 5 in the afternoon), but with part 2 playing, I do have to say that there is noting, and I mean nothing more ridiculous than seeing Keanu Reeves or Laurence Fishburne in a martial arts pose.

With all the bitching and moaning I did regarding the film as it’s release approached, I have to admit that I’m glad that it turned out to be as bad as it did, otherwise, I would have looked pretty stupid (even though I thought the first one was shit, there was always that chance, no matter infinitesimal it might have been, that the second one could have actually been good). And I have to give Matrix fans, who I had previously labeled as idiots some credit for actually recognizing the second (and later, the third) film for the piece of shit that it is.

Despite the fact that the fight scene with all those Agent Smiths is sorta cool, everything else is total nonsense. First off, you have the shitty story: I watched that scene with the Architect explaining how everything works on DVD about four times in a row, and with the subtitles turned on, and I still don’t understand it. Plus I love the narcissistic need from the directors to explain everything; I’ll give them credit for coming up with a novel reason why d?j? vu happens from the first flick, but the explanation for why vampires exist simply makes me want to punch a wall. But then there’s the acting. Forget about Keanu (though he was great in the Bill and Ted flicks), Carrie-Ann Moss, who was awesome in Memento and I find incredibly pleasing to the eye, is actually embarrassing to watch in this movie, and she’s wearing tight leather practically the whole time! Then there’s that shitty rave scene. Plus, I know this is old, but I have to ask again… orgasm cake? What the fuck? I can go on, and on, and on, and on, and…

But what pisses me off the most is how the directors managed to get people to believe they were some sort of geniuses (oh yeah…. I’m sure they had all three movies laid out in their minds… uh-uh). But maybe they still are; up until now I’ve had absolute zero interest in checking out the last Matrix flick, but now that has changed. There’s a deluxe Matrix DVD box-set coming out soon which will feature all the movies with yada, yada, yada. But according to a report on IGN…

There will be two audio commentaries for each film: one from philosophers Ken Wilber and Cornel West, who analyze the meanings behind the films, and one from three film as-yet unnamed film critics who hated all three films. This should be good. Andy Wachowski said “They just sit there and rip the s*** out of us for six hours.”

… Holy shit. I may actually have to scope this out.

But lastly, and I know I’ve said it countless times, but it still bares repeating: TRON WAS THE REAL MATRIX
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Finally, I just received word from my web-host that due to heavy traffic (I can’t believe people actually come here!), I’m close to exceeding my allotted bandwidth, which means this site might disappear for a bit, so please hang in there.

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08/15/2004

Party Like It’s 2003? I Don’t Think So

by Matthew Edward Hawkins

Went to a party last night. One of those “black out anniversary” parties you might ask? No. It was a tropical themed backyard BBQ thrown by Brian Klunk, (a.k.a. Brian Ballantine, of the now defunct Beer Drinking Fools). Went with the former band’s premier artist, Joe, plus C.R.A. (or is it finally I.R.A.?) and my once future bride to be came along for the fun.

It was a nice, laid back affair with some good food, plenty of booze, and an interesting mix of folks. There was a large contingency of Brits in attendance who brought some food from the U.K. including pork pie (as much as I’ve always wanted to try out a bit of Hogwart’s cuisine, I passed) and a snack chip called Twiglers which wasn’t bad, but I wouldn’t call it good either.

Former front-man for the BDF, Richie Reingold, was there of course; got to tell him how hilariously shit-faced drunk him and the bassist were at the Siren fest from a few weeks past. Another interesting fellow was this big French dude who could twirl a whole wine bottle in his hand with total ease and grace. Klunk’s girlfriend was super concerned over the potential of red wine getting all over the floor, but there was never any danger of that even coming close, and even tried teaching Joe how to do it.

Overall it was a pretty decent shin-dig, and even if I didn’t have a good time, it still would have been much better than any of those stupid black out parities I was invited to.

But before I get into that, I suppose it’s worth clarifying that yesterday was the one year anniversary of that massive black out that engulfed much of the northeast last year. And I guess I might as well share my experiences from that event, which was actually pretty pleasant. Here’s it is, copy and pasted, from an email I sent last year…

“… I had just gotten home from an EA event in the city. I was at home [I was living in Bay Ridge Brooklyn at the time] when all of a sudden, the power just died out. At first my roommate thought it was just us, but I figured it might be the whole neighborhood; since it was hot out, I assumed everyone was cranking their air conditioners, and boom, a blackout. Figuring it might take a while for things to get patched up, I went to get batteries for a flashlight.

At the corner deli, I passed some guy with a small radio and he said that much of the northeast was also without power. I asked for the exact cause, and his reply was “They don’t know, but it’s a bit obvious. It’s terrorists”. I hate to admit it, but his statement did startle me. I mean, it really wasn?t THAT hot, so the possibility of everyone using their AC’s was not entirely plausible. Once inside, the deli was packed and the mood was a bit grim, yet everyone was extremely polite (way more so than usual). I ended up spending my last $2 on said batteries and I was kicking myself for not going to the ATM earlier in the day. When I realized how VERY quiet it was out in the streets of Brooklyn for a Thursday afternoon, I went home to relay the info to my roommate.

I grew up in a military household, where you learn what to do in times when food and energy is scare or nonexistent, plus my roommate was in the Boy Scouts, so our survival instincts kicked and we immediately set out to get nonperishable food and supplies. Then were the attempts at contacting others, but neither of us had much luck since lines were either down or overloaded, plus my cell phone has always been spotty at best.

But I did manage to get a hold of just one person, my friend Dave, who informed me his place of work in Time Square was evacuated and that the streets were filling with throngs of wandering people. He, like everyone else, was trying like crazy to get a hold of friends and family, and I was the only one he managed to get through. I told him of the news of the northeast being without power, which he passed along to his coworkers who he was still with (and all just as unsuccessful at making outside contact). Afterwards, Dave told me that the news I delivered was met with “that’s bullshit.”

To conserve battery life, I tried calling people from pay-phones. Thank God for calling cards. I spoke to a friend on the West Coast who passed along info she got from CNN. I spoke at a laundromat, which also sold ice cream, and they gave me a ton for free since it was set to spoil soon anyways.

By the time I returned home, my roommate wasn’t there, so I decided to abandoned my original plans of reading comic by candlelight the whole evening and instead search for friends. My destination was about fifty blocks from where my place, and the long trip there was hard but enjoyable. All along the way, people were outside, chitchatting and having a good time. It was like that episode of the Simpson’s where Marge ends up getting Itchy and Scratchy cancelled and the neighborhood kids are forced to go outside and entertain themselves.

When I showed up at my friend Raphael‘s place, he was both surprised and relived to see me. We went to the roof to enjoy the spectacle of a totally darkened Manhattan skyline and he cooked me a hot dog for dinner. Since we were both so enamored and energized by the blackout, we decided to go on a road trip to various other parts of Brooklyn. Ran into Serge, another friend of mine and neighbor of Raphael’s, on the way out. Despite thinking against the idea, I managed to convince him to join us.

We drove to a part of downtown Brooklyn where a lot of young and artsy-fartsy people hang out, and once again, the streets were lined with people just enjoying each other’s company. The best part is that people were talking about everything BUT the blackout, and instead just cheerfully living through a temporary moment of inconvenience. Everyone we encountered on the streets was in high spirits and more than happy to talk.

Soon we reached Prospect Park, one of the largest in Brooklyn. From the outside it totally pitch black, and you could barley see where the tress and the sky met; the scene was ominous, yet also quite inviting (and reminiscent of my childhood). At one point we reached a large grassy clearing, about 100 years wide and completely surrounded by tress. A helicopter came from nowhere up and hit us with a spotlight as if we were escaped convicts. We waved like idiots and they went away, convinced that we were no threat. As the spotlight zipped across the ground, it exposed about six different couples having sex in the grass.

We walked some more, then drove some more. Ended up at a bar under the Williamsburg Bridge where they had a generator running some lights. I drank warm tap water as Raphael tried describing some weird game he played in Japan, which turned out to be Vib Ribbon.

By 2 a.m., we were all spent. After one last pass of the Manhattan skyline (which was partially lit due to auxiliary power unfortunately), I went home. I ate a can of cold Chef Boyardee spaghetti and meatballs (it was pretty gross, but I was starving), took a shower, and ended up reading a comic before falling asleep…”

On a side note, that was from an email I sent to an EA p.r. rep that I had a crush on at the time. Despite the fact that I hung out at the event for over two hours, mostly to have lunch with her, I wish I stayed longer cuz it would have been a chance to keep her company since she was out of town and had nothing else to do… plus she was staying at the same hotel where the event was taking place so….

Well anyway, as you can tell, I had a pretty good time. And I know others have similar stories, and I even enjoyed exchanging them around the time of the blackout, and I suppose I’m not opposed to talking about it today. But that’s as far as it goes. Others on the other hand seem to treat the event as if it was the greatest day in human history and are way too proud of how everyone “behaved”. For Christ’s sakes, it was a fucking blackout. The fact that people have to go on and on about how amazing it was that no one killed each and how proud they are of themselves that they “survived” one day without email is pretty pathetic. As are the all the “celebrations” that took place yesterday to mark the one year anniversary. For the most part, there were quite a few parties going on (I knew of least four or five that went down personally). I understand a few restaurants served food in only candlelight, which I have to admit is at least sounds appropriate (if anything, it was restaurants that were actually hard hit since I know many incurred heavy losses due to food spoilage). But by far the stupidest I heard of was some film festival that took place in Williamsburg which featured movies that all dealt with the blackout. Great, films that explore the woes of not being able to log into MySpace via an Airport Extreme enabled PowerBook G4 from a WiFi hotspot at the local coffee/poetry hang out PLUS dealing with a lack of espresso for a night. No wonder the rest of the world hates us.

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08/12/2004

Its Works Just As Well On Paper Believe It Or Not

by Matthew Edward Hawkins

Last night was Game Night, a invite only gathering of game designers and colleagues from the area NYC, which is organized by Eric Zimmerman and held at the gameLab offices. So what do people who make games do when they all get together? Play games, of course. Video games. No… Board games!

This was my first invite to the prestigious affair, and I had no idea what it would be like going on. I was pretty psyched going in, though to be honest, I did have visions of people in a circle, all in dark robes, and trying to finish their game of Risk (or maybe Monopoly?) so they can hurry up and call Illuminati HQ to pass along word of the what the next year in world events should be (and to sacrifice the baby).

But in reality, it was just a nice opportunity to chill out and enjoy some pizza, chips, beer, and an impressive selection of board games the general populace has never seen. It was small, yet eclectic gathering of minds. Among them, Greg Costikyan, who told me about some guy who got hassled on the NY Waterway ferry by security (with the Republican convention coming to town, security has been heightened, which means bag searches among other things) for having a pen and paper RPG book because it was deemed “inappropriate.” Outraged by such a ridiculous and ignorant abuse of power (especially since he creates pen and paper RPGs himself), Greg took it upon himself to get answers from the NY Waterway directly, which in turn has lead to an investigation. I’m eager to see how this goes…

Well as I said, there were tons of games to choose from. Most are titles that many people are probably not familiar with since the majority are independently produced and distributed (and trust me, there is indeed an “indie” board game scene out there, and it enjoys a pretty loyal). If you’re into games, especially creating them, and even if it’s “just” video games, it simply makes sense to be into board games as well. It’s the best way to put gameplay ideas to the test, hence why creating a working board game was one of my very first assignments for my game design class.

I tried a few out, some based on recommendations from Eric and others, but… and I’m embarrassed to admit this….. I simply had a very difficult time getting a grasp for any of them. I suppose I shouldn’t feel too bad since everyone I was playing with was having the same hard time, but still…. perhaps all those years of video games, which is a mostly pick up and play and ignore the instruction manual mindset has destroyed my ability to comprehend written instructions. At a certain point, I figured I’d tackling only games with cute, cartoony characters, but they weren’t any less complicated than the serious strategy and wars sims. But there was one game which I did find totally playable, and absolutely engrossing. Believe it or not, but Tetris as a board game totally works. Guess it goes to prove how rock solid and brilliant the play mechanics are.

Before I left for the night, I got a chance to check out all the different game boards that adorn the walls of gameLab. There were quite a few gems to admire, such as board game renditions of Double Dragon, Miami Vice, and the Flying Nun.

On a side note, and this has been the case for a while now, but there’s this belief that I have some sort of inside connection to the inner workings of Nintendo. It came up yet again this week as I was helping to spread the word of a Nintendo sponsored gaming tournament that took place in the city on Tuesday (which unfortunately I couldn’t attend since it sounded pretty cool; the games on hand spanned virtually every piece of hardware that Nintendo has ever produced). On that same exact day, a list of DS games that are being developed in the west was leaked to the public days in advance, and a few people believe I was the same source. And I can’t tell you how many people assume that I have a DS at home. Yes… yes I do… along with that air hockey tech demo I liked so much.

So anyway, I was up till 2 in the morning last night responding to IMs and replying to messages from forums in order to iron out the truth. The truth not only hurts, but also makes you sleep in and late for work.

EDIT:I forgot the quote of the day, as said by my co-worker Steve: “My fianc?e watches demon rape anime just for the plot.”

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