January 2008

Time for round three! As well as our third couple…

Guy & Illya did not appear to have much chemistry between them, whereas Biff & Mary got along splendidly, with love apparently in the air! Till Mary got conked in the head with a huge piece of wood by one of the bad guys (I know, I know, but what else could I say instead?). So now let’s take a look at Gus, who is no fatty but instead a buff, shiftless rocker dude that lets off a Misfits-fanboy vibe, and Rosie, the “slutty” girl of the cast.
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Their first date was highlighted by a number of animal sighting, including a gorilla!

And a huge cobra.

Things ended on a rather positive note it would seem…

Holy shit! All hearts filled, plus Gus nabbed the hidden diamond, a perfect score!

Not only that, but he was able to make three sandwiches, one of each kind: one hamburger, one pork roll sandwich (each topped with egg), and a chicken sandwich. PLUS he got 7 out of 8 cherries, Rosie’s fruit of choice, as well as all of the rest, and even a diamond ring somewhere along the line. Most impressive. Two groups of bonus bells were missed, but it don’t matter…

… Cuz Gus is TOTALLY gonna get some! She is so hot for him, you can just tell. But the dude is playing it cool and acting all disinterested. Good. It’s best to let the girl think that you don’t give a shit…

Even the game’s mascot is most certain that there’s gonna be some fuckin’ going on soon!

Time for a few highlight from date two. Here we have shots from that level’s many set pieces, in which your cart hits a bunch of others that are stationary and blocking the way, which sends them all of the place, super fast, like a bunch of balls on a pool table…

… and you have to duck at the right moments to avoid losing your block…

Hey, more critters!

Onto date three; here’s a sequence in which you go across a bridge that’s wildly swinging back and forth…

Not only does one have to deal with crazy, tree trunk-swinging bad guys…

… but bombs bring thrown as well, which requires constant speed changes, to either avoid explosions behind you, or up ahead…

Though at a certain point, one of the bad men ends up on a track, and runs away super fast, a la Benny Hill. I’m pretty sure most folks will not be able to tell from the shot, but the track ends when the pier runs out, and then you bounce off the heads of alligators’ till you reach land…

Hidden in the tall brush….

… is an cave that leads to a secret, wacky skeleton based area…

It’s also happens to be where you will find the hidden diamond for that stage…

Date three went relatively well. The girl got a bit shook up, though as you can tell, she’s got other stuff on her mind…

BTW, here’s what she looks like when you f’ up. She become a royal bitch! Surprise.

The fourth level takes primarily inside a vast, man-made complex that I’m assuming is the home-base for the game’s evil folks….

There’s many parts where you come to a halt and go up or down several levels…

Oh, and there’s also a conveyor belt, with your ground going the other way, forcing you to pump double-time. Plus there’s even more people wanting to knock your block off…

A lot of times you’re off the tracks, flying all over the place…

Near the end point, you get another quick cinema, showing the bosses watching on, as they stand perched on some scaffolding…

… that you happen to run straight into and knock over…

Time for the fifth stage, aka the final date! And this one takes place in the evening, among ice-capped mountains, and falling snowflakes, which is rather romantic. Plus you got goofy looking snowmen adorning the countryside…

There’s still plenty of stuff to worry about, like huge, menacing snowballs…

… as well as sudden drops…

Here’s we have a wacky corkscrew…

And some parts of the track are covered in ice, which has you slipping and sliding all over the place, bouncing between the mountain side and a fence. Because there are openings, you have to be careful not to fall down the cliff side…

There’s also no shortage of animal life either; here we have rabbit perched on-top of a low hanging log (which will also sour the mood if you don’t duck in time)…

And at a certain point what looks like a polar bear decides to follow along on a sled…

Hey, it’s a party!

The fun does not last for long…

… Because soon we into a cave for another cut scene….

Yup, the bad guys are back, and they are pissed, as well as packing heat. Thus we have the long awaited final boss battle! As you ride across a lava-filled landscape, with the track crumbling behind you, the no-good-for-nothings are also riding along, and all over the place, shooting huge bullets that have menacing faces on them, that are COMPLETE rip-offs of Bullet Bills from the Super Mario Universe, as if you couldn’t tell already….

There’s really not much you can do other than duck, and wait it out…

Eventually, the bad guys’ cart crashing into the lava and its curtains for them. And once they’re out of the way, you cross the finish line, and it’s the end of a magical adventure…

… Unfortunately, because the last sequence is so tricky (despite my familiarity with the game, I am still by no-means an expert Love Love Mine player, though it’s mostly because of the wonky controls, I swear to you), I died a few times, which led to me loosing all the hearts I had build up and protected throughout the game. Pretty lame indeed. Maybe that’s why she isn’t jumping my bones at the very end.

But after their exchange, it switches to CGi stills.

Since I don’t understand Japanese, I’m ultimately in the dark, but from what I can sense, there isn’t much of a happy ending; the boy and girl does not ride off into the sunset. Instead, you get to see what happen to the kids later down the road in life; I’ve beaten the game several times with different characters, and in different combinations, and its always the same. You get a quick cut away to each kid, now an adult, in their adult lives, and they each seem a bit solemn, even lonely, as if they’re recounting “that special time, with that special person, that one wacky summer”.

Perhaps if I had finished the game with the girl completely in love with me, I would have gotten a happy ending, but considering all the possible combinations if you had a perfect score with each boy and each girl together, I’m willing to bet that the clearly meager budget would not allow for so many extra assets. But hey, at least you get this piece of “thanks for playing!” artwork before the credits roll…

… It should be noted that hardly any people are listed in the credits. Which makes sense; if there were a lot, then that would be kinda sad. It would have been nice to know only one guy made this game, but still, even after this blow-by-blow, I still feel this game has a certain degree of mystique.

So that’s it! Finally, the most hidden and obscure gem in my gaming collection, one that I’ve spoken of for literally years, and which most people thought I was making up, exposed for the whole world to see at last. It’s a shame that 99.9% of the world will never be able to experience this rather charming little game. The bottom line is, despite it being seemingly WACKY JAPPY for the sake of being WACKY JAPPY, it’s a not so bad playing game. It’s actually a lot of fun! It’s a bit shallow, and obviously rough around the edges, but ultimately, it has enough charm and punk to even things out. But more so, Love Love Mine feels like some wacky experiment; my best guess is that someone, perhaps a record producer working at Scitron & Art that went “Hey, I’m tired of putting out video game soundtracks. I got one of my own!”, went ahead and got a small sum of money and a few eager to flex their skills game makers, and made a game… and never spoke of it ever again.
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UPDATE: BTW, those who wish they could give Love Love Mine, well, here’s your chance! Big thanks to Dave for making it happen.

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Okay, now that everyone has finally gotten a first taste of Love Love Mine, how about we dig a little deeper? Previously we saw Guy, the red-headed boy, and Illya, and the blue-haired boy, go through the first level, or date, so now it’s time for round two…
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As mentioned last time, despite the very crude graphics, the designers tried their best to present a cinematic feel to the proceedings. Not are the levels filled with action and variety, with constant ups and downs and curves and ever-changing scenery, but the camera adjusts accordingly to accentuate the action for dramatic affect. Of all the levels, the second one is my favorite; not only does it have crazy fast turns almost every step of the way, but the track is suspended high in the air for the most part. That, coupled with the minimalist color scheme, with the already ultra simplistic graphics, helps to paint a convincing barren landscape.

Though my favorite parts are when you high above, side-by-side with the clouds.

The track is all over place, constantly twisting and turning, going over and under itself…

Hey, I just made a cheeseburger! I think that’s the combo (hamburger meat + cheese) that gets the girls the happiest…

Here’s a gigantic loop-d-loop, with the track warping and tearing into the camera at times…

And here we have Guy going for an orange, cuz that’s what Illya likes be- wait a minute, in the distance, wtf?

Yup. It was a flying moose.

Perhaps I’m crazy, but the second level is simply lovely too me. It actually evokes a sense of awe, due to the grandeur of the landscape, and its sense of scale. Dare I call this a “lonely game”? That’s for all the IC/SB/TGQ folks out there, btw. But come on, don’t tell me that it’s not cool how you can see that big rock balanced from far away in the distance….

… Which you then come close to, before hitting the base, causing the large rock to tumble towards you, for another get-away sequence.

Hey, I just got some lettuce. Neat!

For some reason, getting mustard is a no-no. I guess they hate it over there in Japan? And now that I think about it, I had mustard only once during my visit last year, and it was pretty nasty…

At the end of each round, you get to see how many fruits you picked up, as well how many sandwiches you were able to make (which in this case is only one, which isn?t that great), plus if I was able to pick up any bonus bells or special presents that are hidden throughout…

Once again, the happy couple chats about the day’s events, and their body language tells the whole story. Compare now…

… to last time. Boy, that girl is pissed!

And then, there’s a snapshot that is taken, plus this animal-thing, which I guess is the game’s token wacky animal mascot, makes a face to drive the message home, and in this case it’s worry that things ain’t panning out…

It’s super important to keep a girl happy at all times (I guess this applies to real life as well) because her interest in the boy, as represented by the number of hearts filled, carries over to the next level/date. And as the levels get trickier, it’s all the harder to win her over later down the road.

If at any point the hearts become completely empty, either because you let her get hit by some bird, or you fucked up and accidentally got mustard on an egg sandwich, you get a clip of the girl bitching you out…

And here’s the game over screen. Poor Guy. Turns out, cute little Illya was a bit of a cunt!

Okay, time to do over, and with a new couple. Here we have Biff, the fatty, and Mary, the girl in green. Will they make a love connection? Well, things are starting off quite nicely, actually…

Time for another DRAMATIC LENS FLAIR!!!

Grab that chicken patty you fatty!

Hey, a chicken burger topped with lettuce! NICE.

A rainbow can make an already special first date even more so…

More LENS FALIR and more EGG!

Hey, good first date! I think Mary likes Biff…

And the score speaks for itself; two sandwiches completed, a good dead of her favorite fruit collected (some kind of melon), plenty of bells, and even a present!

I wonder if Biff will score?

That animal-thing is wondering the same thing…

Biff and Mary’s run through the second level is highlighted by a turn that takes them straight through furry creature land. The girl, not surprisingly, is super pleased…

Unfortunate, disaster befalls when fatty is too slow to warn his woman, and she gets hit face first with the flying moose/whatever the fuck it is…

And, uh oh, a chicken patty with hamburger might be delicious to tubby, but not the little misses…

Another dramatic up-shot, though in this one, it also looks as if the boy had decided to go for the gold and show the girl his “assets”. She seems remarkably calm…

High up in the air, with only way to go: down.

… Thank God this girl isn’t such a fucking tight-assed twat like the last one. And hey, there’s a key!

After the second level, we get a clip introducing the villains. Yes, there’s bad guys in this game…

The third level is clearly hostile territory from almost the get go. Here we have an encounter with a goon…

… wielding a HUGE block of wood that he swings around like crazy, bashing our poor lovers’ head in.

And unfortunately, fatty’s reflexes aren’t good enough (that and the controls aren’t exactly super tight, but I’m guessing that it comes to no surprise, right) and it was date over, and just when things were looking good…

Can love bloom on the battlefield? Stay tuned for yet another wacky coupling!

Though real quick, yesterday Dave Mauro, who has been a tremendous asset with helping to gather info about this ultra obscure title, came across an absolutely mind-blowing (well, at least to me) find: Play-Asia actually had the game for sale at one point!

… Regarding him mistakingly calling the game Love Love Truck previously: “I definitely wasn’t the only one.”
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Two very quick, final things. First off, as some might have noticed, I (finally) have a new poll up and running. Basically, CHOOSE OR LOOSE. And second, a personal note, and I could have my dates totally wrong here, but I do believe that January 9th, today, marks my 12th anniversary of being here in New York City. That’s when I came from Washington State to kick start a new life by entering art school, and all that jazz. So yeah… happy anniversary to me I guess!

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Yes, I know for certain folks, this has been a very long time coming…

So here’s the story: a friend of mine from back in the day used to have this hook-up, somewhere in Honk Kong. For a nominal fee, each month he would get dozens of CD-R’s, all bootleg PSone games. All of them were Japanese titles, stuff that were either on their way to America, but in numerous cases many months ahead, or games that were destined to forever remain in their native land. Some were well known, while others were total curiosities, which was easily the best parts of these care packages; you just never know what insanity you were going to get.

One game in particular still stands out, far head of the pack of the wacky ones; written in sharpie on the CD-R was the name “Love Love 2″. No information was provided about the game or its creators, nor was any available anywhere at the time despite intense research, and even to this day, it is an absolute mystery, which is quite a rarity, at a time when pretty much every single obscure game ever has at least one passionate expert behind it. Love Love 2 quite simply defies proper description; all I can say is that it was the very first, and perhaps the only mine cart riding/sandwich making/dating sim. Unless there’s a Love Love 1, of course.

For years I’ve had this game, and has never missed a chance to tell people, and when possible, have them play it. At a time when the term “WACKY JAPPY” has been thrown around far too much that its lost almost all its significance, here we have a video game that actually lives up to such a description with little effort or pretension. And since forever, I’ve promised to write about it in-depth, but have never gotten around to it, simply because of all the work that would be involved in doing it proper, meaning producing screenshots, especially since the tools I have at my disposal aren’t exactly to snuff. But it’s a new year, and my resolution is to get stuff that I’ve talked about forever finally done, and a proper Love Love 2 write-up was first on the agenda.

Very few facts are known, but there are a few, mostly from just playing the game; it was produced in 1999, as a joint venture between TYO, which as far as I can tell is some design house, and Scitron & Art Inc, whose main business was publishing anime and game soundtracks. Love Love 2 might have been their only attempt at creating a video game, who knows. As you will see, the graphics are quite crude, and for the longest time I believed the game to have produced on a Net Yarouze, that being the official Sony homebrew dev kit, but I have yet to see any other title from the homebrew world as polished and put together. Not that it’s all that well assembled… among other things, the graphics are amateurish and sub-first gen, but they’re not that bad. Maybe that, or they just have a helluva lot of charm. I guess I should maybe mention that, at this point, I do believe that I am the only one of three people in this country at least to have a copy of the game; myself, Rod, the aforementioned friend, and Dave Maruo, who I think made himself a copy when he tried to help me get it running on a PSP. Which alas, could not be done. Again, the programming involved is quite wonky and unstable. It was also Dave who pointed out that the title is not exactly Love Love 2, as I had been calling it for close to ten years now… which I only did because that was what was written on the original disc… but is in fact along the lines of Love Love Truck, or Love 2 Truck.

EDIT: So while talking about the game at Select Button, someone suggested that the name might actually be Love 2 Track, which certainly make more sense, since there are no trucks in the game. But then again, when the game’s cover was passed along, Love 2 Truck was also part of the filename, so I guess it wasn’t just a mistake on the part of the dude that originally authored the CD-R.

But just now, Dave did some research and…

I assumed トロッコ was truck or track, but I just did a google translation of it, and it actually means “mine.” So that would make the title ?Love^2 (squared) Mine? or simply ?Love Love Mine.? (The katakana above the title on the title screen reads it out as Love Love Mine, but the cover/logo reads Love^2 Mine). It?s definitely not Love Love 2 though. You?ve either got two loves, or one love squared.

So the “proper” name is Love Love Mine, or Love 2 Mine!

Back to technical difficulties: to produce screenshots, I had to play the game on my Mac, which was no easy task since its an old machine, one that can barely handle a PSone emulator, which I would have imagine is vastly inferior to what is available on the PC, so when you account for how unstable the game is, it was basically, a real bitch. But I’ve done it, at least the best I can (to both play, sans controller, and produce screen captures at the same time). Anyhow, enough explaining, and on with the pictures!
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When you boot up the game, you get a very quick and dirty CGI sequence, which was pretty inferior, even by 1997 standards…

Here we have the title screen, which has your standard options: start game, options, check high scores, and the photo album, which stores all the different endings…

After a while, you get a vid that introduces the characters in the game. It’s all just static artwork with the camera moving around, and music plus voices playing. As if it wasn’t immediately apparently from the opening CGI, the budget for the game is in the mid-thirty dollar range…

Once you hit start, you get to choose which boy you want to play as. You’ve got four dudes to choose from, with the “main” guy being… a kid named Guy. He’s pretty just an average looking kid, who I guess is both a skateboarder and American…

Here’s Jazz, who is black, which explains why is named after music and likes basketball…

Every dating game needs a fattie, and Biff fits the bill. Dude loves cheeseburgers. Big surprise!

After the fellow is chosen, the next task is to pair him up with a lady…

Here we have Illya, who kinda feels like a natural accompaniment to Guy (he has red hair, she has blue, they are directly across from each other on the selection screen).

… One vital piece of info is how she likes oranges. This is important in the game. Oh, and here’s Rosie, who is a bit more sexed up, i.e. “mature”…

Once the selection has been confirmed, we’re on our way! Before level we get a map showing us where we’ll be riding off to…

Here’s the loading screen…

Let the action begin! So here’s how the game plays, in a nutshell: your task as the boy is to make the girl happy and have her fall in love with you. How do you do that? Well, first off, you have to control the mine cart that the two of you will be riding around in. Simply hit either the square or circle button to pump the handle, which both characters control. Momentum has to be gained, which means slowly tapping buttons until speed is ascertained, and then maintaining a rhythm. The X button is to duck, while the triangle button is to make the boy jump, which the player will be doing a lot of, which you will see.

As you can see to the left, there is a line of heat containers. The more full they are, the more girl likes you. The obvious goal is to max them out; if they go empty, it?s game over. There are many ways for this to happen.

Despite the crudeness of the graphics, the developers went through a lot of trouble to make the game feel as grandiose and cinematic as possible, by constantly changing camera angles, with many pans and sweeps. But because you’re not controlling the direction of the mine cart, simply the speed, as well as keeping an eye out for other stuff, it never gets in the way and is quite nice.

Right now, the girl is interested, so she’s in good sprits and even flirty. That will change very soon…

Here we are the at very top of a very high climb…

… and the beginning of the big descend…

Hey, I just grabbed some cheese!

Okay, the primary means of making your woman like you is to give her food. As you’ve noticed, to the right of the screen is a bun. Throughout the level are ingredients to make sandwiches, and what you want to do is to jump at the right time to nab ingredients as you pass underneath them. There are four primary sandwiches that can be made: hamburger, chicken, bacon, and egg. Plus there are also toppings, such as cheese, lettuce, and even the egg can be used as a topping for a burger. Some combinations work better than other, and I believe it depends on the girl. You can have a topping before you nab meat, but you can’t go doubles, meaning you can’t top a burger with a chicken patty.

In addition to sandwiches are fruits. Each nabbed piece of fruit will make the girl happy, and missing one will make them sad, or even angry, but especially if it’s a favorite of hers (as identified in the character selection screen). There are also bells, often in clusters of three to be nabbed….

You can’t directly control your path, but there are times where you can choose your direction. Sometimes the game will trick you to an instant death, so one needs to choose wisely.

Here we have some lush greenery…

And a lens flair, which was super impressive on the PSone… back in 1995.

Hey, a pretty rainbow! But what’s that ahead? It looks like…

Oh, shi-. time to pump like crazy. At this point, the girl is freaking out, as well as bitching and moaning.

In addition to roadside hazards, you also have shit flying at you from above, like that bird from before. The X button will not only make you duck, but the girl as well, but she will lag behind you, so you have to duck a half-second before you want her to (which I guess makes sense since she’s looking at you and can’t see what you’re trying to avoid). I was late in this instance, so she got hit by the bird, hence why she’s crying…

Or maybe its because I missed that mustard…

You will go beneath the surface of the earth quite a bit throughout the game, which happens to be where most of the cheap deaths take place, where the track will come to an abrupt end. You change directions by pressing either left or right on the control pad. To brake btw, you hit down…

Hey, there’s a key! Finally Illya is lightening up.

The key was used to open a chest, which opened a diamond, which only managed to impress the girl only a tiny bit (keys and the chests they open are off the beaten path, so you gotta know where to turn and the such). Sorry I missed the getting of the diamond, but hey, look, there’s a monkey!

Uh oh, time for some Indiana Jones action…

Once back outside we are treated to wonderful view of the forest below, yet my date won’t stop bitching…

Hopefully a cheeseburger will shut her up…

At the end of each level, we get to share in an intimate moment between the couple…

Depending on what the girl’s interest level at the end of the level will determine their interaction. Here things could be better, but the girl ain’t too pissed, so there’s till hope in terms of getting some.

And that was just stage one! There’s plenty more to come tomorrow, so stay tuned!

EDIT: Thanks to the Insert Credit forums for digging up the amazing box art!

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