The following post originally appeared on, on April 9, 2013.

Last year, the prestigious Toronto Comics Arts Festival asked us to take part in a first of its kind celebration of both comics and video games. And the end result was so spectacular that we’re gearing up for round two!

Comics Vs. Games 2 is an official TCAF 2013 event that will take place both onsite and off, in the same way that Comics Vs. Games 1 was for TCAF 2012. Except it’ll be even bigger and bolder, in both size and scope. There will be three primary components this time:

- The Comics Vs. Games Showcase are games hand picked by Miguel Sternberg, grand architect of Comics Vs. Games, and all sharing formal or aesthetic influences with the comics medium. Each will be playable at the Toronto Reference Library.

- The Comics Vs. Games Gallery: Presented by Attract Mode will again feature a selection of artwork from noted and celebrated cartoonists and illustrators, who have all been asked to explore the the world of video games in a medium that they know best.

Those involved are a mix of returning favorites from last year and some fresh blood that myself and Adam are thrilled to be working with; who’s who will be revealed soon. The Gallery will also be at Comics Vs. Games’ new home, Bento Miso, along with…

- The Bit Bazaar is the big new thing this year. Best described as a zine fair meets arcade, it’s where indie developers will have a chance to show off their game and sell related comics, t-shirts, toys, etc.

If you’d like to take part, you can sign up (and get more info) here. Though there’s one party that’s already confirmed: CAPY! We’ll also have a table as well, with a host of Attract Mode Shop goodies, some of which will be making their debut.

You’ll even find our good friend Mathew Kumar! Not only will he be a special guest of the Attract Mode table, but Mathew might also have something new for sale as well, something super special.

And that’s it for now; we’ll have more info soon. Till then, Toronto, get ready!

Comics vs Games 2 is a Toronto Comics Arts Festival event sponsored by Bento Miso and co-organized with The Hand Eye Society and Attract Mode.

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The following post originally appeared on, on April 1, 2013.

It’s been a entire week since PAX East 2013, which is where I picked up my limited edition boxed copy of the Double Fine & Capy Videogame Collection. But tonight was my first chance to finally give the special pack in bonus a spin. Which, as the video above plainly shows, is a mascot racer starring personalities from both companies.

If you were unaware of its existence, then you may also not know that 3.5” floppy discs were used to distribute the game. Had to lend my copy to a pal before he made the trip to New Hampshire, to have Easter dinner with his parents, with the hope that their Windows 95 box was still kicking. Which it is; the game was emailed to me on a 56K connection no less!

As noted elsewhere, it’s meant to be an OutRun-like affair, and it certainly plays like one. But the primary reason why I love Capy Fine Racing GP so much is how it’s visually reminiscent of another Sega racer, PowerDrift. They both feature oodles of beautifully detailed pixels, all scaling towards you in magnificent fashion. It’s the best.

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The following post originally appeared on, on March 13, 2013.

It’s been over two years since Attract Mode last made a splash in New York City. Well that changes as of now: we are extremely excited and proud to announce a brand new partnership with NYU Game Center!

In addition to being at the forefront of exploring the understanding and practice of creating games, its exhibitions and lecture series is why many consider NYC to be the preeminent creative and cultural hub for games today in the first place.

Some of the best indie games out there, plus the brightest minds behind them, have hailed from the Game Center. And NYU Game Center X Attract Mode‘s debut collaboration will help to illustrate this simple fact.

As part of the 2013 edition of the No Quarter Exhibition, the Game Center’s yearly gallery show that presents commissioned games from established and emerging developers (including Matt LoPresti, Bennett Foddy, Sophie Houlden, Nikita Mikros, and Josh DeBonis), Attract Mode has been asked to curate artwork that celebrates past No Quarter bred titles.

The following are those games, along with the artists that have been hand-selected, to offer their own unique take on their chosen subject matter:

Nidhogg (Mark Essen) by Hamlet Machine
BaraBariBall (Noah Sasso) by Kyle Fewell
Hokra (Ramiro Corbetta) by Jovo Ve
Deep Sea (Robin Arnott) by Steve Courtney
Recurse (Matt Parker) by Rachel Morris

Each piece will be presented alongside this year’s commissions and will be for sale at the show, which takes place Friday, May 3rd at NYU’s Game Center. For those who regrettably cannot attend, each print will be available online, via the Attract Mode shop, immediately afterward.

Specific info, as well as a look at all the awesomeness that’s being whipped up, are forthcoming. Also, this is just the beginning of what NYU Game Center X Attract Mode will have to offer! So stay alert. And special thanks to Charles Pratt for helping make this all happen, plus Cory for the nifty logo!

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